The Microworld engine. Processes a world to create new states
Find a file
2014-08-10 18:31:31 +01:00
doc Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00
resources/heightmaps Correctly getting the build signature properties into the MANIFEST.MF 2014-07-27 11:58:29 +01:00
src/mw_engine Moved some display stuff from ui to engine. Not certain this was the right 2014-08-10 18:31:31 +01:00
test/mw_engine Gone back (hopefully temporarily) to using collage load-image function 2014-07-30 12:33:45 +01:00
buildall.sh Added a new file drainage.clj which attempts to model rivers; moved 2014-07-31 23:43:02 +01:00
LICENSE Changed license to GPL; some minor documentation changes. 2014-07-13 14:07:10 +01:00
project.clj Upversioned from 0.1.2 to 0.1.3-SNAPSHOT 2014-07-30 13:10:24 +01:00
README.md Minor documentation changes 2014-07-24 08:01:43 +01:00

mw-engine

Core cellular automaton engine for MicroWorld.

Usage

Primary entry points are make-world and run-world, both in mw-engine.core. See source or generated documentation for details. Documentation can be generated using

lein marg

License

Copyright © 2014 Simon Brooke

Distributed under the terms of the GNU General Public License v2