The Microworld engine. Processes a world to create new states
Find a file
simon 6320b3e5b0 There's a null pointer exception that currently occurs when a rule maps
onto neighbours, e.g.:
	(map #(population % :deer) (get-neighbours world cell))
I've worked around it for now by commenting out the rules which do this,
but the bug is in get-neighbours and should be fixed there.
2014-07-04 09:10:58 +01:00
doc Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00
resources/heightmaps/20x20 A great deal of change, mainly tidy-up and documentation, but also 2014-07-03 20:17:24 +01:00
src/mw_engine There's a null pointer exception that currently occurs when a rule maps 2014-07-04 09:10:58 +01:00
test/mw_engine Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00
LICENSE Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00
project.clj A great deal of change, mainly tidy-up and documentation, but also 2014-07-03 20:17:24 +01:00
README.md Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00

mw-engine

A Clojure library designed to ... well, that part is up to you.

Usage

FIXME

License

Copyright © 2014 FIXME

Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.