Beginning work on integrating actual j3o objects
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resources/model-prototypes/README.md
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# README for model prototypes
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These files are the most basic human male and female characters created with the [MakeHuman](http://www.makehumancommunity.org/) [MPFB]() plugin for [Blender](https://www.blender.org/). At this stage, they're created by somone (me) who has absolutely no experience with Blender. They're here only to serve as proof of concept prototypes, to get the whole process bootstrapped.
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The models are intended to be nude, and bald, so that hair and clothing can be applied later (although how this will work I don't yet understand), with eyes, eyebrows, eyelashes, teeth and tongue. The `.blend` files are the original files. The `.glb` files are exported by Blender. The `.j3o` files are created by reading the `.glb` files into [Maud](https://github.com/stephengold/Maud) and saving them. They are intended to have the standard MPFB 'rig helpers'.
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At this stage, the (.glb) model when loaded into Maud, appears to be clothed, although there is nothing I have done to clothe it and the original `.blend` does not appear to be clothed in Blender. However, interestingly, when I import the `.glb` file back into blender I get only the rig, so I'm doing something wrong.
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The model prototypes that should be here are
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* female.blend
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* female.glb
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* female.j3o
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* male.blend
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* male.glb
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* male.j3o
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They're not included in the git repository at present because
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1. They're large binary files;
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2. They're really, really not very good;
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3. You can do better yourself if you just do what I've described above.
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Once I have all this working I will probably include model prototypes in the repository.
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