Work on understanding how character models are loaded.
This commit is contained in:
parent
73cf796b19
commit
a528db9e8e
2 changed files with 46 additions and 41 deletions
|
|
@ -99,6 +99,8 @@ To be fair I don't know what proportion of subclasses of `Control` have skeleton
|
|||
|
||||
As there are now a lot of branches to cover, I'm going to concentrate on the `SkinningControl` one, which *seems* to be the current state of the art. I haven't at this stage investigated how `AssetManager.loadModel(String)` determines which classes to instantiate when loading a model, but I'm going to assume that I can coerce my models to be loaded in a non-deprecated form.
|
||||
|
||||
(Confirmed: I am getting instances of SkinningControls when I load models).
|
||||
|
||||
A [`SkinningControl`](https://javadoc.jmonkeyengine.org/v3.6.1-stable/com/jme3/anim/SkinningControl.html) has a private instance variable `armature`:
|
||||
|
||||
```java
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue