mw-engine/src/mw_engine/core.clj

77 lines
3.1 KiB
Clojure

;; Functions to transform a world and run rules.
(ns mw-engine.core
(:require [mw-engine.world :as world]
mw-engine.natural-rules
mw-engine.utils))
;; Every rule is a function of two arguments, a cell and a world. If the rule
;; fires, it returns a new cell, which should have the same values for :x and
;; :y as the old cell. Anything else can be modified.
;;
;; While any function of two arguments can be used as a rule, a special high
;; level rule language is provided by the `mw-parser` package, which compiles
;; rules expressed in a subset of English rules into suitable functions.
;;
;; A cell is a map containing at least values for the keys :x, :y, and :state;
;; a transformation should not alter the values of :x or :y, and should not
;; return a cell without a keyword as the value of :state. Anything else is
;; legal.
;;
;; A world is a two dimensional matrix (sequence of sequences) of cells, such
;; that every cell's :x and :y properties reflect its place in the matrix.
;; See `world.clj`.
;;
;; Each time the world is transformed (see `transform-world`, for each cell,
;; rules are applied in turn until one matches. Once one rule has matched no
;; further rules can be applied.
(defn- apply-rules
"Derive a cell from this cell of this world by applying these rules."
[cell world rules]
(cond (empty? rules) cell
true (let [result (apply (eval (first rules)) (list cell world))]
(cond result result
true (apply-rules cell world (rest rules))))))
(defn- transform-cell
"Derive a cell from this cell of this world by applying these rules. If an
exception is thrown, cache its message on the cell and set state to error"
[cell world rules]
(try
(apply-rules cell world rules)
(catch Exception e (merge {:state :error :error (.getMessage e)} cell))))
(defn- transform-world-row
"Return a row derived from this row of this world by applying these rules to each cell."
[row world rules]
(map #(transform-cell % world rules) row))
(defn transform-world
"Return a world derived from this world by applying these rules to each cell."
[world rules]
(map
#(transform-world-row % world rules)
world))
(defn- transform-world-state
"Consider this single argument as a map of `:world` and `:rules`; apply the rules
to transform the world, and return a map of the new, transformed `:world` and
these `:rules`. As a side effect, print the world."
[state]
(let [world (transform-world (:world state) (:rules state))]
(world/print-world world)
{:world world :rules (:rules state)}))
(defn run-world
"Run this world with these rules for this number of generations.
* `world` a world as discussed above;
* `init-rules` a sequence of rules as defined above, to be run once to initialise the world;
* `rules` a sequence of rules as definied above, to be run iteratively for each generation;
* `generations` an (integer) number of generations."
[world init-rules rules generations]
(let [state {:world (transform-world world init-rules) :rules rules}]
(take generations (iterate transform-world-state state))))