The Microworld engine. Processes a world to create new states
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Simon Brooke 6ac4f55ed5 Added functionality to heightmap to allow a word to be created the size of
the supplied heightmap - after all, that's what we will normally want.
2014-07-17 09:50:22 +01:00
doc Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00
resources/heightmaps/20x20 A great deal of change, mainly tidy-up and documentation, but also 2014-07-03 20:17:24 +01:00
src/mw_engine Added functionality to heightmap to allow a word to be created the size of 2014-07-17 09:50:22 +01:00
test/mw_engine Fixed so that the dummy test passes. Obviously, it would have been better 2014-07-07 19:35:46 +01:00
LICENSE Changed license to GPL; some minor documentation changes. 2014-07-13 14:07:10 +01:00
project.clj Changed license to GPL; some minor documentation changes. 2014-07-13 14:07:10 +01:00
README.md Changed license to GPL; some minor documentation changes. 2014-07-13 14:07:10 +01:00

mw-engine

Core cellular automaton engine for MicroWorld.

Usage

Primary entry points are make-world and run-world, both in mw-engine.core. See source or generated documentation for details. Documentation can be generated using

lein marg

License

Copyright © 2014 Simon Brooke

Distributed under the terms of the GNU General Public License v2