Started work on generating code from flow rules.
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7 changed files with 649 additions and 655 deletions
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@ -1,7 +1,7 @@
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(ns mw-parser.bulk-test
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(:use clojure.java.io)
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(:require [clojure.test :refer :all]
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[mw-parser.bulk :refer :all]))
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(:require [clojure.java.io :refer [as-file]]
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[clojure.test :refer [deftest is testing]]
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[mw-parser.bulk :refer [compile-file parse-file]]))
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(deftest bulk-parsing-test
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(testing "Bulk (file) parsing and compilation"
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@ -2,470 +2,474 @@
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(:require [clojure.test :refer [deftest is testing]]
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[mw-engine.core :refer [transform-world]]
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[mw-engine.world :refer [make-world]]
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[mw-parser.core :refer [compile-rule parse-property-value
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[mw-parser.core :refer [compile-rule parse-property-value
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parse-rule parse-simple-value
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parse-value]]))
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(deftest primitives-tests
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(testing "Simple functions supporting the parser"
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(is (= (parse-simple-value '()) nil)
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"if there's nothing to parse, return nil")
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(is (= (first (parse-simple-value '("1234" "and" "that"))) 1234)
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"a simple value is expected to be just a number.")
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(is (= (first (parse-simple-value '("this" "and" "that"))) :this)
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"or else just a keyword")
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(is (= (first (parse-simple-value '("this" "and" "that") true))
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'(get-int cell :this))
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"...unless an integer is explicitly sought, in which case it should be something which gets an integer from the current cell")
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(is (= (parse-value '()) nil)
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"if there's nothing to parse, return nil")
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(is (= (first (parse-value '("1234" "and" "that"))) 1234)
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"a simple value is expected to be just a number.")
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(is (= (first (parse-value '("this" "and" "that"))) :this)
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"or else just a keyword")
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(is (= (first (parse-value '("this" "and" "that") true))
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'(get-int cell :this))
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"...unless an integer is explicitly sought, in which case it should be something which gets an integer from the current cell")
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(is (= (parse-property-value '()) nil)
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"if there's nothing to parse, return nil")
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(is (= (first (parse-property-value '("this" "and" "that"))) '(:this cell))
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"Parsing a property value returns a code function to pull its value off the current cell")
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))
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(is (= (parse-simple-value '()) nil)
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"if there's nothing to parse, return nil")
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(is (= (first (parse-simple-value '("1234" "and" "that"))) 1234)
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"a simple value is expected to be just a number.")
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(is (= (first (parse-simple-value '("this" "and" "that"))) :this)
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"or else just a keyword")
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(is (= (first (parse-simple-value '("this" "and" "that") true))
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'(get-int cell :this))
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"...unless an integer is explicitly sought, in which case it should be something which gets an integer from the current cell")
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(is (= (parse-value '()) nil)
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"if there's nothing to parse, return nil")
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(is (= (first (parse-value '("1234" "and" "that"))) 1234)
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"a simple value is expected to be just a number.")
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(is (= (first (parse-value '("this" "and" "that"))) :this)
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"or else just a keyword")
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(is (= (first (parse-value '("this" "and" "that") true))
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'(get-int cell :this))
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"...unless an integer is explicitly sought, in which case it should be something which gets an integer from the current cell")
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(is (= (parse-property-value '()) nil)
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"if there's nothing to parse, return nil")
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(is (= (first (parse-property-value '("this" "and" "that"))) '(:this cell))
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"Parsing a property value returns a code function to pull its value off the current cell")))
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(deftest rules-tests
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(testing "Rule parser - does not test whether generated functions actually work, just that something is generated!"
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(is (parse-rule "if altitude is less than 100 and state is forest then state should be climax and deer should be 3"))
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(is (parse-rule "if altitude is 100 or fertility is 25 then state should be heath and fertility should be 24.3"))
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(is (parse-rule "if altitude is 100 or fertility is 25 then state should be heath"))
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(is (parse-rule "if deer is more than 2 and wolves is 0 and fertility is more than 20 then deer should be deer + 2"))
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(is (parse-rule "if deer is more than 1 and wolves is more than 1 then deer should be deer - wolves"))
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(is (parse-rule "if state is grassland and 4 neighbours have state equal to water then state should be village"))
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(is (parse-rule "if state is forest and fertility is between 55 and 75 then state should be climax"))
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(is (parse-rule "if 6 neighbours have state equal to water then state should be village"))
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(is (parse-rule "if state is in grassland or pasture or heath and 4 neighbours are water then state should be village"))
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(is (parse-rule "if state is climax and some neighbours have state equal to fire then 3 chance in 5 state should be fire"))
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(is (parse-rule "if state is pasture and more than 3 neighbours have state equal to scrub then state should be scrub"))
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))
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(is (parse-rule "if altitude is less than 100 and state is forest then state should be climax and deer should be 3"))
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(is (parse-rule "if altitude is 100 or fertility is 25 then state should be heath and fertility should be 24.3"))
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(is (parse-rule "if altitude is 100 or fertility is 25 then state should be heath"))
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(is (parse-rule "if deer is more than 2 and wolves is 0 and fertility is more than 20 then deer should be deer + 2"))
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(is (parse-rule "if deer is more than 1 and wolves is more than 1 then deer should be deer - wolves"))
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(is (parse-rule "if state is grassland and 4 neighbours have state equal to water then state should be village"))
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(is (parse-rule "if state is forest and fertility is between 55 and 75 then state should be climax"))
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(is (parse-rule "if 6 neighbours have state equal to water then state should be village"))
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(is (parse-rule "if state is in grassland or pasture or heath and 4 neighbours are water then state should be village"))
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(is (parse-rule "if state is climax and some neighbours have state equal to fire then 3 chance in 5 state should be fire"))
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(is (parse-rule "if state is pasture and more than 3 neighbours have state equal to scrub then state should be scrub"))))
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(deftest exception-tests
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(testing "Constructions which should cause exceptions to be thrown"
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(is (thrown-with-msg? Exception #"^I did not understand.*"
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(parse-rule "the quick brown fox jumped over the lazy dog"))
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"Exception thrown if rule text does not match grammar")
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(is (thrown-with-msg?
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Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
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(parse-rule "if state is new then x should be 0"))
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"Exception thrown on attempt to set 'x'")
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(is (thrown-with-msg?
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Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
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(parse-rule "if state is new then y should be 0"))
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"Exception thrown on attempt to set 'y'")
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(is (thrown? Exception (compile-rule "if state is new then x should be 0"))
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"Can't set x property to number, as this would break the world")
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(is (thrown? Exception (compile-rule "if state is new then y should be 0"))
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"Can't set y property to number, as this would break the world")
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(is (thrown? Exception (compile-rule "if state is new then x should be heath"))
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"Can't set x property to symbol, as this would break the world")
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(is (thrown? Exception (compile-rule "if state is new then y should be heath"))
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"Can't set y property to symbol, as this would break the world")
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))
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(is (thrown-with-msg? Exception #"^I did not understand.*"
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(parse-rule "the quick brown fox jumped over the lazy dog"))
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"Exception thrown if rule text does not match grammar")
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(is (thrown-with-msg?
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Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
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(parse-rule "if state is new then x should be 0"))
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"Exception thrown on attempt to set 'x'")
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(is (thrown-with-msg?
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Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
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(parse-rule "if state is new then y should be 0"))
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"Exception thrown on attempt to set 'y'")
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(is (thrown? Exception (compile-rule "if state is new then x should be 0"))
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"Can't set x property to number, as this would break the world")
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(is (thrown? Exception (compile-rule "if state is new then y should be 0"))
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"Can't set y property to number, as this would break the world")
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(is (thrown? Exception (compile-rule "if state is new then x should be heath"))
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"Can't set x property to symbol, as this would break the world")
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(is (thrown? Exception (compile-rule "if state is new then y should be heath"))
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"Can't set y property to symbol, as this would break the world")))
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(deftest correctness-tests
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(testing "Simplest possible rule"
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(let [afn (compile-rule "if state is new then state should be grassland")]
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(is (= (apply afn (list {:state :new} nil))
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{:state :grassland})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:state :forest} nil))))
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"Rule doesn't fire when condition isn't met"))
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(let [afn (compile-rule "if state is new then state should be grassland")]
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(is (= (apply afn (list {:state :new} nil))
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{:state :grassland})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:state :forest} nil))))
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"Rule doesn't fire when condition isn't met"))
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(testing "Condition conjunction rule"
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(let [afn (compile-rule "if state is new and altitude is 0 then state should be water")]
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(is (= (apply afn (list {:state :new :altitude 0} nil))
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{:state :water :altitude 0})
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"Rule fires when conditions are met")
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(is (nil? (apply afn (list {:state :new :altitude 5} nil)))
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"Rule does not fire: second condition not met")
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(is (nil? (apply afn (list {:state :forest :altitude 0} nil)))
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"Rule does not fire: first condition not met")))
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(let [afn (compile-rule "if state is new and altitude is 0 then state should be water")]
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(is (= (apply afn (list {:state :new :altitude 0} nil))
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{:state :water :altitude 0})
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"Rule fires when conditions are met")
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(is (nil? (apply afn (list {:state :new :altitude 5} nil)))
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"Rule does not fire: second condition not met")
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(is (nil? (apply afn (list {:state :forest :altitude 0} nil)))
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"Rule does not fire: first condition not met")))
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(testing "Condition disjunction rule"
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(let [afn (compile-rule "if state is new or state is waste then state should be grassland")]
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(is (= (apply afn (list {:state :new} nil))
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{:state :grassland})
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"Rule fires: first condition met")
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(is (= (apply afn (list {:state :waste} nil))
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{:state :grassland})
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"Rule fires: second condition met")
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(is (nil? (apply afn (list {:state :forest} nil)))
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"Rule does not fire: neither condition met")))
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(let [afn (compile-rule "if state is new or state is waste then state should be grassland")]
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(is (= (apply afn (list {:state :new} nil))
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{:state :grassland})
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"Rule fires: first condition met")
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(is (= (apply afn (list {:state :waste} nil))
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{:state :grassland})
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"Rule fires: second condition met")
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(is (nil? (apply afn (list {:state :forest} nil)))
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"Rule does not fire: neither condition met")))
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(testing "Simple negation rule"
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(let [afn (compile-rule "if state is not new then state should be grassland")]
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(is (nil? (apply afn (list {:state :new} nil)))
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"Rule doesn't fire when condition isn't met")
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(is (= (apply afn (list {:state :forest} nil))
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{:state :grassland})
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"Rule fires when condition is met")))
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(testing "Can't set x or y properties")
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(let [afn (compile-rule "if state is not new then state should be grassland")]
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(is (nil? (apply afn (list {:state :new} nil)))
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"Rule doesn't fire when condition isn't met")
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(is (= (apply afn (list {:state :forest} nil))
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{:state :grassland})
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"Rule fires when condition is met")))
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(testing "Can't set x or y properties"
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(is (thrown-with-msg?
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Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
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(compile-rule "if state is new then x should be 0"))
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"Exception thrown on attempt to set 'x'")
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(is (thrown-with-msg?
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Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
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(compile-rule "if state is new then y should be 0"))
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"Exception thrown on attempt to set 'y'"))
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(testing "Simple list membership rule"
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(let [afn (compile-rule "if state is in heath or scrub or forest then state should be climax")]
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(is (= (apply afn (list {:state :heath} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (= (apply afn (list {:state :scrub} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (= (apply afn (list {:state :forest} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:state :grassland} nil)))
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"Rule does not fire when condition is not met")))
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(let [afn (compile-rule "if state is in heath or scrub or forest then state should be climax")]
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(is (= (apply afn (list {:state :heath} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (= (apply afn (list {:state :scrub} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (= (apply afn (list {:state :forest} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:state :grassland} nil)))
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"Rule does not fire when condition is not met")))
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(testing "Negated list membership rule"
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(let [afn (compile-rule "if state is not in heath or scrub or forest then state should be climax")]
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(is (nil? (apply afn (list {:state :heath} nil)))
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"Rule does not fire when condition is not met")
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(is (nil? (apply afn (list {:state :scrub} nil)))
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"Rule does not fire when condition is not met")
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(is (nil? (apply afn (list {:state :forest} nil)))
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"Rule does not fire when condition is not met")
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(is (= (apply afn (list {:state :grassland} nil))
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{:state :climax})
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"Rule fires when condition is met")))
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(let [afn (compile-rule "if state is not in heath or scrub or forest then state should be climax")]
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(is (nil? (apply afn (list {:state :heath} nil)))
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"Rule does not fire when condition is not met")
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(is (nil? (apply afn (list {:state :scrub} nil)))
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"Rule does not fire when condition is not met")
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(is (nil? (apply afn (list {:state :forest} nil)))
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"Rule does not fire when condition is not met")
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(is (= (apply afn (list {:state :grassland} nil))
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{:state :climax})
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"Rule fires when condition is met")))
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(testing "Property is more than numeric-value"
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(let [afn (compile-rule "if altitude is more than 200 then state should be snow")]
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(is (= (apply afn (list {:altitude 201} nil))
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{:state :snow :altitude 201})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:altitude 200} nil)))
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"Rule does not fire when condition is not met")))
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(let [afn (compile-rule "if altitude is more than 200 then state should be snow")]
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(is (= (apply afn (list {:altitude 201} nil))
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{:state :snow :altitude 201})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:altitude 200} nil)))
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"Rule does not fire when condition is not met")))
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(testing "Property is more than property"
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(let [afn (compile-rule "if wolves are more than deer then deer should be 0")]
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(is (= (apply afn (list {:deer 2 :wolves 3} nil))
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{:deer 0 :wolves 3})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:deer 3 :wolves 2} nil)))
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"Rule does not fire when condition is not met")))
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(let [afn (compile-rule "if wolves are more than deer then deer should be 0")]
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(is (= (apply afn (list {:deer 2 :wolves 3} nil))
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{:deer 0 :wolves 3})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:deer 3 :wolves 2} nil)))
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"Rule does not fire when condition is not met")))
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(testing "Property is less than numeric-value"
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(let [afn (compile-rule "if altitude is less than 10 then state should be water")]
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(is (= (apply afn (list {:altitude 9} nil))
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{:state :water :altitude 9})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:altitude 10} nil)))
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"Rule does not fire when condition is not met")))
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(let [afn (compile-rule "if altitude is less than 10 then state should be water")]
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(is (= (apply afn (list {:altitude 9} nil))
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{:state :water :altitude 9})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:altitude 10} nil)))
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"Rule does not fire when condition is not met")))
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(testing "Property is less than property"
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(let [afn (compile-rule "if wolves are less than deer then deer should be deer - wolves")]
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(is (= (apply afn (list {:deer 3 :wolves 2} nil))
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{:deer 1 :wolves 2})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:deer 2 :wolves 3} nil)))
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"Rule does not fire when condition is not met")))
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(let [afn (compile-rule "if wolves are less than deer then deer should be deer - wolves")]
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(is (= (apply afn (list {:deer 3 :wolves 2} nil))
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{:deer 1 :wolves 2})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:deer 2 :wolves 3} nil)))
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"Rule does not fire when condition is not met")))
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(testing "Number neighbours have property equal to value"
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(let [afn (compile-rule "if 3 neighbours have state equal to new then state should be water")
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world (make-world 3 3)]
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(is (= (apply afn (list {:x 0 :y 0} world))
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{:state :water :x 0 :y 0})
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"Rule fires when condition is met (in a new world all cells are new, corner cell has three neighbours)")
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(is (nil? (apply afn (list {:x 1 :y 1} world)))
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"Middle cell has eight neighbours, so rule does not fire."))
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(let [afn (compile-rule "if 3 neighbours are new then state should be water")
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world (make-world 3 3)]
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(let [afn (compile-rule "if 3 neighbours have state equal to new then state should be water")
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world (make-world 3 3)]
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(is (= (apply afn (list {:x 0 :y 0} world))
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{:state :water :x 0 :y 0})
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"Rule fires when condition is met (in a new world all cells are new, corner cell has three neighbours)")
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(is (nil? (apply afn (list {:x 1 :y 1} world)))
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"Middle cell has eight neighbours, so rule does not fire."))
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(let [afn (compile-rule "if 3 neighbours are new then state should be water")
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world (make-world 3 3)]
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;; 'are new' should be the same as 'have state equal to new'
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(is (= (apply afn (list {:x 0 :y 0} world))
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{:state :water :x 0 :y 0})
|
||||
"Rule fires when condition is met (in a new world all cells are new, corner cell has three neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell has eight neighbours, so rule does not fire.")))
|
||||
(is (= (apply afn (list {:x 0 :y 0} world))
|
||||
{:state :water :x 0 :y 0})
|
||||
"Rule fires when condition is met (in a new world all cells are new, corner cell has three neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell has eight neighbours, so rule does not fire.")))
|
||||
|
||||
(testing "Number neighbours have property more than numeric-value"
|
||||
(let [afn (compile-rule "if 3 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if 3 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
|
||||
|
||||
(testing "Number neighbours have property less than numeric-value"
|
||||
(let [afn (compile-rule "if 5 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has two high neighbours, so rule should not fire.")))
|
||||
|
||||
(let [afn (compile-rule "if 5 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has two high neighbours, so rule should not fire.")))
|
||||
|
||||
(testing "More than number neighbours have property equal to numeric-value"
|
||||
(let [afn (compile-rule "if more than 2 neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if more than 2 neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
|
||||
|
||||
(testing "More than number neighbours have property equal to symbolic-value"
|
||||
(let [afn (compile-rule "if more than 2 neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire."))
|
||||
(let [afn (compile-rule "if more than 2 neighbours are grassland then state should be beach")
|
||||
(let [afn (compile-rule "if more than 2 neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire."))
|
||||
(let [afn (compile-rule "if more than 2 neighbours are grassland then state should be beach")
|
||||
;; 'are grassland' should mean the same as 'have state equal to grassland'.
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire."))
|
||||
)
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
|
||||
|
||||
(testing "Fewer than number neighbours have property equal to numeric-value"
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell of world has three high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell of world has three high neighbours, so rule should not fire.")))
|
||||
|
||||
(testing "Fewer than number neighbours have property equal to symbolic-value"
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell of world has three high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell of world has three high neighbours, so rule should not fire.")))
|
||||
|
||||
;; some neighbours have property equal to value
|
||||
(testing "Some neighbours have property equal to numeric-value"
|
||||
(let [afn (compile-rule "if some neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Left hand side of world has no high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if some neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Left hand side of world has no high neighbours, so rule should not fire.")))
|
||||
|
||||
(testing "Some neighbours have property equal to symbolic-value"
|
||||
(let [afn (compile-rule "if some neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Left hand side of world has no high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if some neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Left hand side of world has no high neighbours, so rule should not fire.")))
|
||||
|
||||
;; more than number neighbours have property more than numeric-value
|
||||
(testing "More than number neighbours have property more than symbolic-value"
|
||||
(let [afn (compile-rule "if more than 2 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if more than 2 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
|
||||
|
||||
;; fewer than number neighbours have property more than numeric-value
|
||||
(testing "Fewer than number neighbours have property more than numeric-value"
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell of world has three high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell of world has three high neighbours, so rule should not fire.")))
|
||||
|
||||
;; some neighbours have property more than numeric-value
|
||||
(testing "Some neighbours have property more than numeric-value"
|
||||
(let [afn (compile-rule "if some neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Left hand side of world has no high neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if some neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Left hand side of world has no high neighbours, so rule should not fire.")))
|
||||
|
||||
;; more than number neighbours have property less than numeric-value
|
||||
(testing "More than number neighbours have property less than numeric-value"
|
||||
(let [afn (compile-rule "if more than 4 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only three low neighbours, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if more than 4 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only three low neighbours, so rule should not fire.")))
|
||||
|
||||
;; fewer than number neighbours have property less than numeric-value
|
||||
(testing "Fewer than number neighbours have property less than numeric-value"
|
||||
(let [afn (compile-rule "if fewer than 4 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Centre cell has five low neighbours, so rule should not fire")
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Middle cell of the strip has only three low neighbours, so rule should fire.")))
|
||||
(let [afn (compile-rule "if fewer than 4 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Centre cell has five low neighbours, so rule should not fire")
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Middle cell of the strip has only three low neighbours, so rule should fire.")))
|
||||
|
||||
;; some neighbours have property less than numeric-value
|
||||
(testing "Some number neighbours have property less than numeric-value"
|
||||
(let [afn (compile-rule "if some neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is less than 2 then altitude should be 11")
|
||||
(compile-rule "if x is 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 0 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Left of world is all high, so rule should not fire.")))
|
||||
(let [afn (compile-rule "if some neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is less than 2 then altitude should be 11")
|
||||
(compile-rule "if x is 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 0 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Left of world is all high, so rule should not fire.")))
|
||||
|
||||
;; 'single action' already tested in 'condition' tests above
|
||||
;; action and actions
|
||||
(testing "Conjunction of actions"
|
||||
(let [afn (compile-rule "if state is new then state should be grassland and fertility should be 0")]
|
||||
(is (= (apply afn (list {:state :new} nil))
|
||||
{:state :grassland :fertility 0})
|
||||
"Both actions are executed")))
|
||||
(let [afn (compile-rule "if state is new then state should be grassland and fertility should be 0")]
|
||||
(is (= (apply afn (list {:state :new} nil))
|
||||
{:state :grassland :fertility 0})
|
||||
"Both actions are executed")))
|
||||
|
||||
;; 'property should be symbolic-value' and 'property should be numeric-value'
|
||||
;; already tested in tests above
|
||||
|
||||
;; number chance in number property should be value
|
||||
(testing "Syntax of probability rule - action of real probability very hard to test"
|
||||
(let [afn (compile-rule "if state is forest then 5 chance in 5 state should be climax")]
|
||||
(is (= (:state (apply afn (list {:state :forest} nil))) :climax)
|
||||
"five chance in five should fire every time"))
|
||||
(let [afn (compile-rule "if state is forest then 0 chance in 5 state should be climax")]
|
||||
(is (nil? (apply afn (list {:state :forest} nil)))
|
||||
"zero chance in five should never fire")))
|
||||
(testing "Syntax of probability rule - action of real probability very hard to test"
|
||||
(let [afn (compile-rule "if state is forest then 5 chance in 5 state should be climax")]
|
||||
(is (= (:state (apply afn (list {:state :forest} nil))) :climax)
|
||||
"five chance in five should fire every time"))
|
||||
(let [afn (compile-rule "if state is forest then 0 chance in 5 state should be climax")]
|
||||
(is (nil? (apply afn (list {:state :forest} nil)))
|
||||
"zero chance in five should never fire")))
|
||||
|
||||
;; property operator numeric-value
|
||||
(testing "Arithmetic action: addition of number"
|
||||
(let [afn (compile-rule "if state is climax then fertility should be fertility + 1")]
|
||||
(is (= (:fertility
|
||||
(apply afn (list {:state :climax :fertility 0} nil)))
|
||||
1)
|
||||
"Addition is executed")))
|
||||
(let [afn (compile-rule "if state is climax then fertility should be fertility + 1")]
|
||||
(is (= (:fertility
|
||||
(apply afn (list {:state :climax :fertility 0} nil)))
|
||||
1)
|
||||
"Addition is executed")))
|
||||
|
||||
(testing "Arithmetic action: addition of property value"
|
||||
(let [afn (compile-rule "if state is climax then fertility should be fertility + leaf-fall")]
|
||||
(is (= (:fertility
|
||||
(apply afn
|
||||
(list {:state :climax
|
||||
:fertility 0
|
||||
:leaf-fall 1} nil)))
|
||||
1)
|
||||
"Addition is executed")))
|
||||
(let [afn (compile-rule "if state is climax then fertility should be fertility + leaf-fall")]
|
||||
(is (= (:fertility
|
||||
(apply afn
|
||||
(list {:state :climax
|
||||
:fertility 0
|
||||
:leaf-fall 1} nil)))
|
||||
1)
|
||||
"Addition is executed")))
|
||||
|
||||
(testing "Arithmetic action: subtraction of number"
|
||||
(let [afn (compile-rule "if state is crop then fertility should be fertility - 1")]
|
||||
(is (= (:fertility
|
||||
(apply afn (list {:state :crop :fertility 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
(let [afn (compile-rule "if state is crop then fertility should be fertility - 1")]
|
||||
(is (= (:fertility
|
||||
(apply afn (list {:state :crop :fertility 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: subtraction of property value"
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer - wolves")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:deer 3
|
||||
:wolves 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer - wolves")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:deer 3
|
||||
:wolves 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: multiplication by number"
|
||||
(let [afn (compile-rule "if deer are more than 1 then deer should be deer * 2")]
|
||||
(is (= (:deer
|
||||
(apply afn (list {:deer 2} nil)))
|
||||
4)
|
||||
"Action is executed")))
|
||||
(let [afn (compile-rule "if deer are more than 1 then deer should be deer * 2")]
|
||||
(is (= (:deer
|
||||
(apply afn (list {:deer 2} nil)))
|
||||
4)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: multiplication by property value"
|
||||
(let [afn (compile-rule "if state is crop then deer should be deer * deer")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:state :crop :deer 2} nil)))
|
||||
4)
|
||||
"Action is executed")))
|
||||
(let [afn (compile-rule "if state is crop then deer should be deer * deer")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:state :crop :deer 2} nil)))
|
||||
4)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: division by number"
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer / 2")]
|
||||
(is (= (:deer
|
||||
(apply afn (list {:deer 2 :wolves 1} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer / 2")]
|
||||
(is (= (:deer
|
||||
(apply afn (list {:deer 2 :wolves 1} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: division by property value"
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer / wolves")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:deer 2 :wolves 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer / wolves")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:deer 2 :wolves 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
;; simple within distance
|
||||
(testing "Number neighbours within distance have property equal to value"
|
||||
(let [afn (compile-rule "if 8 neighbours within 2 have state equal to new then state should be water")
|
||||
world (make-world 5 5)]
|
||||
(is (= (apply afn (list {:x 0 :y 0} world))
|
||||
{:state :water :x 0 :y 0})
|
||||
"Rule fires when condition is met (in a new world all cells are new, corner cell has eight neighbours within two)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell has twenty-four neighbours within two, so rule does not fire.")))
|
||||
(let [afn (compile-rule "if 8 neighbours within 2 have state equal to new then state should be water")
|
||||
world (make-world 5 5)]
|
||||
(is (= (apply afn (list {:x 0 :y 0} world))
|
||||
{:state :water :x 0 :y 0})
|
||||
"Rule fires when condition is met (in a new world all cells are new, corner cell has eight neighbours within two)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Middle cell has twenty-four neighbours within two, so rule does not fire.")))
|
||||
|
||||
;; comparator within distance
|
||||
(testing "More than number neighbours within distance have property equal to symbolic-value"
|
||||
(let [afn (compile-rule "if more than 7 neighbours within 2 have state equal to grassland and more than 7 neighbours within 2 have state equal to water then state should be beach")
|
||||
(let [afn (compile-rule "if more than 7 neighbours within 2 have state equal to grassland and more than 7 neighbours within 2 have state equal to water then state should be beach")
|
||||
;; 5x5 world, strip of high ground two cells wide down left hand side
|
||||
;; xxooo
|
||||
;; xxooo
|
||||
;; xxooo
|
||||
;; xxooo
|
||||
;; xxooo
|
||||
world (transform-world
|
||||
(make-world 5 5)
|
||||
(list (compile-rule "if x is less than 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is more than 1 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 2} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire."))))
|
||||
world (transform-world
|
||||
(make-world 5 5)
|
||||
(list (compile-rule "if x is less than 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is more than 1 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 2} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire."))))
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
(ns mw-parser.declarative-test
|
||||
(:require [clojure.test :refer [deftest is testing]]
|
||||
[mw-engine.core :refer [transform-world]]
|
||||
[mw-engine.utils :refer [get-cell]]
|
||||
[mw-engine.world :refer [make-world]]
|
||||
[mw-parser.declarative :refer [compile-rule parse-rule]]
|
||||
[mw-parser.utils :refer [rule?]]))
|
||||
(:require [clojure.test :refer [deftest is testing]]
|
||||
[mw-engine.core :refer [transform-world]]
|
||||
[mw-engine.utils :refer [get-cell]]
|
||||
[mw-engine.world :refer [make-world]]
|
||||
[mw-parser.declarative :refer [compile-rule parse-rule]]
|
||||
[mw-parser.utils :refer [rule?]]))
|
||||
|
||||
(deftest rules-tests
|
||||
(testing "Rule parser - does not test whether generated functions actually work, just that something is generated!"
|
||||
|
|
@ -28,8 +28,7 @@
|
|||
(is (rule? (parse-rule "if state is pasture and more than 3 neighbours have state equal to scrub then state should be scrub")))
|
||||
(is (rule? (parse-rule "if state is in grassland or pasture or heath and 4 neighbours have state equal to water then state should be village")))
|
||||
(is (rule? (parse-rule "if state is grassland and 4 neighbours have state equal to water then state should be village")))
|
||||
(is (rule? (parse-rule "if 6 neighbours have state equal to water then state should be village")))
|
||||
))
|
||||
(is (rule? (parse-rule "if 6 neighbours have state equal to water then state should be village")))))
|
||||
|
||||
|
||||
(deftest exception-tests
|
||||
|
|
@ -40,15 +39,14 @@
|
|||
(is (thrown-with-msg? Exception #"^I did not understand.*"
|
||||
(compile-rule "if i have a cat on my lap then everything is fine"))
|
||||
"Exception thrown if rule text does not match grammar")
|
||||
(is (thrown-with-msg?
|
||||
Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
|
||||
(compile-rule "if state is new then x should be 0"))
|
||||
"Exception thrown on attempt to set 'x'")
|
||||
(is (thrown-with-msg?
|
||||
Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
|
||||
(compile-rule "if state is new then y should be 0"))
|
||||
"Exception thrown on attempt to set 'y'")
|
||||
))
|
||||
(is (thrown-with-msg?
|
||||
Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
|
||||
(compile-rule "if state is new then x should be 0"))
|
||||
"Exception thrown on attempt to set 'x'")
|
||||
(is (thrown-with-msg?
|
||||
Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
|
||||
(compile-rule "if state is new then y should be 0"))
|
||||
"Exception thrown on attempt to set 'y'")))
|
||||
|
||||
|
||||
(deftest correctness-tests
|
||||
|
|
@ -93,12 +91,12 @@
|
|||
|
||||
(testing "Can't set x or y properties"
|
||||
(is (thrown-with-msg?
|
||||
Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
|
||||
(compile-rule "if state is new then x should be 0"))
|
||||
Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
|
||||
(compile-rule "if state is new then x should be 0"))
|
||||
"Exception thrown on attempt to set 'x'")
|
||||
(is (thrown-with-msg?
|
||||
Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
|
||||
(compile-rule "if state is new then y should be 0"))
|
||||
Exception #"The properties 'x' and 'y' of a cell are reserved and should not be set in rule actions"
|
||||
(compile-rule "if state is new then y should be 0"))
|
||||
"Exception thrown on attempt to set 'y'"))
|
||||
|
||||
(testing "Simple list membership rule"
|
||||
|
|
@ -188,9 +186,9 @@
|
|||
;; if 3 neighbours have altitude more than 10 then state should be beach
|
||||
(let [afn (compile-rule "if 3 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
|
|
@ -199,9 +197,9 @@
|
|||
(testing "Number neighbours have property less than numeric-value"
|
||||
(let [afn (compile-rule "if 5 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
|
|
@ -210,9 +208,9 @@
|
|||
(testing "More than number neighbours have property equal to numeric-value"
|
||||
(let [afn (compile-rule "if more than 2 neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
|
|
@ -221,9 +219,9 @@
|
|||
(testing "More than number neighbours have property equal to symbolic-value"
|
||||
(let [afn (compile-rule "if more than 2 neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
|
|
@ -231,21 +229,20 @@
|
|||
(let [afn (compile-rule "if more than 2 neighbours are grassland then state should be beach")
|
||||
;; 'are grassland' should mean the same as 'have state equal to grassland'.
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire."))
|
||||
)
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
|
||||
|
||||
(testing "Fewer than number neighbours have property equal to numeric-value"
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
|
|
@ -254,9 +251,9 @@
|
|||
(testing "Fewer than number neighbours have property equal to symbolic-value"
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
|
|
@ -266,9 +263,9 @@
|
|||
(testing "Some neighbours have property equal to numeric-value"
|
||||
(let [afn (compile-rule "if some neighbours have altitude equal to 11 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
|
|
@ -277,9 +274,9 @@
|
|||
(testing "Some neighbours have property equal to symbolic-value"
|
||||
(let [afn (compile-rule "if some neighbours have state equal to grassland then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
|
|
@ -289,9 +286,9 @@
|
|||
(testing "More than number neighbours have property more than symbolic-value"
|
||||
(let [afn (compile-rule "if more than 2 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
|
|
@ -301,9 +298,9 @@
|
|||
(testing "Fewer than number neighbours have property more than numeric-value"
|
||||
(let [afn (compile-rule "if fewer than 3 neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
|
|
@ -313,9 +310,9 @@
|
|||
(testing "Some neighbours have property more than numeric-value"
|
||||
(let [afn (compile-rule "if some neighbours have altitude more than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
|
|
@ -325,9 +322,9 @@
|
|||
(testing "More than number neighbours have property less than numeric-value"
|
||||
(let [afn (compile-rule "if more than 4 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||
|
|
@ -337,9 +334,9 @@
|
|||
(testing "Fewer than number neighbours have property less than numeric-value"
|
||||
(let [afn (compile-rule "if fewer than 4 neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||
"Centre cell has five low neighbours, so rule should not fire")
|
||||
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||
|
|
@ -349,9 +346,9 @@
|
|||
(testing "Some number neighbours have property less than numeric-value"
|
||||
(let [afn (compile-rule "if some neighbours have altitude less than 10 then state should be beach")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is less than 2 then altitude should be 11")
|
||||
(compile-rule "if x is 2 then altitude should be 0")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is less than 2 then altitude should be 11")
|
||||
(compile-rule "if x is 2 then altitude should be 0")))]
|
||||
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 0 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
|
|
@ -382,63 +379,63 @@
|
|||
(testing "Arithmetic action: addition of number"
|
||||
(let [afn (compile-rule "if state is climax then fertility should be fertility + 1")]
|
||||
(is (= (:fertility
|
||||
(apply afn (list {:state :climax :fertility 0} nil)))
|
||||
(apply afn (list {:state :climax :fertility 0} nil)))
|
||||
1)
|
||||
"Addition is executed")))
|
||||
|
||||
(testing "Arithmetic action: addition of property value"
|
||||
(let [afn (compile-rule "if state is climax then fertility should be fertility + leaffall")]
|
||||
(is (= (:fertility
|
||||
(apply afn
|
||||
(list {:state :climax
|
||||
:fertility 0
|
||||
:leaffall 1} nil)))
|
||||
(apply afn
|
||||
(list {:state :climax
|
||||
:fertility 0
|
||||
:leaffall 1} nil)))
|
||||
1)
|
||||
"Addition is executed")))
|
||||
|
||||
(testing "Arithmetic action: subtraction of number"
|
||||
(let [afn (compile-rule "if state is crop then fertility should be fertility - 1")]
|
||||
(is (= (:fertility
|
||||
(apply afn (list {:state :crop :fertility 2} nil)))
|
||||
(apply afn (list {:state :crop :fertility 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: subtraction of property value"
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer - wolves")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:deer 3
|
||||
:wolves 2} nil)))
|
||||
(apply afn
|
||||
(list {:deer 3
|
||||
:wolves 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: multiplication by number"
|
||||
(let [afn (compile-rule "if deer are more than 1 then deer should be deer * 2")]
|
||||
(is (= (:deer
|
||||
(apply afn (list {:deer 2} nil)))
|
||||
(apply afn (list {:deer 2} nil)))
|
||||
4)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: multiplication by property value"
|
||||
(let [afn (compile-rule "if state is crop then deer should be deer * deer")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:state :crop :deer 2} nil)))
|
||||
(apply afn
|
||||
(list {:state :crop :deer 2} nil)))
|
||||
4)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: division by number"
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer / 2")]
|
||||
(is (= (:deer
|
||||
(apply afn (list {:deer 2 :wolves 1} nil)))
|
||||
(apply afn (list {:deer 2 :wolves 1} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
(testing "Arithmetic action: division by property value"
|
||||
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer / wolves")]
|
||||
(is (= (:deer
|
||||
(apply afn
|
||||
(list {:deer 2 :wolves 2} nil)))
|
||||
(apply afn
|
||||
(list {:deer 2 :wolves 2} nil)))
|
||||
1)
|
||||
"Action is executed")))
|
||||
|
||||
|
|
@ -462,24 +459,22 @@
|
|||
;; xxooo
|
||||
;; xxooo
|
||||
world (transform-world
|
||||
(make-world 5 5)
|
||||
(list (compile-rule "if x is less than 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is more than 1 then altitude should be 0 and state should be water")))]
|
||||
(make-world 5 5)
|
||||
(list (compile-rule "if x is less than 2 then altitude should be 11 and state should be grassland")
|
||||
(compile-rule "if x is more than 1 then altitude should be 0 and state should be water")))]
|
||||
(is (= (:state (apply afn (list {:x 2 :y 2} world))) :beach)
|
||||
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire."))
|
||||
))
|
||||
"Middle cell of the strip has only two high neighbours, so rule should not fire."))))
|
||||
|
||||
(deftest regression-tests
|
||||
(testing "Rule in default set which failed on switchover to declarative rules"
|
||||
(let [afn (compile-rule "if state is scrub then 1 chance in 1 state should be forest")
|
||||
world (transform-world
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then state should be scrub")))]
|
||||
(make-world 3 3)
|
||||
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||
(compile-rule "if x is less than 2 then state should be scrub")))]
|
||||
(is (= (:state (apply afn (list (get-cell world 1 1) world))) :forest)
|
||||
"Centre cell is scrub, so rule should fire")
|
||||
(is (= (apply afn (list (get-cell world 2 1) world)) nil)
|
||||
"Middle cell of the strip is not scrub, so rule should not fire."))))
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue