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b/resources/init-state/world.edn @@ -1,7 +1 @@ -[[{:y 0, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 10, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 5 when in state :forest", :x 0, :altitude 13} {:y 0, :state :scrub, :x 1, :altitude 20, :gradient 28, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 0, :state :scrub, :x 2, :altitude 29, :gradient 35, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 0, :state :grassland, :x 3, :altitude 39, :gradient 43, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 0, :state :grassland, :x 4, :altitude 51, :gradient 48, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 0, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 51, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 5 when in state :forest", :x 5, :altitude 64} {:y 0, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 46, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 6, :altitude 73} {:y 0, :state :scrub, :x 7, :altitude 82, :gradient 44, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 0, :state :grassland, :x 8, :altitude 90, :gradient 40, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 0, :state :scrub, :x 9, :altitude 91, :gradient 38, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 0, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 40, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 10, :altitude 91} {:y 0, :state :grassland, :x 11, :altitude 88, :gradient 47, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 0, :state :scrub, :x 12, :altitude 81, :gradient 55, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 0, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 53, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 13, :altitude 69} {:y 0, :state :grassland, :x 14, :altitude 60, :gradient 54, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 0, :state :grassland, :x 15, :altitude 47, :gradient 51, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 0, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 46, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 16, :altitude 34} {:y 0, :state :grassland, :x 17, :altitude 23, :gradient 41, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 0, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 32, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 5 when in state :forest", :x 18, :altitude 12} {:y 0, :state :water, :x 19, :altitude 6, :gradient 12, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10}] [{:y 1, :state :grassland, :x 0, :altitude 19, :gradient 28, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 1, :state :grassland, :x 1, :altitude 29, :gradient 42, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 1, :state :scrub, :x 2, :altitude 41, :gradient 52, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 1, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 62, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 3, :altitude 55} - -{:y 1, :state :forest, :x 4, :altitude 72, :gradient 74, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 1, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 76, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 5, :altitude 87} {:y 1, :state :scrub, :x 6, :altitude 102, :gradient 69, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 1, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 69, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 7, :altitude 110} - - - -{:y 1, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 67, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 4 when in state :forest", :x 8, :altitude 117} {:y 1, :state :heath, :x 9, :altitude 122, :gradient 62, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 1, :state :grassland, :x 10, :altitude 128, :gradient 64, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 1, :state :heath, :x 11, :altitude 124, :gradient 71, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 1, :state :forest, :x 12, :altitude 113, :gradient 82, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 1, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 79, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 13, :altitude 101} {:y 1, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 82, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 6 when in state :forest", :x 14, :altitude 85} {:y 1, :state :grassland, :x 15, :altitude 69, :gradient 78, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 1, :state :grassland, :x 16, :altitude 53, :gradient 69, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 1, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 62, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 17, :altitude 38} {:y 1, :state :scrub, :x 18, :altitude 24, :gradient 48, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 1, :state :grassland, :x 19, :altitude 15, :gradient 30, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10}] [{:y 2, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 28, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 5 when in state :forest", :x 0, :altitude 27} {:y 2, :state :grassland, :x 1, :altitude 41, :gradient 49, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :scrub, :x 2, :altitude 55, :gradient 62, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 2, :state :scrub, :x 3, :altitude 72, :gradient 70, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 2, :state :scrub, :x 4, :altitude 91, :gradient 72, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 2, :state :forest, :x 5, :altitude 113, :gradient 70, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 2, :state :grassland, :x 6, :altitude 127, :gradient 63, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 7, :altitude 133, :gradient 58, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 8, :altitude 142, :gradient 57, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 9, :altitude 149, :gradient 50, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :heath, :x 10, :altitude 152, :gradient 45, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 2, :state :grassland, :x 11, :altitude 151, :gradient 54, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 12, :altitude 139, :gradient 64, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 13, :altitude 129, :gradient 73, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 81, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 14, :altitude 112} {:y 2, :state :grassland, :x 15, :altitude 92, :gradient 85, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 16, :altitude 74, :gradient 82, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 17, :altitude 54, :gradient 73, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 18, :altitude 36, :gradient 56, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 2, :state :grassland, :x 19, :altitude 23, :gradient 36, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10}] [{:y 3, :state :grassland, :x 0, :altitude 33, :gradient 26, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :grassland, :x 1, :altitude 47, :gradient 48, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :grassland, :x 2, :altitude 68, :gradient 59, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :scrub, :x 3, :altitude 91, :gradient 68, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 3, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 64, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 4, :altitude 111} {:y 3, :state :grassland, :x 5, :altitude 127, :gradient 57, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :heath, :x 6, :altitude 142, :gradient 48, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 3, :state :grassland, :x 7, :altitude 150, :gradient 44, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :heath, :x 8, :altitude 160, :gradient 59, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 3, :state :heath, :x 9, :altitude 167, :gradient 56, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 3, :state :heath, :x 10, :altitude 167, :gradient 49, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 3, :state :heath, :x 11, :altitude 165, :gradient 59, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 3, :state :grassland, :x 12, :altitude 158, :gradient 68, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :grassland, :x 13, :altitude 150, :gradient 63, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :grassland, :x 14, :altitude 138, :gradient 71, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :grassland, :x 15, :altitude 120, :gradient 78, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :scrub, :x 16, :altitude 97, :gradient 84, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 3, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 80, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 17, :altitude 71} {:y 3, :state :grassland, :x 18, :altitude 51, :gradient 66, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 3, :state :scrub, :x 19, :altitude 33, :gradient 42, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10}] [{:y 4, :state :grassland, :x 0, :altitude 36, :gradient 24, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 48, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 5 when in state :forest", :x 1, :altitude 53} {:y 4, :state :grassland, :x 2, :altitude 75, :gradient 54, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 55, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 3, :altitude 100} {:y 4, :state :grassland, :x 4, :altitude 123, :gradient 45, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :state :heath, :x 5, :altitude 136, :gradient 37, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 4, :state :grassland, :x 6, :altitude 148, :gradient 34, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :state :grassland, :x 7, :altitude 161, :gradient 31, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :state :grassland, :x 8, :altitude 171, :gradient 57, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :state :grassland, :x 9, :altitude 192, :gradient 62, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :state :grassland, :x 10, :altitude 198, :gradient 57, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :state :grassland, :x 11, :altitude 197, :gradient 64, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :state :heath, :x 12, :altitude 175, :gradient 64, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 4, :state :heath, :x 13, :altitude 163, :gradient 50, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 4, :state :heath, :x 14, :altitude 152, :gradient 53, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 4, :state :grassland, :x 15, :altitude 138, :gradient 66, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :state :scrub, :x 16, :altitude 116, :gradient 78, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 4, :state :grassland, :x 17, :altitude 89, :gradient 74, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 4, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 68, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 18, :altitude 65} {:y 4, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 43, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 19, :altitude 45}] [{:y 5, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 21, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 0, :altitude 37} {:y 5, :state :scrub, :x 1, :altitude 57, :gradient 45, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 5, :state :grassland, :x 2, :altitude 81, :gradient 48, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 5, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 49, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 3, :altitude 101} {:y 5, :state :heath, :x 4, :altitude 122, :gradient 45, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 5, :state :grassland, :x 5, :altitude 135, :gradient 34, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 5, :state :heath, :x 6, :altitude 147, :gradient 29, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 5, :state :heath, :x 7, :altitude 161, :gradient 29, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 5, :state :heath, :x 8, :altitude 173, :gradient 48, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 5, :state :snow, :x 9, :altitude 207, :gradient 53, :rule "if state is new and altitude is more than 200 then state should be snow", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (> (:altitude cell) 200)) (merge cell {:state :snow}))), :generation 10} {:y 5, :state :snow, :x 10, :altitude 222, :gradient 28, :rule "if state is new and altitude is more than 200 then state should be snow", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (> (:altitude cell) 200)) (merge cell {:state :snow}))), :generation 10} {:y 5, :state :snow, :x 11, :altitude 214, :gradient 47, :rule "if state is new and altitude is more than 200 then state should be snow", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (> (:altitude cell) 200)) (merge cell {:state :snow}))), :generation 10} {:y 5, :state :grassland, :x 12, :altitude 188, :gradient 52, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 5, :state :grassland, :x 13, :altitude 173, :gradient 36, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 5, :state :grassland, :x 14, :altitude 163, :gradient 37, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 5, :state :heath, :x 15, :altitude 149, :gradient 49, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 5, :state :heath, :x 16, :altitude 125, :gradient 63, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 5, :state :grassland, :x 17, :altitude 101, :gradient 68, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 5, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 63, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 18, :altitude 76} {:y 5, :state :heath, :x 19, :altitude 53, :gradient 38, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10}] [{:y 6, :state :heath, :x 0, :altitude 36, :gradient 27, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 6, :state :scrub, :x 1, :altitude 53, :gradient 51, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 6, :state :scrub, :x 2, :altitude 74, :gradient 55, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 6, :state :forest, :x 3, :altitude 91, :gradient 57, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 6, :state :scrub, :x 4, :altitude 114, :gradient 52, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 6, :state :grassland, :x 5, :altitude 132, :gradient 46, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 6, :state :heath, :x 6, :altitude 144, :gradient 42, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 6, :state :grassland, :x 7, :altitude 159, :gradient 39, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 6, :state :heath, :x 8, :altitude 169, :gradient 59, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 6, :state :snow, :x 9, :altitude 204, :gradient 64, :rule "if state is new and altitude is more than 200 then state should be snow", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (> (:altitude cell) 200)) (merge cell {:state :snow}))), :generation 10} {:y 6, :state :snow, :x 10, :altitude 220, :gradient 40, :rule "if state is new and altitude is more than 200 then state should be snow", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (> (:altitude cell) 200)) (merge cell {:state :snow}))), :generation 10} {:y 6, :state :snow, :x 11, :altitude 215, :gradient 38, :rule "if state is new and altitude is more than 200 then state should be snow", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (> (:altitude cell) 200)) (merge cell {:state :snow}))), :generation 10} {:y 6, :state :heath, :x 12, :altitude 187, :gradient 43, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 6, :state :heath, :x 13, :altitude 175, :gradient 25, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 6, :state :grassland, :x 14, :altitude 165, :gradient 26, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 6, :state :grassland, :x 15, :altitude 152, :gradient 41, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 6, :state :grassland, :x 16, :altitude 133, :gradient 52, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 6, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 58, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 6 when in state :forest", :x 17, :altitude 108} {:y 6, :state :grassland, :x 18, :altitude 83, :gradient 58, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 6, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 36, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 19, :altitude 59}] [{:y 7, :state :forest, :x 0, :altitude 30, :gradient 29, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 7, :state :grassland, :x 1, :altitude 46, :gradient 50, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 7, :state :forest, :x 2, :altitude 65, :gradient 54, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 7, :state :grassland, :x 3, :altitude 83, :gradient 62, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 7, :state :grassland, :x 4, :altitude 101, :gradient 55, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 7, :state :scrub, :x 5, :altitude 119, :gradient 58, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 7, :state :heath, :x 6, :altitude 134, :gradient 59, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 7, :state :grassland, :x 7, :altitude 148, :gradient 50, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 7, :state :heath, :x 8, :altitude 158, :gradient 70, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 7, :state :heath, :x 9, :altitude 182, :gradient 76, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 7, :state :heath, :x 10, :altitude 192, :gradient 65, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 7, :state :heath, :x 11, :altitude 195, :gradient 59, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 7, :state :heath, :x 12, :altitude 184, :gradient 50, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 7, :state :grassland, :x 13, :altitude 172, :gradient 28, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 7, :state :grassland, :x 14, :altitude 166, :gradient 25, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 7, :state :heath, :x 15, :altitude 153, :gradient 33, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 7, :state :grassland, :x 16, :altitude 134, :gradient 45, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 7, :state :scrub, :x 17, :altitude 111, :gradient 53, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 7, :state :scrub, :x 18, :altitude 89, :gradient 53, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 7, :state :scrub, :x 19, :altitude 63, :gradient 30, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10}] [{:y 8, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 29, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 0, :altitude 24} {:y 8, :state :scrub, :x 1, :altitude 37, :gradient 48, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 8, :state :forest, :x 2, :altitude 52, :gradient 55, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 8, :state :grassland, :x 3, :altitude 77, :gradient 58, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 8, :state :scrub, :x 4, :altitude 86, :gradient 65, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 8, :state :grassland, :x 5, :altitude 100, :gradient 68, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 8, :state :scrub, :x 6, :altitude 119, :gradient 59, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 8, :state :grassland, :x 7, :altitude 134, :gradient 49, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 8, :state :heath, :x 8, :altitude 144, :gradient 65, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 8, :state :heath, :x 9, :altitude 155, :gradient 69, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 8, :state :heath, :x 10, :altitude 161, :gradient 59, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 8, :state :grassland, :x 11, :altitude 166, :gradient 51, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 8, :state :grassland, :x 12, :altitude 166, :gradient 43, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 8, :state :heath, :x 13, :altitude 165, :gradient 33, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 8, :state :grassland, :x 14, :altitude 159, :gradient 28, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 8, :state :heath, :x 15, :altitude 150, :gradient 32, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 8, :state :heath, :x 16, :altitude 136, :gradient 43, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 8, :state :grassland, :x 17, :altitude 112, :gradient 49, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 8, :state :grassland, :x 18, :altitude 89, :gradient 49, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 8, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 26, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 19, :altitude 63}] [{:y 9, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 27, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 0, :altitude 17} {:y 9, :state :scrub, :x 1, :altitude 28, :gradient 42, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 9, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 58, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 5 when in state :forest", :x 2, :altitude 43} {:y 9, :state :grassland, :x 3, :altitude 54, :gradient 49, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 9, :state :grassland, :x 4, :altitude 66, :gradient 49, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 9, :state :forest, :x 5, :altitude 89, :gradient 59, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 9, :state :grassland, :x 6, :altitude 109, :gradient 57, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 9, :state :grassland, :x 7, :altitude 117, :gradient 49, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 9, :state :heath, :x 8, :altitude 123, :gradient 60, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 9, :state :grassland, :x 9, :altitude 136, :gradient 58, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 9, :state :grassland, :x 10, :altitude 144, :gradient 47, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 9, :state :heath, :x 11, :altitude 152, :gradient 44, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 9, :state :heath, :x 12, :altitude 155, :gradient 30, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 9, :state :heath, :x 13, :altitude 154, :gradient 25, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 9, :state :heath, :x 14, :altitude 151, :gradient 26, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 9, :state :heath, :x 15, :altitude 144, :gradient 26, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 9, :state :heath, :x 16, :altitude 135, :gradient 41, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 9, :state :grassland, :x 17, :altitude 110, :gradient 50, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 9, :state :grassland, :x 18, :altitude 87, :gradient 51, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 9, :state :grassland, :x 19, :altitude 63, :gradient 28, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10}] [{:y 10, :state :grassland, :x 0, :altitude 10, :gradient 22, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 10, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 37, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 6 when in state :forest", :x 1, :altitude 19} {:y 10, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 42, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 4 when in state :forest", :x 2, :altitude 37} {:y 10, :state :grassland, :x 3, :altitude 51, :gradient 41, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 10, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 46, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 5 when in state :forest", :x 4, :altitude 60} {:y 10, :state :forest, :x 5, :altitude 77, :gradient 49, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 10, :state :scrub, :x 6, :altitude 96, :gradient 40, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 10, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 42, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 7, :altitude 95} {:y 10, :state :forest, :x 8, :altitude 103, :gradient 55, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 10, :state :grassland, :x 9, :altitude 119, :gradient 58, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 10, :state :grassland, :x 10, :altitude 122, :gradient 58, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 10, :state :heath, :x 11, :altitude 136, :gradient 55, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 10, :state :heath, :x 12, :altitude 141, :gradient 40, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 10, :state :heath, :x 13, :altitude 145, :gradient 29, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 10, :state :grassland, :x 14, :altitude 147, :gradient 19, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 10, :state :grassland, :x 15, :altitude 139, :gradient 21, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 10, :state :grassland, :x 16, :altitude 133, :gradient 35, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 10, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 49, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 17, :altitude 109} {:y 10, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 49, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 18, :altitude 86} {:y 10, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 24, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 19, :altitude 61}] [{:y 11, :state :water, :x 0, :altitude 6, :gradient 16, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 11, :state :scrub, :x 1, :altitude 12, :gradient 34, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 11, :state :grassland, :x 2, :altitude 25, :gradient 39, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 11, :state :forest, :x 3, :altitude 43, :gradient 39, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 11, :state :grassland, :x 4, :altitude 60, :gradient 45, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 11, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 50, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 5, :altitude 80} {:y 11, :state :scrub, :x 6, :altitude 84, :gradient 45, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 11, :state :grassland, :x 7, :altitude 81, :gradient 46, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 11, :state :grassland, :x 8, :altitude 86, :gradient 59, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 11, :state :grassland, :x 9, :altitude 94, :gradient 45, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 11, :state :forest, :x 10, :altitude 100, :gradient 59, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 11, :state :grassland, :x 11, :altitude 115, :gradient 55, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 11, :state :heath, :x 12, :altitude 126, :gradient 39, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 11, :state :heath, :x 13, :altitude 135, :gradient 26, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 11, :state :grassland, :x 14, :altitude 141, :gradient 18, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 11, :state :heath, :x 15, :altitude 136, :gradient 22, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 11, :state :grassland, :x 16, :altitude 130, :gradient 30, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 11, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 47, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 6 when in state :forest", :x 17, :altitude 110} {:y 11, :state :scrub, :x 18, :altitude 86, :gradient 51, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 11, :state :scrub, :x 19, :altitude 63, :gradient 26, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10}] [{:y 12, :state :water, :x 0, :altitude 3, :gradient 15, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 12, :state :scrub, :x 1, :altitude 17, :gradient 23, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 12, :state :grassland, :x 2, :altitude 21, :gradient 34, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 12, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 48, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 3, :altitude 35} {:y 12, :state :grassland, :x 4, :altitude 46, :gradient 61, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 12, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 54, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 5, :altitude 51} {:y 12, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 54, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 6, :altitude 57} {:y 12, :state :heath, :x 7, :altitude 60, :gradient 46, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 12, :state :scrub, :x 8, :altitude 80, :gradient 47, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 12, :state :grassland, :x 9, :altitude 77, :gradient 31, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 12, :state :heath, :x 10, :altitude 86, :gradient 46, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 12, :state :grassland, :x 11, :altitude 106, :gradient 40, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 12, :state :heath, :x 12, :altitude 121, :gradient 29, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 12, :state :grassland, :x 13, :altitude 129, :gradient 20, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 12, :state :heath, :x 14, :altitude 138, :gradient 12, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 12, :state :heath, :x 15, :altitude 136, :gradient 16, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 12, :state :heath, :x 16, :altitude 125, :gradient 27, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 12, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 44, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 17, :altitude 112} {:y 12, :state :forest, :x 18, :altitude 87, :gradient 52, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 12, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 29, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 19, :altitude 64}] [{:y 13, :state :water, :x 0, :altitude 2, :gradient 16, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 13, :state :water, :x 1, :altitude 9, :gradient 20, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 13, :state :grassland, :x 2, :altitude 12, :gradient 30, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 13, :state :grassland, :x 3, :altitude 19, :gradient 37, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 13, :state :forest, :x 4, :altitude 44, :gradient 42, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 13, :state :grassland, :x 5, :altitude 30, :gradient 42, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 13, :state :scrub, :x 6, :altitude 40, :gradient 45, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 13, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 41, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 7, :altitude 47} {:y 13, :state :heath, :x 8, :altitude 73, :gradient 42, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 13, :state :grassland, :x 9, :altitude 69, :gradient 36, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 13, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 56, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 7 when in state :forest", :x 10, :altitude 86} {:y 13, :state :grassland, :x 11, :altitude 111, :gradient 39, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 13, :state :heath, :x 12, :altitude 121, :gradient 29, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 13, :state :heath, :x 13, :altitude 133, :gradient 19, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 13, :state :grassland, :x 14, :altitude 136, :gradient 11, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 13, :state :heath, :x 15, :altitude 137, :gradient 15, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 13, :state :grassland, :x 16, :altitude 129, :gradient 28, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 13, :state :scrub, :x 17, :altitude 115, :gradient 44, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 13, :state :grassland, :x 18, :altitude 92, :gradient 51, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 13, :state :grassland, :x 19, :altitude 68, :gradient 32, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10}] [{:y 14, :state :water, :x 0, :altitude 1, :gradient 8, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 14, :state :water, :x 1, :altitude 5, :gradient 11, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 14, :state :water, :x 2, :altitude 9, :gradient 18, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 14, :state :water, :x 3, :altitude 9, :gradient 38, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 14, :state :scrub, :x 4, :altitude 24, :gradient 38, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 14, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 31, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 4 when in state :forest", :x 5, :altitude 15} {:y 14, :state :grassland, :x 6, :altitude 39, :gradient 36, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 14, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 43, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 4 when in state :forest", :x 7, :altitude 49} {:y 14, :state :scrub, :x 8, :altitude 68, :gradient 66, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 14, :state :grassland, :x 9, :altitude 89, :gradient 56, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 14, :state :grassland, :x 10, :altitude 104, :gradient 58, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 14, :state :heath, :x 11, :altitude 125, :gradient 46, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 14, :state :grassland, :x 12, :altitude 125, :gradient 31, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 14, :state :heath, :x 13, :altitude 135, :gradient 26, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 14, :state :heath, :x 14, :altitude 140, :gradient 15, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 14, :state :heath, :x 15, :altitude 140, :gradient 19, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 14, :state :heath, :x 16, :altitude 131, :gradient 33, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 14, :state :grassland, :x 17, :altitude 115, :gradient 43, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 14, :state :heath, :x 18, :altitude 96, :gradient 53, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 14, :state :forest, :x 19, :altitude 74, :gradient 32, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10}] [{:y 15, :state :water, :x 0, :altitude 1, :gradient 4, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 15, :state :water, :x 1, :altitude 1, :gradient 8, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 15, :state :water, :x 2, :altitude 7, :gradient 8, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 15, :state :water, :x 3, :altitude 6, :gradient 19, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 15, :state :grassland, :x 4, :altitude 13, :gradient 18, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 15, :state :grassland, :x 5, :altitude 13, :gradient 31, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 15, :state :scrub, :x 6, :altitude 30, :gradient 48, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 15, :state :grassland, :x 7, :altitude 46, :gradient 55, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 15, :state :forest, :x 8, :altitude 65, :gradient 66, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 15, :state :heath, :x 9, :altitude 112, :gradient 60, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 15, :state :heath, :x 10, :altitude 121, :gradient 38, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 15, :state :heath, :x 11, :altitude 127, :gradient 32, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 15, :state :heath, :x 12, :altitude 132, :gradient 22, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 15, :state :heath, :x 13, :altitude 142, :gradient 28, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 15, :state :heath, :x 14, :altitude 147, :gradient 18, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 15, :state :grassland, :x 15, :altitude 148, :gradient 22, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 15, :state :grassland, :x 16, :altitude 135, :gradient 37, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 15, :state :grassland, :x 17, :altitude 121, :gradient 41, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 15, :state :grassland, :x 18, :altitude 100, :gradient 47, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 15, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 26, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 19, :altitude 76}] [{:y 16, :state :water, :x 0, :altitude 1, :gradient 2, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 16, :state :water, :x 1, :altitude 1, :gradient 6, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 16, :state :water, :x 2, :altitude 5, :gradient 6, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 16, :state :water, :x 3, :altitude 7, :gradient 10, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 16, :state :water, :x 4, :altitude 8, :gradient 10, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 16, :state :water, :x 5, :altitude 9, :gradient 25, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 16, :state :scrub, :x 6, :altitude 28, :gradient 48, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 16, :state :scrub, :x 7, :altitude 57, :gradient 61, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 16, :state :scrub, :x 8, :altitude 83, :gradient 66, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 16, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 60, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 9, :altitude 111} {:y 16, :state :grassland, :x 10, :altitude 125, :gradient 25, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 16, :state :grassland, :x 11, :altitude 125, :gradient 21, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 16, :state :heath, :x 12, :altitude 136, :gradient 27, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 16, :state :heath, :x 13, :altitude 147, :gradient 21, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 16, :state :heath, :x 14, :altitude 153, :gradient 10, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 16, :state :grassland, :x 15, :altitude 152, :gradient 18, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 16, :state :heath, :x 16, :altitude 137, :gradient 34, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 16, :state :heath, :x 17, :altitude 121, :gradient 41, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 16, :state :grassland, :x 18, :altitude 99, :gradient 51, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 16, :state :grassland, :x 19, :altitude 75, :gradient 30, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10}] [{:y 17, :state :water, :x 0, :altitude 1, :gradient 2, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 17, :state :water, :x 1, :altitude 3, :gradient 4, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 17, :state :water, :x 2, :altitude 3, :gradient 6, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 17, :state :water, :x 3, :altitude 3, :gradient 7, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 17, :state :water, :x 4, :altitude 5, :gradient 8, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 17, :state :grassland, :x 5, :altitude 10, :gradient 23, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 17, :state :grassland, :x 6, :altitude 24, :gradient 48, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 17, :state :grassland, :x 7, :altitude 46, :gradient 63, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 17, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 69, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 8, :altitude 85} {:y 17, :state :scrub, :x 9, :altitude 102, :gradient 52, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 17, :state :scrub, :x 10, :altitude 116, :gradient 38, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 17, :state :heath, :x 11, :altitude 123, :gradient 35, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 17, :state :heath, :x 12, :altitude 137, :gradient 29, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 17, :state :heath, :x 13, :altitude 150, :gradient 19, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 17, :state :heath, :x 14, :altitude 152, :gradient 13, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 17, :state :heath, :x 15, :altitude 148, :gradient 24, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 17, :state :heath, :x 16, :altitude 138, :gradient 41, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 17, :state :scrub, :x 17, :altitude 118, :gradient 50, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 17, :state :scrub, :x 18, :altitude 97, :gradient 55, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 17, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 33, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 6 when in state :forest", :x 19, :altitude 70}] [{:y 18, :state :water, :x 0, :altitude 1, :gradient 2, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 18, :state :water, :x 1, :altitude 1, :gradient 2, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 18, :state :water, :x 2, :altitude 1, :gradient 2, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 18, :state :water, :x 3, :altitude 3, :gradient 4, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 18, :state :water, :x 4, :altitude 5, :gradient 10, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 18, :state :grassland, :x 5, :altitude 11, :gradient 20, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 18, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 36, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 6 when in state :forest", :x 6, :altitude 22} {:y 18, :state :scrub, :x 7, :altitude 42, :gradient 64, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 18, :state :forest, :x 8, :altitude 73, :gradient 68, :rule "if state is scrub then 1 chance in 5 state should be forest", :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :generation 10} {:y 18, :state :grassland, :x 9, :altitude 87, :gradient 57, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 18, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 45, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 4 when in state :forest", :x 10, :altitude 102} {:y 18, :state :grassland, :x 11, :altitude 121, :gradient 42, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 18, :state :grassland, :x 12, :altitude 134, :gradient 38, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 18, :state :grassland, :x 13, :altitude 145, :gradient 26, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 18, :state :heath, :x 14, :altitude 145, :gradient 24, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 18, :state :heath, :x 15, :altitude 140, :gradient 34, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 18, :state :grassland, :x 16, :altitude 129, :gradient 47, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 18, :state :grassland, :x 17, :altitude 111, :gradient 59, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 18, :state :grassland, :x 18, :altitude 88, :gradient 63, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 18, :state :scrub, :x 19, :altitude 66, :gradient 42, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10}] [{:y 19, :state :water, :x 0, :altitude 1, :gradient 0, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 19, :state :water, :x 1, :altitude 1, :gradient 0, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 19, :state :water, :x 2, :altitude 1, :gradient 2, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 19, :state :water, :x 3, :altitude 1, :gradient 4, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 19, :state :water, :x 4, :altitude 4, :gradient 10, :rule "if state is new and altitude is less than 10 then state should be water", :lisp (fn [cell world] (when (and (= (:state cell) (or (:new cell) :new)) (< (:altitude cell) 10)) (merge cell {:state :water}))), :generation 10} {:y 19, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 18, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 9 when in state :forest", :x 5, :altitude 11} {:y 19, :state :scrub, :x 6, :altitude 21, :gradient 31, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 19, :state :grassland, :x 7, :altitude 34, :gradient 52, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 19, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 53, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 8, :altitude 59} {:y 19, :generation 9, :lisp (fn [cell world] (when (= (:state cell) (or (:scrub cell) :scrub)) (if (< (rand 5) 1) (merge cell {:state :forest})))), :rule "if state is scrub then 1 chance in 5 state should be forest", :state :error, :gradient 43, :stacktrace ("clojure.lang.Numbers.ops(Numbers.java:1095)" "clojure.lang.Numbers.gt(Numbers.java:261)" "clojure.lang.Numbers.gt(Numbers.java:3967)" "mw_desktop.core$eval9735$fn__9736.invoke(492c9e7d63cf6a02a8ff13d60211a48a8b57468b-init.clj:1)" "clojure.lang.AFn.applyToHelper(AFn.java:156)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.core$apply_rule.invokeStatic(core.clj:61)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rule.invokeStatic(core.clj:63)" "mw_engine.core$apply_rule.invoke(core.clj:52)" "mw_engine.core$apply_rules$fn__7798.invoke(core.clj:75)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core$filter$fn__5962.invoke(core.clj:2826)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.LazySeq.first(LazySeq.java:73)" "clojure.lang.RT.first(RT.java:692)" "clojure.core$first__5449.invokeStatic(core.clj:55)" "clojure.core$first__5449.invoke(core.clj:55)" "mw_engine.core$apply_rules.invokeStatic(core.clj:75)" "mw_engine.core$apply_rules.invoke(core.clj:68)" "mw_engine.core$transform_cell.invokeStatic(core.clj:88)" "mw_engine.core$transform_cell.invoke(core.clj:82)" "clojure.lang.AFn.applyToHelper(AFn.java:160)" "clojure.lang.AFn.applyTo(AFn.java:144)" "clojure.core$apply.invokeStatic(core.clj:667)" "clojure.core$apply.invoke(core.clj:662)" "mw_engine.utils$map_world$fn__3446$fn__3447.invoke(utils.clj:113)" "clojure.core$map$fn__5935.invoke(core.clj:2770)" "clojure.lang.LazySeq.sval(LazySeq.java:42)" "clojure.lang.LazySeq.seq(LazySeq.java:51)" "clojure.lang.RT.seq(RT.java:535)" "clojure.core$seq__5467.invokeStatic(core.clj:139)" "clojure.core.protocols$seq_reduce.invokeStatic(protocols.clj:24)" "clojure.core.protocols$fn__8236.invokeStatic(protocols.clj:75)" "clojure.core.protocols$fn__8236.invoke(protocols.clj:75)" "clojure.core.protocols$fn__8178$G__8173__8191.invoke(protocols.clj:13)" "clojure.core$reduce.invokeStatic(core.clj:6886)" "clojure.core$into.invokeStatic(core.clj:6958)" "clojure.core$into.invoke(core.clj:6950)" "mw_engine.utils$map_world$fn__3446.invoke(utils.clj:112)" "clojure.core$pmap$fn__8552$fn__8553.invoke(core.clj:7089)" "clojure.core$binding_conveyor_fn$fn__5823.invoke(core.clj:2047)" "clojure.lang.AFn.call(AFn.java:18)" "java.util.concurrent.FutureTask.run(FutureTask.java:266)" "java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)" "java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)" "java.lang.Thread.run(Thread.java:748)"), :error "null at generation 8 when in state :forest", :x 9, :altitude 78} {:y 19, :state :grassland, :x 10, :altitude 95, :gradient 43, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 19, :state :scrub, :x 11, :altitude 112, :gradient 39, :rule "if state is heath and altitude is less than 120 then state should be scrub", :lisp (fn [cell world] (when (and (= (:state cell) (or (:heath cell) :heath)) (< (:altitude cell) 120)) (merge cell {:state :scrub}))), :generation 10} {:y 19, :state :heath, :x 12, :altitude 126, :gradient 33, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 19, :state :heath, :x 13, :altitude 134, :gradient 19, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 19, :state :grassland, :x 14, :altitude 134, :gradient 17, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 19, :state :heath, :x 15, :altitude 128, :gradient 27, :rule "if state is grassland then 1 chance in 10 state should be heath", :lisp (fn [cell world] (when (= (:state cell) (or (:grassland cell) :grassland)) (if (< (rand 10) 1) (merge cell {:state :heath})))), :generation 10} {:y 19, :state :grassland, :x 16, :altitude 118, :gradient 39, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 19, :state :grassland, :x 17, :altitude 101, :gradient 50, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 19, :state :grassland, :x 18, :altitude 79, :gradient 56, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10} {:y 19, :state :grassland, :x 19, :altitude 55, :gradient 22, :rule "if state is new then state should be grassland", :lisp (fn [cell world] (when (= (:state cell) (or (:new cell) :new)) (merge cell {:state :grassland}))), :generation 10}]] \ No newline at end of file +[[{:y 0, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 10, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 11, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 12, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 13, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 17, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 18, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 19, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 20, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 21, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 34, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 35, :altitude 1, :gradient 12, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 36, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 37, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 38, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 39, :altitude 1, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 40, :altitude 2, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :water, :x 41, :altitude 1, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 0, :state :climax, :x 42, :altitude 14, :gradient 14, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 0, :state :climax, :x 43, :altitude 15, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} 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:production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is 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fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 79} {:y 0, :state :climax, :x 44, :altitude 31, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should 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:production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} 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fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 82} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 79} {:y 0, :state :climax, :x 45, :altitude 36, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or 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:production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 56} {:y 0, :state :climax, :x 46, :altitude 15, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 23} {:rule "if state is heath and altitude is less than 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:rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state 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:production, :generation 0}), :generation 100} {:y 1, :state :water, :x 28, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 29, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 30, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 34, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :climax, :x 35, :altitude 12, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in 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:rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state 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1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 85} {:y 1, :state :scrub, :x 36, :altitude 13, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state 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1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 93} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 94} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96}), :generation 100, :fertility 76} {:y 1, :state :climax, :x 37, :altitude 15, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 19} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 82} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 98} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 1, :state :climax, :x 38, :altitude 23, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 68} {:y 1, :state :climax, :x 39, :altitude 23, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 1, :state :climax, :x 40, :altitude 28, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 1, :state :climax, :x 41, :altitude 15, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 29} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 30} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 1, :state :water, :x 42, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 43, :altitude 1, :gradient 30, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 44, :altitude 2, :gradient 35, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 45, :altitude 2, :gradient 35, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 46, :altitude 1, :gradient 35, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 1, :state :water, :x 47, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 2, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 10, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :water, :x 11, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then 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:production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 81} {:rule 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:rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 19} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 20} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule 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:production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} 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32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in 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:generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state 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1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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+ 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} 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:production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if 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:production, :generation 0}), :generation 100} {:y 2, :state :water, :x 44, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 2, :state :climax, :x 45, :altitude 15, :gradient 16, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} 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:production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 84} {:y 2, :state :climax, :x 46, :altitude 14, :gradient 16, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} 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:production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} 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:production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or 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:production, :generation 99}), :generation 100, :fertility 92} {:y 3, :state :climax, :x 30, :altitude 17, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should 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:rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state 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1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state 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100} {:y 3, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 3, :state :water, :x 34, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 3, :state :climax, :x 35, :altitude 22, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} 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+ 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 46} {:y 3, :state :climax, :x 36, :altitude 31, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then 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:production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if 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fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 71} {:y 3, :state :climax, :x 37, :altitude 43, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if 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1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type 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87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 52} {:y 3, :state :climax, :x 40, :altitude 28, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", 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100, :fertility 82} {:y 3, :state :water, :x 41, :altitude 2, :gradient 28, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 3, :state :water, :x 42, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 3, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 3, :state :water, :x 44, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 3, :state :climax, :x 45, :altitude 17, :gradient 14, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or 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:production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 88} {:y 3, :state :water, :x 47, :altitude 1, :gradient 13, 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 76} {:y 4, :state :water, :x 31, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :water, :x 34, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :climax, :x 35, :altitude 13, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in 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1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state 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1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state 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:production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, 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:production, :generation 80} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 76} {:y 4, :state :forest, :x 37, :altitude 42, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 47} {:rule "if state is 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:rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 90} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 91} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 92} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 93} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 59} {:y 4, :state :climax, :x 38, :altitude 46, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 4, :state :climax, :x 39, :altitude 38, :gradient 37, :history ({:rule "if 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:rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 78} {:y 4, :state :climax, :x 40, :altitude 27, :gradient 41, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 4, :state :water, :x 41, :altitude 2, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :water, :x 42, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :water, :x 44, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :water, :x 45, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 4, :state :water, :x 46, :altitude 1, :gradient 16, :history ({:rule "if state 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:history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 8, 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or 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:production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 46} {:y 5, :state :water, :x 21, :altitude 1, :gradient 23, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 22, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 27, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 28, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 29, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 30, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 31, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude 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:production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in 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:rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 56} {:y 5, :state :climax, :x 37, :altitude 32, :gradient 17, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state 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:rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state 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forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 55} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 5, :state :forest, :x 39, :altitude 33, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 38} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 39} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 40} {:y 5, :state :climax, :x 40, :altitude 14, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state 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1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 77} {:y 5, :state :water, :x 41, :altitude 1, :gradient 26, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 42, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 5, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 6, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 10, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 11, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 12, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 13, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 17, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :climax, :x 18, :altitude 17, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 24} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 25} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 26} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 27} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 79} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 80} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 6, :state :climax, :x 19, :altitude 28, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state 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1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", 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:generation 99}), :generation 100, :fertility 77} {:y 6, :state :climax, :x 20, :altitude 24, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 6, :state :water, :x 21, :altitude 2, :gradient 23, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 22, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 24, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 25, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 26, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 27, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 28, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 34, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :climax, :x 35, :altitude 15, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 39} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 40} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 41} {:rule "if state is heath and altitude is less than 120 then state 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fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or 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should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 6, :state :climax, :x 36, :altitude 35, :gradient 42, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 25} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 26} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 39} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 40} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 41} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 42} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 49} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 65} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 33} {:y 6, :state :climax, :x 37, :altitude 32, :gradient 14, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 61} {:rule "if state 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:gradient 16, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then 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fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 6, :state :climax, :x 39, :altitude 27, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 51} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 6, :state :climax, :x 40, :altitude 12, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 6, :state :water, :x 41, :altitude 1, :gradient 13, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 6, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 7, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 10, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 11, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 12, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 13, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 16, :altitude 1, :gradient 13, :history ({:rule "if state is new and 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fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 25} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 26} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state 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1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 78} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 79} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 80} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 7, :state :climax, :x 19, :altitude 27, :gradient 29, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 25} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 26} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 27} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 28} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state 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:rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 68} {:y 7, :state :climax, :x 20, :altitude 14, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then 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fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 7, :state :water, :x 21, :altitude 1, :gradient 23, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 22, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 24, :altitude 1, :gradient 23, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :climax, :x 25, :altitude 19, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 72} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 72} {:y 7, :state :climax, :x 26, :altitude 22, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state 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:rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 50} {:y 7, :state :water, :x 28, :altitude 1, :gradient 34, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 29, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 34, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :climax, :x 35, :altitude 15, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 38} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 39} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 43} {:rule "if state is in forest or 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:production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} 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then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 68} {:y 7, :state :climax, :x 36, :altitude 35, :gradient 41, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 39} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 40} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 41} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 42} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} 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+ 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 67} {:y 7, :state :climax, :x 37, :altitude 43, :gradient 9, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if 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:generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 7, :state :climax, :x 38, :altitude 37, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state 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:rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 7, :state :climax, :x 39, :altitude 27, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or 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:production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} 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50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in 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:water, :x 41, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 7, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), 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:production, :generation 0}), :generation 100} {:y 8, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be 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new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 23} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 24} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 25} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 26} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} 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fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some 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climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 8, :state :scrub, :x 18, :altitude 31, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 22} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 23} {:rule "if state is waste and some 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:production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or 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:production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state 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1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 72} {:y 8, :state :water, :x 20, :altitude 2, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 21, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 22, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 23, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 24, :altitude 1, :gradient 30, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :climax, :x 25, :altitude 24, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 70} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 8, :state :climax, :x 26, :altitude 35, :gradient 29, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is 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fertility + 1", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should 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:generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 99}), :generation 100, :fertility 50} {:y 8, :state :climax, :x 27, :altitude 35, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 19} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 20} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state 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1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 8, :state :climax, :x 28, :altitude 22, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 31} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 32} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 33} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 34} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is 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fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 83} {:y 8, :state :water, :x 29, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 34, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 35, :altitude 2, :gradient 34, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :climax, :x 36, :altitude 28, :gradient 42, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then 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fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule 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:production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in 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:production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} 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fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 8, :state :climax, :x 38, :altitude 36, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should 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:production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 41} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 42} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 47} {:rule "if 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:production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 8, :state :climax, :x 39, :altitude 23, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state 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:generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state 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:state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 8, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 9, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be 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:generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or 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:production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 81} {:y 9, :state :climax, :x 18, :altitude 29, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 21} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 22} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 23} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 24} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 9, :state :climax, :x 19, :altitude 28, :gradient 29, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 9, :state :climax, :x 20, :altitude 18, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state 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1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 90} {:y 9, :state :climax, :x 21, :altitude 17, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 19} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule 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:production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or 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:production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 9, :state :climax, :x 22, :altitude 23, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should 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:rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state 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86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in 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1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in 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:rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type 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"if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 9, :state :climax, :x 26, :altitude 41, :gradient 13, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or 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:production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} 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:production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} 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:production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 61} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or 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:history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should 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:rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} 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65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in 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:rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 9, :state :water, :x 29, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 34, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 35, :altitude 1, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :climax, :x 36, :altitude 15, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 23} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 24} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state 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1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste 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should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 59} {:y 9, :state :climax, :x 37, :altitude 26, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in 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in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state 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1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 76} {:y 9, :state :climax, :x 38, :altitude 23, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state 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1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 79} {:y 9, :state :scrub, :x 39, :altitude 12, :gradient 35, :history ({:rule "if 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:rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87}), :generation 100, :fertility 45} {:y 9, :state :water, :x 40, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 41, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 9, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 10, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 10, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 11, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 12, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 13, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 16, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 17, :altitude 1, :gradient 28, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :climax, :x 18, :altitude 23, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 30} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 31} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 74} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 52} {:y 10, :state :climax, :x 19, :altitude 28, :gradient 18, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 74} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 75} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 79} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in 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:rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 10, :state :forest, :x 20, :altitude 28, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then 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fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} 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:production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 10, :state :climax, :x 21, :altitude 28, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or 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:generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 10, :state :climax, :x 22, :altitude 23, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude 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:production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 79} {:y 10, :state :water, :x 23, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :climax, :x 24, :altitude 23, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 19} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state 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1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 10, :state :climax, :x 25, :altitude 36, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility 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:rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 62} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state 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37, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then 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:production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some 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1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 10, :state :climax, :x 27, :altitude 26, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state 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:generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state 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:rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 66} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 10, :state :water, :x 28, :altitude 2, :gradient 34, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 29, :altitude 1, :gradient 19, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less 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state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :climax, :x 36, :altitude 18, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 81} {:y 10, :state :climax, :x 37, :altitude 27, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 28} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 29} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 78} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 79} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 80} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 58} {:y 10, :state :climax, :x 38, :altitude 12, :gradient 26, :history ({:rule "if state is new then state should be 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36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 10, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 11, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 10, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 11, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 12, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 13, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 17, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :climax, :x 18, :altitude 20, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state 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:rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in 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climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 11, :state :climax, :x 19, :altitude 36, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 3} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is forest and 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be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 39} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 40} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 68} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 69} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 70} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 71} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 72} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 11, :state :climax, :x 20, :altitude 32, :gradient 10, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be 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:generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if 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:production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 77} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then 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is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are climax then state should 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state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91}), :generation 100, :fertility 59} {:y 11, :state :water, :x 23, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :climax, :x 24, :altitude 14, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 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:rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 53} {:y 11, :state :climax, :x 25, :altitude 22, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be 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+ 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state 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1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 92} {:y 11, :state :climax, :x 26, :altitude 20, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 54} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 55} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 56} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 57} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type 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:production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} 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:production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 44} {:y 11, :state :water, :x 28, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 29, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 35, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :climax, :x 36, :altitude 15, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 31} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 32} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should 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:production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 11, :state :climax, :x 37, :altitude 18, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in 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:rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state 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fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 80} {:y 11, :state :water, :x 38, :altitude 1, :gradient 26, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 39, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 11, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 12, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 10, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 11, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 12, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 13, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 17, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :climax, :x 18, :altitude 15, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 12, :state :climax, :x 19, :altitude 32, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 22} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 23} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 37} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 38} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 39} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 44} {:y 12, :state :scrub, :x 20, :altitude 37, :gradient 12, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 37} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 38} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 39} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90}), :generation 100, :fertility 38} {:y 12, :state :climax, :x 22, :altitude 15, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} 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:production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or 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:history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 37, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 38, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, 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:generation 100} {:y 12, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 12, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 13, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state 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({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :climax, :x 18, :altitude 22, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if 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:production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} 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then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 13, :state :climax, :x 19, :altitude 27, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 51} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule 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:rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 77} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 34} {:y 13, :state :climax, :x 21, :altitude 24, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 34} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 35} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 36} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 37} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then 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:rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 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:rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 13, :state :climax, :x 22, :altitude 23, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 86} {:y 13, :state :climax, :x 23, :altitude 22, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} 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:production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 92} {:y 13, :state :water, :x 24, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 13, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is 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1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 67} {:y 14, :state :climax, :x 18, :altitude 27, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 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1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state 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:rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 49} {:y 14, :state :climax, :x 19, :altitude 26, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if 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:rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state 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fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 71} {:y 14, :state :climax, :x 20, :altitude 17, :gradient 18, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 33} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 34} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 35} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 36} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 46} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be 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:generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 50} {:y 14, :state :climax, :x 21, :altitude 13, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 39} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 72} {:y 14, :state :climax, :x 22, :altitude 29, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some 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:production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 14, :state :climax, :x 23, :altitude 18, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should 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:rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 75} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:generation 100} {:y 14, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 29, :altitude 1, :gradient 13, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 30, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 31, :altitude 1, :gradient 30, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :climax, :x 32, :altitude 14, :gradient 39, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 41} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 42} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest 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:generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or 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+ 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state 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:rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 72} {:y 14, :state :climax, :x 34, :altitude 13, :gradient 39, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 25} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 26} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 14, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 15, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 8, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 9, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 10, :altitude 1, :gradient 19, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 11, :altitude 1, :gradient 19, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 12, :altitude 1, :gradient 19, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 13, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 14, :altitude 1, :gradient 34, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :climax, :x 15, :altitude 13, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} {:rule "if 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climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 67} {:y 15, :state :climax, :x 16, :altitude 19, :gradient 44, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 27} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 28} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 29} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 30} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 80} {:y 15, :state :climax, :x 17, :altitude 31, :gradient 46, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 31} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 32} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 33} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 34} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 62} {:y 15, :state :scrub, :x 18, :altitude 29, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92}), :generation 100, :fertility 55} {:y 15, :state :climax, :x 19, :altitude 26, :gradient 33, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 3} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 34} {:rule "if state is forest 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should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 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:production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 15, :state :water, :x 21, :altitude 9, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :climax, :x 22, :altitude 13, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 37} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 38} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 39} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state 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1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 76} {:y 15, :state :water, :x 23, :altitude 1, :gradient 28, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 24, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less 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state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 38} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 39} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 52} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in 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:rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type 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:production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 51} {:y 15, :state :climax, :x 31, :altitude 19, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then 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:production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 39} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 40} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 41} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 42} 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"if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax 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:generation 79} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 80} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 15, :state :climax, :x 32, :altitude 31, :gradient 39, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 40} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 41} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 42} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 43} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if 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:production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} 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:generation 99}), :generation 100, :fertility 70} {:y 15, :state :climax, :x 34, :altitude 23, :gradient 39, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility 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:production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or 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:rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 15, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 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({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :climax, :x 9, :altitude 18, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} 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1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state 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{:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if 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:production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 45} {:rule 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:generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 16, :state :climax, :x 11, :altitude 20, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state 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:rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state 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1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 84} {:y 16, :state :scrub, :x 12, :altitude 18, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility 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1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 39} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or 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:production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if 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:generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state 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1", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 16, :state :climax, :x 16, :altitude 41, :gradient 43, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in 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:production, :generation 87} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 16, :state :scrub, :x 17, :altitude 45, :gradient 42, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or 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be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91}), :generation 100, :fertility 47} {:y 16, :state :climax, :x 18, :altitude 47, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 28} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 29} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 30} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 31} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 32} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 41} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility 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:generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state 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{:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 16, :state :climax, :x 19, :altitude 45, :gradient 47, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste 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+ 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 51} {:y 16, :state :climax, :x 20, :altitude 35, :gradient 45, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 31} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 32} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 33} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 34} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state 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1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 98} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 99}), :generation 100, :fertility 56} {:y 16, :state :climax, :x 21, :altitude 19, :gradient 33, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state 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then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility 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:rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state 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"if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89}), :generation 100, :fertility 39} {:y 16, :state :water, :x 23, :altitude 1, :gradient 26, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 24, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 25, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 26, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 27, :altitude 1, :gradient 12, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 28, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :fire, :x 29, :altitude 18, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 80} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 16, :state :waste, :x 30, :altitude 32, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 39} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 40} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 62} {:y 16, :state :fire, :x 31, :altitude 32, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 57} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 58} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 59} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 60} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 61} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 79} {:rule "if state is 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then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 35} {:y 16, :state :climax, :x 32, :altitude 33, :gradient 21, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if 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:rule-type :production, :generation 99}), :generation 100, :fertility 46} {:y 16, :state :climax, :x 33, :altitude 32, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 23} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 24} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state 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1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 65} {:y 16, :state :climax, :x 34, :altitude 28, :gradient 39, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 78} {:y 16, :state :water, :x 35, :altitude 1, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 38, :altitude 1, 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:state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 16, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 17, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :water, :x 8, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 17, :state :climax, :x 9, :altitude 26, :gradient 30, :history ({:rule "if state is new then state should be 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22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state 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:production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 44} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 45} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule 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:production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 17, :state :climax, :x 11, :altitude 36, :gradient 17, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} 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then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 17, :state :climax, :x 12, :altitude 35, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if 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1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 41} {:y 17, :state :climax, :x 13, :altitude 29, :gradient 18, :history ({:rule "if 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:rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 37} {:rule "if state is 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climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if 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:production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 33} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 34} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 35} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 36} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 17, :state :climax, :x 15, :altitude 52, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 49} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 74} {:rule "if state is forest 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or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 50} {:y 17, :state :climax, :x 16, :altitude 56, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 49} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 17, :state :climax, :x 17, :altitude 55, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more 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fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility 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then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 17, :state :climax, :x 18, :altitude 61, :gradient 12, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 36} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less 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+ 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 17, :state :climax, :x 19, :altitude 54, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 34} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 35} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 36} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 37} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 72} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 73} {:rule "if state is in forest or 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+ 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 53} {:y 17, :state :climax, :x 20, :altitude 42, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 33} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 34} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 35} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 36} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if 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:production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 51} {:y 17, :state :scrub, :x 21, :altitude 31, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and 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:generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 34} 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or 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:production, :generation 99}), :generation 100, :fertility 65} {:y 17, :state :climax, :x 23, :altitude 22, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be 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fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 64} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 65} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 66} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 67} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 69} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 17, :state :climax, :x 24, :altitude 17, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 79} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 17, :state :forest, :x 25, :altitude 12, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 76} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 30} {:y 17, :state :climax, :x 26, :altitude 12, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 56} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 57} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 19} {:y 17, :state :climax, :x 27, :altitude 12, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state 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1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 17, :state :climax, :x 28, :altitude 13, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if 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3 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 80} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 17, :state :climax, :x 29, :altitude 23, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 38} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 39} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 47} {:y 17, :state :scrub, :x 30, :altitude 31, :gradient 17, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 50} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 51} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 52} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 53} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 56} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 57} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 58} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 59} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 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:state :heath, :x 31, :altitude 32, :gradient 16, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 19} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 20} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if 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"if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 51} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 52} {:rule "if state 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:rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 41} {:y 17, :state :heath, :x 32, :altitude 29, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 28} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 29} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 44} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 45} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 46} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 58} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 59} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 60} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 61} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 67} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 33} {:y 17, :state :fire, :x 33, :altitude 26, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 44} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 45} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 59} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 60} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 61} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 62} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 65} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state 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75} {:y 17, :state :waste, :x 34, :altitude 15, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or 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100}] [{:y 18, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, 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1", :rule-type :production, :generation 99}), :generation 100, :fertility 58} {:y 18, :state :scrub, :x 10, :altitude 19, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 41} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 42} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state 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1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90}), :generation 100, :fertility 57} {:y 18, :state :climax, :x 11, :altitude 27, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state 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:rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 58} {:y 18, :state :climax, :x 12, :altitude 31, :gradient 14, :history ({:rule "if state is new then state should be 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34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 39} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 40} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 62} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} 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altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 36} {:y 18, :state :climax, :x 13, :altitude 31, :gradient 8, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 18, :state :climax, :x 14, :altitude 31, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 64} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some 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fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 44} {:y 18, :state :climax, :x 15, :altitude 41, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or 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:production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and 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:altitude 49, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 31} {:rule "if 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should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 51} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 76} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest 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:fertility 44} {:y 18, :state :climax, :x 17, :altitude 43, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 31} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 32} {:rule "if 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fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 41} {:y 18, :state :climax, :x 18, :altitude 47, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath 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altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 33} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 34} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 35} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 36} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type 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:production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if 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:production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if 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:state :climax, :x 20, :altitude 40, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if 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:generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state 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should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 18, :state :scrub, :x 21, :altitude 28, :gradient 16, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if 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:rule-type :production, :generation 35} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 36} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 37} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type 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1", :rule-type :production, :generation 62} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 63} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 64} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 65} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 66} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 44} {:y 18, :state :climax, :x 23, :altitude 27, :gradient 10, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 64} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 65} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 66} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 67} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 69} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 18, :state :climax, :x 24, :altitude 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fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 50} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 51} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 52} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 53} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then 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state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 18, :state :climax, :x 25, :altitude 22, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if 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should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 39} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and 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are scrub then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 49} {:y 18, :state :climax, :x 26, :altitude 23, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in 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:rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 51} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 75} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 18, :state :climax, :x 27, :altitude 23, :gradient 17, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 74} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 75} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 18, :state :climax, :x 28, :altitude 27, :gradient 17, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 77} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 67} {:y 18, :state :forest, :x 29, :altitude 15, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 55} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 56} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 57} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 58} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 67} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 79} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 18, :state :waste, :x 30, :altitude 17, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is 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altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 39} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 40} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 41} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 42} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 65} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some 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chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 47} {:y 18, :state :heath, :x 31, :altitude 18, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in 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fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 59} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 60} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 61} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 62} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 66} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 77} {:y 18, :state :scrub, :x 32, :altitude 27, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 58} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 59} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 60} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 61} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 96} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 97} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 58} {:y 18, :state :heath, :x 33, :altitude 31, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state 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1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 59} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 60} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 61} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 62} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:generation 98} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 84} {:y 18, :state :water, :x 34, :altitude 1, :gradient 30, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 35, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 18, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 19, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less 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then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 40} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 41} {:rule "if 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fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 19, :state :climax, :x 12, :altitude 27, :gradient 14, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 78} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 79} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 80} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 19, :state :climax, :x 13, :altitude 31, :gradient 9, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 19, :state :climax, :x 14, :altitude 28, :gradient 12, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 21} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 22} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 40} {:y 19, :state :climax, :x 15, :altitude 29, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be 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:rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 71} {:y 19, :state :climax, :x 16, :altitude 37, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 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:rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 49} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} 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:production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type 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:generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 19, :state :climax, :x 19, :altitude 38, :gradient 11, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility 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fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 33} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 34} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 35} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 36} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 38} {:rule "if 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:generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if 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:rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 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:rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 56} {:y 19, :state :climax, :x 20, :altitude 36, :gradient 19, :history ({:rule "if 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:rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 41} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 68} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 69} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 70} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 71} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 75} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax 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be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 42} {:y 19, :state :climax, :x 21, :altitude 28, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 37} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 38} {:rule 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:rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 90} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 91} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 92} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 93} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 53} {:y 19, :state :climax, :x 22, :altitude 26, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should 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:production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 39} {:rule 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:rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 42} {:y 19, :state :scrub, :x 23, :altitude 26, :gradient 3, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in 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:production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 66} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91}), :generation 100, :fertility 39} {:y 19, :state :climax, :x 24, :altitude 27, :gradient 6, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 31} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 32} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 33} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 34} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 50} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 51} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 52} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 53} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 19, :state :climax, :x 25, :altitude 27, :gradient 11, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 52} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 19, :state :climax, :x 26, :altitude 22, :gradient 11, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state 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:production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 19, :state :climax, :x 27, :altitude 24, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 29} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 30} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 74} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 44} {:y 19, :state :climax, :x 28, :altitude 29, :gradient 21, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 44} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 45} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 63} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 64} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 65} {:rule "if state is heath and altitude is less than 120 then state should be 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:rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 34} {:y 19, :state :scrub, :x 29, :altitude 22, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 41} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 42} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 45} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 49} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 58} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 64} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 65} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 66} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 67} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92}), :generation 100, :fertility 25} {:y 19, :state :waste, :x 30, :altitude 12, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 40} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 41} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 42} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 43} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if 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and altitude is less than 70 then state should be climax", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 40} {:y 19, :state :heath, :x 31, :altitude 13, :gradient 21, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is climax 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fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 19, :state :climax, :x 32, :altitude 15, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state 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1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 19, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 20, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 8, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 9, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 10, :altitude 1, :gradient 23, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :climax, :x 11, :altitude 23, :gradient 44, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or 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:production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 39} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 40} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 41} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 42} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 45} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type 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:production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 65} {:y 20, :state :climax, :x 12, :altitude 32, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or 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+ 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 51} {:y 20, :state :climax, :x 13, :altitude 36, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and 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fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 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:production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 71} {:y 20, :state :climax, :x 14, :altitude 35, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state 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fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 20, :state :climax, :x 15, :altitude 37, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is 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1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax and some neighbours 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should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 72} {:y 20, :state :climax, :x 16, :altitude 52, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 78} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 79} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 80} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 65} {:y 20, :state :climax, :x 17, :altitude 56, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 49} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 52} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 68} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 69} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 70} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 71} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 59} {:y 20, :state :climax, :x 18, :altitude 43, :gradient 29, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 34} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 35} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 36} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 37} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 38} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 49} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 58} 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66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in 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:production, :generation 99}), :generation 100, :fertility 55} {:y 20, :state :climax, :x 19, :altitude 36, :gradient 14, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should 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:rule-type :production, :generation 62} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 68} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 69} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 70} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 71} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 76} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 32} {:y 20, :state :climax, :x 21, :altitude 41, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} 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1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 20, :state :climax, :x 22, :altitude 29, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 20} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 21} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 39} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 40} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule 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:rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state 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:climax, :x 23, :altitude 26, :gradient 3, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 26} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 27} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state 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1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 47} {:y 20, :state :climax, :x 24, :altitude 28, :gradient 3, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 55} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 70} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 43} {:y 20, :state :climax, :x 25, :altitude 28, :gradient 18, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be 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:rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 20, :state :climax, :x 26, :altitude 17, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 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:rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state 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:rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, 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81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 67} {:y 20, :state :climax, :x 27, :altitude 20, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 49} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 55} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 64} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 65} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 66} {:rule "if state is heath and 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1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 38} {:y 20, :state :climax, :x 28, :altitude 36, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then 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then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are scrub then state should be 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1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 63} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 64} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 65} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 66} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 69} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 70} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 41} {:rule "if 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:generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} 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scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state 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:rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 69} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 70} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 67} {:y 20, :state :fire, :x 31, :altitude 33, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub 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fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 41} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 42} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 45} {:rule "if state is forest and fertility is 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:generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 20, :state :waste, :x 32, :altitude 15, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility 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:rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 20, :state :water, :x 33, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 34, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 20, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 21, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 5, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 6, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 7, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 8, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less 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:production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 47} {:y 21, :state :climax, :x 10, :altitude 12, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or 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:production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} 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:production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 21, :state :climax, :x 11, :altitude 24, :gradient 44, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 23} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 24} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility 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:rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in 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:production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 50} {:y 21, :state :climax, :x 13, :altitude 59, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 25} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 26} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 27} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 28} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 32} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state 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1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 24} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 25} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 26} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 27} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 31} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} 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fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 76} {:y 21, :state :climax, :x 15, :altitude 49, :gradient 38, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 74} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 75} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 72} {:y 21, :state :climax, :x 16, :altitude 64, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 52} {:y 21, :state :climax, :x 17, :altitude 65, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 31} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 32} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 78} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 79} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 80} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 50} {:y 21, :state :climax, :x 18, :altitude 50, :gradient 41, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 21, :state :climax, :x 19, :altitude 38, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 60} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 61} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 62} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 63} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 67} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 21, :state :climax, :x 20, :altitude 38, :gradient 10, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 61} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 62} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 63} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 64} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 65} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 66} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 58} {:y 21, :state :climax, :x 21, :altitude 38, :gradient 17, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 27} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 28} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 29} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 30} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 32} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 39} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 40} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 41} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 42} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 62} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 63} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 64} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 65} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 66} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 34} {:y 21, :state :climax, :x 22, :altitude 29, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in 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:production, :generation 31} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 38} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 39} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 98} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 99}), :generation 100, :fertility 31} {:y 21, :state :climax, :x 23, :altitude 27, :gradient 5, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 29} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 30} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 31} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 32} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 69} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should 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:generation 83} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 21, :state :climax, :x 24, :altitude 28, :gradient 7, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 37} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 38} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 39} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 41} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is 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fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility 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then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 62} {:y 21, :state :climax, :x 25, :altitude 29, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 21, :state :climax, :x 26, :altitude 35, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 52} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 21, :state :climax, :x 27, :altitude 28, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest 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should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 21, :state :climax, :x 28, :altitude 28, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 64} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 65} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 66} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 67} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 76} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 21, :state :climax, :x 29, :altitude 27, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 43} {:y 21, :state :climax, :x 30, :altitude 23, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 25} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 26} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 44} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 45} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 46} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 57} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 58} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 59} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 60} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 33} {:y 21, :state :fire, :x 31, :altitude 22, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be 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:rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state 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:production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and 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:altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 21, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 22, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 22, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 22, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be 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+ 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state 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:rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state 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1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 83} {:y 22, :state :climax, :x 10, :altitude 27, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state 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should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 79} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state 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is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 39} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 40} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 80} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 76} {:y 22, :state :fire, :x 12, :altitude 40, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 24} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 25} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 26} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 27} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 38} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 39} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then 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should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 38} {:y 22, :state :fire, :x 13, :altitude 59, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or 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:production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} 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:production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 68} {:y 22, :state :climax, :x 15, :altitude 54, :gradient 35, :history ({:rule "if state is new then state should be 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30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state 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1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state 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1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 86} {:y 22, :state :forest, :x 17, :altitude 77, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state 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1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state 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1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 86} {:y 22, :state :climax, :x 18, :altitude 55, :gradient 39, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 31} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 32} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 33} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 34} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 36} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility 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:rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, 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is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are forest 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should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 22, :state :climax, :x 19, :altitude 42, :gradient 17, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 29} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 30} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 31} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 32} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 59} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 60} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 61} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 62} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 64} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 70} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 49} {:y 22, :state :climax, :x 20, :altitude 40, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 44} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 45} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 75} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 59} {:y 22, :state :climax, :x 21, :altitude 36, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 27} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 28} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 29} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 30} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 55} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 62} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 63} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 64} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 65} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 75} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 46} {:y 22, :state :climax, :x 22, :altitude 31, :gradient 14, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 28} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 29} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 30} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 31} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 40} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 41} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 42} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 43} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 64} {:rule "if state is 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1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 47} {:y 22, :state :climax, :x 23, :altitude 29, :gradient 9, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 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:rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 29} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 30} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 31} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 32} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule 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1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 51} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste 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should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 22, :state :climax, :x 25, :altitude 33, :gradient 10, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in 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forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", 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:production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 51} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} 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78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule 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:production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 37} {:y 22, :state :climax, :x 28, :altitude 14, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 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:generation 0}), :generation 100}] [{:y 23, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 23, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 23, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 23, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 23, :state :water, :x 4, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be 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:generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 80} {:y 23, :state :fire, :x 10, :altitude 27, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state 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:generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type 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:climax, :x 11, :altitude 27, :gradient 18, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is 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is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 25} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 26} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 27} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 28} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 30} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in 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:production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and 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fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 23, :state :climax, :x 12, :altitude 27, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 25} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 26} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 27} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 28} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 39} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 40} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 41} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 42} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if 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fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 23, :state :waste, :x 13, :altitude 32, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state 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1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 87} {:y 23, :state :fire, :x 14, :altitude 38, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 19} {:rule "if state is heath and altitude is less than 120 then state should be 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:rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state 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1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 23, :state :climax, :x 15, :altitude 43, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is 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:production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or 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:production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 23, :state :climax, :x 16, :altitude 57, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state 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1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 72} {:y 23, :state :climax, :x 17, :altitude 69, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state 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:rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 68} {:y 23, :state :climax, :x 18, :altitude 54, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 57} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 58} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 83} {:y 23, :state :climax, :x 19, :altitude 50, :gradient 29, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then 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should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 56} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 57} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 58} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 59} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 62} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if 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:generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state 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:production, :generation 64} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 70} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is 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:rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 28} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 29} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 30} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 31} {:rule "if state is scrub then 1 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fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 72} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 98} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 99}), :generation 100, :fertility 43} {:y 23, :state :climax, :x 22, :altitude 35, :gradient 13, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility 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:production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 36} {:y 23, :state :scrub, :x 23, :altitude 31, :gradient 16, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 31} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 32} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 33} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 34} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 36} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 41} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 42} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax 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:rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87}), :generation 100, :fertility 42} {:y 23, :state :climax, :x 24, :altitude 26, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 30} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 31} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 32} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 33} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 44} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 45} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 65} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 66} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 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fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 53} {:y 23, :state :climax, :x 25, :altitude 29, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 39} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 75} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 76} {:rule "if 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fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 52} {:y 23, :state :forest, :x 26, :altitude 29, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be 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:generation 46} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 47} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 48} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state 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:production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} 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:production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} 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:production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 92} {:y 23, :state :climax, :x 29, :altitude 12, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or 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:rule-type :production, :generation 0}), :generation 100} {:y 23, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 24, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 24, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 24, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 24, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 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:generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state 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1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 24, :state :climax, :x 8, :altitude 14, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 34} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 35} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 36} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 37} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type 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climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest 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:production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} 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:production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} 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1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 68} {:y 24, :state :climax, :x 11, :altitude 37, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", 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1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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37, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 93} {:y 24, :state :fire, :x 13, :altitude 36, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should 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:rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 34} {:y 24, :state :heath, :x 14, :altitude 41, :gradient 45, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state 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1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state 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1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 81} {:y 24, :state :climax, :x 15, :altitude 54, :gradient 56, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 20} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 21} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state 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:production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} 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:production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 80} {:y 24, :state :forest, :x 17, :altitude 79, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or 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:production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 83} {:y 24, :state :climax, :x 18, :altitude 69, :gradient 43, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} 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20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in 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:generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state 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:rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 71} {:y 24, :state :climax, :x 19, :altitude 51, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 19} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 20} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 80} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in 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scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 58} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", 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:generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state 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should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 24, :state :climax, :x 21, :altitude 37, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 19} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in 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should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 64} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 65} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 66} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 67} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 68} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 42} {:y 24, :state :climax, :x 22, :altitude 29, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 29} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 30} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 31} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 32} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if 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then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 64} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 65} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 66} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 67} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 24, :state :scrub, :x 23, :altitude 28, :gradient 33, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 41} {:rule "if state is forest 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:production, :generation 66} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 70} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91}), :generation 100, :fertility 55} {:y 24, :state :scrub, :x 24, :altitude 19, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 31} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 32} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 33} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 34} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or 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:production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 58} {:y 24, :state :water, :x 29, :altitude 2, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 24, :state :water, :x 30, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 24, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 24, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), 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({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 25, :state :climax, :x 5, :altitude 12, :gradient 44, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:climax, :x 6, :altitude 24, :gradient 51, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state 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fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 25, :state :climax, :x 7, :altitude 29, :gradient 50, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 90} {:y 25, :state :climax, :x 8, :altitude 29, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 19} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state 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1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 78} {:y 25, :state :climax, :x 9, :altitude 26, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state 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1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state 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:production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 77} {:y 25, :state :heath, :x 11, :altitude 41, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 3} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 41} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 42} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 78} {:y 25, :state :scrub, :x 12, :altitude 59, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then 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:production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 96} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 97} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 25, :state :waste, :x 13, :altitude 61, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility 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:rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state 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1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state 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forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state 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1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 96} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 97} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 25, :state :forest, :x 15, :altitude 77, :gradient 55, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state 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1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state 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1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state 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:generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state 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1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or 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:production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 78} {:y 25, :state :forest, :x 18, :altitude 79, :gradient 52, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} 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:rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} 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:generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if 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scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 74} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86}), :generation 100, :fertility 34} {:y 25, :state :climax, :x 21, :altitude 35, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 32} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 33} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 34} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 35} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 64} {:rule "if 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:generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 86} {:rule "if state is 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:production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type 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{:y 26, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 4, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :climax, :x 5, :altitude 20, :gradient 51, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type 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:production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 87} {:y 26, :state :climax, :x 6, :altitude 45, :gradient 65, :history ({:rule "if state is new then state should be 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20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in 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:rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state 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1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state 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:production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 80} {:y 26, :state :climax, :x 8, :altitude 46, :gradient 60, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state 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1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state 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:production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 41} {:y 26, :state :scrub, :x 10, :altitude 28, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 96} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 97} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 88} {:y 26, :state :scrub, :x 11, :altitude 37, :gradient 33, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in 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:rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state 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1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state 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:production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} 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:rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} 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:production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} 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altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98}), :generation 100, :fertility 85} {:y 26, :state :fire, :x 14, :altitude 60, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 80} {:y 26, :state :forest, :x 15, :altitude 74, :gradient 49, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less 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:rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state 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1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state 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1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 91} {:y 26, :state :forest, :x 16, :altitude 96, :gradient 44, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state 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1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state 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:forest, :x 17, :altitude 77, :gradient 58, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is 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1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state 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"if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is 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:production, :generation 70} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 71} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 79} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type 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:production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 65} {:y 26, :state :climax, :x 20, :altitude 31, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should 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should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 34} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 35} 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{:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 47} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if 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1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 62} {:y 26, :state :climax, :x 21, :altitude 28, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be 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:production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 33} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 34} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 35} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 36} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 42} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 43} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 44} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 45} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 58} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state 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:rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 50} {:y 26, :state :climax, :x 22, :altitude 24, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then 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then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 41} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 42} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is 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should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 26, :state :water, :x 23, :altitude 2, :gradient 26, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 24, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 25, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 26, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 27, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 3, :altitude 1, :gradient 13, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 4, :altitude 1, :gradient 35, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :climax, :x 5, :altitude 22, :gradient 51, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is 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:rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:rule-type :production, :generation 98} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 99}), :generation 100, :fertility 59} {:y 27, :state :climax, :x 6, :altitude 52, :gradient 57, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state 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1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 27, :state :forest, :x 7, :altitude 77, :gradient 41, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state 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:generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state 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1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then 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state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 27, :state :climax, :x 9, :altitude 63, :gradient 58, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 3} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or 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:production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 95} {:y 27, :state :climax, :x 10, :altitude 38, :gradient 50, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state 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1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 81} {:y 27, :state :scrub, :x 11, :altitude 33, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude 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+ 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state 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:rule-type :production, :generation 71} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 95} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 96} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 97} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98}), :generation 100, :fertility 64} {:y 27, :state :scrub, :x 12, :altitude 33, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 23} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 24} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 60} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 61} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 62} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 63} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 67} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if 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fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 94} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 95} {:rule "if 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:production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state 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:rule-type :production, :generation 52} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 53} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 80} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 96} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 97} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 53} {:y 27, :state :climax, :x 14, :altitude 47, :gradient 41, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be 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:production, :generation 46} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 49} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 55} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule 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:production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 94} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 95} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 96} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 97}), :generation 100, :fertility 67} {:y 27, :state :climax, :x 16, :altitude 64, :gradient 63, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in 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:production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if 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:production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 79} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 27, :state :climax, :x 18, :altitude 38, :gradient 49, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 76} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 78} {:y 27, :state :climax, :x 19, :altitude 28, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 64} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 42} {:y 27, :state :climax, :x 20, :altitude 27, :gradient 15, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 34} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 35} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 36} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 37} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 46} {:y 27, :state :climax, :x 21, :altitude 27, :gradient 16, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should 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:rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 44} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 45} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 46} {:rule "if state is 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:production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type 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:production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", 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:production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 27, :state :water, :x 23, :altitude 1, :gradient 23, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 24, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude 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:gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, 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0}), :generation 100} {:y 27, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 27, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 28, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 3, :altitude 1, :gradient 13, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :climax, :x 4, :altitude 14, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is 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1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state 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should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state 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:production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is 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1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 45} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 46} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 47} {:rule "if state is 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:production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 28, :state :climax, :x 6, :altitude 52, :gradient 55, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 22} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 23} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 46} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 47} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 48} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 49} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 55} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or 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:production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 49} {:y 28, :state :forest, :x 7, :altitude 70, :gradient 46, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then 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{:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state 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1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state 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{:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state 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1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state 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1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 88} {:y 28, :state :climax, :x 10, :altitude 56, :gradient 45, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 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+ 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state 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1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 58} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 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67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in 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:state :scrub, :x 12, :altitude 26, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 19} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if 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:rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 95} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 96} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 97} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98}), :generation 100, :fertility 45} {:y 28, :state :scrub, :x 13, :altitude 33, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 34} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 35} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 36} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 37} {:rule "if state is scrub then 1 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:rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 28, :state :scrub, :x 14, :altitude 37, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or 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:production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} 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62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in 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fertility + 1", :rule-type :production, :generation 94} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 95} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 96} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 97} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98}), :generation 100, :fertility 55} {:y 28, :state :climax, :x 17, :altitude 50, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is 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:production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} 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:production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 74} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if 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:rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if 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fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 90} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 91} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 92} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 93} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 65} {:y 28, :state :scrub, :x 20, :altitude 33, :gradient 16, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 46} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 76} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92}), :generation 100, :fertility 48} {:y 28, :state :scrub, :x 21, :altitude 26, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 26} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 27} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is in 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in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state 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fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91}), :generation 100, :fertility 23} {:y 28, :state :forest, :x 22, :altitude 17, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 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state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 43} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 44} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 45} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 46} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 74} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 75} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 91} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 92} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 93} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 94} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 36} {:y 28, :state :water, :x 23, :altitude 1, :gradient 19, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less 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state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 28, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 29, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 2, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 3, :altitude 1, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :climax, :x 4, :altitude 12, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 36} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 37} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should 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:production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} 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:production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} 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1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state 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fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 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fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} 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:production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if 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"if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or 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:production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 56} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 57} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 58} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 59} {:rule "if state is scrub then 1 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then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 86} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 87} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 88} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 89} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, 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:gradient 51, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 30} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 31} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then 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:production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 57} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 58} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 59} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 60} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type 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:generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 29, :state :climax, :x 13, :altitude 24, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 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:production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or 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waste", :rule-type :production, :generation 91} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 92} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 93} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 29, :state :forest, :x 14, :altitude 28, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} 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:rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 61} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 62} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 63} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 64} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 70} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 39} {:y 29, :state :scrub, :x 15, :altitude 33, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type 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"if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 54} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 55} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 56} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 57} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 74} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 93} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 94} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96}), :generation 100, :fertility 45} {:y 29, :state :scrub, :x 16, :altitude 43, :gradient 17, :history ({:rule "if state is new 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:production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 16} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 17} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 19} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 39} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 79} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95}), :generation 100, :fertility 39} {:y 29, :state :scrub, :x 17, :altitude 49, :gradient 21, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 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:rule-type :production, :generation 30} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 39} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 40} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 46} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 61} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if 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is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 96} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 97} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 25} {:y 29, :state :climax, :x 18, :altitude 41, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 20} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 21} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 37} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 38} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 39} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 50} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or 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1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 47} {:y 29, :state :climax, :x 19, :altitude 38, :gradient 15, :history ({:rule 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:rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in 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then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 45} {:y 29, :state :scrub, :x 20, :altitude 37, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax 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fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 91} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 92} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 93} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 94}), :generation 100, :fertility 63} {:y 29, :state :climax, :x 21, :altitude 22, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or 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:generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 73} {:rule "if state is 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:rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 23, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 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42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 29, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 30, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 2, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :scrub, :x 3, :altitude 12, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility 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1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state 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:climax, :x 4, :altitude 28, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is 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1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 82} {:y 30, :state :scrub, :x 5, :altitude 31, :gradient 29, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 21} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 22} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 49} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 53} {:rule "if state is forest and fertility is 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:production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92}), :generation 100, :fertility 53} {:y 30, :state :climax, :x 6, :altitude 28, :gradient 13, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 30, :state :fire, :x 7, :altitude 28, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 24} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 25} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 26} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 27} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 38} {:rule "if state is in 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:production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or 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10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state 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1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state 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:production, :generation 85} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 30, :state :waste, :x 10, :altitude 28, :gradient 47, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state 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:production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 54} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 55} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 56} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 57} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and 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in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 18} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 19} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 20} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 21} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 46} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 57} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 58} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 59} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 60} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 64} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and 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"if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 58} {:y 30, :state :climax, :x 13, :altitude 13, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state 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state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 30, :state :scrub, :x 14, :altitude 24, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 38} {:rule "if state 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and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 70} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 71} {:rule "if state is in forest or 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3 state should be fire", :rule-type :production, :generation 93} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 94} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96}), :generation 100, :fertility 17} {:y 30, :state :climax, :x 15, :altitude 33, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state 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:rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 91} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 92} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 93} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 94} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 56} {:y 30, :state :scrub, :x 16, :altitude 35, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 20} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 21} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 77} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85}), :generation 100, :fertility 42} {:y 30, :state :climax, :x 17, :altitude 36, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 37} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 38} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 39} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 74} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 75} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 30, :state :climax, :x 18, :altitude 29, :gradient 47, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state 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should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 35} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 36} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in 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climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 74} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 75} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 79} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 59} {:y 30, :state :climax, :x 19, :altitude 27, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 84} {:y 30, :state :climax, :x 20, :altitude 27, :gradient 37, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 38} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 39} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 54} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 55} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 56} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 57} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 64} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 74} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 75} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 77} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 34} {:y 30, :state :water, :x 21, :altitude 2, :gradient 36, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 22, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 30, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", 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:production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", 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13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is climax 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:production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 31, :state :scrub, :x 6, :altitude 31, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 23} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 24} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 25} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 26} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if 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:rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state 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1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 50} 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:production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 67} {:y 31, :state :climax, :x 8, :altitude 27, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state 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fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 55} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state 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altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 31, :state :fire, :x 9, :altitude 26, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in 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1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 31, :state :heath, :x 10, :altitude 18, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 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state should be fire", :rule-type :production, :generation 19} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 20} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 21} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 22} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state 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then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 64} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility 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:rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 31, :state :fire, :x 11, :altitude 13, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance 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:production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours 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:rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 93} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 63} {:y 31, :state :climax, :x 12, :altitude 10, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 55} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 56} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 57} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 58} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state 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should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 31, :state :water, :x 13, :altitude 9, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :climax, :x 14, :altitude 23, :gradient 32, :history ({:rule "if state is 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:production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 58} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 90} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 91} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 92} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 93} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 80} {:y 31, :state :climax, :x 15, :altitude 17, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 58} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 49} {:y 31, :state :climax, :x 16, :altitude 13, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 39} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 40} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 58} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 62} {:y 31, :state :climax, :x 17, :altitude 14, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 36} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 37} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 38} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 39} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 31, :state :climax, :x 18, :altitude 14, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 54} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 55} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 56} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 57} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 61} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 36} {:y 31, :state :water, :x 19, :altitude 2, :gradient 28, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 20, :altitude 1, :gradient 26, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 21, :altitude 1, :gradient 26, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 22, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 31, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 32, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 1, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :grassland, :x 2, :altitude 17, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} 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1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 93} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 94} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 95}), :generation 100, :fertility 68} {:y 32, :state :climax, :x 3, :altitude 22, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be 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:production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} 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1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 91} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 92} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 93} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 94} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 80} {:y 32, :state :forest, :x 5, :altitude 45, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state 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1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 94} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 95} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 96} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 97} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 32, :state :heath, :x 6, :altitude 50, :gradient 27, :history ({:rule "if state is 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:production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state 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1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 87} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 88} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 89} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 90} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 91} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 81} {:y 32, :state :climax, :x 7, :altitude 45, :gradient 29, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility 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:rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state 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:generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 87} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 88} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 89} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 90} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 92} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 74} {:y 32, :state :climax, :x 8, :altitude 35, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is 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is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 53} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 70} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 71} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 76} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility 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then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 43} {:y 32, :state :waste, :x 9, :altitude 32, :gradient 38, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 20} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 21} {:rule "if state is 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1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 54} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 55} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state 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fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 85} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 86} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 87} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 90} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 32, :state :scrub, :x 10, :altitude 24, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then 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:rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state 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fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state 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:generation 96} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 97} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 32, :state :scrub, :x 12, :altitude 20, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state 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1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 83} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 84}), :generation 100, :fertility 67} {:y 32, :state :climax, :x 13, :altitude 20, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 54} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 55} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 56} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 57} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 62} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 32, :state :climax, :x 14, :altitude 14, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in 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1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 91} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 92} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 93} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 94} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 66} {:y 32, :state :water, :x 15, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 16, :altitude 1, :gradient 16, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 17, :altitude 1, :gradient 13, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 18, :altitude 1, :gradient 13, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 19, :altitude 1, :gradient 13, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 20, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 21, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then 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altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 32, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 33, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 33, :state :water, :x 1, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 33, :state :scrub, :x 2, :altitude 26, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 10} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 11} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state 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:rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 93} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 94} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96}), :generation 100, :fertility 60} {:y 33, :state :scrub, :x 3, :altitude 32, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 3} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in 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:rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state 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:rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state 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:production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or 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:rule-type :production, :generation 94} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96}), :generation 100, :fertility 58} {:y 33, :state :climax, :x 5, :altitude 41, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then 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fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 49} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 52} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 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:generation 98} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 33, :state :scrub, :x 6, :altitude 46, :gradient 38, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then 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then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} 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:rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 22} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 23} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type 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:generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 50} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 51} {:rule "if state is waste 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:rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 84} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 85} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 86} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 87} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 94} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 62} {:y 33, :state :fire, :x 10, :altitude 27, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or 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1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 52} {:y 33, :state :scrub, :x 11, :altitude 31, :gradient 20, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is 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:production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} 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:production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if 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:generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 74} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 83} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 84} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 53} {:y 33, :state :scrub, :x 13, :altitude 31, :gradient 18, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 80} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 81} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 82} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 83} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 93} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 94} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96}), :generation 100, :fertility 39} {:y 33, :state :scrub, :x 14, :altitude 26, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 26} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 27} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 56} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 57} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 58} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 59} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 66} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 81} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 82} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 94} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 95} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 96} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 97}), :generation 100, :fertility 43} {:y 33, :state :climax, :x 15, :altitude 12, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 56} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 57} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 58} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 59} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 70} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 56} {:y 33, :state :water, :x 16, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 33, :state :water, :x 17, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 33, :state :water, :x 18, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 33, :state :water, :x 19, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 33, :state :water, :x 20, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less 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:production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 94} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 95} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 96} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 97}), :generation 100, :fertility 74} {:y 34, :state :climax, :x 4, :altitude 15, :gradient 40, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 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:production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} 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fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 76} {:y 34, :state :scrub, :x 5, :altitude 17, :gradient 45, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or 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:production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} 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:rule-type :production, :generation 88} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 89} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 95} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 96} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 97} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98}), :generation 100, :fertility 46} {:y 34, :state :scrub, :x 6, :altitude 18, :gradient 38, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility 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1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 49} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in 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:production, :generation 50} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 51} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 52} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 53} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 61} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} 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1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} 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:production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 82} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 83} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 84} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 85} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 34, :state :waste, :x 12, :altitude 17, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 54} {:rule "if state is fire then state should be 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+ 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 81} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 82} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 83} {:rule "if state is 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{:y 34, :state :scrub, :x 13, :altitude 18, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or 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:production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 54} {:rule "if 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less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then 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{:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then 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:production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 55} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 56} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 57} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 58} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 79} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 80} {:rule "if state is waste and some neighbours are climax then state should be 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state should be fire", :rule-type :production, :generation 94} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 95} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 96} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 97} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 34, :state :climax, :x 15, :altitude 23, :gradient 25, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 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should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 38} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 39} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 40} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 41} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 42} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or 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1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 34, :state :climax, :x 16, :altitude 18, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} 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:production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or 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:production, :generation 99}), :generation 100, :fertility 78} {:y 34, :state :water, :x 17, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 18, :altitude 1, :gradient 31, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 19, :altitude 1, :gradient 31, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 20, :altitude 1, :gradient 31, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 21, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is 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:state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 34, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 35, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 35, :state :water, :x 1, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 35, :state :water, :x 2, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 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:generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state 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1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type 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:production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 35, :state :fire, :x 7, :altitude 26, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should 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climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state 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:rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 35, :state :climax, :x 8, :altitude 26, :gradient 13, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 24} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 25} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 26} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 27} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 39} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if 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forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 58} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 59} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 60} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 61} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or 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fertility + 1", :rule-type :production, :generation 73} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 74} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 75} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 76} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 77} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 52} {:y 35, :state :heath, :x 9, :altitude 27, :gradient 24, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or 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:production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 56} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 57} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 58} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 59} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 61} {:rule "if state 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fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 53} {:y 35, :state :climax, :x 11, :altitude 27, :gradient 21, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax 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1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 40} {:y 35, :state :fire, :x 12, :altitude 22, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 60} {:rule "if state is forest and fertility is 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3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 46} {:y 35, :state :water, :x 13, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 35, :state :water, :x 14, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 35, :state :climax, :x 15, :altitude 13, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 18} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 19} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule 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:production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 58} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 59} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 60} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 61} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 65} {:rule "if state 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fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 69} {:y 35, :state :climax, :x 16, :altitude 12, :gradient 22, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 37} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 38} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 39} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 40} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in 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fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} 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1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 2, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 3, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 4, :altitude 1, :gradient 23, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :scrub, :x 5, :altitude 24, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or 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28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state 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:rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 56} {:y 36, :state :waste, :x 7, :altitude 32, :gradient 13, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is 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{:rule "if state is fire then state should be waste", :rule-type :production, :generation 23} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 28} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in 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:production, :generation 49} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 59} {:rule "if state is fire then state should be waste", :rule-type :production, 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:generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state 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1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 71} {:y 36, :state :waste, :x 10, :altitude 31, :gradient 10, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} 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:production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} 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1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or 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:production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be 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:production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 71} {:y 36, :state :water, :x 13, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 14, :altitude 1, :gradient 12, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 15, :altitude 1, :gradient 12, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 16, :altitude 1, :gradient 12, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 17, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :climax, :x 18, :altitude 19, :gradient 48, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is 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1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then 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"if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 22} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 67} {:y 36, :state :climax, :x 20, :altitude 35, :gradient 48, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 60} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 61} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 62} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 63} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 64} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 82} {:y 36, :state :water, :x 21, :altitude 1, :gradient 34, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 36, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 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:rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state 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56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 99}), :generation 100, :fertility 76} {:y 37, :state :heath, :x 6, :altitude 35, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility 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1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state 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:generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state 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:production, :generation 95} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 96} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 97} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98}), :generation 100, :fertility 54} {:y 37, :state :climax, :x 9, :altitude 27, :gradient 30, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state 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1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 48} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 49} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 50} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 51} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 52} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 55} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 56} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 57} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 58} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 63} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if 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:production, :generation 48} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 49} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 50} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 51} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 52} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 74} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 75} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 76} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 77} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 85} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 46} {:y 37, :state :climax, :x 11, :altitude 23, :gradient 32, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} 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:production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 60} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 61} {:rule "if 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:rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 40} {:y 37, :state :water, :x 13, :altitude 1, :gradient 25, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 17, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :climax, :x 18, :altitude 17, :gradient 48, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state 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:production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or 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1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state 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:production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} 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fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 79} {:y 37, :state :water, :x 21, :altitude 1, :gradient 34, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state 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({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 37, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 38, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 2, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 3, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 4, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 5, :altitude 2, :gradient 34, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :waste, :x 6, :altitude 19, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax 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:production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 49} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 54} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} 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:generation 98} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 99}), :generation 100, :fertility 68} {:y 38, :state :heath, :x 7, :altitude 19, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 22} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 23} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state 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:production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 97} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 98} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 38, :state :climax, :x 8, :altitude 18, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 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:production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 22} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 23} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 24} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 25} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 47} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 48} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 49} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 50} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 59} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 60} {:rule "if 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:production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 38, :state :scrub, :x 9, :altitude 12, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", 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39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in 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:production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} 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should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 38, :state :water, :x 10, :altitude 2, :gradient 28, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 11, :altitude 1, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 12, :altitude 2, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 13, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 38, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if 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:production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state 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:production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or 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:generation 20} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state 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1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then 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:production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} 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:production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 39, :state :water, :x 5, :altitude 2, :gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 6, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 7, :altitude 1, :gradient 28, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :forest, :x 8, :altitude 15, :gradient 48, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should 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:generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} 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:rule-type :production, :generation 65} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 66} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 67} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 68} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 69} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 82} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} 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:production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} 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:production, :generation 49} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 50} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 51} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 52} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 53} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 55} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type 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:rule-type :production, :generation 78} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 79} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 91} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 54} {:y 39, :state :climax, :x 12, :altitude 13, :gradient 41, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then 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then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} 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:gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 14, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 17, :altitude 1, :gradient 11, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, 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:generation 0}), :generation 100} {:y 39, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be 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:gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 39, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 40, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 1, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 2, :altitude 1, :gradient 12, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :climax, :x 3, :altitude 13, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is 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:production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} 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fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 70} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 71} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 72} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 73} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 88} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 70} {:y 40, :state :climax, :x 4, :altitude 28, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if 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"if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 78} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 40, :state :climax, :x 5, :altitude 14, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 28} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 29} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 30} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 31} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 35} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 71} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 72} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 73} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 74} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 73} {:y 40, :state :water, :x 6, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :grassland, :x 7, :altitude 15, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 55} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 56} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 57} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 68} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 69} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 70} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 85} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 86} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 87} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 94} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 95} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 96}), :generation 100, :fertility 45} {:y 40, :state :climax, :x 8, :altitude 29, :gradient 49, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 3} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or 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:production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or 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+ 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state 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1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 67} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 68} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 69} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 70} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 86} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 95} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 96} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 97} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 44} {:y 40, :state :scrub, :x 11, :altitude 42, :gradient 48, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if 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:production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 64} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 65} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 66} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 67} {:rule "if state is scrub then 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is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 50} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 51} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 52} {:rule "if state is heath and altitude is less than 120 then state should be 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:rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95}), :generation 100, :fertility 49} {:y 40, :state :scrub, :x 13, :altitude 18, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 4} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in 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should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state 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1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 77} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 78} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 79} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 80} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 94} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 95} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 96} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 97}), :generation 100, :fertility 79} {:y 40, :state :water, :x 14, :altitude 1, :gradient 19, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 17, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 18, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 19, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 20, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 21, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 40, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less 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:gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 2, :altitude 1, :gradient 12, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :climax, :x 3, :altitude 12, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 14} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 15} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state 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1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state 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1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 77} {:y 41, :state :climax, :x 4, :altitude 28, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 93} {:y 41, :state :climax, :x 5, :altitude 18, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 5} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 6} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} 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:production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 78} {:y 41, :state :water, :x 6, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :scrub, :x 7, :altitude 14, :gradient 28, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 2} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or 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:production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 50} {:rule "if 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:generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state 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:production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 96} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 75} {:y 41, :state :scrub, :x 10, :altitude 61, :gradient 19, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state 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{:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 96} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 97} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 98} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 41, :state :climax, :x 11, :altitude 51, :gradient 33, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 22} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 23} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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{:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 99}), :generation 100, :fertility 46} {:y 41, :state :scrub, :x 12, :altitude 35, :gradient 33, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility 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1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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:rule-type :production, :generation 67} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 68} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 69} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 75} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 76} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 77} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 78} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 93} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 94} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96}), :generation 100, :fertility 62} {:y 41, :state :scrub, :x 13, :altitude 20, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 8} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 9} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state 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1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state 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:production, :generation 94} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96}), :generation 100, :fertility 74} {:y 41, :state :water, :x 14, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 15, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 17, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 18, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 19, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 20, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 21, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 41, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be 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:gradient 27, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 42, :state :climax, :x 4, :altitude 14, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state 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should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 82} {:y 42, :state :climax, :x 5, :altitude 12, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 43} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 44} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state 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1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 52} {:y 42, :state :water, :x 6, :altitude 1, :gradient 17, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 42, :state :water, :x 7, :altitude 1, :gradient 28, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 42, :state :climax, :x 8, :altitude 24, :gradient 49, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest 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:rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 53} {:rule "if state is 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:production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 93} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 94} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 95} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 96} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 98} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 99}), :generation 100, :fertility 59} {:y 42, :state :scrub, :x 9, :altitude 32, :gradient 47, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 15} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 16} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if 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then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 95} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 96} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 97} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98}), :generation 100, :fertility 57} {:y 42, :state :climax, :x 10, :altitude 40, :gradient 41, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 5} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 6} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 51} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 52} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 53} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 54} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 56} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 69} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 70} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 71} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 72} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 84} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in 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should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 42, :state :forest, :x 11, :altitude 40, :gradient 33, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 33} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 34} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 53} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 54} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 55} {:rule "if state is 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altitude is less than 70 then state should be climax", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 90} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 91} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 92} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 93} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 99}), :generation 100, :fertility 35} {:y 42, :state :climax, :x 12, :altitude 32, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 17} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 18} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 73} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 74} {:rule "if state is waste and some neighbours are forest then state should be heath", :rule-type :production, :generation 75} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 76} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 77} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is climax then 1 chance in 500 state should be fire", :rule-type :production, :generation 89} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 90} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 91} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 92} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 95} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 42, :state :climax, :x 13, :altitude 23, :gradient 34, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 12} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 13} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or 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:history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 5, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 6, :altitude 2, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 7, :altitude 1, :gradient 23, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :scrub, :x 8, :altitude 14, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be 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11} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state 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1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 52} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 53} {:rule "if state is waste then state should be grassland", :rule-type :production, :generation 54} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 56} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 57} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 73} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or 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:production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 95} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 96} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 97} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 98}), :generation 100, :fertility 65} {:y 43, :state :scrub, :x 9, :altitude 20, :gradient 39, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 1} {:rule "if state is heath and altitude is less than 120 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:production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} 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:generation 94}), :generation 100, :fertility 59} {:y 43, :state :climax, :x 11, :altitude 28, :gradient 23, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 11} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 12} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} 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:production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} 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:production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 54} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 55} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 56} {:rule 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1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 61} {:y 43, :state :climax, :x 13, :altitude 23, :gradient 31, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude 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+ 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state 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{:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 81} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 83} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 60} {:y 43, :state :water, :x 14, :altitude 2, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 15, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 17, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 18, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 19, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 20, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 21, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is 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0}), :generation 100} {:y 43, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 43, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 44, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 1, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :climax, :x 2, :altitude 17, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 3} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 4} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state 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1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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+ 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be 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:production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} 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:generation 99}), :generation 100, :fertility 82} {:y 44, :state :climax, :x 6, :altitude 22, :gradient 14, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 9} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 10} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility 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:production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 40} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state 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:rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 92} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 93} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 94} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 95} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 97} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 55} {:y 44, :state :climax, :x 12, :altitude 22, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 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:rule-type :production, :generation 48} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 56} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 57} {:rule "if state is waste and some neighbours are scrub then state should be heath", :rule-type :production, :generation 58} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 59} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 65} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is climax and some neighbours are fire then 1 chance in 3 state should be fire", :rule-type :production, :generation 72} {:rule "if state is fire then state should be waste", :rule-type :production, :generation 73} {:rule "if state is waste and some neighbours are climax then state should be heath", :rule-type :production, :generation 74} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 75} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 81} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 34} {:y 44, :state :climax, :x 13, :altitude 15, :gradient 27, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 2} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 3} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 14} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in 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:production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 64} {:y 44, :state :water, :x 14, :altitude 1, :gradient 22, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 15, :altitude 1, :gradient 1, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 17, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 18, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 19, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 20, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 21, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state 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({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 44, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}] [{:y 45, :state :water, :x 0, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 1, :altitude 1, :gradient 18, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :climax, :x 2, :altitude 19, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 7} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 8} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or 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:production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or 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:production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 83} {:y 45, :state :climax, :x 3, :altitude 37, :gradient 26, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 6} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 7} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state 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1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state 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1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 84} {:y 45, :state :climax, :x 4, :altitude 14, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 4} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 5} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 7} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 8} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 9} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 10} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 11} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 12} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 13} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 14} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 15} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state 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1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, 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1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 91} {:y 45, :state :water, :x 5, :altitude 2, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :climax, :x 6, :altitude 15, :gradient 21, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 16} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 17} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 36} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 37} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 38} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 39} {:rule "if state is in forest or climax then 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1", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state 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1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 77} {:y 45, :state :water, :x 7, :altitude 1, :gradient 21, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 9, :altitude 1, :gradient 19, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 10, :altitude 1, :gradient 19, :history ({:rule "if state is new and altitude is less than 10 then 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:history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 21, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 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100} {:y 45, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 45, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be 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state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :climax, :x 2, :altitude 13, :gradient 36, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 13} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 14} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 16} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 17} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 18} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 19} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 20} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 21} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 22} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 23} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 24} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 25} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 26} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 27} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 28} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 29} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 30} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 31} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 32} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 33} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 34} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 35} {:rule "if state 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1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state 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1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 82} {:y 46, :state :climax, :x 3, :altitude 22, :gradient 35, :history ({:rule "if state is new then state should be grassland", :rule-type :production, :generation 0} {:rule "if state is grassland then 1 chance in 10 state should be heath", :rule-type :production, :generation 37} {:rule "if state is heath and altitude is less than 120 then state should be scrub", :rule-type :production, :generation 38} {:rule "if state is scrub then 1 chance in 5 state should be forest", :rule-type :production, :generation 41} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 42} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 43} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 44} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 45} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 46} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 47} {:rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :rule-type :production, :generation 48} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 49} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 50} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 51} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 52} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 53} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 54} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 55} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 56} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 57} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 58} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 59} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 60} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 61} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 62} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 63} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 64} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 65} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 66} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 67} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 68} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 69} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 70} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 71} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 72} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 73} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 74} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 75} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 76} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 77} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 78} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 79} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 80} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 81} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 82} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 83} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 84} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 85} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 86} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 87} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 88} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 89} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 90} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 91} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 92} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 93} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 94} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 95} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 96} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 97} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 98} {:rule "if state is in forest or climax then fertility should be fertility + 1", :rule-type :production, :generation 99}), :generation 100, :fertility 57} {:y 46, :state :water, :x 4, :altitude 2, :gradient 36, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 5, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 6, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 7, :altitude 1, :gradient 14, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 8, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 9, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 10, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 11, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 12, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 13, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 14, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 15, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 16, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 17, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 18, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 19, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 20, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 21, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 22, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 23, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 24, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 25, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 26, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 27, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 28, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 29, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 30, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 31, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 32, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 33, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 34, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 35, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 36, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 37, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 38, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 39, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 40, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 41, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 42, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 43, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 44, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 45, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 46, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100} {:y 46, :state :water, :x 47, :altitude 1, :gradient 0, :history ({:rule "if state is new and altitude is less than 10 then state should be water", :rule-type :production, :generation 0}), :generation 100}]] \ No newline at end of file diff --git a/src/e07_extra_props.clj b/src/e07_extra_props.clj deleted file mode 100644 index 4dbf410..0000000 --- a/src/e07_extra_props.clj +++ /dev/null @@ -1,229 +0,0 @@ -(ns e07-extra-props - (:require [cljfx.api :as fx])) - -(def anchor-pane - {:fx/type :anchor-pane - :children [{:fx/type :label - :anchor-pane/left 10 - :anchor-pane/bottom 10 - :text "bottom-left"} - {:fx/type :label - :anchor-pane/top 10 - :anchor-pane/right 10 - :text "top-right"} - {:fx/type :label - :anchor-pane/left 100 - :anchor-pane/top 100 - :anchor-pane/right 100 - :anchor-pane/bottom 100 - :style {:-fx-background-color :lightgray - :-fx-alignment :center} - :text "Try resizing window too!"}]}) - -(def border-pane - {:fx/type :border-pane - :top {:fx/type :label - :border-pane/alignment :center - :border-pane/margin 10 - :text "top header"} - :left {:fx/type :label - :border-pane/margin 10 - :text "left sidebar"} - :right {:fx/type :label - :border-pane/margin 10 - :text "right sidebar"} - :center {:fx/type :label - :border-pane/margin 10 - :text "center content"} - :bottom {:fx/type :label - :border-pane/margin 10 - :text "bottom footer"}}) - -(def flow-pane - {:fx/type :flow-pane - :vgap 5 - :hgap 5 - :padding 5 - :children (repeat 100 {:fx/type :rectangle :width 25 :height 25})}) - -(def grid-pane - {:fx/type :grid-pane - :children (concat - (for [i (range 16)] - {:fx/type :label - :grid-pane/column i - :grid-pane/row i - :grid-pane/hgrow :always - :grid-pane/vgrow :always - :text "boop"}) - [{:fx/type :label - :grid-pane/row 2 - :grid-pane/column 3 - :grid-pane/column-span 2 - :text "I am a long label spanning 2 columns"}])}) - -(def h-box - {:fx/type :h-box - :spacing 5 - :children [{:fx/type :label - :text "just label"} - {:fx/type :label - :h-box/hgrow :always - :max-width Double/MAX_VALUE - :style {:-fx-background-color :lightgray} - :text "expanded label"} - {:fx/type :label - :h-box/margin 100 - :text "label with big margin"}]}) - -(def stack-pane - {:fx/type :stack-pane - :children [{:fx/type :rectangle - :width 200 - :height 200 - :fill :lightgray} - {:fx/type :label - :stack-pane/alignment :bottom-left - :stack-pane/margin 5 - :text "stacked label"} - {:fx/type :text-field - :stack-pane/alignment :top-right - :stack-pane/margin 5 - :max-width 300 - :text "Text field in top-right corner"}]}) - -(defn- tile-image [{:keys [url]}] - {:fx/type :image-view - :image {:url url - :requested-width 310 - :preserve-ratio true - :background-loading true}}) - -(def tile-pane - {:fx/type :scroll-pane - :fit-to-width false - :content {:fx/type :tile-pane - :pref-columns 3 - :hgap 5 - :vgap 5 - :children [{:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.imgur.com/oy91jyx.gif"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.imgur.com/B4DdoER.png"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.imgur.com/mQOeSe5.png"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.redd.it/6906qzxo55711.png"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.redd.it/810g0l3sgis01.gif"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.redd.it/rpkzzc0awr411.gif"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "http://i.imgur.com/G3dVZpk.jpg"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.redd.it/k4hax2x5yyhy.png"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.imgur.com/PRxRkne.png"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.redd.it/zusrb3sxsz211.gif"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.redd.it/fagm2fhxv1yz.gif"} - {:fx/type tile-image - :tile-pane/alignment :bottom-center - :url "https://i.redd.it/w49wc60kys401.gif"}]}}) - -(def v-box - {:fx/type :v-box - :spacing 5 - :fill-width true - :alignment :top-center - :children [{:fx/type :label :text "just label"} - {:fx/type :label - :v-box/vgrow :always - :style {:-fx-background-color :lightgray} - :max-height Double/MAX_VALUE - :max-width Double/MAX_VALUE - :text "expanded label"}]}) - -(def button-bar - {:fx/type :button-bar - :button-min-width 100 - :buttons [{:fx/type :button - :button-bar/button-data :yes - :text "Yes"} - {:fx/type :button - :button-bar/button-data :no - :text "No"}]}) - -(def split-pane - {:fx/type :split-pane - :divider-positions [0.5] - :items [{:fx/type :label - :split-pane/resizable-with-parent false - :padding 50 - :text "This is label that is NOT resizable with parent"} - {:fx/type :label - :padding 50 - :text "This is a label resizable with parent"}]}) - - -(fx/on-fx-thread - (fx/create-component - {:fx/type :stage - :showing true - :title "Pane examples" - :scene {:fx/type :scene - :root {:fx/type :tab-pane - :pref-width 960 - :pref-height 540 - :tabs [{:fx/type :tab - :text "Anchor Pane" - :closable false - :content anchor-pane} - {:fx/type :tab - :text "Border Pane" - :closable false - :content border-pane} - {:fx/type :tab - :text "Flow Pane" - :closable false - :content flow-pane} - {:fx/type :tab - :text "Grid Pane" - :closable false - :content grid-pane} - {:fx/type :tab - :text "HBox" - :closable false - :content h-box} - {:fx/type :tab - :text "Stack Pane" - :closable false - :content stack-pane} - {:fx/type :tab - :text "Tile Pane" - :closable false - :content tile-pane} - {:fx/type :tab - :text "VBox" - :closable false - :content v-box} - {:fx/type :tab - :text "Button Bar" - :closable false - :content button-bar} - {:fx/type :tab - :text "SplitPane" - :closable false - :content split-pane}]}}})) diff --git a/src/mw_desktop/core.clj b/src/mw_desktop/core.clj index 5871ab8..fe405ea 100644 --- a/src/mw_desktop/core.clj +++ b/src/mw_desktop/core.clj @@ -2,7 +2,7 @@ (:require [clojure.string :refer [join]] [clojure.tools.cli :refer [parse-opts]] ;; [mw-desktop.fxui :refer [ui]] - [mw-desktop.io :refer [load-ruleset! load-world!]]) + [mw-desktop.io :refer [load-ruleset! load-tileset! load-world!]]) (:gen-class)) (def defaults diff --git a/src/mw_desktop/e07_extra_props.clj b/src/mw_desktop/e07_extra_props.clj new file mode 100644 index 0000000..10139c5 --- /dev/null +++ b/src/mw_desktop/e07_extra_props.clj @@ -0,0 +1,220 @@ +(ns mw-desktop.e07-extra-props + (:require [cljfx.api :as fx] + [clojure.java.io :refer [as-url resource]] + [mw-desktop.io :refer [load-ruleset! load-tileset! load-world!]] + [mw-desktop.state :refer [get-state state update-state!]])) + +(def anchor-pane + {:fx/type :anchor-pane + :children [{:fx/type :label + :anchor-pane/left 10 + :anchor-pane/bottom 10 + :text "bottom-left"} + {:fx/type :label + :anchor-pane/top 10 + :anchor-pane/right 10 + :text "top-right"} + {:fx/type :label + :anchor-pane/left 100 + :anchor-pane/top 100 + :anchor-pane/right 100 + :anchor-pane/bottom 100 + :style {:-fx-background-color :lightgray + :-fx-alignment :center} + :text "Try resizing window too!"}]}) + +(def border-pane + {:fx/type :border-pane + :top {:fx/type :label + :border-pane/alignment :center + :border-pane/margin 10 + :text "top header"} + :left {:fx/type :label + :border-pane/margin 10 + :text "left sidebar"} + :right {:fx/type :label + :border-pane/margin 10 + :text "right sidebar"} + :center {:fx/type :label + :border-pane/margin 10 + :text "center content"} + :bottom {:fx/type :label + :border-pane/margin 10 + :text "bottom footer"}}) + +(def flow-pane + {:fx/type :flow-pane + :vgap 5 + :hgap 5 + :padding 5 + :children (repeat 100 {:fx/type :rectangle :width 25 :height 25})}) + +(def grid-pane + {:fx/type :grid-pane + :children (concat + (for [i (range 16)] + {:fx/type :label + :grid-pane/column i + :grid-pane/row i + :grid-pane/hgrow :always + :grid-pane/vgrow :always + :text "boop"}) + [{:fx/type :label + :grid-pane/row 2 + :grid-pane/column 3 + :grid-pane/column-span 2 + :text "I am a long label spanning 2 columns"}])}) + +(def h-box + {:fx/type :h-box + :spacing 5 + :children [{:fx/type :label + :text "just label"} + {:fx/type :label + :h-box/hgrow :always + :max-width Double/MAX_VALUE + :style {:-fx-background-color :lightgray} + :text "expanded label"} + {:fx/type :label + :h-box/margin 100 + :text "label with big margin"}]}) + +(def stack-pane + {:fx/type :stack-pane + :children [{:fx/type :rectangle + :width 200 + :height 200 + :fill :lightgray} + {:fx/type :label + :stack-pane/alignment :bottom-left + :stack-pane/margin 5 + :text "stacked label"} + {:fx/type :text-field + :stack-pane/alignment :top-right + :stack-pane/margin 5 + :max-width 300 + :text "Text field in top-right corner"}]}) + +(def rules (load-ruleset! "rulesets/basic.txt")) +(def tiles (load-tileset! "tilesets/world")) +(def world (load-world! "init-state/world.edn")) + +(defn tile-image [{:keys [url]}] + {:fx/type :image-view + :image {:url url + :requested-width 20 + :preserve-ratio true + :background-loading true}}) + +;; {:fx/type tile-image +;; :tile-pane/alignment :bottom-center +;; :url "https://i.imgur.com/oy91jyx.gif"} + +(defn assemble-tiles + [world tiles] + (map #(assoc {} + :fx/type tile-image + :tile-pane/alignment :bottom-center + :url (as-url (or (tiles (:state %)) + (resource "tilesets/world/error.png")))) + (flatten world))) + +(def tile-pane + (let [world (get-state :world) + tiles (get-state :tileset) + cols (count (first world)) + children (assemble-tiles world tiles)] + {:fx/type :scroll-pane + :fit-to-width false + :content {:fx/type :tile-pane + :pref-columns cols + :hgap 1 + :vgap 1 + :children children + }})) + +(def v-box + {:fx/type :v-box + :spacing 5 + :fill-width true + :alignment :top-center + :children [{:fx/type :label :text "just label"} + {:fx/type :label + :v-box/vgrow :always + :style {:-fx-background-color :lightgray} + :max-height Double/MAX_VALUE + :max-width Double/MAX_VALUE + :text "expanded label"}]}) + +(def button-bar + {:fx/type :button-bar + :button-min-width 100 + :buttons [{:fx/type :button + :button-bar/button-data :yes + :text "Yes"} + {:fx/type :button + :button-bar/button-data :no + :text "No"}]}) + +(def split-pane + {:fx/type :split-pane + :divider-positions [0.5] + :items [{:fx/type :label + :split-pane/resizable-with-parent false + :padding 50 + :text "This is label that is NOT resizable with parent"} + {:fx/type :label + :padding 50 + :text "This is a label resizable with parent"}]}) + + +(fx/on-fx-thread + (fx/create-component + {:fx/type :stage + :showing true + :title "Pane examples" + :scene {:fx/type :scene + :root {:fx/type :tab-pane + :pref-width 960 + :pref-height 540 + :tabs [{:fx/type :tab + :text "Anchor Pane" + :closable false + :content anchor-pane} + {:fx/type :tab + :text "Border Pane" + :closable false + :content border-pane} + {:fx/type :tab + :text "Flow Pane" + :closable false + :content flow-pane} + {:fx/type :tab + :text "Grid Pane" + :closable false + :content grid-pane} + {:fx/type :tab + :text "HBox" + :closable false + :content h-box} + {:fx/type :tab + :text "Stack Pane" + :closable false + :content stack-pane} + {:fx/type :tab + :text "Tile Pane" + :closable false + :content tile-pane} + {:fx/type :tab + :text "VBox" + :closable false + :content v-box} + {:fx/type :tab + :text "Button Bar" + :closable false + :content button-bar} + {:fx/type :tab + :text "SplitPane" + :closable false + :content split-pane}]}}})) + diff --git a/src/mw_desktop/io.clj b/src/mw_desktop/io.clj index 323a7bc..69c960d 100644 --- a/src/mw_desktop/io.clj +++ b/src/mw_desktop/io.clj @@ -16,27 +16,27 @@ map with keys `:stream` whose value is an open stream on the content and `type` whose value is the MIME type of the content." [path] - (let [f (.exists (file path)) + (let [f (file path) + e? (.exists f) + f' (when e? f) r (resource path) - u (when-not (or f r) (URL. path)) - p' (cond (and f r) (file path) - r r - u u - :else path)] + d? (when (or e? r) (.isDirectory (as-file (or f' r)))) + u (when-not (or e? r) (URL. path)) + p' (or f' r u path)] {:path p' - :stream (input-stream p') - :type (mime-type-of p')})) + :stream (when-not d? (input-stream p')) + :type (if d? "directory/" (mime-type-of p'))})) (defn load-ruleset! "Load a ruleset from `path`, which may be either a file path or a resource path, and should indicate a text file of valid MicroWorld rules. Where a file and resource with this `path` both exist, the file is - preferred. Updates global state." + preferred. Updates global state. Returns the ruleset loaded." [path] - (update-state! - :rules - (doall (compile (slurp (:stream (identify-resource path))))))) + (let [rules (doall (compile (slurp (:stream (identify-resource path)))))] + (update-state! :rules rules) + rules)) (defn assemble-tile-set "Return a map of image files in the directory at this `dir-path`, keyed by @@ -58,26 +58,27 @@ path, and should indicate a directory containing same-size image files. Where a file and resource with this `path` both exist, the file is - preferred. Updates global state." + preferred. Updates global state. Returns the tileset loaded." [path] - (let [{p' :path} (identify-resource path) - dir-path (as-file p')] - (if (.isDirectory dir-path) - (update-state! :tileset (assemble-tile-set dir-path)) + (let [f (file path) + e? (.exists f) + r (resource path) + p' (or (when e? f) r) + dir-path (as-file p') + tileset (when (.isDirectory dir-path) (assemble-tile-set dir-path))] + (if-not (empty? tileset) + (update-state! :tileset tileset) (throw (ex-info "Tileset should be a directory of image files" {:path path - :expanded dir-path})))) - - (update-state! - :tileset - (doall (compile (slurp (:stream (identify-resource path))))))) + :expanded dir-path}))) + tileset)) (defn load-world! "Load a world from `path`, which may be either a file path or a resource path, and may indicate either a world file (EDN) or a heightmap (image). Where a file and resource with this `path` both exist, the file is - preferred. Updates global state." + preferred. Updates global state. Returns the world loaded." [path] (let [data (identify-resource path) {type :type stream :stream} data