onto neighbours, e.g.: (map #(population % :deer) (get-neighbours world cell)) I've worked around it for now by commenting out the rules which do this, but the bug is in get-neighbours and should be fixed there. |
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doc | ||
resources/heightmaps/20x20 | ||
src/mw_engine | ||
test/mw_engine | ||
LICENSE | ||
project.clj | ||
README.md |
mw-engine
A Clojure library designed to ... well, that part is up to you.
Usage
FIXME
License
Copyright © 2014 FIXME
Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.