Comprehensive and systematic unit testing of all rule language constructs.
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540e8df404
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@ -109,12 +109,12 @@
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([tokens]
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([tokens]
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(parse-value tokens false)))
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(parse-value tokens false)))
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(defn- parse-member-condition
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(defn parse-member-condition
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"Parses a condition of the form '[property] in [value] or [value]...'"
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"Parses a condition of the form '[property] in [value] or [value]...'"
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[[property IS IN & rest]]
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[[property IS IN & rest]]
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(if (and (member? IS '("is" "are")) (= IN "in"))
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(if (and (member? IS '("is" "are")) (= IN "in"))
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(let [[l remainder] (parse-disjunct-value (cons "in" rest) false)]
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(let [[l remainder] (parse-disjunct-value (cons "in" rest) false)]
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[(list 'member? (keyword property) l) remainder])))
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[(list 'member? (list (keyword property) 'cell) (list 'quote l)) remainder])))
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(defn- parse-less-condition
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(defn- parse-less-condition
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"Parse '[property] less than [value]'."
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"Parse '[property] less than [value]'."
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@ -218,9 +218,9 @@
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(cond (and (= comp1 "equal") (= comp2 "to"))
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(cond (and (= comp1 "equal") (= comp2 "to"))
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(gen-neighbours-condition '= quantity property value remainder =)
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(gen-neighbours-condition '= quantity property value remainder =)
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(and (= comp1 "more") (= comp2 "than"))
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(and (= comp1 "more") (= comp2 "than"))
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(gen-neighbours-condition '> quantity property value remainder >)
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(gen-neighbours-condition '= quantity property value remainder >)
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(and (= comp1 "less") (= comp2 "than"))
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(and (= comp1 "less") (= comp2 "than"))
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(gen-neighbours-condition '< quantity property value remainder <)
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(gen-neighbours-condition '= quantity property value remainder <)
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))))))
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))))))
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(defn parse-neighbours-condition
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(defn parse-neighbours-condition
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@ -1,11 +1,11 @@
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(ns mw-parser.core-test
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(ns mw-parser.core-test
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(:use mw-engine.core
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(:use clojure.pprint
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mw-engine.core
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mw-engine.utils
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mw-engine.utils
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mw-engine.world)
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mw-engine.world)
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(:require [clojure.test :refer :all]
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(:require [clojure.test :refer :all]
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[mw-parser.core :refer :all]))
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[mw-parser.core :refer :all]))
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(deftest rules-tests
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(deftest rules-tests
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(testing "Rule parser - does not test whether generated functions actually work, just that something is generated!"
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(testing "Rule parser - does not test whether generated functions actually work, just that something is generated!"
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(is (parse-rule "if altitude is less than 100 and state is forest then state should be climax and deer should be 3"))
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(is (parse-rule "if altitude is less than 100 and state is forest then state should be climax and deer should be 3"))
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@ -17,45 +17,342 @@
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(is (parse-rule "if state is forest and fertility is between 55 and 75 then state should be climax"))
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(is (parse-rule "if state is forest and fertility is between 55 and 75 then state should be climax"))
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(is (parse-rule "if 6 neighbours have state equal to water then state should be village"))
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(is (parse-rule "if 6 neighbours have state equal to water then state should be village"))
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(is (parse-rule "if state is in grassland or pasture or heath and 4 neighbours are water then state should be village"))
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(is (parse-rule "if state is in grassland or pasture or heath and 4 neighbours are water then state should be village"))
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;; (is (parse-rule "if state is climax and some neighbours have state is fire then 3 chance in 5 that state should be fire"))
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(is (parse-rule "if state is climax and some neighbours have state equal to fire then 3 chance in 5 state should be fire"))
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(is (parse-rule "if state is pasture and more than 3 neighbours have state equal to scrub then state should be scrub"))
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(is (parse-rule "if state is pasture and more than 3 neighbours have state equal to scrub then state should be scrub"))
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))
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))
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;; ideally should also test that the rule works, but I haven't worked out how
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;; to make mw-engine.utils available during eval
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(deftest generation-tests
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(testing "Code generation"
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(is
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(do
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(use 'mw-engine.utils)
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(eval
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(parse-rule "if altitude is less than 100 and state is forest then state should be climax and deer should be 3"))))))
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(deftest correctness-tests
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(deftest correctness-tests
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(testing "Testing that generated code performs as expected."
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(testing "Simplest possible rule"
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(is (let [afn (compile-rule "if altitude is less than 100 and state is forest then state should be climax and deer should be 3")]
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(let [afn (compile-rule "if state is new then state should be grassland")]
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(= (apply afn (list {:state :forest :altitude 99} nil))
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(is (= (apply afn (list {:state :new} nil))
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{:state :climax :altitude 99 :deer 3})))
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{:state :grassland})
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(is (let [afn (compile-rule "if more than 3 neighbours have state equal to new then state should be scrub")]
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"Rule fires when condition is met")
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(= (transform-world (make-world 3 3) (list afn))
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(is (nil? (apply afn (list {:state :forest} nil))))
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'(({:generation 1 :x 0, :y 0, :state :new}
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"Rule doesn't fire when condition isn't met"))
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{:generation 1 :x 1, :y 0, :state :scrub}
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{:generation 1 :x 2, :y 0, :state :new})
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(testing "Condition conjunction rule"
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({:generation 1 :x 0, :y 1, :state :scrub}
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(let [afn (compile-rule "if state is new and altitude is 0 then state should be water")]
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{:generation 1 :x 1, :y 1, :state :scrub}
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(is (= (apply afn (list {:state :new :altitude 0} nil))
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{:generation 1 :x 2, :y 1, :state :scrub})
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{:state :water :altitude 0})
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({:generation 1 :x 0, :y 2, :state :new}
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"Rule fires when conditions are met")
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{:generation 1 :x 1, :y 2, :state :scrub}
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(is (nil? (apply afn (list {:state :new :altitude 5} nil)))
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{:generation 1 :x 2, :y 2, :state :new}))))
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"Rule does not fire: second condition not met")
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"The 'Keyword cannnot be cast to Number' bug")
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(is (nil? (apply afn (list {:state :forest :altitude 0} nil)))
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(is (let [afn (compile-rule "if state is new then fertility should be fertility + 1")]
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"Rule does not fire: first condition not met")))
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(empty?
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(remove
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(testing "Condition disjunction rule"
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#(= % 1)
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(let [afn (compile-rule "if state is new or state is waste then state should be grassland")]
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(map #(:fertility %)
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(is (= (apply afn (list {:state :new} nil))
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(flatten
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{:state :grassland})
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(transform-world (make-world 3 3) (list afn)))))))
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"Rule fires: first condition met")
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"Arithmetic action")
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(is (= (apply afn (list {:state :waste} nil))
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{:state :grassland})
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"Rule fires: second condition met")
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(is (nil? (apply afn (list {:state :forest} nil)))
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"Rule does not fire: neither condition met")))
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(testing "Simple negation rule"
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(let [afn (compile-rule "if state is not new then state should be grassland")]
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(is (nil? (apply afn (list {:state :new} nil)))
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"Rule doesn't fire when condition isn't met")
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(is (= (apply afn (list {:state :forest} nil))
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{:state :grassland})
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"Rule fires when condition is met")))
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(testing "Simple list membership rule"
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(let [afn (compile-rule "if state is in heath or scrub or forest then state should be climax")]
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(is (= (apply afn (list {:state :heath} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (= (apply afn (list {:state :scrub} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (= (apply afn (list {:state :forest} nil))
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{:state :climax})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:state :grassland} nil)))
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"Rule does not fire when condition is not met")))
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(testing "Negated list membership rule"
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(let [afn (compile-rule "if state is not in heath or scrub or forest then state should be climax")]
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(is (nil? (apply afn (list {:state :heath} nil)))
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"Rule does not fire when condition is not met")
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(is (nil? (apply afn (list {:state :scrub} nil)))
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"Rule does not fire when condition is not met")
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(is (nil? (apply afn (list {:state :forest} nil)))
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"Rule does not fire when condition is not met")
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(is (= (apply afn (list {:state :grassland} nil))
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{:state :climax})
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"Rule fires when condition is met")))
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(testing "Property is more than numeric-value"
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(let [afn (compile-rule "if altitude is more than 200 then state should be snow")]
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(is (= (apply afn (list {:altitude 201} nil))
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{:state :snow :altitude 201})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:altitude 200} nil)))
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"Rule does not fire when condition is not met")))
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(testing "Property is less than numeric-value"
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(let [afn (compile-rule "if altitude is less than 10 then state should be water")]
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(is (= (apply afn (list {:altitude 9} nil))
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{:state :water :altitude 9})
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"Rule fires when condition is met")
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(is (nil? (apply afn (list {:altitude 10} nil)))
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"Rule does not fire when condition is not met")))
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(testing "Number neighbours have property equal to value"
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(let [afn (compile-rule "if 3 neighbours have state equal to new then state should be water")
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world (make-world 3 3)]
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(is (= (apply afn (list {:x 0 :y 0} world))
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{:state :water :x 0 :y 0})
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"Rule fires when condition is met (in a new world all cells are new, corner cell has three neighbours)")
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(is (nil? (apply afn (list {:x 1 :y 1} world)))
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"Middle cell has eight neighbours, so rule does not fire.")))
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(testing "Number neighbours have property more than numeric-value"
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(let [afn (compile-rule "if 3 neighbours have altitude more than 10 then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11")
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(compile-rule "if x is less than 2 then altitude should be 0")))]
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(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
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"Rule fires when condition is met (strip of altitude 11 down right hand side)")
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(is (nil? (apply afn (list {:x 2 :y 1} world)))
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"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
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(testing "Number neighbours have property less than numeric-value"
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(let [afn (compile-rule "if 5 neighbours have altitude less than 10 then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11")
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(compile-rule "if x is less than 2 then altitude should be 0")))]
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(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
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"Rule fires when condition is met (strip of altitude 11 down right hand side)")
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(is (nil? (apply afn (list {:x 2 :y 1} world)))
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"Middle cell of the strip has two high neighbours, so rule should not fire.")))
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(testing "More than number neighbours have property equal to numeric-value"
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(let [afn (compile-rule "if more than 2 neighbours have altitude equal to 11 then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11")
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(compile-rule "if x is less than 2 then altitude should be 0")))]
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(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
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"Rule fires when condition is met (strip of altitude 11 down right hand side)")
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(is (nil? (apply afn (list {:x 2 :y 1} world)))
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"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
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(testing "More than number neighbours have property equal to symbolic-value"
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(let [afn (compile-rule "if more than 2 neighbours have state equal to grassland then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
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(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
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(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
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"Rule fires when condition is met (strip of altitude 11 down right hand side)")
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(is (nil? (apply afn (list {:x 2 :y 1} world)))
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"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
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(testing "Fewer than number neighbours have property equal to numeric-value"
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(let [afn (compile-rule "if fewer than 3 neighbours have altitude equal to 11 then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11")
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(compile-rule "if x is less than 2 then altitude should be 0")))]
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(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
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"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
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(is (nil? (apply afn (list {:x 1 :y 1} world)))
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"Middle cell of world has three high neighbours, so rule should not fire.")))
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(testing "Fewer than number neighbours have property equal to symbolic-value"
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(let [afn (compile-rule "if fewer than 3 neighbours have state equal to grassland then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
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(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
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(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
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"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
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(is (nil? (apply afn (list {:x 1 :y 1} world)))
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"Middle cell of world has three high neighbours, so rule should not fire.")))
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;; some neighbours have property equal to value
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(testing "Some neighbours have property equal to numeric-value"
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(let [afn (compile-rule "if some neighbours have altitude equal to 11 then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11")
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(compile-rule "if x is less than 2 then altitude should be 0")))]
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(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
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"Rule fires when condition is met (strip of altitude 11 down right hand side)")
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(is (nil? (apply afn (list {:x 0 :y 1} world)))
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"Left hand side of world has no high neighbours, so rule should not fire.")))
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(testing "Some neighbours have property equal to symbolic-value"
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(let [afn (compile-rule "if some neighbours have state equal to grassland then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
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(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
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(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
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"Rule fires when condition is met (strip of altitude 11 down right hand side)")
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(is (nil? (apply afn (list {:x 0 :y 1} world)))
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"Left hand side of world has no high neighbours, so rule should not fire.")))
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;; more than number neighbours have property more than numeric-value
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(testing "More than number neighbours have property more than symbolic-value"
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(let [afn (compile-rule "if more than 2 neighbours have altitude more than 10 then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11 and state should be grassland")
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(compile-rule "if x is less than 2 then altitude should be 0 and state should be water")))]
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(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
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"Rule fires when condition is met (strip of altitude 11 down right hand side)")
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(is (nil? (apply afn (list {:x 2 :y 1} world)))
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"Middle cell of the strip has only two high neighbours, so rule should not fire.")))
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;; fewer than number neighbours have property more than numeric-value
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(testing "Fewer than number neighbours have property more than numeric-value"
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(let [afn (compile-rule "if fewer than 3 neighbours have altitude more than 10 then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11")
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(compile-rule "if x is less than 2 then altitude should be 0")))]
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(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
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"Rule fires when condition is met (Middle cell of the strip has only two high neighbours)")
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(is (nil? (apply afn (list {:x 1 :y 1} world)))
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"Middle cell of world has three high neighbours, so rule should not fire.")))
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;; some neighbours have property more than numeric-value
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(testing "Some neighbours have property more than numeric-value"
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(let [afn (compile-rule "if some neighbours have altitude more than 10 then state should be beach")
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world (transform-world
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(make-world 3 3)
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(list (compile-rule "if x is 2 then altitude should be 11")
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(compile-rule "if x is less than 2 then altitude should be 0")))]
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(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
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"Rule fires when condition is met (strip of altitude 11 down right hand side)")
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(is (nil? (apply afn (list {:x 0 :y 1} world)))
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"Left hand side of world has no high neighbours, so rule should not fire.")))
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;; more than number neighbours have property less than numeric-value
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(testing "More than number neighbours have property less than numeric-value"
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(let [afn (compile-rule "if more than 4 neighbours have altitude less than 10 then state should be beach")
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world (transform-world
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||||||
|
(make-world 3 3)
|
||||||
|
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||||
|
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||||
|
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||||
|
"Rule fires when condition is met (strip of altitude 11 down right hand side)")
|
||||||
|
(is (nil? (apply afn (list {:x 2 :y 1} world)))
|
||||||
|
"Middle cell of the strip has only three low neighbours, so rule should not fire.")))
|
||||||
|
|
||||||
|
;; fewer than number neighbours have property less than numeric-value
|
||||||
|
(testing "Fewer than number neighbours have property less than numeric-value"
|
||||||
|
(let [afn (compile-rule "if fewer than 4 neighbours have altitude less than 10 then state should be beach")
|
||||||
|
world (transform-world
|
||||||
|
(make-world 3 3)
|
||||||
|
(list (compile-rule "if x is 2 then altitude should be 11")
|
||||||
|
(compile-rule "if x is less than 2 then altitude should be 0")))]
|
||||||
|
(is (nil? (apply afn (list {:x 1 :y 1} world)))
|
||||||
|
"Centre cell has five low neighbours, so rule should not fire")
|
||||||
|
(is (= (:state (apply afn (list {:x 2 :y 1} world))) :beach)
|
||||||
|
"Middle cell of the strip has only three low neighbours, so rule should fire.")))
|
||||||
|
|
||||||
|
;; some neighbours have property less than numeric-value
|
||||||
|
(testing "Some number neighbours have property less than numeric-value"
|
||||||
|
(let [afn (compile-rule "if some neighbours have altitude less than 10 then state should be beach")
|
||||||
|
world (transform-world
|
||||||
|
(make-world 3 3)
|
||||||
|
(list (compile-rule "if x is less than 2 then altitude should be 11")
|
||||||
|
(compile-rule "if x is 2 then altitude should be 0")))]
|
||||||
|
(is (= (:state (apply afn (list {:x 1 :y 1} world))) :beach)
|
||||||
|
"Rule fires when condition is met (strip of altitude 0 down right hand side)")
|
||||||
|
(is (nil? (apply afn (list {:x 0 :y 1} world)))
|
||||||
|
"Left of world is all high, so rule should not fire.")))
|
||||||
|
|
||||||
|
|
||||||
))
|
;; 'single action' already tested in 'condition' tests above
|
||||||
|
;; action and actions
|
||||||
|
(testing "Conjunction of actions"
|
||||||
|
(let [afn (compile-rule "if state is new then state should be grassland and fertility should be 0")]
|
||||||
|
(is (= (apply afn (list {:state :new} nil))
|
||||||
|
{:state :grassland :fertility 0})
|
||||||
|
"Both actions are executed")))
|
||||||
|
|
||||||
|
;; 'property should be symbolic-value' and 'property should be numeric-value'
|
||||||
|
;; already tested in tests above
|
||||||
|
|
||||||
|
;; number chance in number property should be value
|
||||||
|
(testing "Syntax of probability rule - action of real probability very hard to test"
|
||||||
|
(let [afn (compile-rule "if state is forest then 5 chance in 5 state should be climax")]
|
||||||
|
(is (= (:state (apply afn (list {:state :forest} nil))) :climax)
|
||||||
|
"five chance in five should fire every time"))
|
||||||
|
(let [afn (compile-rule "if state is forest then 0 chance in 5 state should be climax")]
|
||||||
|
(is (nil? (apply afn (list {:state :forest} nil)))
|
||||||
|
"zero chance in five should never fire")))
|
||||||
|
|
||||||
|
;; property operator numeric-value
|
||||||
|
(testing "Arithmetic action: addition of number"
|
||||||
|
(let [afn (compile-rule "if state is climax then fertility should be fertility + 1")]
|
||||||
|
(is (= (:fertility
|
||||||
|
(apply afn (list {:state :climax :fertility 0} nil)))
|
||||||
|
1)
|
||||||
|
"Addition is executed")))
|
||||||
|
|
||||||
|
(testing "Arithmetic action: addition of property value"
|
||||||
|
(let [afn (compile-rule "if state is climax then fertility should be fertility + leaf-fall")]
|
||||||
|
(is (= (:fertility
|
||||||
|
(apply afn
|
||||||
|
(list {:state :climax
|
||||||
|
:fertility 0
|
||||||
|
:leaf-fall 1} nil)))
|
||||||
|
1)
|
||||||
|
"Addition is executed")))
|
||||||
|
|
||||||
|
(testing "Arithmetic action: subtraction of number"
|
||||||
|
(let [afn (compile-rule "if state is crop then fertility should be fertility - 1")]
|
||||||
|
(is (= (:fertility
|
||||||
|
(apply afn (list {:state :crop :fertility 2} nil)))
|
||||||
|
1)
|
||||||
|
"Action is executed")))
|
||||||
|
|
||||||
|
(testing "Arithmetic action: subtraction of property value"
|
||||||
|
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer - wolves")]
|
||||||
|
(is (= (:deer
|
||||||
|
(apply afn
|
||||||
|
(list {:deer 3
|
||||||
|
:wolves 2} nil)))
|
||||||
|
1)
|
||||||
|
"Action is executed")))
|
||||||
|
|
||||||
|
(testing "Arithmetic action: multiplication by number"
|
||||||
|
(let [afn (compile-rule "if deer are more than 1 then deer should be deer * 2")]
|
||||||
|
(is (= (:deer
|
||||||
|
(apply afn (list {:deer 2} nil)))
|
||||||
|
4)
|
||||||
|
"Action is executed")))
|
||||||
|
|
||||||
|
(testing "Arithmetic action: multiplication by property value"
|
||||||
|
(let [afn (compile-rule "if state is crop then deer should be deer * deer")]
|
||||||
|
(is (= (:deer
|
||||||
|
(apply afn
|
||||||
|
(list {:state :crop :deer 2} nil)))
|
||||||
|
4)
|
||||||
|
"Action is executed")))
|
||||||
|
|
||||||
|
(testing "Arithmetic action: division by number"
|
||||||
|
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer / 2")]
|
||||||
|
(is (= (:deer
|
||||||
|
(apply afn (list {:deer 2 :wolves 1} nil)))
|
||||||
|
1)
|
||||||
|
"Action is executed")))
|
||||||
|
|
||||||
|
(testing "Arithmetic action: division by property value"
|
||||||
|
(let [afn (compile-rule "if wolves are more than 0 then deer should be deer / wolves")]
|
||||||
|
(is (= (:deer
|
||||||
|
(apply afn
|
||||||
|
(list {:deer 2 :wolves 2} nil)))
|
||||||
|
1)
|
||||||
|
"Action is executed")))
|
||||||
|
)
|
Loading…
Reference in a new issue