Further work on the Falls of Clyde problem, and on optimisation.

This commit is contained in:
Simon Brooke 2015-04-13 20:36:24 +01:00
parent 1c8d8c4219
commit 337d1ae07e
2 changed files with 54 additions and 32 deletions

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@ -22,22 +22,45 @@
`cell` and for which this cell is the lowest neighbour, or which are at the
same altitude and have greater flow"
[world cell]
(remove nil?
(into []
(map
(fn [n]
(cond (= cell (get-least-cell (get-neighbours world n) :altitude)) n
(and (= (:altitude cell) (:altitude n))(> (or (:flow n) 0) (or (:flow cell) 0))) n))
(get-neighbours-with-property-value world (:x cell) (:y cell) 1
:altitude
(or (:altitude cell) 0) >=)))))
(filter #(map? %)
(map
(fn [n]
(cond
(= cell (get-least-cell (get-neighbours world n) :altitude)) n
(and (= (:altitude cell) (:altitude n))
(> (or (:flow n) 0) (or (:flow cell) 0))) n))
(get-neighbours-with-property-value
world (:x cell) (:y cell) 1 :altitude
(or (:altitude cell) 0) >=))))
(defn is-hollow
"Detects point hollows - that is, individual cells all of whose neighbours
are higher. Return true if this `cell` has an altitude lower than any of
its neighbours in this `world`"
[world cell]
;; quicker to count the elements of the list and compare equality of numbers
;; than recursive equality check on members, I think. But worth benchmarking.
(let [neighbours (get-neighbours world cell)
altitude (or (:altitude cell) 0)]
(= (count neighbours)
(count (get-neighbours-with-property-value
world (:x cell) (:y cell) 1 :altitude >)))))
(defn flood-hollow
"Raise the altitude of a copy of this `cell` of this `world` to one unit above the lowest of these `neighbours`, and reflow."
[cell world neighbours]
(let [lowest (get-least-cell neighbours :altitude)]
(flow world (merge cell {:altitude (+ (:altitude lowest) 1)}))))
;; cell)
"Raise the altitude of a copy of this `cell` of this `world` to the altitude
of the lowest of its `neighbours`."
([world cell neighbours]
(let [lowest (get-least-cell neighbours :altitude)]
(merge cell {:state :water :altitude (:altitude lowest)})))
([world cell]
(flood-hollow world cell (get-neighbours world cell))))
(defn flood-hollows
"Flood all local hollows in this `world`. At this stage only floods single
cell hollows."
[world]
(map-world world
#(if (is-hollow %1 %2) (flood-hollow %1 %2) %2)))
(def flow
"Compute the total flow upstream of this `cell` in this `world`, and return a cell identical
@ -52,17 +75,11 @@
(not (nil? (:flow cell))) cell
(<= (or (:altitude cell) 0) *sealevel*) cell
true
(let [contributors (flow-contributors world cell)]
;; (if
;; (= (count contributors) 8)
;; local lowspot - lake bottom
;; (flood-hollow cell world contributors)
;; otherwise...
(merge cell
{:flow (+ (:rainfall cell)
(apply +
(map (fn [neighbour] (:flow (flow world neighbour)))
(flow-contributors world cell))))}))))))
(merge cell
{:flow (+ (:rainfall cell)
(apply +
(map (fn [neighbour] (:flow (flow world neighbour)))
(flow-contributors world cell))))})))))
(defn flow-world
"Return a world like this `world`, but with cells tagged with the amount of

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@ -106,6 +106,16 @@
[cell species]
(get-int cell species))
(def memo-get-neighbours
"Memoised core primitive for `get-neighbours` for efficiency."
(memoize
(fn [world x y depth]
(remove nil?
(map #(get-cell world (first %) (first (rest %)))
(remove #(= % (list x y))
(combo/cartesian-product
(range (- x depth) (+ x depth 1))
(range (- y depth) (+ y depth 1)))))))))
(defn get-neighbours
"Get the neighbours to distance depth of the cell at x, y in this world.
@ -116,12 +126,7 @@
* `depth` an integer representing the distance from [x,y] that
should be searched."
([world x y depth]
(remove nil?
(map #(get-cell world (first %) (first (rest %)))
(remove #(= % (list x y))
(combo/cartesian-product
(range (- x depth) (+ x depth 1))
(range (- y depth) (+ y depth 1)))))))
(memo-get-neighbours world x y depth))
([world cell depth]
"Get the neighbours to distance depth of this cell in this world.
@ -129,7 +134,7 @@
* `cell` a cell within that world;
* `depth` an integer representing the distance from [x,y] that
should be searched."
(get-neighbours world (:x cell) (:y cell) depth))
(memo-get-neighbours world (:x cell) (:y cell) depth))
([world cell]
"Get the immediate neighbours of this cell in this world