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CHANGELOG.md
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CHANGELOG.md
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# Change Log
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||||||
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All notable changes to this project will be documented in this file. This change log follows the conventions of [keepachangelog.com](http://keepachangelog.com/).
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||||||
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||||||
|
## [Unreleased]
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||||||
|
### Changed
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||||||
|
- Add a new arity to `make-widget-async` to provide a different widget shape.
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||||||
|
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||||||
|
## [0.1.1] - 2020-11-07
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||||||
|
### Changed
|
||||||
|
- Documentation on how to make the widgets.
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||||||
|
|
||||||
|
### Removed
|
||||||
|
- `make-widget-sync` - we're all async, all the time.
|
||||||
|
|
||||||
|
### Fixed
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||||||
|
- Fixed widget maker to keep working when daylight savings switches over.
|
||||||
|
|
||||||
|
## 0.1.0 - 2020-11-07
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||||||
|
### Added
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||||||
|
- Files from the new template.
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||||||
|
- Widget maker public API - `make-widget-sync`.
|
||||||
|
|
||||||
|
[Unreleased]: https://github.com/your-name/genbuildings/compare/0.1.1...HEAD
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||||||
|
[0.1.1]: https://github.com/your-name/genbuildings/compare/0.1.0...0.1.1
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277
LICENSE
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LICENSE
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||||||
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Eclipse Public License - v 2.0
|
||||||
|
|
||||||
|
THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE
|
||||||
|
PUBLIC LICENSE ("AGREEMENT"). ANY USE, REPRODUCTION OR DISTRIBUTION
|
||||||
|
OF THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
|
||||||
|
|
||||||
|
1. DEFINITIONS
|
||||||
|
|
||||||
|
"Contribution" means:
|
||||||
|
|
||||||
|
a) in the case of the initial Contributor, the initial content
|
||||||
|
Distributed under this Agreement, and
|
||||||
|
|
||||||
|
b) in the case of each subsequent Contributor:
|
||||||
|
i) changes to the Program, and
|
||||||
|
ii) additions to the Program;
|
||||||
|
where such changes and/or additions to the Program originate from
|
||||||
|
and are Distributed by that particular Contributor. A Contribution
|
||||||
|
"originates" from a Contributor if it was added to the Program by
|
||||||
|
such Contributor itself or anyone acting on such Contributor's behalf.
|
||||||
|
Contributions do not include changes or additions to the Program that
|
||||||
|
are not Modified Works.
|
||||||
|
|
||||||
|
"Contributor" means any person or entity that Distributes the Program.
|
||||||
|
|
||||||
|
"Licensed Patents" mean patent claims licensable by a Contributor which
|
||||||
|
are necessarily infringed by the use or sale of its Contribution alone
|
||||||
|
or when combined with the Program.
|
||||||
|
|
||||||
|
"Program" means the Contributions Distributed in accordance with this
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||||||
|
Agreement.
|
||||||
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|
||||||
|
"Recipient" means anyone who receives the Program under this Agreement
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||||||
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or any Secondary License (as applicable), including Contributors.
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|
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"Derivative Works" shall mean any work, whether in Source Code or other
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form, that is based on (or derived from) the Program and for which the
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||||||
|
editorial revisions, annotations, elaborations, or other modifications
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represent, as a whole, an original work of authorship.
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|
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"Modified Works" shall mean any work in Source Code or other form that
|
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results from an addition to, deletion from, or modification of the
|
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contents of the Program, including, for purposes of clarity any new file
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in Source Code form that contains any contents of the Program. Modified
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Works shall not include works that contain only declarations,
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interfaces, types, classes, structures, or files of the Program solely
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in each case in order to link to, bind by name, or subclass the Program
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or Modified Works thereof.
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|
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"Distribute" means the acts of a) distributing or b) making available
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|
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"Source Code" means the form of a Program preferred for making
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modifications, including but not limited to software source code,
|
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documentation source, and configuration files.
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|
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"Secondary License" means either the GNU General Public License,
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Version 2.0, or any later versions of that license, including any
|
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|
exceptions or additional permissions as identified by the initial
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Contributor.
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|
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2. GRANT OF RIGHTS
|
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|
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|
a) Subject to the terms of this Agreement, each Contributor hereby
|
||||||
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grants Recipient a non-exclusive, worldwide, royalty-free copyright
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publicly perform, Distribute and sublicense the Contribution of such
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Contributor, if any, and such Derivative Works.
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|
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b) Subject to the terms of this Agreement, each Contributor hereby
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grants Recipient a non-exclusive, worldwide, royalty-free patent
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license under Licensed Patents to make, use, sell, offer to sell,
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import and otherwise transfer the Contribution of such Contributor,
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if any, in Source Code or other form. This patent license shall
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apply to the combination of the Contribution and the Program if, at
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the time the Contribution is added by the Contributor, such addition
|
||||||
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of the Contribution causes such combination to be covered by the
|
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Licensed Patents. The patent license shall not apply to any other
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combinations which include the Contribution. No hardware per se is
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||||||
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licensed hereunder.
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|
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c) Recipient understands that although each Contributor grants the
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licenses to its Contributions set forth herein, no assurances are
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provided by any Contributor that the Program does not infringe the
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patent or other intellectual property rights of any other entity.
|
||||||
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Each Contributor disclaims any liability to Recipient for claims
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brought by any other entity based on infringement of intellectual
|
||||||
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property rights or otherwise. As a condition to exercising the
|
||||||
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rights and licenses granted hereunder, each Recipient hereby
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||||||
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assumes sole responsibility to secure any other intellectual
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||||||
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property rights needed, if any. For example, if a third party
|
||||||
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patent license is required to allow Recipient to Distribute the
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||||||
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Program, it is Recipient's responsibility to acquire that license
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before distributing the Program.
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||||||
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|
||||||
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d) Each Contributor represents that to its knowledge it has
|
||||||
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sufficient copyright rights in its Contribution, if any, to grant
|
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the copyright license set forth in this Agreement.
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||||||
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|
||||||
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e) Notwithstanding the terms of any Secondary License, no
|
||||||
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Contributor makes additional grants to any Recipient (other than
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||||||
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those set forth in this Agreement) as a result of such Recipient's
|
||||||
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receipt of the Program under the terms of a Secondary License
|
||||||
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(if permitted under the terms of Section 3).
|
||||||
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|
||||||
|
3. REQUIREMENTS
|
||||||
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|
||||||
|
3.1 If a Contributor Distributes the Program in any form, then:
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|
||||||
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a) the Program must also be made available as Source Code, in
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||||||
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accordance with section 3.2, and the Contributor must accompany
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the Program with a statement that the Source Code for the Program
|
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is available under this Agreement, and informs Recipients how to
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obtain it in a reasonable manner on or through a medium customarily
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used for software exchange; and
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|
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b) the Contributor may Distribute the Program under a license
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different than this Agreement, provided that such license:
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i) effectively disclaims on behalf of all other Contributors all
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warranties and conditions, express and implied, including
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warranties or conditions of title and non-infringement, and
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implied warranties or conditions of merchantability and fitness
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for a particular purpose;
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|
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ii) effectively excludes on behalf of all other Contributors all
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liability for damages, including direct, indirect, special,
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incidental and consequential damages, such as lost profits;
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|
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iii) does not attempt to limit or alter the recipients' rights
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in the Source Code under section 3.2; and
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|
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iv) requires any subsequent distribution of the Program by any
|
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party to be under a license that satisfies the requirements
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of this section 3.
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||||||
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|
||||||
|
3.2 When the Program is Distributed as Source Code:
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|
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a) it must be made available under this Agreement, or if the
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Program (i) is combined with other material in a separate file or
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files made available under a Secondary License, and (ii) the initial
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Contributor attached to the Source Code the notice described in
|
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Exhibit A of this Agreement, then the Program may be made available
|
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under the terms of such Secondary Licenses, and
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|
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|
b) a copy of this Agreement must be included with each copy of
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the Program.
|
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|
||||||
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3.3 Contributors may not remove or alter any copyright, patent,
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trademark, attribution notices, disclaimers of warranty, or limitations
|
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of liability ("notices") contained within the Program from any copy of
|
||||||
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the Program which they Distribute, provided that Contributors may add
|
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their own appropriate notices.
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|
||||||
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4. COMMERCIAL DISTRIBUTION
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||||||
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|
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|
Commercial distributors of software may accept certain responsibilities
|
||||||
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with respect to end users, business partners and the like. While this
|
||||||
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license is intended to facilitate the commercial use of the Program,
|
||||||
|
the Contributor who includes the Program in a commercial product
|
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offering should do so in a manner which does not create potential
|
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liability for other Contributors. Therefore, if a Contributor includes
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||||||
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the Program in a commercial product offering, such Contributor
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||||||
|
("Commercial Contributor") hereby agrees to defend and indemnify every
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||||||
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other Contributor ("Indemnified Contributor") against any losses,
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damages and costs (collectively "Losses") arising from claims, lawsuits
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and other legal actions brought by a third party against the Indemnified
|
||||||
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Contributor to the extent caused by the acts or omissions of such
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||||||
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Commercial Contributor in connection with its distribution of the Program
|
||||||
|
in a commercial product offering. The obligations in this section do not
|
||||||
|
apply to any claims or Losses relating to any actual or alleged
|
||||||
|
intellectual property infringement. In order to qualify, an Indemnified
|
||||||
|
Contributor must: a) promptly notify the Commercial Contributor in
|
||||||
|
writing of such claim, and b) allow the Commercial Contributor to control,
|
||||||
|
and cooperate with the Commercial Contributor in, the defense and any
|
||||||
|
related settlement negotiations. The Indemnified Contributor may
|
||||||
|
participate in any such claim at its own expense.
|
||||||
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|
||||||
|
For example, a Contributor might include the Program in a commercial
|
||||||
|
product offering, Product X. That Contributor is then a Commercial
|
||||||
|
Contributor. If that Commercial Contributor then makes performance
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||||||
|
claims, or offers warranties related to Product X, those performance
|
||||||
|
claims and warranties are such Commercial Contributor's responsibility
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||||||
|
alone. Under this section, the Commercial Contributor would have to
|
||||||
|
defend claims against the other Contributors related to those performance
|
||||||
|
claims and warranties, and if a court requires any other Contributor to
|
||||||
|
pay any damages as a result, the Commercial Contributor must pay
|
||||||
|
those damages.
|
||||||
|
|
||||||
|
5. NO WARRANTY
|
||||||
|
|
||||||
|
EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, AND TO THE EXTENT
|
||||||
|
PERMITTED BY APPLICABLE LAW, THE PROGRAM IS PROVIDED ON AN "AS IS"
|
||||||
|
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR
|
||||||
|
IMPLIED INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF
|
||||||
|
TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. Each Recipient is solely responsible for determining the
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appropriateness of using and distributing the Program and assumes all
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risks associated with its exercise of rights under this Agreement,
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including but not limited to the risks and costs of program errors,
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||||||
|
compliance with applicable laws, damage to or loss of data, programs
|
||||||
|
or equipment, and unavailability or interruption of operations.
|
||||||
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|
||||||
|
6. DISCLAIMER OF LIABILITY
|
||||||
|
|
||||||
|
EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, AND TO THE EXTENT
|
||||||
|
PERMITTED BY APPLICABLE LAW, NEITHER RECIPIENT NOR ANY CONTRIBUTORS
|
||||||
|
SHALL HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
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|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION LOST
|
||||||
|
PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||||
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ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE PROGRAM OR THE
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EXERCISE OF ANY RIGHTS GRANTED HEREUNDER, EVEN IF ADVISED OF THE
|
||||||
|
POSSIBILITY OF SUCH DAMAGES.
|
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|
||||||
|
7. GENERAL
|
||||||
|
|
||||||
|
If any provision of this Agreement is invalid or unenforceable under
|
||||||
|
applicable law, it shall not affect the validity or enforceability of
|
||||||
|
the remainder of the terms of this Agreement, and without further
|
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|
action by the parties hereto, such provision shall be reformed to the
|
||||||
|
minimum extent necessary to make such provision valid and enforceable.
|
||||||
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|
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|
If Recipient institutes patent litigation against any entity
|
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|
(including a cross-claim or counterclaim in a lawsuit) alleging that the
|
||||||
|
Program itself (excluding combinations of the Program with other software
|
||||||
|
or hardware) infringes such Recipient's patent(s), then such Recipient's
|
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|
rights granted under Section 2(b) shall terminate as of the date such
|
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|
litigation is filed.
|
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|
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|
All Recipient's rights under this Agreement shall terminate if it
|
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|
fails to comply with any of the material terms or conditions of this
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||||||
|
Agreement and does not cure such failure in a reasonable period of
|
||||||
|
time after becoming aware of such noncompliance. If all Recipient's
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|
rights under this Agreement terminate, Recipient agrees to cease use
|
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and distribution of the Program as soon as reasonably practicable.
|
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|
However, Recipient's obligations under this Agreement and any licenses
|
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granted by Recipient relating to the Program shall continue and survive.
|
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|
||||||
|
Everyone is permitted to copy and distribute copies of this Agreement,
|
||||||
|
but in order to avoid inconsistency the Agreement is copyrighted and
|
||||||
|
may only be modified in the following manner. The Agreement Steward
|
||||||
|
reserves the right to publish new versions (including revisions) of
|
||||||
|
this Agreement from time to time. No one other than the Agreement
|
||||||
|
Steward has the right to modify this Agreement. The Eclipse Foundation
|
||||||
|
is the initial Agreement Steward. The Eclipse Foundation may assign the
|
||||||
|
responsibility to serve as the Agreement Steward to a suitable separate
|
||||||
|
entity. Each new version of the Agreement will be given a distinguishing
|
||||||
|
version number. The Program (including Contributions) may always be
|
||||||
|
Distributed subject to the version of the Agreement under which it was
|
||||||
|
received. In addition, after a new version of the Agreement is published,
|
||||||
|
Contributor may elect to Distribute the Program (including its
|
||||||
|
Contributions) under the new version.
|
||||||
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|
||||||
|
Except as expressly stated in Sections 2(a) and 2(b) above, Recipient
|
||||||
|
receives no rights or licenses to the intellectual property of any
|
||||||
|
Contributor under this Agreement, whether expressly, by implication,
|
||||||
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estoppel or otherwise. All rights in the Program not expressly granted
|
||||||
|
under this Agreement are reserved. Nothing in this Agreement is intended
|
||||||
|
to be enforceable by any entity that is not a Contributor or Recipient.
|
||||||
|
No third-party beneficiary rights are created under this Agreement.
|
||||||
|
|
||||||
|
Exhibit A - Form of Secondary Licenses Notice
|
||||||
|
|
||||||
|
"This Source Code may also be made available under the following
|
||||||
|
Secondary Licenses when the conditions for such availability set forth
|
||||||
|
in the Eclipse Public License, v. 2.0 are satisfied: {name license(s),
|
||||||
|
version(s), and exceptions or additional permissions here}."
|
||||||
|
|
||||||
|
Simply including a copy of this Agreement, including this Exhibit A
|
||||||
|
is not sufficient to license the Source Code under Secondary Licenses.
|
||||||
|
|
||||||
|
If it is not possible or desirable to put the notice in a particular
|
||||||
|
file, then You may include the notice in a location (such as a LICENSE
|
||||||
|
file in a relevant directory) where a recipient would be likely to
|
||||||
|
look for such a notice.
|
||||||
|
|
||||||
|
You may add additional accurate notices of copyright ownership.
|
22
README.md
Normal file
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README.md
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|
@ -0,0 +1,22 @@
|
||||||
|
# genbuildings
|
||||||
|
|
||||||
|
A Clojure library designed to generate genetic buildings within the context of [The Great Game](https://simon-brooke.github.io/the-great-game/) framework, implementing and developing ideas described in [Modelling rural to urban, take two](https://blog.journeyman.cc/2013/10/modelling-rural-to-urban-take-two.html).
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
Broadly, for a type of building, a build function will be a function which takes as arguments
|
||||||
|
|
||||||
|
1. A `vertex`, being a two dimensional point where each dimension is an integer in the range 0...1x10^9, considered as a number of millimetres;
|
||||||
|
2. A `heading`, being a real number in the range 0...360 (or possibly we may use radians, if that turns out to be simpler;
|
||||||
|
3. A `world`, being a data structure as described in [the-great-game.world.world](https://simon-brooke.github.io/the-great-game/codox/the-great-game.world.world.html);
|
||||||
|
4. A `culture`, being a keyword identifying a culture within that world;
|
||||||
|
5. A `holder`, being a data structure as described in [the-great-game.agent.agent](https://simon-brooke.github.io/the-great-game/codox/the-great-game.agent.agent.html);
|
||||||
|
6. `units`, being an integer in the range 1...100 (but for normal buildings more typically 1...10) defining the number of building units (roughly, rooms) in the building.
|
||||||
|
|
||||||
|
and returning a renderable model of a building, such that in a large game world identical building models will be generated rarely.
|
||||||
|
|
||||||
|
## Copyright and Licence
|
||||||
|
|
||||||
|
Copyright © 2020 Simon Brooke; licenced under the
|
||||||
|
[GNU General Public Licence](https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html), either version 2 or, at your option, any later version.
|
||||||
|
|
3
doc/intro.md
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3
doc/intro.md
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|
@ -0,0 +1,3 @@
|
||||||
|
# Introduction to genbuildings
|
||||||
|
|
||||||
|
TODO: write [great documentation](http://jacobian.org/writing/what-to-write/)
|
45
doc/virtual-cities.md
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45
doc/virtual-cities.md
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|
@ -0,0 +1,45 @@
|
||||||
|
# Virtual Cities
|
||||||
|
|
||||||
|
*A review of Dimopoulus, Konstantinos: Virtual Cities; Unbound, London, 2020. ISBN 978-1-78352-848-6.+
|
||||||
|
|
||||||
|
The Pelennor Fields around Minas Tirith, as rendered in Peter Jackson's film of The Return of the King, are at best rough grazing; the land outside Cintra, in Netflix' The Witcher series, is little more than moorland. This cannot be right.
|
||||||
|
|
||||||
|
Cities require large supplies of food, and consequently all pre-modern cities are built in areas of very high agricultural productivity. To support a city the size of Minas Tirith, the Pelennor must needs be not as productive as the Shire -- because the Shire supports only its own peasantry -- but substantially more productive. Of course, what this means in the modern period is that, as the cities expand, that very high quality agricultural land is built over and lost, but that is not what this essay is about.
|
||||||
|
|
||||||
|
A city requires more than a significant supply of food. A successful city also requires a strategic reason to be where it is.
|
||||||
|
|
||||||
|
In the world I've been writing about for The Great Game, I have one city which completely breaks the rule of having an adequate agricultural hinterland, but there's a strategic reason for this. The City of Hans'hua controls the only possible water supply where the main trade route from the north coast of the continent to the south crosses a high desert plateau. Water is so valuable here that the city can, by taxing the supply of water to merchant caravans, afford to import substntially all its food.
|
||||||
|
|
||||||
|
At the time period of the game, this city has been, although small, very rich (and consequently, has excellent defences); its wealth is threatened, however, because advances in ship technology have opened up a new sea route, bypassing Hans'hua, and its decline has begun.
|
||||||
|
|
||||||
|
Another city, Tchahua, has grown from a fishing village to a modestly prosperous silk-weaving centre; but its fortunes, too, have suddenly changed. It controls one of the few deep water ports on the south coast suitable to the new ships, making it a vitally important node in the trading network; but because it has no history of being wealthy, it doesn't yet have defences commensurate with its new strategic importance, and is therefore a military target for every other power.
|
||||||
|
|
||||||
|
So cities -- real cities -- are not just consumers of resources (and thus, necessarily, producers of goods or services which they can trade for those resources); they're not just places of strategic importance. They're also dynamic entities, changing in response to the pressures that the wider economic and geopolitical forces impose upon them.
|
||||||
|
|
||||||
|
A virtual city doesn't, intrinsically, need to conform to these rules; but to be persuasive, to play a significant part in a persuasive narrative, it ought to do so, I think.
|
||||||
|
|
||||||
|
This is the pool of meditations into which Konstantinos Dimopoulos beautifully illustrated new book, Virtual Cities, has dropped.
|
||||||
|
|
||||||
|
The book is a substantial volume, as large and weighty as the telephone directory for any of the cities it describes. It is beautifully produced, colour printed throughout, elegantly and consistently designed, easy to navigate.
|
||||||
|
|
||||||
|
Other than a relarively short introduction, it is essentially a catalogue of 45 cities selected from computer games. Each city is described in five distinct ways, three textual and two graphical: each city has a 'tourist guide' running to two to five pages, giving a feel for the city and written as though it were a real city that one might visit; a much shorter 'design insights' piece of less than one page, describing the city in the context of the game of which it forms a part, with insights into its realisation and technical innovation; a brief table of, essentially, bibliographical data (what game, developed and published by whom, in which year, and so on); a map of the city covering typically a double page spread, showing significant places and how they relate to one another; and pen-and-ink drawings of places within the city.
|
||||||
|
|
||||||
|
I'll say here that the style of illustration surprised and initially disappointed me. I had expected that the illustrations would be, at least nearly, screenshots taken from the particular games. They are not; instead, they are all drawn, in pen and ink, by a single artist, Maria Kallikaki. On reflection this is a good choice. It preserves the conceit from the 'tourist guide' that these are places one might really visit, and, at the same time, gives a cohesive visual style to the whole work.
|
||||||
|
|
||||||
|
I do not think that, for many people, this will be a book to read from cover to cover; certainly I have not done so. Rather, I have sought first the entries for some familiar -- to me -- virtual cities, like Novigrad, Whiterun and Dunwall, and then browsing to the entries for cities I have on my virtual bucket list but have not yet visited, and from there on to still others like Neketaka and Gabriel Knight's New Orleans, which I hadn't previously been aware of but now want to visit.
|
||||||
|
|
||||||
|
Of course this isn't -- couldn't be -- a comprehensive guide to all virtual cities, but rather a curated sample. I'm a little disappointed to find none of Rockstar Games' cities, as some of these, especially in recent games, are, I believe, very well executed. Most of the other major developers of games which present realistic urban worlds are represented.
|
||||||
|
|
||||||
|
BioWare are represented only by the Mass Effect series' Citadel, which I think is fair; none of BioWare's cities, that I've visited, has seemed to me well thought out or credible, they struggle even with villages -- which, for a company with such resource and talent and which does so much else reasonably well, is surprising. Valve has City 17. Blizzard has Tarsonis. Infocom, Rockvil. Obsidian has New Vegas and Neketaka. Ubisoft are represented by Assassin's Creed: Syndicate's realisation of London, an entry which has made me more than ever eager to experience this for myself.
|
||||||
|
|
||||||
|
CD Project Red are represented only by Novigrad. It's a reasonable choice; arguably their best realised city at the time the book was being written. Visima, in the original The Witcher game, was astonishingly well realised for its date; Beauclair is the most beautiful city they have released yet; Night City, due to open to visitors a month from now, promises to be by far their most ambitious and complex. Yet, excluding Night City, none of Visima, Beauclair or indeed Oxenfurt has any significant feature which Novigrad does not, and of them all, Novigrad is the largest and most complex.
|
||||||
|
|
||||||
|
Dimopoulos describes it as "one of the biggest, most thoroughly fleshed out, fantasy towns in gaming". I'd quibble a little with "fantasy," since Novigrad, although certainly fictitious, is so thoroughly grounded in Eastern Baltic history; but otherwise I wouldn't dissent from that judgement.
|
||||||
|
|
||||||
|
Of course, besides these big development houses, many smaller developers are represented, too.
|
||||||
|
|
||||||
|
Of course, not all these games consider the economic relationships of their cities to their hinterlands, although the better ones do. Of course, in not all of these games are geopolitical events even modelled, in still fewer do they cause observable change within the cities. And yet there is learning to be had from all these cities. Even those which fail, teach; because we can learn how they fail, and avoid it.
|
||||||
|
|
||||||
|
Modelling an entire city and its economy, making it traversible and navigable, and filling it with interesting, believable characters and action, is a complex, interesting task. There are a lot of moving parts. It takes thought.
|
||||||
|
|
||||||
|
And good books, which provoke thought, which introduce me to new cities to study, help enormously. For any geek interested in what makes game worlds tick, this book is a must have.
|
30
project.clj
Normal file
30
project.clj
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
(defproject genbuildings "0.1.0-SNAPSHOT"
|
||||||
|
:cloverage {:output "docs/cloverage"}
|
||||||
|
:codox {:metadata {:doc "**TODO**: write docs"
|
||||||
|
:doc/format :markdown}
|
||||||
|
:output-path "docs/codox"
|
||||||
|
:source-uri "https://github.com/simon-brooke/genbuildings/blob/master/{filepath}#L{line}"}
|
||||||
|
:cucumber-feature-paths ["test/features/"]
|
||||||
|
:dependencies [[org.clojure/clojure "1.10.0"]
|
||||||
|
[the-great-game "0.1.1-SNAPSHOT"]]
|
||||||
|
:description "Genetic building generator for The Great Game."
|
||||||
|
:license {:name "GNU General Public License,version 2.0 or (at your option) any later version"
|
||||||
|
:url "https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html"}
|
||||||
|
:plugins [[lein-cloverage "1.1.1"]
|
||||||
|
[lein-codox "0.10.7"]
|
||||||
|
[lein-cucumber "1.0.2"]
|
||||||
|
[lein-gorilla "0.4.0"]]
|
||||||
|
|
||||||
|
:release-tasks [["vcs" "assert-committed"]
|
||||||
|
["change" "version" "leiningen.release/bump-version" "release"]
|
||||||
|
["vcs" "commit"]
|
||||||
|
["vcs" "tag" "v." "--no-sign"]
|
||||||
|
["clean"]
|
||||||
|
["codox"]
|
||||||
|
["cloverage"]
|
||||||
|
["uberjar"]
|
||||||
|
["change" "version" "leiningen.release/bump-version"]
|
||||||
|
["vcs" "commit"]]
|
||||||
|
:repl-options {:init-ns genbuildings.core}
|
||||||
|
:url "https://github.com/simon-brooke/genbuidings"
|
||||||
|
)
|
6
src/genbuildings/core.clj
Normal file
6
src/genbuildings/core.clj
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
(ns genbuildings.core)
|
||||||
|
|
||||||
|
(defn foo
|
||||||
|
"I don't do a whole lot."
|
||||||
|
[x]
|
||||||
|
(println x "Hello, World!"))
|
7
test/genbuildings/core_test.clj
Normal file
7
test/genbuildings/core_test.clj
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
(ns genbuildings.core-test
|
||||||
|
(:require [clojure.test :refer :all]
|
||||||
|
[genbuildings.core :refer :all]))
|
||||||
|
|
||||||
|
(deftest a-test
|
||||||
|
(testing "FIXME, I fail."
|
||||||
|
(is (= 0 1))))
|
Loading…
Reference in a new issue