Feature complete for version 1; some refactoring still needed.
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10 changed files with 190 additions and 84 deletions
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@ -15,7 +15,10 @@ if state is in grassland or heath and more than 2 neighbours are pasture then st
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if state is pasture and more than 3 neighbours are pasture and fewer than 1 neighbours are camp and fewer than 1 neighbours within 2 are house then state should be camp
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;; the idea of agriculture spreads
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if state is in grassland or heath and some neighbours are pasture and some neighbours within 3 are house then state should be pasture
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if state is in grassland or heath and some neighbours within 3 are house then state should be pasture
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;; nomads don't move on while the have crops growing. That would be silly!
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if state is camp and some neighbours are ploughland then state should be camp
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;; nomads move on
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if state is camp then 1 chance in 5 state should be waste
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@ -82,8 +85,8 @@ if state is forest and fertility is more than 5 and altitude is less than 70 the
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if state is climax then 1 chance in 500 state should be fire
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;; Climax forest neighbouring fires is likely to catch fire. So are buildings.
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if state is in climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire
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;; Forest neighbouring fires is likely to catch fire. So are buildings.
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if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire
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;; Climax forest near to settlement may be cleared for timber
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if state is in climax and more than 3 neighbours within 2 are house then state should be scrub
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@ -122,5 +125,4 @@ if state is new and altitude is less than 10 then state should be water
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if state is new and altitude is more than 200 then state should be snow
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;; otherwise, we have grassland.
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if state is new then state should be grassland
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if state is new then state should be grassland
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