The Microworld engine. Processes a world to create new states
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Simon Brooke cd99f8fd0b Gone back (hopefully temporarily) to using collage load-image function
while I try to sort out the resources issue. This isn't very satisfactory,
as the collage distribution is compiled using Java 7, which is going to
break for some people, and because I'm bloating my code with two separate
image libraries.
2014-07-30 12:33:45 +01:00
doc Written enough to create a world; get-neighbours function isn't working. 2014-06-29 18:19:21 +01:00
resources/heightmaps Correctly getting the build signature properties into the MANIFEST.MF 2014-07-27 11:58:29 +01:00
src/mw_engine Gone back (hopefully temporarily) to using collage load-image function 2014-07-30 12:33:45 +01:00
test/mw_engine Gone back (hopefully temporarily) to using collage load-image function 2014-07-30 12:33:45 +01:00
buildall.sh Gone back (hopefully temporarily) to using collage load-image function 2014-07-30 12:33:45 +01:00
LICENSE Changed license to GPL; some minor documentation changes. 2014-07-13 14:07:10 +01:00
project.clj Gone back (hopefully temporarily) to using collage load-image function 2014-07-30 12:33:45 +01:00
README.md Minor documentation changes 2014-07-24 08:01:43 +01:00

mw-engine

Core cellular automaton engine for MicroWorld.

Usage

Primary entry points are make-world and run-world, both in mw-engine.core. See source or generated documentation for details. Documentation can be generated using

lein marg

License

Copyright © 2014 Simon Brooke

Distributed under the terms of the GNU General Public License v2