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<html><head><meta charset="UTF-8" /><title>Playable Territories</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">Climate-game</span> <span class="project-version">0.1.0-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Algorithmic_Play.html"><div class="inner"><span>Algorithmic play</span></div></a></li><li class="depth-1 "><a href="Climate_Events.html"><div class="inner"><span>Climate Events</span></div></a></li><li class="depth-1 "><a href="Influencing_other_territories.html"><div class="inner"><span>Influencing other territories</span></div></a></li><li class="depth-1 current"><a href="Playable_Territories.html"><div class="inner"><span>Playable Territories</span></div></a></li><li class="depth-1 "><a href="Political_Parties.html"><div class="inner"><span>Political Parties</span></div></a></li><li class="depth-1 "><a href="Strategic_Materials.html"><div class="inner"><span>Strategic materials</span></div></a></li><li class="depth-1 "><a href="User_Interface.html"><div class="inner"><span>User Interface</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>The Climate Game</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>cc</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>journeyman</span></div></div></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>climate-game</span></div></div></li><li class="depth-4 branch"><a href="cc.journeyman.climate-game.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planet</span></div></div></li><li class="depth-5"><a href="cc.journeyman.climate-game.planet.geometry.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>geometry</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#playable-territories" id="playable-territories"></a>Playable Territories</h1>
<p>The following territories will be playable (i.e. controllable by a player) in the game. It should be possible to play in a small-group collaborative multiplayer arrangement, where different players control different playable territories.</p>
<h3><a href="#africa" id="africa"></a>Africa</h3>
<p>Treated as one polity for the purposes of the game.</p>
<h4><a href="#starting-conditions" id="starting-conditions"></a>Starting Conditions</h4>
<h5><a href="#agriculture" id="agriculture"></a>Agriculture</h5>
<p>Low productivity, small surplus, low dependence on fossil fuels and fertilisers. Vulnerable to desertification. Significant areas of forest (23% cover) but currently mostly of low productivity.</p>
<h5><a href="#energy" id="energy"></a>Energy</h5>
<p>Low energy use per capita. Vast potential for solar virtually everywhere, especially in desert areas, but this is largely untapped.</p>
<p>##### Industry</p>
<p>Limited, low productivity.</p>
<h5><a href="#military" id="military"></a>Military</h5>
<p>Small, disorganised, not significantly problematic.</p>
<p>##### Population</p>
<p>1.2 billion, growing significantly, generally very poor, relatively low wealth disparity. Quite low levels of economic improvement are likely to ensure social stability.</p>
<h5><a href="#transport" id="transport"></a>Transport</h5>
<p>Limited, less dependent on fossil fuel than in richer places, but poor infrastructure.</p>
<h3><a href="#america-united-states" id="america-united-states"></a>America (United States)</h3>
<p>Including Canada and possibly Mexico for the purposes of the game.</p>
<h4><a href="#starting-conditions" id="starting-conditions"></a>Starting Conditions</h4>
<h5><a href="#agriculture" id="agriculture"></a>Agriculture</h5>
<p>Very productive, substantial surplus, but highly dependent on fossil energy, fertilisers, depleting aquifers. Vulnerable to desertification. 36% forest cover.</p>
<h5><a href="#energy" id="energy"></a>Energy</h5>
<p>Very high energy use per capit., Very substantial use of fossil fuels in all sectors. Good potential for solar especially in south west.</p>
<p>##### Industry</p>
<p>Productive, flexible, innovative, heavily dependent on fossil energy, plastics.</p>
<h5><a href="#military" id="military"></a>Military</h5>
<p>Enormous, beyond effective democratic control, hugely polluting. Huge stocks of armaments. In the event of civil war, might easily fall apart into warring factions.</p>
<p>##### Population</p>
<p>500 million, overall rich but incomes extremely skewed and with a significant majority very poor. Politically volatile, heavily armed, civil disorder likely.</p>
<h5><a href="#transport" id="transport"></a>Transport</h5>
<p>Heavily biased to individual transportation, cities low density and not easily amenable to efficient mass transport systems.</p>
<h3><a href="#brazil" id="brazil"></a>Brazil</h3>
<p>Including most of South America for the purposes of the game.</p>
<h4><a href="#starting-conditions" id="starting-conditions"></a>Starting Conditions</h4>
<h5><a href="#agriculture" id="agriculture"></a>Agriculture</h5>
<p>Generally low productivity, but considerable surplus. Large forests (62% cover) of generally low productivity, very vulnerable to widespread desertification particularly if deforestation continues.</p>
<h5><a href="#energy" id="energy"></a>Energy</h5>
<p>Generally low energy use per capita, mainly fossil fuels. Good potential for solar, hydro and wind energy.</p>
<p>##### Industry</p>
<p>Limited, low productivity.</p>
<h5><a href="#military" id="military"></a>Military</h5>
<p>Large, beyond effective government control, but poorly organised and not heavily armed.</p>
<p>##### Population</p>
<p>450 million, growing, generally poor, very high wealth disparity. High risk of civil disorder.</p>
<h5><a href="#transport" id="transport"></a>Transport</h5>
<p>Limited infrastructure, mainly individual fossil fuelled vehicles, but cities generally compact and amenable to mass transit.</p>
<h3><a href="#china" id="china"></a>China</h3>
<h4><a href="#starting-conditions" id="starting-conditions"></a>Starting Conditions</h4>
<h5><a href="#agriculture" id="agriculture"></a>Agriculture</h5>
<p>Generally productive, some surplus. Risk of desertification especially in the west. 22% forest cover.</p>
<h5><a href="#energy" id="energy"></a>Energy</h5>
<p>Mix of energy systems from the very worst to the very best, but generally modernising rapidly.</p>
<p>##### Industry</p>
<p>Vast, extremely productive, flexible, but currently extremely polluting. Considerable production of plastics including single use plastics from fossil feedstocks.</p>
<h5><a href="#military" id="military"></a>Military</h5>
<p>Very large, very heavily armed, but disciplined and under tight government control.</p>
<p>##### Population</p>
<p>1,400 million, fairly stable. Generally lesser wealth disparity than in other economies. Low risk of civil disorder.</p>
<h5><a href="#transport" id="transport"></a>Transport</h5>
<p>Relatively good rail and mass transit infrastructure, lower dependence on individual fossil fuel transport than some other economies. Infrastructure generally good.</p>
<h3><a href="#europe" id="europe"></a>Europe</h3>
<h4><a href="#starting-conditions" id="starting-conditions"></a>Starting Conditions</h4>
<h5><a href="#agriculture" id="agriculture"></a>Agriculture</h5>
<p>Very productive, high dependence on fossil fuels and fertilisers. Some surplus. Low risk of desertification. 38% forest cover.</p>
<h5><a href="#energy" id="energy"></a>Energy</h5>
<p>Mixed, modernising rapidly, but still high dependence on fossil fuels. No especially good potential for renewable energy generation except in the north west.</p>
<p>##### Industry</p>
<p>Large, high productivity, possibly less flexible. Very large car industry which may be resistant to change.</p>
<h5><a href="#military" id="military"></a>Military</h5>
<p>Relatively modern and well equipped but not large; generally good discipline and government control.</p>
<p>##### Population</p>
<p>750 million, generally wealthy, wealth disparities lower than in most other areas. Moderate potential for civil disorder.</p>
<h5><a href="#transport" id="transport"></a>Transport</h5>
<p>Heavily biased to individual private motor vehicles, but good rail infrastructure and generally compact cities with good mass transit systems. Overall exceptionally good transport infrastructure.</p>
<h3><a href="#india" id="india"></a>India</h3>
<h4><a href="#starting-conditions" id="starting-conditions"></a>Starting Conditions</h4>
<h5><a href="#agriculture" id="agriculture"></a>Agriculture</h5>
<p>Generally lower productivity, some surplus, labour intensive, less use of fossil fuels than richer territories. 21% forest cover.</p>
<h5><a href="#energy" id="energy"></a>Energy</h5>
<p>Significant use of coal, but good potential for solar energy virtually everywhere.</p>
<p>##### Industry</p>
<p>Growing industrial production, much of it dirty.</p>
<h5><a href="#military" id="military"></a>Military</h5>
<p>Large but not especially well equipped.</p>
<p>##### Population</p>
<p>1,380 million, growing steadily, generally poor but with huge wealth disparities.</p>
<h5><a href="#transport" id="transport"></a>Transport</h5>
<p>Railway network exists but is I think mostly old; lower proportion of the population has access to private motor vehicles.</p>
<h3><a href="#russia" id="russia"></a>Russia</h3>
<h4><a href="#starting-conditions" id="starting-conditions"></a>Starting Conditions</h4>
<h5><a href="#agriculture" id="agriculture"></a>Agriculture</h5>
<p>Average productivity, some surplus, much use of fossil fuels and fertilisers.</p>
<h5><a href="#energy" id="energy"></a>Energy</h5>
<p>Significant exports of fossil fuels. I dont really know enough to know how widespread private motor transport is, or how good the rail/mass transit network is.</p>
<p>##### Industry</p>
<h5><a href="#military" id="military"></a>Military</h5>
<p>##### Population</p>
<h5><a href="#transport" id="transport"></a>Transport</h5>
<h3><a href="#saudi-arabia" id="saudi-arabia"></a>Saudi Arabia</h3>
<p>Including the whole of the Arabian peninsula, Syria and Iraq.</p>
<h4><a href="#starting-conditions" id="starting-conditions"></a>Starting Conditions</h4>
<h5><a href="#agriculture" id="agriculture"></a>Agriculture</h5>
<p>Virtually none, substantial food deficit, very little forest. Soils generally arid.</p>
<h5><a href="#energy" id="energy"></a>Energy</h5>
<p>Currently, vast production of fossil fuels, mainly for export. Vast potential for solar energy but this is as yet largely untapped.</p>
<p>##### Industry</p>
<p>Limited.</p>
<h5><a href="#military" id="military"></a>Military</h5>
<p>Modern and extremely well equipped but not large.</p>
<p>##### Population</p>
<p>140 million, growing rapidly. Severe social tensions despite repression; potentially volatile.</p>
<h5><a href="#transport" id="transport"></a>Transport</h5>
<p>Widespread use of private motor transport.</p>
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