Added settlement ruleset
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4 changed files with 21 additions and 19 deletions
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@ -9,7 +9,7 @@ if state is in grassland or heath and some neighbours are camp then state should
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;; and more herds support more people
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if state is in grassland or heath and more than 2 neighbours are meadow then state should be camp
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if state is meadow and more than 3 neighbours are meadow and
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if state is meadow and more than 3 neighbours are meadow and fewer than 1 neighbours are camp and fewer than 1 neighbours within 2 are house then state should be camp
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;; the idea of agriculture spreads
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if state is in grassland or heath and some neighbours are meadow and some neighbours within 3 are house then state should be meadow
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@ -20,6 +20,9 @@ if state is camp then 1 chance in 5 state should be waste
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;; meadow that's too far from a house or camp will be abandoned
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if state is meadow and fewer than 1 neighbours within 3 are house and fewer than 1 neighbours within 2 are camp then state should be heath
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;; markets spring up near settlements
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if state is in grassland or meadow and more than 1 neighbours are house then 1 chance in 10 state should be market
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;; good fertile pasture close to settlement will be ploughed for crops
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if state is meadow and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland
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@ -30,12 +33,10 @@ if state is crop then state should be grassland
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;; if there's reliable food available, nomads build permanent settlements
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if state is in camp or abandoned and some neighbours are crop then state should be house
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if state is abandoned and some neighbours are meadow then state should be house
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;; people camp near to markets
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if state is in waste or grassland and some neighbours are market then state should be camp
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;; markets spring up near settlements
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if state is meadow and more than 1 neighbours are house then 1 chance in 10 state should be market
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;; a market in a settlement survives
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if state is market and more than 3 neighbours are house then state should be market
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if state is market and some neighbours are inn then state should be market
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@ -81,6 +82,9 @@ if state is climax then 1 chance in 500 state should be fire
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;; Climax forest neighbouring fires is likely to catch fire. So are buildings.
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if state is in climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire
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;; Climax forest near to settlement may be cleared for timber
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if state is in climax and more than 3 neighbours within 2 are house then state should be waste
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;; After fire we get waste
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if state is fire then state should be waste
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