Added a utility function to set just one property of just one cell (and
tests to prove it worked).
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@ -124,3 +124,30 @@
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(get-neighbours-with-state world (:x cell) (:y cell) depth state))
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([world cell state]
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(get-neighbours-with-state world cell 1 state)))
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(defn- set-cell-property
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"If this `cell`s x and y properties are equal to these `x` and `y` values,
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return a cell like this cell but with the value of this `property` set to
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this `value`. Otherwise, just return this `cell`."
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[cell x y property value]
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(cond
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(and (= x (:x cell)) (= y (:y cell)))
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(merge cell {property value})
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true
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cell))
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(defn set-property
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"Return a world like this `world` but with the value of exactly one `property`
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of one `cell` changed to this `value`"
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([world cell property value]
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(set-property world (:x cell) (:y cell) property value))
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([world x y property value]
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(apply
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vector ;; we want a vector of vectors, not a list of lists, for efficiency
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(map
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(fn [row]
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(apply
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vector
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(map #(set-cell-property % x y property value)
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row)))
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world))))
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