diff --git a/resources/public/css/standard.css b/resources/public/css/standard.css index 92a6f5c..e60166e 100644 --- a/resources/public/css/standard.css +++ b/resources/public/css/standard.css @@ -64,9 +64,11 @@ body { margin: 0; display: inline; } -.nav-item a { color: rgb(64, 64, 64); + +#nav ul li a { + color: white; text-decoration: none; - font-weight: normal; + font-weight: bold; padding: 0.25em 0.75em; margin: 0; } diff --git a/resources/templates/base.html b/resources/templates/base.html index f09b769..971dee4 100644 --- a/resources/templates/base.html +++ b/resources/templates/base.html @@ -19,13 +19,11 @@
-As it says in the rule language documentation, above, you can use + any sequence of alphanumeric characters you want as the name of a state + &emdash; you can call it whatever you like. However, if you use state + names that there aren't already tiles for, and aren't already classes + for in the CSS file, your states won't be displayed nicely in the + World display. The states for which + there are already tiles are:
+If you're adventurous you may want to modify the MicroWorld engine + itself. To do that you'll need this documentation. +