Playable Territories
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The following territories will be playable (i.e. controllable by a player) in the game. It should be possible to play in a small-group collaborative multiplayer arrangement, where different players control different playable territories.
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Africa
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Treated as one polity for the purposes of the game.
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Starting Conditions
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Agriculture
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Low productivity, small surplus, low dependence on fossil fuels and fertilisers. Vulnerable to desertification. Significant areas of forest (23% cover) but currently mostly of low productivity.
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Energy
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Low energy use per capita. Vast potential for solar virtually everywhere, especially in desert areas, but this is largely untapped.
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##### Industry
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Limited, low productivity.
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Military
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Small, disorganised, not significantly problematic.
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##### Population
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1.2 billion, growing significantly, generally very poor, relatively low wealth disparity. Quite low levels of economic improvement are likely to ensure social stability.
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Transport
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Limited, less dependent on fossil fuel than in richer places, but poor infrastructure.
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America (United States)
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Including Canada and possibly Mexico for the purposes of the game.
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Starting Conditions
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Agriculture
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Very productive, substantial surplus, but highly dependent on fossil energy, fertilisers, depleting aquifers. Vulnerable to desertification. 36% forest cover.
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Energy
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Very high energy use per capit., Very substantial use of fossil fuels in all sectors. Good potential for solar especially in south west.
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##### Industry
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Productive, flexible, innovative, heavily dependent on fossil energy, plastics.
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Military
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Enormous, beyond effective democratic control, hugely polluting. Huge stocks of armaments. In the event of civil war, might easily fall apart into warring factions.
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##### Population
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500 million, overall rich but incomes extremely skewed and with a significant majority very poor. Politically volatile, heavily armed, civil disorder likely.
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Transport
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Heavily biased to individual transportation, cities low density and not easily amenable to efficient mass transport systems.
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Brazil
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Including most of South America for the purposes of the game.
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Starting Conditions
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Agriculture
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Generally low productivity, but considerable surplus. Large forests (62% cover) of generally low productivity, very vulnerable to widespread desertification particularly if deforestation continues.
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Energy
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Generally low energy use per capita, mainly fossil fuels. Good potential for solar, hydro and wind energy.
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##### Industry
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Limited, low productivity.
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Military
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Large, beyond effective government control, but poorly organised and not heavily armed.
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##### Population
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450 million, growing, generally poor, very high wealth disparity. High risk of civil disorder.
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Transport
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Limited infrastructure, mainly individual fossil fuelled vehicles, but cities generally compact and amenable to mass transit.
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China
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Starting Conditions
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Agriculture
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Generally productive, some surplus. Risk of desertification especially in the west. 22% forest cover.
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Energy
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Mix of energy systems from the very worst to the very best, but generally modernising rapidly.
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##### Industry
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Vast, extremely productive, flexible, but currently extremely polluting. Considerable production of plastics including single use plastics from fossil feedstocks.
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Military
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Very large, very heavily armed, but disciplined and under tight government control.
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##### Population
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1,400 million, fairly stable. Generally lesser wealth disparity than in other economies. Low risk of civil disorder.
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Transport
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Relatively good rail and mass transit infrastructure, lower dependence on individual fossil fuel transport than some other economies. Infrastructure generally good.
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Europe
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Starting Conditions
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Agriculture
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Very productive, high dependence on fossil fuels and fertilisers. Some surplus. Low risk of desertification. 38% forest cover.
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Energy
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Mixed, modernising rapidly, but still high dependence on fossil fuels. No especially good potential for renewable energy generation except in the north west.
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##### Industry
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Large, high productivity, possibly less flexible. Very large car industry which may be resistant to change.
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Military
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Relatively modern and well equipped but not large; generally good discipline and government control.
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##### Population
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750 million, generally wealthy, wealth disparities lower than in most other areas. Moderate potential for civil disorder.
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Transport
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Heavily biased to individual private motor vehicles, but good rail infrastructure and generally compact cities with good mass transit systems. Overall exceptionally good transport infrastructure.
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India
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Starting Conditions
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Agriculture
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Generally lower productivity, some surplus, labour intensive, less use of fossil fuels than richer territories. 21% forest cover.
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Energy
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Significant use of coal, but good potential for solar energy virtually everywhere.
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##### Industry
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Growing industrial production, much of it dirty.
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Military
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Large but not especially well equipped.
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##### Population
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1,380 million, growing steadily, generally poor but with huge wealth disparities.
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Transport
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Railway network exists but is I think mostly old; lower proportion of the population has access to private motor vehicles.
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Russia
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Starting Conditions
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Agriculture
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Average productivity, some surplus, much use of fossil fuels and fertilisers.
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Energy
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Significant exports of fossil fuels. I don’t really know enough to know how widespread private motor transport is, or how good the rail/mass transit network is.
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##### Industry
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Military
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##### Population
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Transport
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Saudi Arabia
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Including the whole of the Arabian peninsula, Syria and Iraq.
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Starting Conditions
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Agriculture
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Virtually none, substantial food deficit, very little forest. Soils generally arid.
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Energy
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Currently, vast production of fossil fuels, mainly for export. Vast potential for solar energy but this is as yet largely untapped.
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##### Industry
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Limited.
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Military
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Modern and extremely well equipped but not large.
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##### Population
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140 million, growing rapidly. Severe social tensions despite repression; potentially volatile.
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Transport
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Widespread use of private motor transport.
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