Minor changes to render-world; changes to settlement ruleset to deal

with land empoverishment.
This commit is contained in:
Simon Brooke 2014-07-25 11:55:34 +01:00
parent 2695554607
commit b5e28496f3
4 changed files with 41 additions and 50 deletions

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@ -3032,8 +3032,8 @@ net.brehaut.ClojureTools = (function (SH) {
</div><div class="dependencies"><h3>dependencies</h3><table><tr><td class="dep-name">org.clojure/clojure</td><td class="dotted"><hr /></td><td class="dep-version">1.5.1</td></tr><tr><td class="dep-name">org.clojure/math.combinatorics</td><td class="dotted"><hr /></td><td class="dep-version">0.0.7</td></tr><tr><td class="dep-name">org.clojure/tools.trace</td><td class="dotted"><hr /></td><td class="dep-version">0.7.8</td></tr><tr><td class="dep-name">net.mikera/imagez</td><td class="dotted"><hr /></td><td class="dep-version">0.3.1</td></tr><tr><td class="dep-name">fivetonine/collage</td><td class="dotted"><hr /></td><td class="dep-version">0.2.1</td></tr></table></div></td><td class="codes" style="text-align: center; vertical-align: middle;color: #666;padding-right:20px"><br /><br /><br />(this space intentionally left almost blank)</td></tr><tr><td class="docs"><div class="toc"><a name="toc"><h3>namespaces</h3></a><ul><li><a href="#mw-engine.core">mw-engine.core</a></li><li><a href="#mw-engine.heightmap">mw-engine.heightmap</a></li><li><a href="#mw-engine.natural-rules">mw-engine.natural-rules</a></li><li><a href="#mw-engine.utils">mw-engine.utils</a></li><li><a href="#mw-engine.world">mw-engine.world</a></li></ul></div></td><td class="codes">&nbsp;</td></tr><tr><td class="docs"><div class="docs-header"><a class="anchor" href="#mw-engine.core" name="mw-engine.core"><h1 class="project-name">mw-engine.core</h1><a class="toc-link" href="#toc">toc</a></a></div></td><td class="codes" /></tr><tr><td class="docs"><p>Functions to transform a world and run rules.</p>
</td><td class="codes"></td></tr><tr><td class="docs">
</td><td class="codes"><pre class="brush: clojure">(ns mw-engine.core
(:require [mw-engine.world :as world]
mw-engine.utils))</pre></td></tr><tr><td class="docs"><p>Every rule is a function of two arguments, a cell and a world. If the rule
(:use mw-engine.utils)
(:require [mw-engine.world :as world]))</pre></td></tr><tr><td class="docs"><p>Every rule is a function of two arguments, a cell and a world. If the rule
fires, it returns a new cell, which should have the same values for :x and
:y as the old cell. Anything else can be modified.</p>
@ -3053,13 +3053,14 @@ See <code>world.clj</code>.</p>
<p>Each time the world is transformed (see <code>transform-world</code>, for each cell,
rules are applied in turn until one matches. Once one rule has matched no
further rules can be applied.</p>
</td><td class="codes"></td></tr><tr><td class="docs"><p>Apply a single rule to a cell. What this is about is that I want to be able,
</td><td class="codes"></td></tr><tr><td class="docs"><p>Apply a single <code>rule</code> to a <code>cell</code>. What this is about is that I want to be able,
for debugging purposes, to tag a cell with the rule text of the rule which
fired (and especially so when an exception is thrown. So a rule may be either
an ifn, or a list (ifn source-text). This function deals with despatching
on those two possibilities.</p>
on those two possibilities. <code>world</code> is also passed in in order to be able
to access neighbours.</p>
</td><td class="codes"><pre class="brush: clojure">(defn apply-rule
([cell world rule]
([world cell rule]
(cond
(ifn? rule) (apply-rule cell world rule nil)
(seq? rule) (let [[afn src] rule] (apply-rule cell world afn src))))
@ -3067,35 +3068,30 @@ further rules can be applied.</p>
(let [result (apply rule (list cell world))]
(cond
(and result source) (merge result {:rule source})
true result))))</pre></td></tr><tr><td class="docs"><p>Derive a cell from this cell of this world by applying these rules.</p>
true result))))</pre></td></tr><tr><td class="docs"><p>Derive a cell from this <code>cell</code> of this <code>world</code> by applying these <code>rules</code>.</p>
</td><td class="codes"><pre class="brush: clojure">(defn- apply-rules
[cell world rules]
[world cell rules]
(cond (empty? rules) cell
true (let [result (apply-rule cell world (first rules))]
true (let [result (apply-rule world cell (first rules))]
(cond result result
true (apply-rules cell world (rest rules))))))</pre></td></tr><tr><td class="docs"><p>Derive a cell from this cell of this world by applying these rules. If an
exception is thrown, cache its message on the cell and set state to error</p>
true (apply-rules world cell (rest rules))))))</pre></td></tr><tr><td class="docs"><p>Derive a cell from this <code>cell</code> of this <code>world</code> by applying these <code>rules</code>. If an
exception is thrown, cache its message on the cell and set it's state to error</p>
</td><td class="codes"><pre class="brush: clojure">(defn- transform-cell
[cell world rules]
[world cell rules]
(try
(merge
(apply-rules cell world rules)
(apply-rules world cell rules)
{:generation (+ (or (:generation cell) 0) 1)})
(catch Exception e
(merge cell {:error
(format &quot;%s at generation %d when in state %s&quot;
(.getMessage e)
(:generation cell)
(:state cell))}))))</pre></td></tr><tr><td class="docs"><p>Return a row derived from this row of this world by applying these rules to each cell.</p>
</td><td class="codes"><pre class="brush: clojure">(defn- transform-world-row
[row world rules]
(apply vector (map #(transform-cell % world rules) row)))</pre></td></tr><tr><td class="docs"><p>Return a world derived from this world by applying these rules to each cell.</p>
(:state cell))
:state :error}))))</pre></td></tr><tr><td class="docs"><p>Return a world derived from this <code>world</code> by applying these <code>rules</code> to each cell.</p>
</td><td class="codes"><pre class="brush: clojure">(defn transform-world
[world rules]
(apply vector
(map
#(transform-world-row % world rules)
world)))</pre></td></tr><tr><td class="docs"><p>Consider this single argument as a map of <code>:world</code> and <code>:rules</code>; apply the rules
(map-world world transform-cell (list rules)))</pre></td></tr><tr><td class="docs"><p>Consider this single argument as a map of <code>:world</code> and <code>:rules</code>; apply the rules
to transform the world, and return a map of the new, transformed <code>:world</code> and
these <code>:rules</code>. As a side effect, print the world.</p>
</td><td class="codes"><pre class="brush: clojure">(defn- transform-world-state
@ -3139,11 +3135,14 @@ ignored). Darker shades are higher.</p>
(cond (&lt; n 0) (- 0 n) true n))</pre></td></tr><tr><td class="docs"><p>Set the <code>gradient</code> property of this <code>cell</code> of this <code>world</code> to the difference in
altitude between its highest and lowest neghbours.</p>
</td><td class="codes"><pre class="brush: clojure">(defn tag-gradient
[cell world]
(let [heights (map '(:altitude %) (get-neighbours world cell))
highest (apply max heights)
lowest (apply min heights)]
#(merge cell {:gradient (- highest lowest)})))</pre></td></tr><tr><td class="docs"><p>Set the <code>gradient</code> property of each cell in this <code>world</code> to the difference in
[world cell]
(let [heights (remove nil? (map #(:altitude %) (get-neighbours world cell)))
highest (cond (empty? heights) 0 ;; shouldn't happen
true (apply max heights))
lowest (cond (empty? heights) 0 ;; shouldn't
true (apply min heights))
gradient (- highest lowest)]
(merge cell {:gradient gradient})))</pre></td></tr><tr><td class="docs"><p>Set the <code>gradient</code> property of each cell in this <code>world</code> to the difference in
altitude between its highest and lowest neghbours.</p>
</td><td class="codes"><pre class="brush: clojure">(defn tag-gradients
[world]
@ -3169,19 +3168,7 @@ ignored). Darker shades are higher.</p>
(mod
(.getRGB heightmap
(get-int cell :x)
(get-int cell :y)) 256))))})))</pre></td></tr><tr><td class="docs"><p>Set the altitude of each cell in this sequence from the corresponding pixel
of this heightmap.
If the heightmap you supply is smaller than the world, this will break.</p>
<ul>
<li><code>row</code> a row in a world, as discussed in world.clj, q.v. Alternatively, a
sequence of maps;</li>
<li><code>heightmap</code> an (ideally) greyscale image, whose x and y dimensions should
exceed those of the world of which the <code>cell</code> forms part.</li>
</ul>
</td><td class="codes"><pre class="brush: clojure">(defn- apply-heightmap-row
[row heightmap]
(apply vector (map #(transform-altitude % heightmap) row)))</pre></td></tr><tr><td class="docs"><p>Apply the image file loaded from this path to this world, and return a world whose
(get-int cell :y)) 256))))})))</pre></td></tr><tr><td class="docs"><p>Apply the image file loaded from this path to this world, and return a world whose
altitudes are modified (added to) by the altitudes in the heightmap. It is assumed that
the heightmap is at least as large in x and y dimensions as the world.</p>
@ -3359,7 +3346,7 @@ important.</p>
</td><td class="codes"><pre class="brush: clojure">(defn in-bounds
[world x y]
(and (&gt;= x 0)(&gt;= y 0)(&lt; y (count world))(&lt; x (count (first world)))))</pre></td></tr><tr><td class="docs"><p>Apply this <code>function</code> to each cell in this <code>world</code> to produce a new world.
the arguments to the function will be the cell, the world, and any
the arguments to the function will be the world, the cell, and any
<code>additional-args</code> supplied</p>
</td><td class="codes"><pre class="brush: clojure">(defn map-world
([world function]

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@ -3146,7 +3146,7 @@ net.brehaut.ClojureTools = (function (SH) {
[:img {:alt (:state cell) :src (format-image-path state)}]]]))</pre></td></tr><tr><td class="docs"><p>Render this world row as a Hiccup table row.</p>
</td><td class="codes"><pre class="brush: clojure">(defn render-world-row
[row]
(apply vector (cons :tr (map render-cell row))))</pre></td></tr><tr><td class="docs"><p>Render the world implied by the session as a complete HTML page.</p>
(apply vector (cons :tr (map render-cell row))))</pre></td></tr><tr><td class="docs"><p>Render the world implied by the current session as a complete HTML table in a DIV.</p>
</td><td class="codes"><pre class="brush: clojure">(defn render-world-table
[]
(let [world (or (session/get :world)
@ -3169,7 +3169,8 @@ net.brehaut.ClojureTools = (function (SH) {
(apply vector
(cons :table
(map render-world-row w2)))
[:p (str &quot;Generation &quot; generation)]]))</pre></td></tr><tr><td class="docs">
[:p
(str &quot;Generation &quot; generation)]]))</pre></td></tr><tr><td class="docs">
</td><td class="codes"><pre class="brush: clojure">(defn render-inspector
[cell table]
[:table {:class &quot;music-ruled&quot;}

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@ -34,8 +34,9 @@ if state is pasture and fertility is more than 10 and altitude is less than 100
if state is ploughland then state should be crop
;; after the crop is harvested, the land is allowed to lie fallow
if state is crop then state should be grassland
;; after the crop is harvested, the land is allowed to lie fallow. But cropping
;; depletes fertility.
if state is crop then state should be grassland and fertility should be fertility - 1
;; if there's reliable food available, nomads build permanent settlements
if state is in camp or abandoned and some neighbours are crop then state should be house
@ -126,3 +127,5 @@ if state is new and altitude is more than 200 then state should be snow
;; otherwise, we have grassland.
if state is new then state should be grassland

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@ -37,7 +37,7 @@
(apply vector (cons :tr (map render-cell row))))
(defn render-world-table
"Render the world implied by the session as a complete HTML page."
"Render the world implied by the current session as a complete HTML table in a DIV."
[]
(let [world (or (session/get :world)
(engine/transform-world
@ -57,11 +57,11 @@
(session/put! :world w2)
(session/put! :generation generation)
[:div {:class "world"}
(apply vector
(cons :table
(map render-world-row w2)))
[:p (str "Generation " generation)]]))
[:p
(str "Generation " generation)]]))
(defn render-inspector
[cell table]