Added a lot of very sketchy design documentation
Further work needed!
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@ -6,7 +6,7 @@ A game about avoiding climate catastrophe.
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The primary concerns I have which are driving this project is we're failing to communicate, even to the young but certainly to the old, just how intractable and serious the climate emergency is; that we lack critical infrastructure for a survivable planet; and that, unless we get the management of strategic materials right, it will be impossible to build the infrastructure for a survivable planet without tipping the climate system over the edge into utter catastrophe.
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To illistrate what I mean here: we presently have some capacity to smelt steel by electric arc. We currently have some renewable electricity generation plant. But the amount of steel we can actually make using only renewable energy is very limited. If we use that limited 'green' steel to make new renewable electricity generation plant and new electric arc steelworks, then we can increase the amount of 'green' steel we can make, and gradually we can build other 'green' infrastructure. But if we use that 'green' steel to make things which aren't actually on the critical path, like electric cars, we're going to be stuffed.
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To illustrate what I mean here: we presently have some capacity to smelt steel by electric arc. We currently have some renewable electricity generation plant. But the amount of steel we can actually make using only renewable energy is quite limited. If we use that limited 'green' steel to make new renewable electricity generation plant and new electric arc steelworks, then we can increase the amount of 'green' steel we can make, and gradually we can build other 'green' infrastructure. But if we use that 'green' steel to make things which aren't actually on the critical path, like electric cars, we're going to be stuffed.
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So the concept here is something between a sim and a god-game. The player will play as government of one of a number of playable territories, on a recognisable model of planet Earth as it is now. As the government, the player can
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@ -38,8 +38,6 @@ The user interface needs to be a (possibly stylised, but recognisable) map or th
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I like the idea of having little people running around getting on with their lives, perhaps one for every million people in the real world, but that's pretty ambitious and perhaps a step too far.
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### User interface
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## Warning
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At this stage nothing works. This isn't even a skeleton of a working game; it's a repository in which to develop a specification, and from that a skeleton.
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