## Generated by Codox

# The-great-game 0.1.2-SNAPSHOT

# cc.journeyman.the-great-game.world.heightmap

Functions dealing with the tessellated multi-layer heightmap.

### *base-map*

#### dynamic

TODO: write docs

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### *noise-map*

#### dynamic

TODO: write docs

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### excerpt-grid

`(excerpt-grid grid x-offset y-offset width height)`

Return that section of this `grid` where the `:x` co-ordinate of each cell is greater than or equal to this `x-offset`, the `:y` co-ordinate is greater than or equal to this `y-offset`, whose width is not greater than this `width`, and whose height is not greater than this `height`.

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### get-surface

`(get-surface cell-size x-offset y-offset width height)``(get-surface base-map noise-map cell-size x-offset y-offset width height)`

Return, as a vector of vectors of cells represented as Clojure maps, a segment of surface from this `base-map` as modified by this `noise-map` at this `cell-size` starting at this `x-offset` and `y-offset` and having this `width` and `height`.

If `base-map` and `noise-map` are not supplied, the bindings of `*base-map*` and `*noise-map*` will be used, respectively.

`base-map` and `noise-map` may be passed either as strings, assumed to be file paths of PNG files, or as MicroWorld style world arrays. It is assumed that one pixel in `base-map` represents one square kilometre in the game world. It is assumed that `cell-size`, `x-offset`, `y-offset`, `width` and `height` are integer numbers of metres.

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### interpolate-altitude

`(interpolate-altitude cell grid src-width x-offset y-offset)`

Return the altitude of the point at `x-offset`, `y-offset` within this `cell` having this `src-width`, taken from this `grid`.

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### interpolate-cell

`(interpolate-cell cell grid src-width target-width)`

Construct a grid (array of arrays) of cells each of width `target-width` from this `cell`, of width `src-width`, taken from this `grid`

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### interpolate-grid

`(interpolate-grid grid src-width target-width)`

Return a grid interpolated from this `grid` of rows, cols given scaling from this `src-width` to this `target-width`

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### scale-grid

`(scale-grid grid n)`

multiply all `:x` and `:y` values in this `grid` by this `n`.

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