# mw-engine Core cellular automaton engine for MicroWorld. ## Part of the overall MicroWorld system While this code works and is interesting on its own, you also need at least [mw-parser](https://github.com/simon-brooke/mw-parser) and [mw-ui](https://github.com/simon-brooke/mw-ui). There will be other modules in due course. You can see MicroWorld in action [here](http://www.journeyman.cc/microworld/) - but please don't be mean to my poor little server. If you want to run big maps or complex rule-sets, please run it on your own machines. ### Version compatibility There are substantial changes in how rule functions are evaluated between 0.1.x versions of MicroWorld libraries and 0.3.x versions. In particular, in 0.3.x metadata is held on rule functions which is essential to the functioning of the engine. Consequently, you cannot mix 0.1.x and 0.3.x libraries: it will not work. ## Usage Primary entry points are make-world and run-world, both in mw-engine.core. See source or generated documentation for details. Documentation can be generated using lein marg To build the whole system, place all MicroWorld projects in a common directory, and from that directory run *buildall.sh*. Alternatively, in each MicroWorld project directory, run lein clean lein compile lein marg lein install and then from the mw-ui directory, run lein ring server ## License Copyright © 2014 Simon Brooke Distributed under the terms of the [GNU General Public License v2](http://www.gnu.org/licenses/gpl-2.0.html)