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## Part of the overall Microworld system ## Part of the overall MicroWorld system
*mw-ui* is not a stand-alone project. To use it you also need at least *mw-ui* is not a stand-alone project. To use it you also need at least
[mw-parser](https://github.com/simon-brooke/mw-parser) and [mw-parser](https://github.com/simon-brooke/mw-parser) and
[mw-engine](https://github.com/simon-brooke/mw-engine). There will be other [mw-engine](https://github.com/simon-brooke/mw-engine). There will be other
modules in due course. modules in due course.
You can see MicroWorld in action [here](http://www.journeyman.cc/microworld/) -
but please don't be mean to my poor little server. If you want to run big maps
or complex rule-sets, please run it on your own machines.
## What this is about ## What this is about
<img alt="Screenshot" id="screenshot" style="float: left; padding-right: 2em;" src="img/screenshot_med.png"/> <img alt="Screenshot" id="screenshot" alt="MicroWrold in action"
style="float: left; padding-right: 2em;" src="img/screenshot_med.png"/>
MicroWorld is a rule driven cellular automaton. What does that mean? Well, it's MicroWorld is a rule driven cellular automaton. What does that mean? Well, it's
a two dimensional world made up of squares called **cells**. The world develops a two dimensional world made up of squares called **cells**. The world develops
in steps, and at each step, each cell is modified by applying the rules. in steps, and at each step, each cell is modified by applying the rules.