mw-engine/src/mw_engine/world.clj

45 lines
1.4 KiB
Clojure

(ns mw-engine.world)
(defn make-cell
"Create a default cell at x, y"
[x y]
{:x x :y y :altitude 1 :state :pasture})
(defn make-world-row
"Make the (remaining) cells in a row at this height in a world of this width."
[index width height]
(cond (= index width) nil
true (cons (make-cell index height)
(make-world-row (+ index 1) width height))))
(defn make-world-rows [index width height]
"Make the (remaining) rows in a world of this width and height, from this
index."
(cond (= index height) nil
true (cons (apply vector (make-world-row 0 width index))
(make-world-rows (+ index 1) width height))))
(defn make-world
"Make a world width cells from east to west, and height cells from north to
south."
[width height]
(apply vector (make-world-rows 0 width height)))
(defn in-bounds
"True if x, y are in bounds for this world (i.e., there is a cell at x, y)
else false."
[world x y]
(and (>= x 0)(>= y 0)(< y (count world))(< x (count (first world)))))
(defn get-cell
"Return the cell a x, y in this world, if any"
[world x y]
(cond (in-bounds world x y)
(nth (nth world y) x)))
(defn get-neighbours
"Get the neighbours to distance depth of the cell at x, y in this world.
NOTE: this implementation is broken, it gets the diagonal"
[world x y depth]
(map #(get-cell world %1 %2) (range (- x depth) (+ x depth)) (range (- y depth) (+ y depth))))