Bother. It looks like I'd already fully implemented hashmaps...
May need to back out a whole hill of work.
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11 changed files with 378 additions and 83 deletions
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@ -18,6 +18,7 @@
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#include <wctype.h>
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#include "consspaceobject.h"
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#include "hashmap.h"
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#ifndef __vectorspace_h
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#define __vectorspace_h
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@ -58,6 +59,8 @@
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struct cons_pointer make_vso( char *tag, uint64_t payload_size );
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void free_vso(struct cons_pointer pointer);
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/**
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* the header which forms the start of every vector space object.
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*/
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@ -75,6 +78,27 @@ struct vector_space_header {
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uint64_t size;
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};
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/**
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* The payload of a hashmap. The number of buckets is assigned at run-time,
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* and is stored in n_buckets. Each bucket is something ASSOC can consume:
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* i.e. either an assoc list or a further hashmap.
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*/
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struct hashmap_payload {
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struct cons_pointer
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hash_fn; /* function for hashing values in this hashmap, or `NIL` to use
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the default hashing function */
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struct cons_pointer write_acl; /* it seems to me that it is likely that the
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* principal difference between a hashmap and a
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* namespace is that a hashmap has a write ACL
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* of `NIL`, meaning not writeable by anyone */
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uint32_t n_buckets; /* number of hash buckets */
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uint32_t unused; /* for word alignment and possible later expansion */
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struct cons_pointer
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buckets[]; /* actual hash buckets, which should be `NIL`
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* or assoc lists or (possibly) further hashmaps. */
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};
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/** a vector_space_object is just a vector_space_header followed by a
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* lump of bytes; what we deem to be in there is a function of the tag,
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* and at this stage we don't have a good picture of what these may be.
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@ -87,7 +111,11 @@ struct vector_space_object {
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struct vector_space_header header;
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/** we'll malloc `size` bytes for payload, `payload` is just the first of these.
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* \todo this is almost certainly not idiomatic C. */
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char payload;
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union {
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/** the payload considered as bytes */
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char bytes;
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struct hashmap_payload hashmap;
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} payload;
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};
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#endif
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