Rule language now working cleanly with no errors showing. Very occasional
null pointer exception during parsing, not yet diagnosed.
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4 changed files with 27 additions and 27 deletions
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@ -19,8 +19,6 @@ if state is forest and fertility is more than 5 then state should be climax
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if state is climax then 1 chance in 500 state should be fire
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;; Climax forest neighbouring fires is likely to catch fire
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;; TODO: this rule, and specifically the 'some neighbours' clause, seems to give
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;; rise to the 'Keyword cannot be cast to Number' bug.
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if state is climax and some neighbours are fire then 1 chance in 3 state should be fire
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;; After fire we get waste
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@ -35,24 +33,19 @@ if state is waste and some neighbours are forest then state should be heath
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if state is waste and some neighbours are climax then state should be heath
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if state is waste then state should be grassland
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;; Forest increases soil fertility. TODO: this rule compiles to what looks like
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;; the right code but it never fires.
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if state is in forest or climax then fertility should be fertility + 1
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## Herbivore rules
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;; rules describing the impact of herbivores on the environment
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;; if there are too many deer for the fertility of the area to sustain,
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;; some die or move on.
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if deer are more than fertility then deer should be fertility / 2
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;; if deer are more than fertility then deer should be fertility / 2
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;; deer arrive occasionally at the edge of the map.
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if x is 0 or y is 0 and deer are 0 then 1 chance in 50 deer should be 2
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;; deer gradually spread through the world by breeding or migrating.
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if fertility is more than 10 and deer is 0 and some neighbours have deer more than 2 then deer should be 2
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;; deer breed.
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@ -68,7 +61,7 @@ if deer are more than wolves then deer should be deer - wolves
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;; if there are not enough deer to sustain the population of wolves,
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;; some wolves die or move on.
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if wolves are more than deer then deer should be 0 and wolves should be deer
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if wolves are more than deer then deer should be 0 and wolves should be deer + 0
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;; wolves arrive occasionally at the edge of the map.
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@ -82,6 +75,12 @@ if state is not water and wolves is 0 and some neighbours have wolves more than
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if wolves are more than 1 then wolves should be wolves * 2
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## Potential blockers
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;; Forest increases soil fertility.
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if state is in forest or climax then fertility should be fertility + 1
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## Initialisation rules
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;; Rules which deal with state 'new' will waste less time if they're near the
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