# Algorithmic play Territories which are not managed by players will have to be managed algorithmically. Essentially, the algorithm may choose any [party](Political_Parties.html) for any territory, but there will be strong biases both in the probability and the stability of party associations with territories. The following associations will be made. | Territory | Initial party | Stability | | ------------ | ----------------------------------- | -------------------------------------------- | | America | [Blue](Political_Parties.html#blue) | Volatile | | Africa | [Red](Political_Parties.html#red) | Volatile | | Brazil | [Blue](Political_Parties.html#blue) | Volatile | | China | [Red](Political_Parties.html#red) | Stable | | Europe | [Red](Political_Parties.html#red) | Intermediate | | India | [Blue](Political_Parties.html#blue) | Intermediate | | Russia | [Blue](Political_Parties.html#blue) | Volatile | | Saudi Arabia | [Blue](Political_Parties.html#blue) | Volatile |