Further work on the Falls of Clyde problem, and on optimisation.
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@ -22,22 +22,45 @@
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`cell` and for which this cell is the lowest neighbour, or which are at the
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same altitude and have greater flow"
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[world cell]
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(remove nil?
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(into []
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(map
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(fn [n]
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(cond (= cell (get-least-cell (get-neighbours world n) :altitude)) n
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(and (= (:altitude cell) (:altitude n))(> (or (:flow n) 0) (or (:flow cell) 0))) n))
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(get-neighbours-with-property-value world (:x cell) (:y cell) 1
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:altitude
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(or (:altitude cell) 0) >=)))))
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(filter #(map? %)
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(map
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(fn [n]
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(cond
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(= cell (get-least-cell (get-neighbours world n) :altitude)) n
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(and (= (:altitude cell) (:altitude n))
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(> (or (:flow n) 0) (or (:flow cell) 0))) n))
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(get-neighbours-with-property-value
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world (:x cell) (:y cell) 1 :altitude
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(or (:altitude cell) 0) >=))))
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(defn is-hollow
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"Detects point hollows - that is, individual cells all of whose neighbours
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are higher. Return true if this `cell` has an altitude lower than any of
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its neighbours in this `world`"
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[world cell]
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;; quicker to count the elements of the list and compare equality of numbers
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;; than recursive equality check on members, I think. But worth benchmarking.
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(let [neighbours (get-neighbours world cell)
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altitude (or (:altitude cell) 0)]
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(= (count neighbours)
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(count (get-neighbours-with-property-value
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world (:x cell) (:y cell) 1 :altitude >)))))
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(defn flood-hollow
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"Raise the altitude of a copy of this `cell` of this `world` to one unit above the lowest of these `neighbours`, and reflow."
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[cell world neighbours]
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(let [lowest (get-least-cell neighbours :altitude)]
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(flow world (merge cell {:altitude (+ (:altitude lowest) 1)}))))
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;; cell)
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"Raise the altitude of a copy of this `cell` of this `world` to the altitude
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of the lowest of its `neighbours`."
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([world cell neighbours]
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(let [lowest (get-least-cell neighbours :altitude)]
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(merge cell {:state :water :altitude (:altitude lowest)})))
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([world cell]
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(flood-hollow world cell (get-neighbours world cell))))
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(defn flood-hollows
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"Flood all local hollows in this `world`. At this stage only floods single
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cell hollows."
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[world]
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(map-world world
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#(if (is-hollow %1 %2) (flood-hollow %1 %2) %2)))
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(def flow
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"Compute the total flow upstream of this `cell` in this `world`, and return a cell identical
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@ -52,17 +75,11 @@
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(not (nil? (:flow cell))) cell
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(<= (or (:altitude cell) 0) *sealevel*) cell
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true
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(let [contributors (flow-contributors world cell)]
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;; (if
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;; (= (count contributors) 8)
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;; local lowspot - lake bottom
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;; (flood-hollow cell world contributors)
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;; otherwise...
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(merge cell
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{:flow (+ (:rainfall cell)
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(apply +
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(map (fn [neighbour] (:flow (flow world neighbour)))
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(flow-contributors world cell))))}))))))
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(merge cell
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{:flow (+ (:rainfall cell)
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(apply +
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(map (fn [neighbour] (:flow (flow world neighbour)))
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(flow-contributors world cell))))})))))
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(defn flow-world
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"Return a world like this `world`, but with cells tagged with the amount of
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@ -106,6 +106,16 @@
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[cell species]
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(get-int cell species))
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(def memo-get-neighbours
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"Memoised core primitive for `get-neighbours` for efficiency."
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(memoize
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(fn [world x y depth]
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(remove nil?
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(map #(get-cell world (first %) (first (rest %)))
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(remove #(= % (list x y))
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(combo/cartesian-product
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(range (- x depth) (+ x depth 1))
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(range (- y depth) (+ y depth 1)))))))))
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(defn get-neighbours
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"Get the neighbours to distance depth of the cell at x, y in this world.
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@ -116,12 +126,7 @@
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* `depth` an integer representing the distance from [x,y] that
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should be searched."
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([world x y depth]
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(remove nil?
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(map #(get-cell world (first %) (first (rest %)))
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(remove #(= % (list x y))
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(combo/cartesian-product
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(range (- x depth) (+ x depth 1))
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(range (- y depth) (+ y depth 1)))))))
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(memo-get-neighbours world x y depth))
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([world cell depth]
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"Get the neighbours to distance depth of this cell in this world.
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@ -129,7 +134,7 @@
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* `cell` a cell within that world;
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* `depth` an integer representing the distance from [x,y] that
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should be searched."
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(get-neighbours world (:x cell) (:y cell) depth))
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(memo-get-neighbours world (:x cell) (:y cell) depth))
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([world cell]
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"Get the immediate neighbours of this cell in this world
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