Greatly improved performance of equal for string like things.
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parent
90e862cc59
commit
ffceda5edc
3 changed files with 39 additions and 16 deletions
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@ -9,6 +9,7 @@
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#include <math.h>
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#include <stdbool.h>
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#include <string.h>
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#include "arith/integer.h"
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#include "arith/peano.h"
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@ -363,22 +364,38 @@ bool equal( struct cons_pointer a, struct cons_pointer b ) {
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/* TODO: it is not OK to do this on the stack since list-like
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* structures can be of indefinite extent. It *must* be done by
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* iteration (and even that is problematic) */
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if (cell_a->payload.string.hash == cell_b->payload.string.hash) {
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wchar_t a_buff[ STRING_SHIPYARD_SIZE], b_buff[ STRING_SHIPYARD_SIZE];
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uint32_t tag = cell_a->tag.value;
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int i = 0;
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memset(a_buff,0,sizeof(a_buff));
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memset(b_buff,0,sizeof(b_buff));
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for (; (i < (STRING_SHIPYARD_SIZE - 1)) && !nilp( a) && !nilp( b); i++) {
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a_buff[i] = cell_a->payload.string.character;
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a = c_cdr(a);
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cell_a = &pointer2cell( a );
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b_buff[i] = cell_b->payload.string.character;
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b = c_cdr( b);
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cell_b = &pointer2cell( b);
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}
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#ifdef DEBUG
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debug_print( L"Comparing '", DEBUG_ARITH);
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debug_print_object( a, DEBUG_ARITH);
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debug_print( L"' to '", DEBUG_ARITH);
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debug_print_object( b, DEBUG_ARITH);
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debug_print( L"Comparing '", DEBUG_LAMBDA);
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debug_print( a_buff, DEBUG_LAMBDA);
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debug_print( L"' to '", DEBUG_LAMBDA);
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debug_print( b_buff, DEBUG_LAMBDA);
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debug_print( L"'\n", DEBUG_LAMBDA);
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#endif
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result =
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cell_a->payload.string.hash == cell_b->payload.string.hash
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&& cell_a->payload.string.character ==
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cell_b->payload.string.character
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&&
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( equal
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( cell_a->payload.string.cdr,
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cell_b->payload.string.cdr )
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|| ( end_of_string( cell_a->payload.string.cdr )
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&& end_of_string( cell_b->payload.string.cdr ) ) );
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/* OK, now we have wchar string buffers loaded from the objects. We
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* may not have exhausted either string, so the buffers being equal
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* isn't sufficient. So we recurse at least once. */
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result = (wcsncmp( a_buff, b_buff, i) == 0) && equal( c_cdr(a), c_cdr(b));
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}
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break;
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case VECTORPOINTTV:
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if ( cell_b->tag.value == VECTORPOINTTV) {
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@ -403,7 +420,7 @@ bool equal( struct cons_pointer a, struct cons_pointer b ) {
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* I'll ignore them, too, for now.
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*/
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debug_printf( DEBUG_ARITH, L"\nequal returning %d\n", result );
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debug_printf( DEBUG_LAMBDA, L"\nequal returning %d\n", result );
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return result;
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}
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@ -15,6 +15,12 @@
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#ifndef __equal_h
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#define __equal_h
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/**
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* size of buffer for assembling strings. Likely to be useful to
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* read, too.
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*/
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#define STRING_SHIPYARD_SIZE 1024
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/**
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* Shallow, and thus cheap, equality: true if these two objects are
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* the same object, else false.
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