Commit graph

16 commits

Author SHA1 Message Date
f7eabb9b62 Working on eval/apply. Unfinished, does not build. More significantly,
as the focus ot this prototype is supposed to be building things in
Lisp,
I've started deliberately copying stuff that mostly works directly from
the 0.0.6 branch into this branch. After all, if it's going to be
replaced in Lisp, it doesn't have to be the most elegant C.
2026-04-25 21:52:05 +01:00
63906fe817 Print is less badly broken. Read is less badly broken. GC is too aggressive. 2026-04-24 21:20:23 +01:00
eed4711fee Another inconclusive session: still nothing works, still making progress. 2026-04-22 18:16:00 +01:00
aa5b34368e Modified make_cons and make_frame to illustrate the pattern I
want to apply generally. This does not compile!
2026-04-20 23:21:30 +01:00
6148d3699f Right, I'm committing this session because I'm too cold and tired to go on.
It does not at present build (and it's going to take a good bit more work
before it does).
2026-04-20 18:29:28 +01:00
c59825d7fe Closes #18. Change to char32_t everywhere; builds fine, behaviour as before. 2026-04-20 12:10:38 +01:00
c9f50572ab Many more ops written, and it compiles. Nothing works yet. 2026-04-15 19:50:10 +01:00
cc8e96eda4 Further small changes on the way to a reader. 2026-04-01 08:50:35 +01:00
154cda8da3 Added a 'state of play' update; changed the strapline in Home.md 2026-03-26 09:20:41 +00:00
914c35ead0 Moved legacy code into archive, ready for a new rapid(?) prototype.
I may regret doing this!
2026-03-24 16:25:09 +00:00
788cb48b37 Ready for release 0.0.6 (still lots of bugs). 2026-03-19 13:38:50 +00:00
de50a30be2 Getting closer to tracking down the member bug, but cannot use debugger on laptop screen. 2026-03-16 15:26:12 +00:00
7f34601523 Well, that was easy! Stack limit now working. 2026-03-14 16:58:55 +00:00
d1ce893633 This is broken, but the stack limit feature works. Some debugging needed. 2026-03-13 23:42:57 +00:00
145a0fe5a7 Updated the state of play. 2026-02-27 04:03:08 +00:00
dd90b84241 Work on documentation 2026-02-26 00:06:19 +00:00
Renamed from docs/state-of-play.md (Browse further)