A lot more documentation and some experimentation
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77
the-great-game.adl.xml
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77
the-great-game.adl.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!-- DOCTYPE application PUBLIC "-//JOURNEYMAN//DTD ADL 1.4.1//EN"
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"http://www.journeyman.cc/adl/stable/adl/schemas/adl-1.4.1.dtd" -->
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<application xmlns="http://bowyer.journeyman.cc/adl/1.4.1/"
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xmlns:html="http://www.w3.org/1999/xhtml"
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xmlns:adl="http://www.journeyman.cc/adl/1.4.1/" name="youyesyet" version="0.1.1">
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<documentation>
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At this stage, primarily a data-driven lore repository.
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At some future stage, perhaps a specification for the game's internal state.
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</documentation>
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<group name="public">
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<documentation>All users</documentation>
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</group>
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<entity table="objects" name="object">
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<documentation>Physical opjects in the game world; it's probable that
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properties like 'mesh' and 'skin' will end up here.</documentation>
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<key>
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<property required="true" type="integer" name="id" column="id" immutable="true" distinct="system">
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<documentation>Note that this key is special, as for every instance of
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a game object there will be an object record, and thus, for example,
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every character will have exactly one object record associated with
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it; thus, for example, the key value in the character table will be
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the key value of the associated object record.</documentation>
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<generator action="native"/>
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</property>
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</key>
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<property required="true" type="boolean" default="false" name="container"/>
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<property type="text" name="notes">
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<description>Working notes about this object</description>
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</property>
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<property required="true" type="real" name="x">
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<documentation>Easting from the origin, in metres.</documentation>
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</property>
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<property required="true" type="real" name="y">
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<documentation>Northing from the origin, in metres.</documentation>
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</property>
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<property required="true" type="real" name="z">
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<documentation>Altitude above the mean sea level, in metres.</documentation>
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</property>
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<property type="list" name="contents" entity="object">
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<documentation>Contents of this object, if it is a container.</documentation>
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</property>
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<property type="entity" name="containedin" entity="object"/>
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<!-- model? -->
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<!-- texture? -->
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</entity>
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<entity table="agent" name="agent">
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<documentation>An object with agency: a hierarchy of needs, a planning
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process, locomotion.</document>
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<key>
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<property type="entity" name="id" entity="object"/>
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</key>
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<property type="entity" entity="species" name="species"/>
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<property type="entity" entity="planner" name="planner">
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<documentation>
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The function used to plan the next action for this agent.
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</documentation>
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</property>
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</entity>
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<entity table="character" name="character">
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<documentation>A character with a repertoire: knowledge, dialect, voice,
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et cetera.</document>
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<key>
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<property type="entity" name="id" entity="object"/>
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</key>
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<property type="string" name="personal-name" size="80"/>
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<property type="entity" entity="trade" name="trade"/>
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<property type="entity" entity="rank" name="rank"/>
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<property type="entity" entity="clan" name="clan"/>
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<property type="entity" entity="character" name="father"/>
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<property type="entity" entity="character" name="mother"/>
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<property type="entity" entity="responder" name="responder"/>
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</entity>
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</application>
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