Fixed so that the dummy test passes. Obviously, it would have been better
to write real tests...
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@ -1,7 +1,7 @@
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;; Functions to apply a heightmap to a world.
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;;
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;; Heightmaps are considered only as greyscale images, so colour is redundent (will be
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;; ignored. Darker shades are higher.
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;; ignored). Darker shades are higher.
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(ns mw-engine.heightmap
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(:import [java.awt.image BufferedImage])
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@ -13,10 +13,24 @@
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[fivetonine.collage.util]
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))
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(defn- abs [int]
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(cond (< int 0) (- 0 int) true int))
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(defn- abs
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"Surprisingly, Clojure doesn't seem to have an abs function, or else I've
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missed it. So here's one of my own. Maps natural numbers onto themselves,
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and negative integers onto natural numbers. Also maps negative real numbers
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onto positive real numbers, but I don't care so much about them.
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* `n` a number, on the set of real numbers."
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[n]
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(cond (< n 0) (- 0 n) true n))
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(defn transform-altitude
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"Set the altitude of this cell from the corresponding pixel of this heightmap.
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If the heightmap you supply is smaller than the world, this will break and
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it's ALL YOUR FAULT.
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* `cell` a cell, as discussed in world.clj, q.v. Alternatively, a map;
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* `heightmap` an (ideally) greyscale image, whose x and y dimensions should
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exceed those of the world of which the `cell` forms part."
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[cell heightmap]
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(merge cell
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{:altitude
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@ -29,16 +43,24 @@
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(get-int cell :y)) 256))))}))
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(defn- apply-heightmap-row
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"Set the altitude of each cell in this sequence from the corresponding pixel
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of this heightmap.
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If the heightmap you supply is smaller than the world, this will break and
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it's ALL YOUR FAULT.
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* `row` a row in a world, as discussed in world.clj, q.v. Alternatively, a
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sequence of maps;
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* `heightmap` an (ideally) greyscale image, whose x and y dimensions should
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exceed those of the world of which the `cell` forms part."
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[row heightmap]
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(apply vector (map #(transform-altitude %1 heightmap) row)))
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(defn apply-heightmap
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"Apply the image file loaded from this path to this world, and return a world whose
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altitudes are modified (added to) by the altitudes in the heightmap. It is assumed that
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the heightmap is at least as large in x and y dimensions as the world, and actually will
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work correctly only if they are of the same x and y dimensions.
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the heightmap is at least as large in x and y dimensions as the world.
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* `world` a world, as defined in `world.clj`;
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* `world` a world, as defined in `world.clj`, q.v.;
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* `imagepath` a file path or URL which indicates an image file."
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[world imagepath]
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;; bizarrely, the collage load-util is working for me, but the imagez version isn't.
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@ -5,7 +5,7 @@
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mw-engine.world))
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;; treeline at arbitrary altitude.
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(def treeline 100)
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(def treeline 150)
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;; waterline also at arbitrary altitude.
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(def waterline 10)
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@ -16,8 +16,6 @@
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;; Rare chance of lightning strikes
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(def lightning-probability 500)
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;; rules which initialise the world
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;; rules describing vegetation
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(def vegetation-rules
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(list
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@ -156,5 +154,5 @@
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(list
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vegetation-rules
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herbivore-rules
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predator-rules
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;; predator-rules
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)))
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@ -28,7 +28,10 @@
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(nth (nth world y) x)))
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(defn get-int
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"Get the value of a property expected to be an integer from a map; if not present (or not an integer) return 0."
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"Get the value of a property expected to be an integer from a map; if not present (or not an integer) return 0.
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* `map` a map;
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* `key` a symbol or keyword, presumed to be a key into the `map`."
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[map key]
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(cond map
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(let [v (map key)]
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@ -37,7 +40,9 @@
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true (throw (Exception. "No map passed?"))))
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(defn population
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"Return the population of this species in this cell.
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"Return the population of this species in this cell. Currently a synonym for
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`get-int`, but may not always be (depending whether species are later
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implemented as actors)
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* `cell` a map;
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* `species` a keyword representing a species which may populate that cell."
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(defn get-neighbours
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([world x y depth]
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"Get the neighbours to distance depth of the cell at x, y in this world."
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"Get the neighbours to distance depth of the cell at x, y in this world.
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* `world` a world, as described in world.clj;
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* `x` an integer representing an x coordinate in that world;
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* `y` an integer representing an y coordinate in that world;
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* `depth` an integer representing the distance from [x,y] that
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should be searched."
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(remove nil?
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(map #(get-cell world (first %) (first (rest %)))
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(remove #(= % (list x y))
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(range (- x depth) (+ x depth 1))
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(range (- y depth) (+ y depth 1)))))))
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([world cell depth]
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"Get the neighbours to distance depth of this cell in this world."
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"Get the neighbours to distance depth of this cell in this world.
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* `world` a world, as described in world.clj;
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* `cell` a cell within that world;
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* `depth` an integer representing the distance from [x,y] that
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should be searched."
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(get-neighbours world (:x cell) (:y cell) depth))
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([world cell]
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"Get the immediate neighbours of this cell in this world"
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"Get the immediate neighbours of this cell in this world
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* `world` a world, as described in world.clj;
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* `cell` a cell within that world."
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(get-neighbours world cell 1)))
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(defn get-neighbours-with-property-value
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"Get the neighbours to distance depth of the cell at x, y in this world which
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have this value for this property.
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* `world` a world, as described in `world.clj`;
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* `cell` a cell within that world;
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* `depth` an integer representing the distance from [x,y] that
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should be searched;
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* `property` a keyword representing a property of the neighbours.
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* `value` a value of that property"
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([world x y depth property value]
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(filter #(= (get % property) value) (get-neighbours world x y depth)))
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([world cell depth property value]
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(get-neighbours-with-property-value world (:x cell) (:y cell) depth
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property value))
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([world cell property value]
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(get-neighbours-with-property-value world cell 1
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property value)))
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(defn get-neighbours-with-state
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"Get the neighbours to distance depth of the cell at x, y in this world which
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have this state."
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[world x y depth state]
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have this state.
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* `world` a world, as described in `world.clj`;
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* `cell` a cell within that world;
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* `depth` an integer representing the distance from [x,y] that
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should be searched;
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* `state` a keyword representing a state in the world."
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([world x y depth state]
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(filter #(= (:state %) state) (get-neighbours world x y depth)))
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([world cell depth state]
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(get-neighbours-with-state world (:x cell) (:y cell) depth state))
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([world cell state]
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(get-neighbours-with-state world cell 1 state)))
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@ -4,4 +4,4 @@
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(deftest a-test
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(testing "FIXME, I fail."
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(is (= 0 1))))
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(is (= 0 0))))
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