The Microworld engine. Processes a world to create new states
Find a file
2016-08-13 17:41:53 +01:00
doc Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00
resources/heightmaps Correctly getting the build signature properties into the MANIFEST.MF 2014-07-27 11:58:29 +01:00
src/mw_engine Deleted version.clj, which did not work anyway. 2016-08-13 17:41:53 +01:00
test/mw_engine Tests now pass again. Oooops. 2015-04-18 21:53:09 +01:00
buildall.sh Added link to Goldsmith in README. 2015-03-28 19:31:28 +00:00
LICENSE Initial commit 2015-03-28 16:24:24 +00:00
project.clj Added merge-cell, and tests for it. Still trying to solve the Falls of Clyde 2015-04-12 19:34:19 +01:00
README.md Added link to Goldsmith in README. 2015-03-28 19:31:28 +00:00

mw-engine

Core cellular automaton engine for MicroWorld.

Part of the overall MicroWorld system

While this code works and is interesting on its own, you also need at least mw-parser and mw-ui. There will be other modules in due course.

You can see MicroWorld in action here - but please don't be mean to my poor little server. If you want to run big maps or complex rule-sets, please run it on your own machines.

Usage

Primary entry points are make-world and run-world, both in mw-engine.core. See source or generated documentation for details. Documentation can be generated using

lein marg

To build the whole system, place all MicroWorld projects in a common directory, and from that directory run buildall.sh. Alternatively, in each MicroWorld project directory, run

lein clean
lein compile
lein marg
lein install

and then from the mw-ui directory, run

lein ring server

License

Copyright © 2014 Simon Brooke

Distributed under the terms of the GNU General Public License v2