diff --git a/doc/Dynamic-consequences.md b/doc/Dynamic-consequences.md new file mode 100644 index 0000000..d89a158 --- /dev/null +++ b/doc/Dynamic-consequences.md @@ -0,0 +1,57 @@ +# On the consequences of a dynamic game environment for storytelling + +First, a framing disclaimer: in [Racundra's First Cruise](https://books.google.co.uk/books?id=Ol1-DwAAQBAJ&lpg=PP1&pg=PT77#v=twopage&q&f=false), Arthur Ransome describes coming across a half built - and by the time he saw it, already obsolete - wooden sailing ship, in a Baltic forest. An old man was building it, by himself. He had been building it since he had been a young man. It's clear that Ransome believed the ship would never be finished. It's not clear whether the old man believed that it would, but nevertheless he was building it. + +I will never build a complete version of The Great Game; it will probably never even be a playable prototype. It is a minor side-project of someone who + +1. Is ill, and consequently has inconsistent levels of energy and concentration; +2. Has other things to do in the real world which necessarily take precedence. + +Nevertheless, in making design choices I want to specify something which could be built, which could, except for the technical innovations I'm trying myself to build, be built with the existing state of the art, and which if built, would be engaging and interesting to play. + +The defining characteristic of Role Playing Games - the subcategory of games in which I am interested - is that the actions, decisions and choices of the player make a significant difference to the outcome of the plot, significantly affect change in the world. This already raises challenges for the cinematic elements in telling the game story, and those cinematic elements are one of the key rewards to the player, one of the elements of the game's presentation which most build, and hold, player engagement. These challenges are clearly expressed in two very good videos I've watched recently: [Who's Commanding Shepard in Mass Effect?](https://youtu.be/bm0S4cn_rfw), which discusses how much control the player actually has/should have over the decisions of the character they play as; and [What Happened with Mass Effect Andromeda’s Animation?](https://youtu.be/NmLPpcVQFJM), which discusses how the more control the player has, the bigger the task of authoring animation of all conversations and plot events becomes. + +There are two key innovations I want to make in The Great Game which set it apart from existing Role Playing Games, both of which make the production of engaging cinematic presentation of conversation more difficult, nd I'll handle each in turn. But before I do, there's something I need to make clear about the nature of video games themselves: what they are for. Video games are a vehicle to tell stories, to convey narrative. They're a rich vehicle, because the narrative is not fixed: it is at least to some degree mutable, responsive to the input of the audience: the player. + +Clear? Let's move on. + +The innovations I am interested in are + +## Unconstrained natural speech input/output + +I want the player to be able to interact with non-player characters (and, indeed, potentially with other player characters, in a multi-player context) simply by speaking to them. This means that the things the player character says cannot be scripted: there is no way for the game designer to predict the full repertoire of the player's input. It also means that the game must construct, and put into the mouth of the non-player character being addressed, an appropriate response, given + +1. The speech interpretation engine's interpretation of what it is the player said; +2. The immediate game and plot context; +3. The particular non-player character addressed's knowledge of the game world; +4. The particular non-player character's attitude towards the player; +5. The particular non-player character's speech idiosyncracies, dialect, and voice + +and it must be pretty clear that the full range of potential responses is extremely large. Consequently, it's impossible that all non-player character speech acts can be voice acted; rather, this sort of generated speech must be synthesised. But a consequence of this is that the non-player character's facial animation during the conversation also cannot be motion captured from a human actor; rather, it, too, must be synthesized. + +This doesn't mean that speech acts by non-player characters which make plot points or advance the narrative can't be voice acted, but it does mean that the voice acting must be consistent with the simulated voice used for that non-player character - which is to say, probably, that the non-player character must use a synthetic voice derived from the voice of that particular voice actor. + +## Dynamic game environment + +Modern Role Playing Games are, in effect, extremely complex state machines: if you do the same things in the same sequence, the same outcomes will always occur. In a world full of monsters, bandits, warring armies and other dangers, the same quest givers will be in the same places at the same times. They are clockwork worlds, filled with clockwork automata. Of course, this has the advantage that is makes testing easier - and in a game with a complex branching narrative and many quests, testing is inevitably hard. + +My vision for The Great Game is different. It is that the economy - and with it, the day to day choices of non-player characters - should be modelled. This means, non-player characters may unexpectedly die. Of course, you could implement a tag for plot-relevant characters which prevents them being killed (except when required by the plot). + +## Plot follows player + +As Role Playing Games have moved towards open worlds - where the player's movement in the environment is relatively unconstrained - the clockwork has become strained. The player has to get to particular locations where particular events happen, and so the player has to be very heavily signposted. Another solution - which I'd like to explore - is 'plot follows character'. The player is free to wander at will in the world, and plot relevant events will happen on their path. And by that I don't mean that we associate a set of non-player characters which each quest - as current Role Playing Games do - and then uproot the whole set from wherever they normally live in the world and dumping down in the player's path; but rather, for each role in a quest or plot event, we define a set of characteristics required to fulfill that role, and then, when the player comes to a place where there are a set of characters who have those characteristics, the quest or plot event will happen. + +## Cut scenes, cinematics and rewarding the player + +There's no doubt at all that 'cut scenes' - in effect, short movies spliced into game play during which the player has no decisions to make but can simply watch the scene unroll - are elements of modern games which players enjoy, and see to some extent as 'rewards'. And in many games, these are beautifully constructed works. It is a very widely held view that the quality of cutscenes depends to a large degree on human authorship. The three choices I've made above: + +1. We can't always know exactly what non-player characters will say (although perhaps we can in the context of cut scenes where the player has no input); +2. We can't always know exactly which non-player characters will speak the lines; +3. We can't predict what a non-player character will say in response to a question, or how long that will take; +4. We can't always know where any particular plot event will take place. + +Each of these, obviously, make the task of authoring an animation harder. The general summary of what I'm saying here is that, although in animating a conversation or cutscene what the animator is essentially animating is the skeletons of the characters, and, provided that all character models are rigged on essentially similar skeletons, substituting one character model for another in an animated scene isn't a huge issue, with so much unknowable it is impossible that hand-authoring will be practicable, and so a lot will depend on the quality of the conversation system not merely to to produce convincingly enunciated and emoted sound, but also appropriate character animation and attractive cinematography. As you will have learned from the Mass Effect analysis videos I linked to above, that's a big ask. + +Essentially the gamble here is that players will find the much richer conversations, and consequent emergent gameplay, possible with non-player charcaters who have dynamic knowledge about their world sufficiently engaging to compensate for a less compelling cinematic experience. I believe that they would; but really the only way to find out would be to try. + +Interestingly, an [early preview](https://youtu.be/VwwZx5t5MIc?t=327) of CD PRoject Red's not-yet-complete [Cyberpunk 2077]() suggests that there will be very, very few cutscenes, suggesting that these very experienced storytellers don't feel they need cutscenes either to tell their story or maintain player engagement. (Later) It has to be said other commentators who have also played the Cyberpunk 2077 preview say that there are **a lot** of cutscenes, one of them describing the prologue as 'about half cutscenes' - so this impression I formed may be wrong). diff --git a/doc/building_on_microworld.md b/doc/building_on_microworld.md new file mode 100644 index 0000000..e7155a5 --- /dev/null +++ b/doc/building_on_microworld.md @@ -0,0 +1,9 @@ +# Building on Microworld + +In [Settling a Game World](Settling-a-game-world.html) I intended that a world should be populated by setting agents - settlers - to explore the map and select places to settle according to particular rules. In the meantime, I've built [MicroWorld](https://github.com/simon-brooke/mw-ui), a rule driven cellular automaton which makes a reasonably good job of modelling human settlement. It works, and I now plan to use it, as detailed in this note; but there are issues. + +First and formost, it's slow, and both processor and memory hungry. That means that at continent scale, a cell of one kilometre square is the minimum size which is really possible, which isn't small enough to create a settlement map of the density that a game will need. Even with 1km cells, even on the most powerful machines I have access to, a continent-size map will take many days to run. + +Of course it would be possible to do a run at one km scale top identify areas which would support settlement, and then to do a run on a ten metre grid on each of those areas to more precisely plot settlement. That's an idea which I haven't yet explored, which might prove fruitful. + +Secondly, being a cellular automaton, MicroWorld works on a grid. This means that everything is grid aligned, which is absolutely not what I want! So I think the way to leverage this is to use Microworld to establish which kilometre square cells om the grid should be populated (and roughly with what), and then switch to ad hoc code to populate those cells. diff --git a/project.clj b/project.clj index 60c7cec..5d457f3 100644 --- a/project.clj +++ b/project.clj @@ -5,10 +5,15 @@ :output-path "docs/codox" :source-uri "https://github.com/simon-brooke/the-great-game/blob/master/{filepath}#L{line}"} :cucumber-feature-paths ["test/features/"] - :dependencies [[org.clojure/clojure "1.8.0"] - [org.clojure/math.numeric-tower "0.0.4"] + :dependencies [[com.taoensso/timbre "4.10.0"] [environ "1.1.0"] - [com.taoensso/timbre "4.10.0"]] + [journeyman-cc/walkmap "0.1.0-SNAPSHOT"] + [me.raynes/fs "1.4.6"] + [mw-engine "0.1.6-SNAPSHOT"] + [org.clojure/algo.generic "0.1.3"] + [org.clojure/clojure "1.8.0"] + [org.clojure/math.numeric-tower "0.0.4"] + ] :description "Prototype code towards the great game I've been writing about for ten years, and know I will never finish." :license {:name "GNU General Public License,version 2.0 or (at your option) any later version" :url "https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html"} diff --git a/resources/maps/barra/barra.edn b/resources/maps/barra/barra.edn new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/resources/maps/barra/barra.edn @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/resources/maps/barra/barra.html b/resources/maps/barra/barra.html new file mode 100644 index 0000000..cdee284 --- /dev/null +++ b/resources/maps/barra/barra.html @@ -0,0 +1 @@ +Microworld render
\ No newline at end of file diff --git a/resources/maps/barra/barra.png b/resources/maps/barra/barra.png new file mode 100644 index 0000000..b5f0799 Binary files /dev/null and b/resources/maps/barra/barra.png differ diff --git a/resources/maps/barra/barra.xcf b/resources/maps/barra/barra.xcf new file mode 100644 index 0000000..766fe52 Binary files /dev/null and b/resources/maps/barra/barra.xcf differ diff --git a/resources/maps/barra/barra_100.edn b/resources/maps/barra/barra_100.edn new file mode 100644 index 0000000..a6ac638 --- /dev/null +++ b/resources/maps/barra/barra_100.edn @@ -0,0 +1 @@ +[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 0, :state 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climax then fertility should be fertility + 1", :fertility 75} {:x 37, :y 2, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 38, :y 2, :state :climax, :altitude 33, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93} {:x 39, :y 2, :state :climax, :altitude 36, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} {:x 40, :y 2, :state :climax, :altitude 29, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 41, :y 2, :state :climax, :altitude 15, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 42, :y 2, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 2, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 2, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 2, :state :climax, :altitude 15, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94} {:x 46, :y 2, :state :house, :altitude 14, :gradient 16, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51} {:x 47, :y 2, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water 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"if state is water then state should be water"} {:x 26, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 3, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 3, :state :climax, :altitude 14, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} {:x 29, :y 3, :state :grassland, :altitude 32, :gradient 16, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 72} {:x 30, :y 3, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 31, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 3, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 3, :state :climax, :altitude 22, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 36, :y 3, :state :climax, :altitude 31, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} {:x 37, :y 3, :state :climax, :altitude 43, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 38, :y 3, :state :climax, :altitude 51, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 39, :y 3, :state :climax, :altitude 42, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 40, :y 3, :state :climax, :altitude 28, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 41, :y 3, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 3, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 3, :state :camp, :altitude 17, :gradient 14, :generation 101, :rule "if state is in grassland or heath and more than 3 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water then state should be water"} {:x 21, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 4, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 4, :state :water, :altitude 2, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 4, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 30, :y 4, :state :house, :altitude 12, :gradient 31, :generation 101, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 77} {:x 31, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 4, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 4, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 55} {:x 36, :y 4, :state :pasture, :altitude 29, :gradient 42, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 37, :y 4, :state :pasture, :altitude 42, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 38, :y 4, :state :climax, :altitude 46, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 39, :y 4, :state :climax, :altitude 38, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 4, :state :climax, :altitude 27, :gradient 41, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 41, :y 4, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 4, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 4, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state 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should be water"} {:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 5, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 5, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 21} {:x 20, :y 5, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 21, :y 5, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 5, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 5, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 5, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 5, :state :grassland, :altitude 31, :gradient 41, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 37, :y 5, :state :pasture, :altitude 32, :gradient 17, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45} {:x 38, :y 5, :state :grassland, :altitude 37, :gradient 19, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 39, :y 5, :state :grassland, :altitude 33, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 40, :y 5, :state :grassland, :altitude 14, :gradient 37, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41} {:x 41, :y 5, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 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{:x 13, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 6, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 6, :state :climax, :altitude 17, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 19, :y 6, :state :pasture, :altitude 28, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 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:gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 8, :state :water, 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:water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 13, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 8, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 8, :state :climax, :altitude 14, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} {:x 18, :y 8, :state :crop, :altitude 31, :gradient 28, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 15} {:x 19, :y 8, :state :climax, :altitude 28, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 20, :y 8, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 8, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 8, :state :climax, :altitude 24, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 26, :y 8, :state :scrub, :altitude 35, :gradient 29, :generation 101, :rule "if state is in 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1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 9, :state :water, 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:water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 9, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 9, :state :house, :altitude 12, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 18, :y 9, :state :climax, :altitude 29, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 19, :y 9, :state :climax, :altitude 28, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 20, :y 9, :state :pasture, :altitude 18, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 21, :y 9, :state :pasture, :altitude 17, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 22, :y 9, :state :house, :altitude 23, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 20} {:x 23, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 9, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 25, :y 9, :state :pasture, :altitude 31, :gradient 40, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 26, :y 9, :state :scrub, :altitude 41, :gradient 13, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 20} {:x 27, :y 9, :state :forest, :altitude 35, :gradient 39, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} {:x 28, :y 9, :state :house, :altitude 20, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 8} {:x 29, :y 9, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 9, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 9, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 9, :state :crop, :altitude 15, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 25} {:x 37, :y 9, :state :forest, :altitude 26, :gradient 25, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 68} {:x 38, :y 9, :state :crop, :altitude 23, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 37} {:x 39, :y 9, :state :house, :altitude 12, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38} {:x 40, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 9, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22} {:x 23, :y 10, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 10, :state :pasture, :altitude 23, :gradient 35, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40} {:x 25, :y 10, :state :pasture, :altitude 36, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 26, :y 10, :state :pasture, :altitude 37, :gradient 28, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 27, :y 10, :state :climax, :altitude 26, :gradient 40, :generation 101, :rule "if state is in forest or climax then 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:rule "if state is water then state should be water"} {:x 42, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 11, :state :water, :altitude 1, :gradient 0, 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be water"} {:x 44, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then 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"if state is water then state should be water"} {:x 14, :y 14, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 14, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 14, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 14, :state :forest, :altitude 15, :gradient 30, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 18, :y 14, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 19, :y 14, :state :climax, :altitude 26, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 20, :y 14, :state :crop, :altitude 17, :gradient 18, 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fire", :fertility 37} {:x 16, :y 15, :state :climax, :altitude 19, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 17, :y 15, :state :climax, :altitude 31, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 15, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 19, :y 15, :state :scrub, :altitude 26, :gradient 33, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 20, :y 15, :state :pasture, :altitude 14, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} {:x 21, :y 15, :state :water, :altitude 9, :gradient 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then state should be water"} {:x 29, :y 15, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 15, :state :waste, :altitude 14, :gradient 31, :generation 101, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 72} {:x 31, :y 15, :state :grassland, :altitude 19, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54} {:x 32, :y 15, :state :climax, :altitude 31, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 33, :y 15, :state :ploughland, :altitude 40, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 34, :y 15, :state :climax, :altitude 23, 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should be water"} {:x 42, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is 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"if state is house and more than 2 neighbours are water then state should be house", :fertility 40} {:x 10, :y 16, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 11, :y 16, :state :climax, :altitude 20, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 12, :y 16, :state :climax, :altitude 18, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 13, :y 16, :state :scrub, :altitude 17, :gradient 34, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 74} {:x 14, :y 16, :state :waste, :altitude 19, :gradient 51, :generation 101, :rule "if state is fire then state should be waste", :fertility 75} {:x 15, :y 16, :state :scrub, :altitude 35, :gradient 55, :generation 101, :rule "if state is 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:rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 22, :y 16, :state :climax, :altitude 15, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 23, :y 16, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 16, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 16, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :ploughland, :altitude 18, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 85} {:x 30, :y 16, :state :ploughland, :altitude 32, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52} {:x 31, :y 16, :state :climax, :altitude 32, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 32, :y 16, :state :climax, :altitude 33, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 33, :y 16, :state :climax, :altitude 32, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 34, :y 16, :state :climax, :altitude 28, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 35, :y 16, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 17, :state :water, 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:water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 17, :state :crop, :altitude 26, :gradient 30, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 40} {:x 10, :y 17, :state :pasture, :altitude 31, :gradient 23, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 11, :y 17, :state :climax, :altitude 36, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 12, :y 17, :state :heath, :altitude 35, :gradient 19, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 69} {:x 13, :y 17, :state :heath, :altitude 29, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 14, :y 17, :state :scrub, :altitude 32, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 15, :y 17, :state :scrub, :altitude 52, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 16, :y 17, :state :climax, :altitude 56, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 17, :y 17, :state :climax, :altitude 55, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 18, :y 17, :state :climax, :altitude 61, :gradient 12, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 19, :y 17, :state :climax, :altitude 54, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 17, :state :scrub, :altitude 42, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 21, :y 17, :state :scrub, :altitude 31, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 22, :y 17, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 17, :state :climax, :altitude 22, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 24, :y 17, :state :climax, :altitude 17, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 25, :y 17, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 26, :y 17, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 27, :y 17, :state :waste, :altitude 12, :gradient 26, :generation 101, :rule "if state is fire then state should be waste", :fertility 57} {:x 28, :y 17, :state :heath, :altitude 13, :gradient 26, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} {:x 29, :y 17, :state :pasture, :altitude 23, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 30, :y 17, :state :grassland, :altitude 31, :gradient 17, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 69} {:x 31, :y 17, :state :crop, :altitude 32, :gradient 16, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 48} {:x 32, :y 17, :state :crop, :altitude 29, :gradient 15, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 49} {:x 33, :y 17, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 34, :y 17, :state :camp, :altitude 15, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 46} {:x 35, :y 17, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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state should be water"} {:x 46, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 18, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 18, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 31} {:x 10, :y 18, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 29} {:x 11, :y 18, :state :waste, :altitude 27, :gradient 35, :generation 101, :rule "if state is fire then state should be waste", :fertility 64} {:x 12, :y 18, :state :heath, :altitude 31, :gradient 14, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 67} {:x 13, :y 18, :state :scrub, :altitude 31, :gradient 8, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 14, :y 18, :state :scrub, :altitude 31, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 15, :y 18, :state :climax, :altitude 41, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 16, :y 18, :state :scrub, :altitude 49, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 17, :y 18, :state :climax, :altitude 43, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 18, :y 18, :state :climax, :altitude 47, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 19, :y 18, :state :fire, :altitude 47, :gradient 25, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 20, :y 18, :state :forest, :altitude 40, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 21, :y 18, :state :climax, :altitude 28, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 22, :y 18, :state :climax, :altitude 27, :gradient 9, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 23, :y 18, :state :climax, :altitude 27, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 24, :y 18, :state :climax, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 25, :y 18, :state :climax, :altitude 22, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 26, :y 18, :state :climax, :altitude 23, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 27, :y 18, :state :climax, :altitude 23, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 28, :y 18, :state :fire, :altitude 27, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 29, :y 18, :state :pasture, :altitude 15, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 30, :y 18, :state :waste, :altitude 17, :gradient 20, :generation 101, :rule "if state is fire then state should be waste", :fertility 61} {:x 31, :y 18, :state :house, :altitude 18, :gradient 20, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 52} {:x 32, :y 18, :state :house, :altitude 27, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 43} {:x 33, :y 18, :state :climax, :altitude 31, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 34, :y 18, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 18, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is 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:rule "if state is water then state should be water"} {:x 44, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 19, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 19, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 10, :y 19, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 19, :state :waste, :altitude 22, :gradient 31, :generation 101, :rule "if state is fire then state should be waste", :fertility 28} {:x 12, :y 19, :state :waste, :altitude 27, :gradient 14, :generation 101, :rule "if state is fire then state should be waste", :fertility 85} {:x 13, :y 19, :state :fire, :altitude 31, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} {:x 14, :y 19, :state :scrub, :altitude 28, :gradient 12, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 15, :y 19, :state :forest, :altitude 29, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 16, :y 19, :state :scrub, :altitude 37, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 17, :y 19, :state :scrub, :altitude 41, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 18, :y 19, :state :climax, :altitude 37, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 19, :y 19, :state :heath, :altitude 38, :gradient 11, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} {:x 20, :y 19, :state :waste, :altitude 36, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 51} {:x 21, :y 19, :state :fire, :altitude 28, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 22, :y 19, :state :climax, :altitude 26, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 23, :y 19, :state :climax, :altitude 26, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 24, :y 19, :state :climax, :altitude 27, :gradient 6, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 25, :y 19, :state :climax, :altitude 27, :gradient 11, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 26, :y 19, :state :forest, :altitude 22, :gradient 11, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 27, :y 19, :state :fire, :altitude 24, :gradient 19, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 28, :y 19, :state :climax, :altitude 29, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 29, :y 19, :state :heath, :altitude 22, :gradient 24, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 61} {:x 30, :y 19, :state :waste, :altitude 12, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 45} {:x 31, :y 19, :state :crop, :altitude 13, :gradient 21, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 52} {:x 32, :y 19, :state :grassland, :altitude 15, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38} {:x 33, :y 19, :state :house, :altitude 17, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 47} {:x 34, :y 19, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 10, :y 20, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 20, :state :climax, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 12, :y 20, :state :heath, :altitude 32, :gradient 37, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63} {:x 13, :y 20, :state :fire, :altitude 36, :gradient 32, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 14, :y 20, :state :heath, :altitude 35, :gradient 31, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 15, :y 20, :state :scrub, :altitude 37, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 16, :y 20, :state :scrub, :altitude 52, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} {:x 17, :y 20, :state :scrub, :altitude 56, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 18, :y 20, :state :scrub, :altitude 43, :gradient 29, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 19, :y 20, :state :scrub, :altitude 36, :gradient 14, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 20, :y 20, :state :climax, :altitude 46, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 21, :y 20, :state :climax, :altitude 41, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 22, :y 20, :state :climax, :altitude 29, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 23, :y 20, :state :scrub, :altitude 26, :gradient 3, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 24, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 25, :y 20, :state :climax, :altitude 28, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 26, :y 20, :state :climax, :altitude 17, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 27, :y 20, :state :climax, :altitude 20, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 20, :state :waste, :altitude 36, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 38} {:x 29, :y 20, :state :waste, :altitude 35, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 49} {:x 30, :y 20, :state :fire, :altitude 28, :gradient 23, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 86} {:x 31, :y 20, :state :climax, :altitude 33, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 32, :y 20, :state :climax, :altitude 15, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 33, :y 20, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 20, :state 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1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 21, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 21, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 10, :y 21, :state :forest, :altitude 12, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60} {:x 11, :y 21, :state :scrub, :altitude 24, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 12, :y 21, :state :fire, :altitude 45, :gradient 36, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 13, :y 21, :state :forest, :altitude 59, :gradient 27, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} {:x 14, :y 21, :state :climax, :altitude 50, :gradient 24, :generation 101, :rule "if state is forest and 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:altitude 38, :gradient 10, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64} {:x 21, :y 21, :state :scrub, :altitude 38, :gradient 17, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 22, :y 21, :state :climax, :altitude 29, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 23, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 24, :y 21, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 25, :y 21, :state :climax, :altitude 29, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 26, :y 21, :state :climax, :altitude 35, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 27, :y 21, :state :climax, :altitude 28, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 28, :y 21, :state :climax, :altitude 28, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 29, :y 21, :state :fire, :altitude 27, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} {:x 30, :y 21, :state :climax, :altitude 23, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 31, :y 21, :state :camp, :altitude 22, :gradient 32, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 47} {:x 32, :y 21, :state :water, :altitude 2, :gradient 32, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 21, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 21, :state :water, :altitude 1, :gradient 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:altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 22, 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:climax, :altitude 55, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 19, :y 22, :state :climax, :altitude 42, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 20, :y 22, :state :waste, :altitude 40, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 51} {:x 21, :y 22, :state :fire, :altitude 36, :gradient 22, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 22, :y 22, :state :fire, :altitude 31, :gradient 14, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 76} {:x 23, :y 22, :state :fire, :altitude 29, :gradient 9, :generation 101, :rule "if state is 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fertility should be fertility + 1", :fertility 78} {:x 29, :y 22, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 22, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 23, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 23, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 23, :state :pasture, :altitude 15, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 10, :y 23, :state :waste, :altitude 27, :gradient 25, :generation 101, :rule "if state is fire then state should be waste", :fertility 52} {:x 11, :y 23, :state :heath, :altitude 27, 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in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 18, :y 23, :state :scrub, :altitude 54, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 19, :y 23, :state :climax, :altitude 50, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 23, :state :waste, :altitude 51, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 52} {:x 21, :y 23, :state :heath, :altitude 41, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64} {:x 22, :y 23, :state :waste, :altitude 35, :gradient 13, :generation 101, :rule "if state is fire then state should be waste", :fertility 68} {:x 23, :y 23, :state :fire, :altitude 31, :gradient 16, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 24, :y 23, :state :climax, :altitude 26, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 25, :y 23, :state :climax, :altitude 29, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 23, :state :pasture, :altitude 29, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 27, :y 23, :state :climax, :altitude 27, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 28, :y 23, :state :climax, :altitude 26, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 29, :y 23, :state :camp, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} {:x 30, :y 23, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 23, 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{:x 44, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state 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:generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 11, :y 24, :state :climax, :altitude 37, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 12, :y 24, :state :fire, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 13, :y 24, :state :fire, :altitude 36, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 14, :y 24, :state :scrub, :altitude 41, :gradient 45, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 15, :y 24, :state :heath, :altitude 54, :gradient 56, :generation 101, :rule "if state is 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:forest, :altitude 37, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 22, :y 24, :state :waste, :altitude 29, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 67} {:x 23, :y 24, :state :climax, :altitude 28, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 24, :y 24, :state :climax, :altitude 19, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 25, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 26, :y 24, :state :climax, :altitude 22, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 27, :y 24, :state :climax, :altitude 20, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 28, :y 24, :state :house, :altitude 20, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 43} {:x 29, :y 24, :state :water, :altitude 2, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, 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101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73} {:x 15, :y 25, :state :forest, :altitude 77, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 16, :y 25, :state :forest, :altitude 94, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 17, :y 25, :state :scrub, :altitude 93, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 18, :y 25, :state :forest, :altitude 79, :gradient 52, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 19, :y 25, :state :scrub, :altitude 55, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 20, :y 25, :state :fire, :altitude 42, :gradient 27, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 21, :y 25, :state :scrub, :altitude 35, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 22, :y 25, :state :climax, :altitude 27, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 23, :y 25, :state :fire, :altitude 17, :gradient 28, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 72} {:x 24, :y 25, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 26, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 26, :state :climax, :altitude 20, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 6, :y 26, :state :crop, :altitude 45, :gradient 65, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 22} {:x 7, :y 26, :state :grassland, :altitude 52, :gradient 62, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37} {:x 8, :y 26, :state :grassland, :altitude 46, :gradient 60, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 9, :y 26, :state :grassland, :altitude 31, :gradient 60, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} {:x 10, :y 26, :state :pasture, :altitude 28, :gradient 37, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 11, :y 26, :state :scrub, :altitude 37, :gradient 33, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} {:x 12, :y 26, :state :scrub, :altitude 55, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 13, :y 26, :state :scrub, :altitude 63, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 14, :y 26, :state :climax, :altitude 60, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 15, :y 26, :state :forest, :altitude 74, :gradient 49, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 16, :y 26, :state :scrub, :altitude 96, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 17, :y 26, :state :forest, :altitude 77, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 18, :y 26, :state :pasture, :altitude 61, :gradient 65, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 19, :y 26, :state :climax, :altitude 41, :gradient 52, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 20, :y 26, :state :pasture, :altitude 31, :gradient 28, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 21, :y 26, :state :waste, :altitude 28, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 64} {:x 22, :y 26, :state :pasture, :altitude 24, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} {:x 23, :y 26, :state :water, :altitude 2, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 26, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 26, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 27, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 27, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 27, :state :climax, :altitude 22, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} {:x 6, :y 27, :state :climax, :altitude 52, :gradient 57, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 7, :y 27, :state :pasture, :altitude 77, :gradient 41, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 8, :y 27, :state :heath, :altitude 86, :gradient 48, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} {:x 9, :y 27, :state :climax, :altitude 63, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 10, :y 27, :state :pasture, :altitude 38, :gradient 50, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 11, :y 27, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 12, :y 27, :state :scrub, :altitude 33, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} {:x 13, :y 27, :state :climax, :altitude 47, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 14, :y 27, :state :scrub, :altitude 47, :gradient 41, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 15, :y 27, :state :pasture, :altitude 50, :gradient 63, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 64} {:x 16, :y 27, :state :crop, :altitude 64, :gradient 63, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 32} {:x 17, :y 27, :state :crop, :altitude 55, :gradient 58, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 58} {:x 18, :y 27, :state :crop, :altitude 38, :gradient 49, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 31} {:x 19, :y 27, :state :climax, :altitude 28, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 20, :y 27, :state :fire, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} {:x 21, :y 27, :state :climax, :altitude 27, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 22, :y 27, :state :pasture, :altitude 20, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 23, :y 27, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 27, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :water, :altitude 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:water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25} {:x 5, :y 28, :state :crop, :altitude 36, :gradient 51, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 38} {:x 6, :y 28, :state :climax, :altitude 52, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 7, :y 28, :state :forest, :altitude 70, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 8, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 9, :y 28, :state :scrub, :altitude 78, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 10, :y 28, :state :climax, :altitude 56, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 11, :y 28, :state :scrub, :altitude 35, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 12, :y 28, :state :climax, :altitude 26, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 13, :y 28, :state :climax, :altitude 33, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 14, :y 28, :state :pasture, :altitude 37, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 15, :y 28, :state :pasture, :altitude 33, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62} {:x 16, :y 28, :state :crop, :altitude 40, :gradient 31, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35} {:x 17, :y 28, :state :house, :altitude 50, :gradient 26, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43} {:x 18, :y 28, :state :pasture, :altitude 42, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 19, :y 28, :state :house, :altitude 37, :gradient 15, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19} {:x 20, :y 28, :state :ploughland, :altitude 33, :gradient 16, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 21, :y 28, :state :pasture, :altitude 26, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} {:x 22, :y 28, :state :house, :altitude 17, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 23, :y 28, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :ploughland, :altitude 12, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 5, :y 29, :state :grassland, :altitude 32, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 6, :y 29, :state :heath, :altitude 41, :gradient 42, :generation 101, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 62} {:x 7, :y 29, :state :scrub, :altitude 40, :gradient 51, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 8, :y 29, :state :scrub, :altitude 50, :gradient 52, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 9, :y 29, :state :scrub, :altitude 60, :gradient 52, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 10, :y 29, :state :climax, :altitude 52, :gradient 51, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67} {:x 11, :y 29, :state :climax, :altitude 35, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 12, :y 29, :state :scrub, :altitude 26, :gradient 22, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 13, :y 29, :state :scrub, :altitude 24, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 14, :y 29, :state :pasture, :altitude 28, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 67} {:x 15, :y 29, :state :house, :altitude 33, :gradient 19, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 47} {:x 16, :y 29, :state :ploughland, :altitude 43, :gradient 17, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} {:x 17, :y 29, :state :house, :altitude 49, :gradient 21, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 21} {:x 18, :y 29, :state :grassland, :altitude 41, :gradient 23, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13} {:x 19, :y 29, :state :inn, :altitude 38, :gradient 15, :generation 101, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 34} {:x 20, :y 29, :state :crop, :altitude 37, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 25} {:x 21, :y 29, :state :grassland, :altitude 22, :gradient 36, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 18} {:x 22, :y 29, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 29, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 17} {:x 4, :y 30, :state :ploughland, :altitude 28, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} {:x 5, :y 30, :state :climax, :altitude 31, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 6, :y 30, :state :climax, :altitude 28, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 7, :y 30, :state :scrub, :altitude 28, :gradient 23, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 8, :y 30, :state :fire, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 83} {:x 9, :y 30, :state :forest, :altitude 27, :gradient 42, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} {:x 10, :y 30, :state :climax, :altitude 28, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 11, :y 30, :state :climax, :altitude 32, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 12, :y 30, :state :fire, :altitude 28, :gradient 26, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 13, :y 30, :state :pasture, :altitude 13, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} {:x 14, :y 30, :state :pasture, :altitude 24, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} {:x 15, :y 30, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 66} {:x 16, :y 30, :state :house, :altitude 35, :gradient 36, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 17, :y 30, :state :pasture, :altitude 36, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 18, :y 30, :state :house, :altitude 29, :gradient 47, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 28} {:x 19, :y 30, :state :grassland, :altitude 27, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} {:x 20, :y 30, :state :house, :altitude 27, :gradient 37, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 21, :y 30, :state :water, :altitude 2, :gradient 36, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 30, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :ploughland, :altitude 24, :gradient 44, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35} {:x 5, :y 31, :state :climax, :altitude 29, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 6, :y 31, :state :climax, :altitude 31, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 7, :y 31, :state :heath, :altitude 28, :gradient 23, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 45} {:x 8, :y 31, :state :scrub, :altitude 27, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 68} {:x 9, :y 31, :state :waste, :altitude 26, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 68} {:x 10, :y 31, :state :scrub, :altitude 18, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 11, :y 31, :state :heath, :altitude 13, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} {:x 12, :y 31, :state :waste, :altitude 10, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 66} {:x 13, :y 31, :state :water, :altitude 9, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 31, :state :pasture, :altitude 23, :gradient 32, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 59} {:x 15, :y 31, :state :pasture, :altitude 17, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 16, :y 31, :state :scrub, :altitude 13, :gradient 35, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 59} {:x 17, :y 31, :state :ploughland, :altitude 14, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21} {:x 18, :y 31, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 19, :y 31, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :camp, :altitude 17, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 56} {:x 3, :y 32, :state :climax, :altitude 22, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92} {:x 4, :y 32, :state :climax, :altitude 36, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 5, :y 32, :state :climax, :altitude 45, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 6, :y 32, :state :climax, :altitude 50, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 7, :y 32, :state :heath, :altitude 45, :gradient 29, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44} {:x 8, :y 32, :state :heath, :altitude 35, :gradient 30, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} {:x 9, :y 32, :state :waste, :altitude 32, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 27} {:x 10, :y 32, :state :climax, :altitude 24, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 11, :y 32, :state :climax, :altitude 19, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 12, :y 32, :state :waste, :altitude 20, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 77} {:x 13, :y 32, :state :climax, :altitude 20, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 14, :y 32, :state :pasture, :altitude 14, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state 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101, :rule "if state is water then state should be water"} {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 33, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 33, :state :climax, :altitude 26, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 3, :y 33, :state :climax, :altitude 32, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 4, :y 33, :state :climax, :altitude 33, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 5, :y 33, :state :fire, :altitude 41, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63} {:x 6, :y 33, :state :waste, :altitude 46, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 73} {:x 7, :y 33, :state :climax, :altitude 55, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 8, :y 33, :state :waste, :altitude 56, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 48} {:x 9, :y 33, :state :climax, :altitude 38, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 10, :y 33, :state :climax, :altitude 27, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 11, :y 33, :state :climax, :altitude 31, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 12, :y 33, :state :fire, :altitude 32, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 13, :y 33, :state :climax, :altitude 31, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 14, :y 33, :state :pasture, :altitude 26, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 15, :y 33, :state :pasture, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 16, :y 33, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 33, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 34, :state :climax, :altitude 12, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 90} {:x 3, :y 34, :state :climax, :altitude 12, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 4, :y 34, :state :climax, :altitude 15, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 5, :y 34, :state :climax, :altitude 17, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 6, :y 34, :state :fire, :altitude 18, :gradient 38, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 78} {:x 7, :y 34, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 8, :y 34, :state :climax, :altitude 36, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 9, :y 34, :state :fire, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} {:x 10, :y 34, :state :climax, :altitude 12, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 11, :y 34, :state :climax, :altitude 14, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 12, :y 34, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 13, :y 34, :state :climax, :altitude 18, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 14, :y 34, :state :climax, :altitude 18, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 15, :y 34, :state :climax, :altitude 23, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 16, :y 34, :state :house, :altitude 18, :gradient 22, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 17, :y 34, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state 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and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40} {:x 7, :y 35, :state :pasture, :altitude 26, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 8, :y 35, :state :climax, :altitude 26, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 9, :y 35, :state :climax, :altitude 27, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 10, :y 35, :state :climax, :altitude 24, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 11, :y 35, :state :climax, :altitude 27, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 12, 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0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, 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8, :y 36, :state :grassland, :altitude 27, :gradient 9, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 9, :y 36, :state :climax, :altitude 32, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 10, :y 36, :state :climax, :altitude 31, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 11, :y 36, :state :climax, :altitude 33, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 12, :y 36, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 13, :y 36, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 14, 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1", :fertility 83} {:x 21, :y 36, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is 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:rule "if state is water then state should be water"} {:x 37, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 37, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 37, :state :house, :altitude 13, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 6, :y 37, :state :crop, :altitude 35, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20} {:x 7, :y 37, :state :house, :altitude 35, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 49} {:x 8, :y 37, :state :house, :altitude 28, :gradient 23, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34} {:x 9, :y 37, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 10, :y 37, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 11, :y 37, :state :climax, :altitude 23, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 12, :y 37, :state :heath, :altitude 18, :gradient 32, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} {:x 13, :y 37, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 37, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 37, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95} {:x 19, :y 37, :state :climax, :altitude 33, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 20, :y 37, :state :camp, :altitude 23, :gradient 48, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 38, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 38, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 38, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 38, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 38, :state :house, :altitude 19, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28} {:x 7, :y 38, :state :grassland, :altitude 19, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 8, :y 38, :state :pasture, :altitude 18, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 9, :y 38, :state :grassland, :altitude 12, :gradient 27, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 10, :y 38, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 38, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 12, :y 38, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 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101, :rule "if state is water then state should be water"} {:x 42, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 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then state should be house"} {:x 8, :y 41, :state :scrub, :altitude 29, :gradient 49, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 62} {:x 9, :y 41, :state :house, :altitude 50, :gradient 37, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 38} {:x 10, :y 41, :state :scrub, :altitude 61, :gradient 19, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 54} {:x 11, :y 41, :state :scrub, :altitude 51, :gradient 33, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 53} {:x 12, :y 41, :state :climax, :altitude 35, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 13, :y 41, :state :pasture, :altitude 20, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 75} {:x 14, :y 41, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 41, :state :water, :altitude 1, :gradient 0, 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\ No newline at end of file diff --git a/resources/maps/barra/barra_100_edited.edn b/resources/maps/barra/barra_100_edited.edn new file mode 100644 index 0000000..019936e --- /dev/null +++ b/resources/maps/barra/barra_100_edited.edn @@ -0,0 +1,2256 @@ +[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state 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{:x 37, :y 0, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 0, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 0, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 0, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 0, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 0, :state :climax, :altitude 14, :gradient 14, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} + {:x 43, :y 0, :state :climax, :altitude 15, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93} + {:x 44, :y 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:gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 1, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 1, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 1, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 1, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 1, :state :climax, :altitude 12, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93} + {:x 36, :y 1, :state :climax, :altitude 13, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} + {:x 37, :y 1, :state :climax, :altitude 15, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} + {:x 38, :y 1, :state :climax, :altitude 23, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 39, :y 1, :state :climax, :altitude 23, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 40, :y 1, :state :climax, :altitude 28, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} + {:x 41, :y 1, :state :camp, :altitude 15, :gradient 28, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15} + {:x 42, :y 1, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 1, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 1, :state :water, :altitude 2, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 1, :state :water, :altitude 2, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 1, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 1, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if 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:generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 2, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 2, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 2, :state :water, :altitude 2, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 2, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 2, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 2, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 2, :state :climax, :altitude 22, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} + {:x 36, :y 2, :state :climax, :altitude 31, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} + {:x 37, :y 2, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} + {:x 38, :y 2, :state :climax, :altitude 33, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93} + {:x 39, :y 2, :state :climax, :altitude 36, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} + {:x 40, :y 2, :state :climax, :altitude 29, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 41, :y 2, :state :climax, :altitude 15, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} + {:x 42, :y 2, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 2, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 2, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 2, :state :climax, :altitude 15, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94} + {:x 46, :y 2, :state :house, :altitude 14, :gradient 16, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51} + {:x 47, :y 2, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 3, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 3, :state :climax, :altitude 14, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} + {:x 29, :y 3, :state :grassland, :altitude 32, :gradient 16, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 72} + {:x 30, :y 3, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} + {:x 31, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 3, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 3, :state :climax, :altitude 22, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} + {:x 36, :y 3, :state :climax, :altitude 31, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} + {:x 37, :y 3, :state :climax, :altitude 43, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} + {:x 38, :y 3, :state :climax, :altitude 51, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 39, :y 3, :state :climax, :altitude 42, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 40, :y 3, :state :climax, :altitude 28, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} + {:x 41, :y 3, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 3, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 3, :state :camp, :altitude 17, :gradient 14, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 39} + {:x 46, :y 3, :state :climax, :altitude 14, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} + {:x 47, :y 3, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 4, :state :water, 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then state should be water"} + {:x 35, :y 4, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 55} + {:x 36, :y 4, :state :pasture, :altitude 29, :gradient 42, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} + {:x 37, :y 4, :state :pasture, :altitude 42, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} + {:x 38, :y 4, :state :climax, :altitude 46, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 39, :y 4, :state :climax, :altitude 38, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} + {:x 40, :y 4, :state :climax, :altitude 27, :gradient 41, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 41, :y 4, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 4, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 4, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 5, :state :water, :altitude 1, :gradient 0, 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:rule "if state is water then state should be water"} + {:x 47, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 7, :state :water, :altitude 1, :gradient 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{:x 21, :y 7, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 7, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 7, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 7, :state :climax, :altitude 19, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92} + {:x 26, :y 7, :state :forest, :altitude 22, :gradient 34, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} + {:x 27, :y 7, :state :house, :altitude 12, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11} + {:x 28, :y 7, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 7, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 7, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 7, :state :camp, :altitude 15, :gradient 34, :generation 101, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 37} + {:x 36, :y 7, :state :grassland, :altitude 35, :gradient 41, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} + {:x 37, :y 7, :state :crop, :altitude 43, :gradient 9, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 61} + {:x 38, :y 7, :state :house, :altitude 37, :gradient 20, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34} + {:x 39, :y 7, :state :grassland, :altitude 27, :gradient 35, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} + {:x 40, :y 7, :state :house, :altitude 12, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 30} + {:x 41, 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water then state should be water"} + {:x 9, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 8, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 8, :state :climax, :altitude 14, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} + {:x 18, :y 8, :state :crop, :altitude 31, :gradient 28, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 15} + {:x 19, :y 8, :state :climax, :altitude 28, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} + {:x 20, :y 8, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 8, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 8, :state :climax, :altitude 24, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} + {:x 26, :y 8, :state :scrub, :altitude 35, :gradient 29, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 6} + {:x 27, :y 8, :state :pasture, :altitude 35, :gradient 40, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 28, :y 8, :state :house, :altitude 22, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11} + {:x 29, :y 8, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 8, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 8, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 8, :state :house, :altitude 28, :gradient 42, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 65} + {:x 37, :y 8, :state :crop, :altitude 37, :gradient 28, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 42} + {:x 38, :y 8, :state :house, :altitude 36, :gradient 31, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 27} + {:x 39, :y 8, :state :pasture, :altitude 23, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} + {:x 40, :y 8, :state :water, :altitude 2, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 8, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 9, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 9, :state :house, :altitude 12, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 18, :y 9, :state :climax, :altitude 29, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} + {:x 19, :y 9, :state :climax, :altitude 28, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} + {:x 20, :y 9, :state :pasture, :altitude 18, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} + {:x 21, :y 9, :state :pasture, :altitude 17, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} + {:x 22, :y 9, :state :house, :altitude 23, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 20} + {:x 23, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 9, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 25, :y 9, :state :pasture, :altitude 31, :gradient 40, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 26, :y 9, :state :scrub, :altitude 41, :gradient 13, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 20} + {:x 27, :y 9, :state :forest, :altitude 35, :gradient 39, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} + {:x 28, :y 9, :state :house, :altitude 20, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 8} + {:x 29, :y 9, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 9, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 9, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 9, :state :crop, :altitude 15, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 25} + {:x 37, :y 9, :state :forest, :altitude 26, :gradient 25, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 68} + {:x 38, :y 9, :state :crop, :altitude 23, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 37} + {:x 39, :y 9, :state :house, :altitude 12, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38} + {:x 40, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 9, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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water then state should be water"} + {:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 10, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 10, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 10, :state :house, :altitude 23, :gradient 35, :generation 101, :rule "if state is house and some neighbours are crop then state should be house", :fertility 24} + {:x 19, :y 10, :state :grassland, :altitude 28, :gradient 18, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 35} + {:x 20, :y 10, :state :climax, :altitude 28, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} + {:x 21, :y 10, :state :climax, :altitude 28, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 22, :y 10, :state :ploughland, :altitude 23, :gradient 27, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22} + {:x 23, :y 10, :state :harbour, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 10, :state :pasture, :altitude 23, :gradient 35, 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"if state is water then state should be water"} + {:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 11, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 11, :state :grassland, :altitude 20, :gradient 35, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} + {:x 19, :y 11, :state :grassland, :altitude 36, :gradient 22, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 51} + {:x 20, :y 11, :state :forest, :altitude 32, :gradient 10, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48} + {:x 21, :y 11, :state :scrub, :altitude 27, :gradient 22, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 86} + {:x 22, :y 11, :state :forest, :altitude 19, :gradient 30, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58} + {:x 23, :y 11, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 11, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 65} + {:x 25, :y 11, :state :forest, :altitude 22, :gradient 36, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39} + {:x 26, :y 11, :state :pasture, :altitude 20, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 27, :y 11, :state :house, :altitude 13, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25} + {:x 28, :y 11, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 11, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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house", :fertility 10} + {:x 38, :y 11, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 11, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 11, :state :water, :altitude 1, :gradient 0, :generation 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1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 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8, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 15, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 15, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 15, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 15, :state :climax, :altitude 13, :gradient 40, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} + {:x 16, :y 15, :state :climax, :altitude 19, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} + {:x 17, :y 15, :state :climax, :altitude 31, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} + {:x 18, :y 15, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} + {:x 19, :y 15, :state :scrub, :altitude 26, :gradient 33, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} + {:x 20, :y 15, :state :pasture, :altitude 14, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} + {:x 21, :y 15, :state :water, :altitude 9, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 15, :state :grassland, :altitude 13, :gradient 28, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 27} + {:x 23, :y 15, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 15, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 15, :state :scrub, :altitude 14, :gradient 31, :generation 101, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 72} + {:x 31, :y 15, :state :grassland, :altitude 19, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54} + {:x 32, :y 15, :state :climax, :altitude 31, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 33, :y 15, :state :ploughland, :altitude 40, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} + {:x 34, :y 15, :state :climax, :altitude 23, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} + {:x 35, :y 15, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 16, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 16, :state :house, :altitude 18, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 40} + {:x 10, :y 16, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 33} + {:x 11, :y 16, :state :climax, :altitude 20, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} + {:x 12, :y 16, :state :climax, :altitude 18, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} + {:x 13, :y 16, :state :scrub, :altitude 17, :gradient 34, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 74} + {:x 14, :y 16, :state :scrub, :altitude 19, :gradient 51, :generation 101, :rule "if state is fire then state should be waste", :fertility 75} + {:x 15, :y 16, :state :scrub, :altitude 35, :gradient 55, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} + {:x 16, :y 16, :state :climax, :altitude 41, :gradient 43, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} + {:x 17, :y 16, :state :climax, :altitude 45, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} + {:x 18, :y 16, :state :climax, :altitude 47, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} + {:x 19, :y 16, :state :forest, :altitude 45, :gradient 47, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65} + {:x 20, :y 16, :state :climax, :altitude 35, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} + {:x 21, :y 16, :state :pasture, :altitude 19, :gradient 33, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} + {:x 22, :y 16, :state :climax, :altitude 15, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 23, :y 16, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 16, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 16, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 16, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 16, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 16, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 16, :state :ploughland, :altitude 18, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 85} + {:x 30, :y 16, :state :ploughland, :altitude 32, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52} + {:x 31, :y 16, :state :climax, :altitude 32, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 32, :y 16, :state :climax, :altitude 33, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 33, :y 16, :state :climax, :altitude 32, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} + {:x 34, :y 16, :state :climax, :altitude 28, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 35, :y 16, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 17, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 17, :state :crop, :altitude 26, :gradient 30, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 40} + {:x 10, :y 17, :state :pasture, :altitude 31, :gradient 23, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} + {:x 11, :y 17, :state :climax, :altitude 36, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 12, :y 17, :state :heath, :altitude 35, :gradient 19, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 69} + {:x 13, :y 17, :state :heath, :altitude 29, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} + {:x 14, :y 17, :state :scrub, :altitude 32, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} + {:x 15, :y 17, :state :scrub, :altitude 52, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} + {:x 16, :y 17, :state :climax, :altitude 56, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} + {:x 17, :y 17, :state :climax, :altitude 55, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 18, :y 17, :state :climax, :altitude 61, :gradient 12, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 19, :y 17, :state :climax, :altitude 54, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 20, :y 17, :state :scrub, :altitude 42, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} + {:x 21, :y 17, :state :scrub, :altitude 31, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} + {:x 22, :y 17, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} + {:x 23, :y 17, :state :climax, :altitude 22, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} + {:x 24, :y 17, :state :climax, :altitude 17, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 25, :y 17, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 26, :y 17, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} + {:x 27, :y 17, :state :scrub, :altitude 12, :gradient 26, :generation 101, :rule "if state is fire then state should be waste", :fertility 57} + {:x 28, :y 17, :state :heath, :altitude 13, :gradient 26, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} + {:x 29, :y 17, :state :pasture, :altitude 23, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} + {:x 30, :y 17, :state :grassland, :altitude 31, :gradient 17, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 69} + {:x 31, :y 17, :state :crop, :altitude 32, :gradient 16, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 48} + {:x 32, :y 17, :state :crop, :altitude 29, :gradient 15, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 49} + {:x 33, :y 17, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 34, :y 17, :state :camp, :altitude 15, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 46} + {:x 35, :y 17, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 18, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 18, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 31} + {:x 10, :y 18, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 29} + {:x 11, :y 18, :state :scrub, :altitude 27, :gradient 35, :generation 101, :rule "if state is fire then state should be waste", :fertility 64} + {:x 12, :y 18, :state :heath, :altitude 31, :gradient 14, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 67} + {:x 13, :y 18, :state :scrub, :altitude 31, :gradient 8, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} + {:x 14, :y 18, :state :scrub, :altitude 31, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} + {:x 15, :y 18, :state :climax, :altitude 41, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} + {:x 16, :y 18, :state :scrub, :altitude 49, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 17, :y 18, :state :climax, :altitude 43, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 18, :y 18, :state :climax, :altitude 47, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} + {:x 19, :y 18, :state :climax, :altitude 47, :gradient 25, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} + {:x 20, :y 18, :state :forest, :altitude 40, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} + {:x 21, :y 18, :state :climax, :altitude 28, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} + {:x 22, :y 18, :state :climax, :altitude 27, :gradient 9, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 23, :y 18, :state :climax, :altitude 27, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 24, :y 18, :state :climax, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} + {:x 25, :y 18, :state :climax, :altitude 22, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} + {:x 26, :y 18, :state :climax, :altitude 23, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} + {:x 27, :y 18, :state :climax, :altitude 23, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} + {:x 28, :y 18, :state :climax, :altitude 27, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} + {:x 29, :y 18, :state :pasture, :altitude 15, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} + {:x 30, :y 18, :state :scrub, :altitude 17, :gradient 20, :generation 101, :rule "if state is fire then state should be waste", :fertility 61} + {:x 31, :y 18, :state :house, :altitude 18, :gradient 20, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 52} + {:x 32, :y 18, :state :house, :altitude 27, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 43} + {:x 33, :y 18, :state :climax, :altitude 31, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} + {:x 34, :y 18, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 18, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 19, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 19, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 19, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 19, :state :scrub, :altitude 22, :gradient 31, :generation 101, :rule "if state is fire then state should be waste", :fertility 28} + {:x 12, :y 19, :state :scrub, :altitude 27, :gradient 14, :generation 101, :rule "if state is fire then state should be waste", :fertility 85} + {:x 13, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} + {:x 14, :y 19, :state :scrub, :altitude 28, :gradient 12, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 15, :y 19, :state :forest, :altitude 29, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} + {:x 16, :y 19, :state :scrub, :altitude 37, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} + {:x 17, :y 19, :state :scrub, :altitude 41, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} + {:x 18, :y 19, :state :climax, :altitude 37, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} + {:x 19, :y 19, :state :heath, :altitude 38, :gradient 11, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} + {:x 20, :y 19, :state :scrub, :altitude 36, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 51} + {:x 21, :y 19, :state :climax, :altitude 28, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} + {:x 22, :y 19, :state :climax, :altitude 26, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} + {:x 23, :y 19, :state :climax, :altitude 26, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 24, :y 19, :state :climax, :altitude 27, :gradient 6, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} + {:x 25, :y 19, :state :climax, :altitude 27, :gradient 11, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} + {:x 26, :y 19, :state :forest, :altitude 22, :gradient 11, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} + {:x 27, :y 19, :state :climax, :altitude 24, :gradient 19, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} + {:x 28, :y 19, :state :climax, :altitude 29, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 29, :y 19, :state :heath, :altitude 22, :gradient 24, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 61} + {:x 30, :y 19, :state :scrub, :altitude 12, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 45} + {:x 31, :y 19, :state :crop, :altitude 13, :gradient 21, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 52} + {:x 32, :y 19, :state :grassland, :altitude 15, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38} + {:x 33, :y 19, :state :house, :altitude 17, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 47} + {:x 34, :y 19, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 20, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 20, :state :climax, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} + {:x 12, :y 20, :state :heath, :altitude 32, :gradient 37, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63} + {:x 13, :y 20, :state :climax, :altitude 36, :gradient 32, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} + {:x 14, :y 20, :state :heath, :altitude 35, :gradient 31, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} + {:x 15, :y 20, :state :scrub, :altitude 37, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} + {:x 16, :y 20, :state :scrub, :altitude 52, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} + {:x 17, :y 20, :state :scrub, :altitude 56, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} + {:x 18, :y 20, :state :scrub, :altitude 43, :gradient 29, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} + {:x 19, :y 20, :state :scrub, :altitude 36, :gradient 14, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} + {:x 20, :y 20, :state :climax, :altitude 46, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 21, :y 20, :state :climax, :altitude 41, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 22, :y 20, :state :climax, :altitude 29, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 23, :y 20, :state :scrub, :altitude 26, :gradient 3, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} + {:x 24, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} + {:x 25, :y 20, :state :climax, :altitude 28, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} + {:x 26, :y 20, :state :climax, :altitude 17, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 27, :y 20, :state :climax, :altitude 20, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} + {:x 28, :y 20, :state :scrub, :altitude 36, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 38} + {:x 29, :y 20, :state :scrub, :altitude 35, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 49} + {:x 30, :y 20, :state :climax, :altitude 28, :gradient 23, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 86} + {:x 31, :y 20, :state :climax, :altitude 33, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} + {:x 32, :y 20, :state :climax, :altitude 15, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} + {:x 33, :y 20, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 20, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 21, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 21, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 10, :y 21, :state :forest, :altitude 12, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60} + {:x 11, :y 21, :state :scrub, :altitude 24, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 12, :y 21, :state :climax, :altitude 45, :gradient 36, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} + {:x 13, :y 21, :state :forest, :altitude 59, :gradient 27, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} + {:x 14, :y 21, :state :climax, :altitude 50, :gradient 24, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 55} + {:x 15, :y 21, :state :scrub, :altitude 49, :gradient 38, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 76} + {:x 16, :y 21, :state :climax, :altitude 64, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} + {:x 17, :y 21, :state :scrub, :altitude 65, :gradient 34, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} + {:x 18, :y 21, :state :climax, :altitude 50, :gradient 41, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} + {:x 19, :y 21, :state :heath, :altitude 38, :gradient 19, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 49} + {:x 20, :y 21, :state :climax, :altitude 38, :gradient 10, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64} + {:x 21, :y 21, :state :scrub, :altitude 38, :gradient 17, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} + {:x 22, :y 21, :state :climax, :altitude 29, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 23, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} + {:x 24, :y 21, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} + {:x 25, :y 21, :state :climax, :altitude 29, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} + {:x 26, :y 21, :state :climax, :altitude 35, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} + {:x 27, :y 21, :state :climax, :altitude 28, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 28, :y 21, :state :climax, :altitude 28, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} + {:x 29, :y 21, :state :climax, :altitude 27, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} + {:x 30, :y 21, :state :climax, :altitude 23, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} + {:x 31, :y 21, :state :camp, :altitude 22, :gradient 32, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 47} + {:x 32, :y 21, :state :water, :altitude 2, :gradient 32, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 21, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 22, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 22, :state :pasture, :altitude 23, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} + {:x 10, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71} + {:x 11, :y 22, :state :scrub, :altitude 27, :gradient 33, :generation 101, :rule "if state is fire then state should be waste", :fertility 40} + {:x 12, :y 22, :state :heath, :altitude 40, :gradient 35, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 70} + {:x 13, :y 22, :state :scrub, :altitude 59, :gradient 32, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} + {:x 14, :y 22, :state :climax, :altitude 54, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} + {:x 15, :y 22, :state :scrub, :altitude 54, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 70} + {:x 16, :y 22, :state :climax, :altitude 73, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} + {:x 17, :y 22, :state :forest, :altitude 77, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} + {:x 18, :y 22, :state :climax, :altitude 55, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} + {:x 19, :y 22, :state :climax, :altitude 42, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 20, :y 22, :state :scrub, :altitude 40, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 51} + {:x 21, :y 22, :state :climax, :altitude 36, :gradient 22, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} + {:x 22, :y 22, :state :climax, :altitude 31, :gradient 14, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 76} + {:x 23, :y 22, :state :climax, :altitude 29, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} + {:x 24, :y 22, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} + {:x 25, :y 22, :state :climax, :altitude 33, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} + {:x 26, :y 22, :state :pasture, :altitude 36, :gradient 8, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 11} + {:x 27, :y 22, :state :pasture, :altitude 28, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} + {:x 28, :y 22, :state :climax, :altitude 14, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} + {:x 29, :y 22, :state :harbour, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 22, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 22, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 22, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 22, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 23, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 23, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 23, :state :pasture, :altitude 15, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} + {:x 10, :y 23, :state :scrub, :altitude 27, :gradient 25, :generation 101, :rule "if state is fire then state should be waste", :fertility 52} + {:x 11, :y 23, :state :heath, :altitude 27, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 74} + {:x 12, :y 23, :state :scrub, :altitude 27, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 47} + {:x 13, :y 23, :state :scrub, :altitude 32, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 56} + {:x 14, :y 23, :state :scrub, :altitude 38, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} + {:x 15, :y 23, :state :scrub, :altitude 43, :gradient 35, :generation 101, :rule "if state is fire then state should be waste", :fertility 67} + {:x 16, :y 23, :state :climax, :altitude 57, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} + {:x 17, :y 23, :state :climax, :altitude 69, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} + {:x 18, :y 23, :state :scrub, :altitude 54, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} + {:x 19, :y 23, :state :climax, :altitude 50, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 20, :y 23, :state :scrub, :altitude 51, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 52} + {:x 21, :y 23, :state :heath, :altitude 41, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64} + {:x 22, :y 23, :state :scrub, :altitude 35, :gradient 13, :generation 101, :rule "if state is fire then state should be waste", :fertility 68} + {:x 23, :y 23, :state :climax, :altitude 31, :gradient 16, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} + {:x 24, :y 23, :state :climax, :altitude 26, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 25, :y 23, :state :climax, :altitude 29, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} + {:x 26, :y 23, :state :pasture, :altitude 29, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} + {:x 27, :y 23, :state :climax, :altitude 27, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} + {:x 28, :y 23, :state :climax, :altitude 26, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 29, :y 23, :state :camp, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} + {:x 30, :y 23, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 24, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 24, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 24, :state :house, :altitude 14, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 32} + {:x 8, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 9, :y 24, :state :grassland, :altitude 12, :gradient 28, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} + {:x 10, :y 24, :state :climax, :altitude 22, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} + {:x 11, :y 24, :state :climax, :altitude 37, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 12, :y 24, :state :climax, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} + {:x 13, :y 24, :state :climax, :altitude 36, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} + {:x 14, :y 24, :state :scrub, :altitude 41, :gradient 45, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} + {:x 15, :y 24, :state :heath, :altitude 54, :gradient 56, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} + {:x 16, :y 24, :state :climax, :altitude 64, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 17, :y 24, :state :forest, :altitude 79, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 18, :y 24, :state :climax, :altitude 69, :gradient 43, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 19, :y 24, :state :forest, :altitude 51, :gradient 37, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58} + {:x 20, :y 24, :state :climax, :altitude 43, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} + {:x 21, :y 24, :state :forest, :altitude 37, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} + {:x 22, :y 24, :state :scrub, :altitude 29, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 67} + {:x 23, :y 24, :state :climax, :altitude 28, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} + {:x 24, :y 24, :state :climax, :altitude 19, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 25, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 26, :y 24, :state :climax, :altitude 22, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} + {:x 27, :y 24, :state :climax, :altitude 20, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 28, :y 24, :state :house, :altitude 20, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 43} + {:x 29, :y 24, :state :water, :altitude 2, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 25, :state :house, :altitude 12, :gradient 44, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 16} + {:x 6, :y 25, :state :climax, :altitude 24, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 7, :y 25, :state :crop, :altitude 29, :gradient 50, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 27} + {:x 8, :y 25, :state :house, :altitude 29, :gradient 40, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 20} + {:x 9, :y 25, :state :grassland, :altitude 26, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} + {:x 10, :y 25, :state :climax, :altitude 26, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} + {:x 11, :y 25, :state :climax, :altitude 41, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} + {:x 12, :y 25, :state :climax, :altitude 59, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 13, :y 25, :state :scrub, :altitude 61, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} + {:x 14, :y 25, :state :scrub, :altitude 59, :gradient 41, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73} + {:x 15, :y 25, :state :forest, :altitude 77, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} + {:x 16, :y 25, :state :forest, :altitude 94, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 17, :y 25, :state :scrub, :altitude 93, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 18, :y 25, :state :forest, :altitude 79, :gradient 52, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} + {:x 19, :y 25, :state :scrub, :altitude 55, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} + {:x 20, :y 25, :state :climax, :altitude 42, :gradient 27, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} + {:x 21, :y 25, :state :scrub, :altitude 35, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 22, :y 25, :state :climax, :altitude 27, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 23, :y 25, :state :climax, :altitude 17, :gradient 28, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 72} + {:x 24, :y 25, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 25, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 26, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 26, :state :climax, :altitude 20, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 6, :y 26, :state :crop, :altitude 45, :gradient 65, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 22} + {:x 7, :y 26, :state :grassland, :altitude 52, :gradient 62, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37} + {:x 8, :y 26, :state :grassland, :altitude 46, :gradient 60, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} + {:x 9, :y 26, :state :grassland, :altitude 31, :gradient 60, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} + {:x 10, :y 26, :state :pasture, :altitude 28, :gradient 37, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} + {:x 11, :y 26, :state :scrub, :altitude 37, :gradient 33, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} + {:x 12, :y 26, :state :scrub, :altitude 55, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} + {:x 13, :y 26, :state :scrub, :altitude 63, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} + {:x 14, :y 26, :state :climax, :altitude 60, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} + {:x 15, :y 26, :state :forest, :altitude 74, :gradient 49, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} + {:x 16, :y 26, :state :scrub, :altitude 96, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} + {:x 17, :y 26, :state :forest, :altitude 77, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} + {:x 18, :y 26, :state :pasture, :altitude 61, :gradient 65, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} + {:x 19, :y 26, :state :climax, :altitude 41, :gradient 52, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 20, :y 26, :state :pasture, :altitude 31, :gradient 28, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} + {:x 21, :y 26, :state :scrub, :altitude 28, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 64} + {:x 22, :y 26, :state :pasture, :altitude 24, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} + {:x 23, :y 26, :state :water, :altitude 2, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 26, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 26, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 27, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 27, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 27, :state :climax, :altitude 22, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} + {:x 6, :y 27, :state :climax, :altitude 52, :gradient 57, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} + {:x 7, :y 27, :state :pasture, :altitude 77, :gradient 41, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} + {:x 8, :y 27, :state :heath, :altitude 86, :gradient 48, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} + {:x 9, :y 27, :state :climax, :altitude 63, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 10, :y 27, :state :pasture, :altitude 38, :gradient 50, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} + {:x 11, :y 27, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} + {:x 12, :y 27, :state :scrub, :altitude 33, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} + {:x 13, :y 27, :state :climax, :altitude 47, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 14, :y 27, :state :scrub, :altitude 47, :gradient 41, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} + {:x 15, :y 27, :state :pasture, :altitude 50, :gradient 63, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 64} + {:x 16, :y 27, :state :crop, :altitude 64, :gradient 63, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 32} + {:x 17, :y 27, :state :crop, :altitude 55, :gradient 58, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 58} + {:x 18, :y 27, :state :crop, :altitude 38, :gradient 49, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 31} + {:x 19, :y 27, :state :climax, :altitude 28, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} + {:x 20, :y 27, :state :climax, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} + {:x 21, :y 27, :state :climax, :altitude 27, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} + {:x 22, :y 27, :state :pasture, :altitude 20, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 23, :y 27, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 27, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 28, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 28, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25} + {:x 5, :y 28, :state :crop, :altitude 36, :gradient 51, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 38} + {:x 6, :y 28, :state :climax, :altitude 52, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} + {:x 7, :y 28, :state :forest, :altitude 70, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} + {:x 8, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} + {:x 9, :y 28, :state :scrub, :altitude 78, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} + {:x 10, :y 28, :state :climax, :altitude 56, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} + {:x 11, :y 28, :state :scrub, :altitude 35, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} + {:x 12, :y 28, :state :climax, :altitude 26, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} + {:x 13, :y 28, :state :climax, :altitude 33, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} + {:x 14, :y 28, :state :pasture, :altitude 37, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} + {:x 15, :y 28, :state :pasture, :altitude 33, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62} + {:x 16, :y 28, :state :crop, :altitude 40, :gradient 31, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35} + {:x 17, :y 28, :state :house, :altitude 50, :gradient 26, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43} + {:x 18, :y 28, :state :pasture, :altitude 42, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 19, :y 28, :state :house, :altitude 37, :gradient 15, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19} + {:x 20, :y 28, :state :ploughland, :altitude 33, :gradient 16, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} + {:x 21, :y 28, :state :pasture, :altitude 26, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} + {:x 22, :y 28, :state :house, :altitude 17, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} + {:x 23, :y 28, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 29, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 29, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 29, :state :ploughland, :altitude 12, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} + {:x 5, :y 29, :state :grassland, :altitude 32, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} + {:x 6, :y 29, :state :heath, :altitude 41, :gradient 42, :generation 101, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 62} + {:x 7, :y 29, :state :scrub, :altitude 40, :gradient 51, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} + {:x 8, :y 29, :state :scrub, :altitude 50, :gradient 52, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} + {:x 9, :y 29, :state :scrub, :altitude 60, :gradient 52, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} + {:x 10, :y 29, :state :climax, :altitude 52, :gradient 51, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67} + {:x 11, :y 29, :state :climax, :altitude 35, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} + {:x 12, :y 29, :state :scrub, :altitude 26, :gradient 22, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} + {:x 13, :y 29, :state :scrub, :altitude 24, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} + {:x 14, :y 29, :state :pasture, :altitude 28, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 67} + {:x 15, :y 29, :state :house, :altitude 33, :gradient 19, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 47} + {:x 16, :y 29, :state :ploughland, :altitude 43, :gradient 17, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} + {:x 17, :y 29, :state :house, :altitude 49, :gradient 21, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 21} + {:x 18, :y 29, :state :grassland, :altitude 41, :gradient 23, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13} + {:x 19, :y 29, :state :inn, :altitude 38, :gradient 15, :generation 101, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 34} + {:x 20, :y 29, :state :crop, :altitude 37, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 25} + {:x 21, :y 29, :state :grassland, :altitude 22, :gradient 36, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 18} + {:x 22, :y 29, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 29, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 30, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 30, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 17} + {:x 4, :y 30, :state :ploughland, :altitude 28, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} + {:x 5, :y 30, :state :climax, :altitude 31, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 6, :y 30, :state :climax, :altitude 28, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} + {:x 7, :y 30, :state :scrub, :altitude 28, :gradient 23, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} + {:x 8, :y 30, :state :climax, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 83} + {:x 9, :y 30, :state :forest, :altitude 27, :gradient 42, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} + {:x 10, :y 30, :state :climax, :altitude 28, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} + {:x 11, :y 30, :state :climax, :altitude 32, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} + {:x 12, :y 30, :state :climax, :altitude 28, :gradient 26, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} + {:x 13, :y 30, :state :pasture, :altitude 13, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} + {:x 14, :y 30, :state :pasture, :altitude 24, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} + {:x 15, :y 30, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 66} + {:x 16, :y 30, :state :house, :altitude 35, :gradient 36, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} + {:x 17, :y 30, :state :pasture, :altitude 36, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 18, :y 30, :state :house, :altitude 29, :gradient 47, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 28} + {:x 19, :y 30, :state :market, :altitude 27, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} + {:x 20, :y 30, :state :house, :altitude 27, :gradient 37, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 21, :y 30, :state :water, :altitude 2, :gradient 36, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 30, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 31, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 31, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 31, :state :harbour, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 31, :state :ploughland, :altitude 24, :gradient 44, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35} + {:x 5, :y 31, :state :climax, :altitude 29, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 6, :y 31, :state :climax, :altitude 31, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} + {:x 7, :y 31, :state :heath, :altitude 28, :gradient 23, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 45} + {:x 8, :y 31, :state :scrub, :altitude 27, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 68} + {:x 9, :y 31, :state :scrub, :altitude 26, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 68} + {:x 10, :y 31, :state :scrub, :altitude 18, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} + {:x 11, :y 31, :state :heath, :altitude 13, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} + {:x 12, :y 31, :state :scrub, :altitude 10, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 66} + {:x 13, :y 31, :state :water, :altitude 9, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 31, :state :pasture, :altitude 23, :gradient 32, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 59} + {:x 15, :y 31, :state :pasture, :altitude 17, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} + {:x 16, :y 31, :state :scrub, :altitude 13, :gradient 35, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 59} + {:x 17, :y 31, :state :ploughland, :altitude 14, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21} + {:x 18, :y 31, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 19, :y 31, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 31, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 32, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 32, :state :camp, :altitude 17, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 56} + {:x 3, :y 32, :state :climax, :altitude 22, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92} + {:x 4, :y 32, :state :climax, :altitude 36, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} + {:x 5, :y 32, :state :climax, :altitude 45, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} + {:x 6, :y 32, :state :climax, :altitude 50, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} + {:x 7, :y 32, :state :heath, :altitude 45, :gradient 29, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44} + {:x 8, :y 32, :state :heath, :altitude 35, :gradient 30, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} + {:x 9, :y 32, :state :scrub, :altitude 32, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 27} + {:x 10, :y 32, :state :climax, :altitude 24, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 11, :y 32, :state :climax, :altitude 19, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 12, :y 32, :state :scrub, :altitude 20, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 77} + {:x 13, :y 32, :state :climax, :altitude 20, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} + {:x 14, :y 32, :state :pasture, :altitude 14, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} + {:x 15, :y 32, :state :harbour, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 32, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 32, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 33, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 33, :state :climax, :altitude 26, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} + {:x 3, :y 33, :state :climax, :altitude 32, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 4, :y 33, :state :climax, :altitude 33, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 5, :y 33, :state :climax, :altitude 41, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63} + {:x 6, :y 33, :state :scrub, :altitude 46, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 73} + {:x 7, :y 33, :state :climax, :altitude 55, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} + {:x 8, :y 33, :state :scrub, :altitude 56, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 48} + {:x 9, :y 33, :state :climax, :altitude 38, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} + {:x 10, :y 33, :state :climax, :altitude 27, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 11, :y 33, :state :climax, :altitude 31, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} + {:x 12, :y 33, :state :climax, :altitude 32, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} + {:x 13, :y 33, :state :climax, :altitude 31, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 14, :y 33, :state :pasture, :altitude 26, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} + {:x 15, :y 33, :state :pasture, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} + {:x 16, :y 33, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 33, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 34, :state :climax, :altitude 12, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 90} + {:x 3, :y 34, :state :climax, :altitude 12, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} + {:x 4, :y 34, :state :climax, :altitude 15, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} + {:x 5, :y 34, :state :climax, :altitude 17, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 6, :y 34, :state :climax, :altitude 18, :gradient 38, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 78} + {:x 7, :y 34, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} + {:x 8, :y 34, :state :climax, :altitude 36, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} + {:x 9, :y 34, :state :climax, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} + {:x 10, :y 34, :state :climax, :altitude 12, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 11, :y 34, :state :climax, :altitude 14, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 12, :y 34, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} + {:x 13, :y 34, :state :climax, :altitude 18, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 14, :y 34, :state :climax, :altitude 18, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} + {:x 15, :y 34, :state :climax, :altitude 23, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} + {:x 16, :y 34, :state :house, :altitude 18, :gradient 22, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 17, :y 34, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 35, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 35, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 35, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 35, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 35, :state :ploughland, :altitude 22, :gradient 36, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 49} + {:x 6, :y 35, :state :ploughland, :altitude 24, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40} + {:x 7, :y 35, :state :pasture, :altitude 26, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} + {:x 8, :y 35, :state :climax, :altitude 26, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} + {:x 9, :y 35, :state :climax, :altitude 27, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} + {:x 10, :y 35, :state :climax, :altitude 24, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} + {:x 11, :y 35, :state :climax, :altitude 27, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} + {:x 12, :y 35, :state :climax, :altitude 22, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 13, :y 35, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 35, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 35, :state :climax, :altitude 13, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 16, :y 35, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} + {:x 17, :y 35, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 35, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} + {:x 19, :y 35, :state :climax, :altitude 32, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 20, :y 35, :state :climax, :altitude 26, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} + {:x 21, :y 35, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is 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:generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 36, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 36, :state :house, :altitude 24, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} + {:x 6, :y 36, :state :scrub, :altitude 37, :gradient 22, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 39} + {:x 7, :y 36, :state :crop, :altitude 32, :gradient 13, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35} + {:x 8, :y 36, :state :grassland, :altitude 27, :gradient 9, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} + {:x 9, :y 36, :state :climax, :altitude 32, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 10, :y 36, :state :climax, :altitude 31, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} + {:x 11, :y 36, :state :climax, :altitude 33, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 12, :y 36, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} + {:x 13, :y 36, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 36, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 36, :state :climax, :altitude 19, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} + {:x 19, :y 36, :state :climax, :altitude 49, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 20, :y 36, :state :climax, :altitude 35, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} + {:x 21, :y 36, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 37, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 37, :state :house, :altitude 13, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} + {:x 6, :y 37, :state :crop, :altitude 35, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20} + {:x 7, :y 37, :state :house, :altitude 35, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 49} + {:x 8, :y 37, :state :house, :altitude 28, :gradient 23, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34} + {:x 9, :y 37, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} + {:x 10, :y 37, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 11, :y 37, :state :climax, :altitude 23, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} + {:x 12, :y 37, :state :heath, :altitude 18, :gradient 32, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} + {:x 13, :y 37, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 37, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 37, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95} + {:x 19, :y 37, :state :climax, :altitude 33, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 20, :y 37, :state :camp, :altitude 23, :gradient 48, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} + {:x 21, :y 37, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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state is water then state should be water"} + {:x 37, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 38, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 38, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 38, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 38, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 38, :state :house, :altitude 19, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28} + {:x 7, :y 38, :state :grassland, :altitude 19, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} + {:x 8, :y 38, :state :pasture, :altitude 18, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} + {:x 9, :y 38, :state :market, :altitude 12, :gradient 27, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} + {:x 10, :y 38, :state :harbour, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 38, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 38, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 38, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 38, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 38, :state :camp, :altitude 12, :gradient 32, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15} + {:x 19, :y 38, :state :climax, :altitude 17, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} + {:x 20, :y 38, :state :water, :altitude 2, :gradient 32, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 38, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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:gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 39, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 39, :state :climax, :altitude 12, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} + {:x 4, :y 39, :state :house, :altitude 19, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 5, :y 39, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 39, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 39, :state :harbour, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 39, :state :pasture, :altitude 15, :gradient 48, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} + {:x 9, :y 39, :state :inn, :altitude 26, :gradient 47, :generation 101, :rule "if state is house and some neighbours are crop then state should be house", :fertility 43} + {:x 10, :y 39, :state :camp, :altitude 26, :gradient 48, :generation 101, :rule "if state is in waste or grassland and some neighbours are market then state should be camp", :fertility 49} + {:x 11, :y 39, :state :crop, :altitude 23, :gradient 48, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 52} + {:x 12, :y 39, :state :house, :altitude 13, :gradient 41, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 58} + {:x 13, :y 39, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 39, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 39, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 39, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 39, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be 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:gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 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should be water"} + {:x 3, :y 40, :state :pasture, :altitude 13, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 4, :y 40, :state :ploughland, :altitude 28, :gradient 26, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 12} + {:x 5, :y 40, :state :house, :altitude 14, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 15} + {:x 6, :y 40, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 40, :state :house, :altitude 15, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 39} + {:x 8, :y 40, :state :house, :altitude 29, :gradient 49, :generation 101, :rule "if state is house and some neighbours are market then state should be house", :fertility 37} + {:x 9, :y 40, :state :grassland, :altitude 49, :gradient 46, :generation 101, :rule "if state is market then state should be grassland", :fertility 9} + {:x 10, :y 40, :state :climax, :altitude 49, :gradient 38, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 68} + {:x 11, :y 40, :state :grassland, :altitude 42, :gradient 48, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} + {:x 12, :y 40, :state :pasture, :altitude 28, :gradient 50, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 77} + {:x 13, :y 40, :state :grassland, :altitude 18, :gradient 34, :generation 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:rule "if state is water then state should be water"} + {:x 29, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 41, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 41, :state :climax, :altitude 12, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} + {:x 4, :y 41, :state :climax, :altitude 28, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 5, :y 41, :state :scrub, :altitude 18, :gradient 27, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 17} + {:x 6, :y 41, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 41, :state :house, :altitude 14, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 8, :y 41, :state :scrub, :altitude 29, :gradient 49, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 62} + {:x 9, :y 41, :state :house, :altitude 50, :gradient 37, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 38} + {:x 10, :y 41, :state :scrub, :altitude 61, :gradient 19, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 54} + {:x 11, :y 41, :state :scrub, :altitude 51, :gradient 33, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 53} + {:x 12, :y 41, :state :climax, :altitude 35, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 13, :y 41, :state :pasture, :altitude 20, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 75} + {:x 14, :y 41, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be 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should be water"} + {:x 46, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 42, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 42, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 42, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 42, :state :camp, :altitude 14, :gradient 27, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 21} + {:x 5, :y 42, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 22} + {:x 6, :y 42, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 42, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 42, :state :climax, :altitude 24, :gradient 49, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} + {:x 9, :y 42, :state :crop, :altitude 32, :gradient 47, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20} + {:x 10, :y 42, :state :house, :altitude 40, :gradient 41, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 18} + {:x 11, :y 42, :state :grassland, :altitude 40, :gradient 33, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} + {:x 12, :y 42, :state :pasture, :altitude 32, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} + {:x 13, :y 42, :state :climax, :altitude 23, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 14, :y 42, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 42, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 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:rule "if state is water then state should be water"} + {:x 41, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 43, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 43, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 43, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 43, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 43, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 43, :state :water, :altitude 2, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 43, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 43, :state :house, :altitude 14, :gradient 31, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38} + {:x 9, :y 43, :state :pasture, :altitude 20, :gradient 39, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} + {:x 10, :y 43, :state :grassland, :altitude 28, :gradient 39, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30} + {:x 11, :y 43, :state :pasture, :altitude 28, :gradient 23, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} + {:x 12, :y 43, :state :climax, :altitude 28, :gradient 25, :generation 101, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 73} + {:x 13, :y 43, :state :climax, :altitude 23, :gradient 31, 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:rule "if state is water then state should be water"} + {:x 29, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, 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"if state is water then state should be water"} + {:x 16, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 44, :state :water, :altitude 1, 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:gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}]] diff --git a/resources/maps/barra/barra_101.edn b/resources/maps/barra/barra_101.edn new file mode 100644 index 0000000..a0e5511 --- /dev/null +++ b/resources/maps/barra/barra_101.edn @@ -0,0 +1 @@ +[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 0, :state :water, :altitude 1, :gradient 0, 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fertility should be fertility + 1", :fertility 89} {:x 40, :y 2, :state :climax, :altitude 29, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 41, :y 2, :state :climax, :altitude 15, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 42, :y 2, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 2, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 2, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 2, :state :climax, :altitude 15, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94} {:x 46, :y 2, :state :house, :altitude 14, :gradient 16, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51} {:x 47, :y 2, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be 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:gradient 16, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 72} {:x 30, :y 3, :state :climax, :altitude 17, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 31, :y 3, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 3, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 3, :state :climax, :altitude 22, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 36, :y 3, :state :climax, :altitude 31, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} {:x 37, :y 3, :state :climax, :altitude 43, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 38, :y 3, :state :climax, :altitude 51, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 39, :y 3, :state :climax, :altitude 42, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 40, :y 3, :state :climax, :altitude 28, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 41, :y 3, :state :water, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 3, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 3, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 3, :state :camp, :altitude 17, :gradient 14, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 39} {:x 46, :y 3, :state :climax, :altitude 14, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 47, :y 3, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} 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{:x 9, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be 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state should be water"} {:x 25, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 4, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 4, :state :water, :altitude 2, :gradient 31, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 4, :state :climax, :altitude 17, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 30, :y 4, :state :house, :altitude 12, :gradient 31, :generation 103, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 77} {:x 31, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 4, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 4, :state :house, :altitude 13, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 55} {:x 36, :y 4, :state :pasture, :altitude 29, :gradient 42, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 37, :y 4, :state :pasture, :altitude 42, :gradient 22, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 38, :y 4, :state :climax, :altitude 46, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 39, :y 4, :state :climax, :altitude 38, :gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 4, :state :climax, :altitude 27, :gradient 41, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 41, :y 4, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 4, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 4, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 5, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 5, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 21} {:x 20, :y 5, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 21, :y 5, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 5, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 5, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 5, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 5, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 5, :state :harbour, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 5, :state :market, :altitude 31, :gradient 41, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 37, :y 5, :state :pasture, :altitude 32, :gradient 17, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45} {:x 38, :y 5, :state :grassland, :altitude 37, :gradient 19, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 39, :y 5, :state :grassland, :altitude 33, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 40, :y 5, :state :grassland, :altitude 14, :gradient 37, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41} {:x 41, :y 5, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 5, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 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:fertility 35} {:x 20, :y 10, :state :climax, :altitude 28, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 21, :y 10, :state :climax, :altitude 28, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 22, :y 10, :state :ploughland, :altitude 23, :gradient 27, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22} {:x 23, :y 10, :state :harbour, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 10, :state :pasture, :altitude 23, :gradient 35, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40} {:x 25, :y 10, :state :pasture, 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:rule "if state is water then state should be water"} {:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 10, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 10, :state :pasture, :altitude 18, :gradient 26, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 37, :y 10, :state :pasture, :altitude 27, :gradient 25, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 37} {:x 38, :y 10, :state :scrub, 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:rule "if state is water then state should be water"} {:x 46, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 11, :state :water, :altitude 1, :gradient 0, 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:water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 13, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should 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:state :house, :altitude 18, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 49} {:x 24, :y 14, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 14, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 14, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 14, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 14, :state :house, :altitude 14, :gradient 39, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 33, :y 14, :state :climax, :altitude 22, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 34, :y 14, :state :climax, :altitude 13, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 35, :y 14, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, 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:state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 15, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 15, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 15, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 15, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 15, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 15, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 15, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 15, :state :climax, :altitude 13, :gradient 40, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 16, :y 15, :state :climax, :altitude 19, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 17, :y 15, :state :climax, :altitude 31, :gradient 46, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 15, :state :climax, :altitude 29, :gradient 32, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 19, :y 15, :state :scrub, :altitude 26, :gradient 33, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} {:x 20, :y 15, :state :pasture, :altitude 14, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} {:x 21, :y 15, :state :water, :altitude 9, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 15, :state :grassland, :altitude 13, :gradient 28, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 27} {:x 23, :y 15, :state :water, :altitude 1, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 15, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 15, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 15, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 15, :state :scrub, :altitude 14, :gradient 31, :generation 103, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 72} {:x 31, :y 15, :state :grassland, :altitude 19, :gradient 32, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54} {:x 32, :y 15, :state :climax, :altitude 31, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 33, :y 15, :state :ploughland, :altitude 40, :gradient 20, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 34, :y 15, :state :climax, :altitude 23, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 35, :y 15, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 16, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 16, :state :house, :altitude 18, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 40} {:x 10, :y 16, :state :crop, :altitude 19, :gradient 35, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 11, :y 16, :state :climax, :altitude 20, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 12, :y 16, :state :climax, :altitude 18, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 13, :y 16, :state :scrub, :altitude 17, :gradient 34, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 74} {:x 14, :y 16, :state :scrub, :altitude 19, :gradient 51, :generation 103, :rule "if state is fire then state should be waste", :fertility 75} {:x 15, :y 16, :state :scrub, :altitude 35, :gradient 55, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 16, :y 16, :state :climax, :altitude 41, :gradient 43, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 17, :y 16, :state :climax, :altitude 45, :gradient 42, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 18, :y 16, :state :climax, :altitude 47, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 19, :y 16, :state :forest, :altitude 45, :gradient 47, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65} {:x 20, :y 16, :state :climax, :altitude 35, :gradient 45, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 21, :y 16, :state :pasture, :altitude 19, :gradient 33, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 22, :y 16, :state :climax, :altitude 15, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 23, :y 16, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 16, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 16, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :ploughland, :altitude 18, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 85} {:x 30, :y 16, :state :ploughland, :altitude 32, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52} {:x 31, :y 16, :state :climax, :altitude 32, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 32, :y 16, :state :climax, :altitude 33, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 33, :y 16, :state :climax, :altitude 32, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 34, :y 16, :state :climax, :altitude 28, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 35, :y 16, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 17, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 17, :state :crop, :altitude 26, :gradient 30, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 40} {:x 10, :y 17, :state :pasture, :altitude 31, :gradient 23, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 11, :y 17, :state :climax, :altitude 36, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 12, :y 17, :state :heath, :altitude 35, :gradient 19, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 69} {:x 13, :y 17, :state :heath, :altitude 29, :gradient 18, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 14, :y 17, :state :scrub, :altitude 32, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 15, :y 17, :state :scrub, :altitude 52, :gradient 37, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 16, :y 17, :state :climax, :altitude 56, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 17, :y 17, :state :climax, :altitude 55, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 18, :y 17, :state :climax, :altitude 61, :gradient 12, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 19, :y 17, :state :climax, :altitude 54, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 17, :state :scrub, :altitude 42, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 21, :y 17, :state :scrub, :altitude 31, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 22, :y 17, :state :climax, :altitude 27, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 17, :state :climax, :altitude 22, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 24, :y 17, :state :climax, :altitude 17, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 25, :y 17, :state :climax, :altitude 12, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 26, :y 17, :state :climax, :altitude 12, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 27, :y 17, :state :scrub, :altitude 12, :gradient 26, :generation 103, :rule "if state is fire then state should be waste", :fertility 57} {:x 28, :y 17, :state :heath, :altitude 13, :gradient 26, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} {:x 29, :y 17, :state :pasture, :altitude 23, :gradient 31, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 30, :y 17, :state :grassland, :altitude 31, :gradient 17, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 69} {:x 31, :y 17, :state :crop, :altitude 32, :gradient 16, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 48} {:x 32, :y 17, :state :crop, :altitude 29, :gradient 15, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 49} {:x 33, :y 17, :state :climax, :altitude 26, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 34, :y 17, :state :camp, :altitude 15, :gradient 31, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 46} {:x 35, :y 17, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 18, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 18, :state :house, :altitude 13, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 31} {:x 10, :y 18, :state :crop, :altitude 19, :gradient 35, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 29} {:x 11, :y 18, :state :scrub, :altitude 27, :gradient 35, :generation 103, :rule "if state is fire then state should be waste", :fertility 64} {:x 12, :y 18, :state :heath, :altitude 31, :gradient 14, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 67} {:x 13, :y 18, :state :scrub, :altitude 31, :gradient 8, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 14, :y 18, :state :scrub, :altitude 31, :gradient 24, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 15, :y 18, :state :climax, :altitude 41, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 16, :y 18, :state :scrub, :altitude 49, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 17, :y 18, :state :climax, :altitude 43, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 18, :y 18, :state :climax, :altitude 47, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 19, :y 18, :state :climax, :altitude 47, :gradient 25, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 20, :y 18, :state :forest, :altitude 40, :gradient 26, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 21, :y 18, :state :climax, :altitude 28, :gradient 16, 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:altitude 23, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 28, :y 18, :state :climax, :altitude 27, :gradient 17, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 29, :y 18, :state :pasture, :altitude 15, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 30, :y 18, :state :scrub, :altitude 17, :gradient 20, :generation 103, :rule "if state is fire then state should be waste", :fertility 61} {:x 31, :y 18, :state :house, :altitude 18, :gradient 20, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 52} {:x 32, :y 18, :state :house, :altitude 27, :gradient 19, :generation 103, :rule "if state is house and some 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state should be water"}] [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 19, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 19, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 19, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 19, :state :scrub, :altitude 22, :gradient 31, :generation 103, :rule "if state is fire then state should be waste", :fertility 28} {:x 12, :y 19, :state :scrub, :altitude 27, :gradient 14, :generation 103, :rule "if state is fire then state should be waste", :fertility 85} {:x 13, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} {:x 14, :y 19, :state :scrub, :altitude 28, :gradient 12, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 15, :y 19, :state :forest, :altitude 29, :gradient 24, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 16, :y 19, :state :scrub, :altitude 37, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 17, :y 19, :state :scrub, :altitude 41, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 18, :y 19, :state :climax, :altitude 37, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 19, :y 19, :state :heath, :altitude 38, :gradient 11, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} {:x 20, :y 19, :state :scrub, :altitude 36, :gradient 19, :generation 103, :rule "if state is fire then state should be waste", :fertility 51} {:x 21, :y 19, :state :climax, :altitude 28, :gradient 20, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 22, :y 19, :state :climax, :altitude 26, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 23, :y 19, :state :climax, :altitude 26, :gradient 3, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 24, :y 19, :state :climax, :altitude 27, :gradient 6, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 25, :y 19, :state :climax, :altitude 27, :gradient 11, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 26, :y 19, :state :forest, :altitude 22, :gradient 11, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 27, :y 19, :state :climax, :altitude 24, :gradient 19, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 28, :y 19, :state :climax, :altitude 29, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 29, :y 19, :state :heath, :altitude 22, :gradient 24, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 61} {:x 30, :y 19, :state :scrub, :altitude 12, :gradient 22, :generation 103, :rule "if state is fire then state should be waste", :fertility 45} {:x 31, :y 19, :state :crop, :altitude 13, :gradient 21, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 52} {:x 32, :y 19, :state :grassland, :altitude 15, :gradient 32, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38} {:x 33, :y 19, :state :house, :altitude 17, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 47} {:x 34, :y 19, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 20, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 20, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 20, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 20, :state :climax, :altitude 23, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 12, :y 20, :state :heath, :altitude 32, :gradient 37, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63} {:x 13, :y 20, :state :climax, :altitude 36, :gradient 32, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 14, :y 20, :state :heath, :altitude 35, :gradient 31, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 15, :y 20, :state :scrub, :altitude 37, :gradient 36, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 16, :y 20, :state :scrub, :altitude 52, :gradient 36, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} {:x 17, :y 20, :state :scrub, :altitude 56, :gradient 28, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 18, :y 20, :state :scrub, :altitude 43, :gradient 29, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 19, :y 20, :state :scrub, :altitude 36, :gradient 14, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 20, :y 20, :state :climax, :altitude 46, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 21, :y 20, :state :climax, :altitude 41, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 22, :y 20, :state :climax, :altitude 29, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 23, :y 20, :state :scrub, :altitude 26, :gradient 3, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 24, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 25, :y 20, :state :climax, :altitude 28, :gradient 18, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 26, :y 20, :state :climax, :altitude 17, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 27, :y 20, :state :climax, :altitude 20, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 20, :state :scrub, :altitude 36, :gradient 15, :generation 103, :rule "if state is fire then state should be waste", :fertility 38} {:x 29, :y 20, :state :scrub, :altitude 35, :gradient 24, :generation 103, :rule "if state is fire then state should be waste", :fertility 49} {:x 30, :y 20, :state :climax, :altitude 28, :gradient 23, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 86} {:x 31, :y 20, :state :climax, :altitude 33, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 32, :y 20, :state :climax, :altitude 15, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 33, :y 20, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 21, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 21, :state :climax, :altitude 12, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 10, :y 21, :state :forest, :altitude 12, :gradient 26, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60} {:x 11, :y 21, :state :scrub, :altitude 24, :gradient 44, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 12, :y 21, :state :climax, :altitude 45, :gradient 36, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 13, :y 21, :state :forest, :altitude 59, :gradient 27, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} {:x 14, :y 21, :state :climax, :altitude 50, :gradient 24, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 55} {:x 15, :y 21, :state :scrub, :altitude 49, :gradient 38, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 76} {:x 16, :y 21, :state :climax, :altitude 64, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 17, :y 21, :state :scrub, :altitude 65, :gradient 34, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 18, :y 21, :state :climax, :altitude 50, :gradient 41, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 19, :y 21, :state :heath, :altitude 38, :gradient 19, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 49} {:x 20, :y 21, :state :climax, :altitude 38, :gradient 10, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64} {:x 21, :y 21, :state :scrub, :altitude 38, :gradient 17, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 22, :y 21, :state :climax, :altitude 29, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 23, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 24, :y 21, :state :climax, :altitude 28, :gradient 7, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 25, :y 21, :state :climax, :altitude 29, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 26, :y 21, :state :climax, :altitude 35, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 27, :y 21, :state :climax, :altitude 28, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 28, :y 21, :state :climax, :altitude 28, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 29, :y 21, :state :climax, :altitude 27, :gradient 35, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} {:x 30, :y 21, :state :climax, :altitude 23, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} {:x 31, :y 21, :state :camp, :altitude 22, :gradient 32, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 47} {:x 32, :y 21, :state :water, :altitude 2, :gradient 32, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 21, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 22, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 22, :state :pasture, :altitude 23, :gradient 26, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 10, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71} {:x 11, :y 22, :state :scrub, :altitude 27, :gradient 33, :generation 103, :rule "if state is fire then state should be waste", :fertility 40} {:x 12, :y 22, :state :heath, :altitude 40, :gradient 35, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 70} {:x 13, :y 22, :state :scrub, :altitude 59, :gradient 32, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 14, :y 22, :state :climax, :altitude 54, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 15, :y 22, :state :scrub, :altitude 54, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 70} {:x 16, :y 22, :state :climax, :altitude 73, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} {:x 17, :y 22, :state :forest, :altitude 77, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 18, :y 22, :state :climax, :altitude 55, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 19, :y 22, :state :climax, :altitude 42, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 20, :y 22, :state :scrub, :altitude 40, :gradient 15, :generation 103, :rule "if state is fire then state should be waste", :fertility 51} {:x 21, :y 22, :state :climax, :altitude 36, :gradient 22, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 22, :y 22, :state :climax, :altitude 31, :gradient 14, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 76} {:x 23, :y 22, :state :climax, :altitude 29, :gradient 9, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 24, :y 22, :state :climax, :altitude 28, :gradient 7, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 25, :y 22, :state :climax, :altitude 33, :gradient 10, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 26, :y 22, :state :pasture, :altitude 36, :gradient 8, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 11} {:x 27, :y 22, :state :pasture, :altitude 28, :gradient 22, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 28, :y 22, :state :climax, :altitude 14, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 29, :y 22, :state :harbour, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 22, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 23, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 23, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 23, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 23, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 23, :state :pasture, :altitude 15, :gradient 26, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 10, :y 23, :state :scrub, :altitude 27, :gradient 25, :generation 103, :rule "if state is fire then state should be waste", :fertility 52} {:x 11, :y 23, :state :heath, :altitude 27, :gradient 18, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 74} {:x 12, :y 23, :state :scrub, :altitude 27, :gradient 32, :generation 103, :rule "if state is fire then state should be waste", :fertility 47} {:x 13, :y 23, :state :scrub, :altitude 32, :gradient 32, :generation 103, :rule "if state is fire then state should be waste", :fertility 56} {:x 14, :y 23, :state :scrub, :altitude 38, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 15, :y 23, :state :scrub, :altitude 43, :gradient 35, :generation 103, :rule "if state is fire then state should be waste", :fertility 67} {:x 16, :y 23, :state :climax, :altitude 57, :gradient 36, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 17, :y 23, :state :climax, :altitude 69, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 18, :y 23, :state :scrub, :altitude 54, :gradient 37, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 19, :y 23, :state :climax, :altitude 50, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 23, :state :scrub, :altitude 51, :gradient 15, :generation 103, :rule "if state is fire then state should be waste", :fertility 52} {:x 21, :y 23, :state :heath, :altitude 41, :gradient 22, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64} {:x 22, :y 23, :state :scrub, :altitude 35, :gradient 13, :generation 103, :rule "if state is fire then state should be waste", :fertility 68} {:x 23, :y 23, :state :climax, :altitude 31, :gradient 16, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 24, :y 23, :state :climax, :altitude 26, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 25, :y 23, :state :climax, :altitude 29, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 23, :state :pasture, :altitude 29, :gradient 22, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 27, :y 23, :state :climax, :altitude 27, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 28, :y 23, :state :climax, :altitude 26, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 29, :y 23, :state :camp, :altitude 12, :gradient 25, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} {:x 30, :y 23, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 24, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 24, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 24, :state :water, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 24, :state :house, :altitude 14, :gradient 28, :generation 103, :rule "if state is house and 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:crop, :altitude 64, :gradient 63, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 32} {:x 17, :y 27, :state :crop, :altitude 55, :gradient 58, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 58} {:x 18, :y 27, :state :crop, :altitude 38, :gradient 49, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 31} {:x 19, :y 27, :state :climax, :altitude 28, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 20, :y 27, :state :climax, :altitude 27, :gradient 15, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} {:x 21, :y 27, :state :climax, :altitude 27, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 22, :y 27, 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:gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :house, :altitude 14, :gradient 35, :generation 103, :rule "if state is house and more than 2 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16, :y 28, :state :crop, :altitude 40, :gradient 31, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 35} {:x 17, :y 28, :state :house, :altitude 50, :gradient 26, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43} {:x 18, :y 28, :state :pasture, :altitude 42, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 19, :y 28, :state :house, :altitude 37, :gradient 15, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19} {:x 20, :y 28, :state :ploughland, :altitude 33, :gradient 16, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 21, :y 28, :state :pasture, :altitude 26, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} {:x 22, :y 28, :state :house, :altitude 17, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 23, :y 28, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state 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water then state should be water"} {:x 44, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :ploughland, :altitude 12, :gradient 35, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 5, :y 29, :state :grassland, :altitude 32, :gradient 40, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 6, :y 29, :state :heath, :altitude 41, :gradient 42, :generation 103, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 62} {:x 7, :y 29, :state :scrub, :altitude 40, :gradient 51, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 8, :y 29, :state :scrub, :altitude 50, :gradient 52, :generation 103, :rule "if state is heath and altitude is less than 120 then 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:generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 67} {:x 15, :y 29, :state :house, :altitude 33, :gradient 19, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 47} {:x 16, :y 29, :state :ploughland, :altitude 43, :gradient 17, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} {:x 17, :y 29, :state :house, :altitude 49, :gradient 21, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 21} {:x 18, :y 29, :state :grassland, :altitude 41, :gradient 23, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13} {:x 19, :y 29, :state :inn, :altitude 38, :gradient 15, :generation 103, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 34} {:x 20, :y 29, :state :crop, :altitude 37, :gradient 36, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 25} {:x 21, :y 29, :state :grassland, :altitude 22, :gradient 36, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 18} {:x 22, :y 29, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 29, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 17} {:x 4, :y 30, :state :ploughland, :altitude 28, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} {:x 5, :y 30, :state :climax, :altitude 31, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 6, :y 30, :state :climax, :altitude 28, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 7, :y 30, :state :scrub, :altitude 28, :gradient 23, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 8, :y 30, :state :climax, :altitude 37, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 83} {:x 9, :y 30, :state :forest, :altitude 27, :gradient 42, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} {:x 10, :y 30, :state :climax, :altitude 28, :gradient 47, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 11, :y 30, :state :climax, :altitude 32, :gradient 42, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 12, :y 30, :state :climax, :altitude 28, :gradient 26, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 13, :y 30, :state :pasture, :altitude 13, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} {:x 14, :y 30, :state :pasture, :altitude 24, :gradient 24, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} {:x 15, :y 30, :state :scrub, :altitude 33, :gradient 30, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 66} {:x 16, :y 30, :state :house, :altitude 35, :gradient 36, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 17, :y 30, :state :pasture, :altitude 36, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 18, :y 30, :state :house, :altitude 29, :gradient 47, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 28} {:x 19, :y 30, :state :market, :altitude 27, :gradient 40, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} {:x 20, :y 30, :state :house, :altitude 27, :gradient 37, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 21, :y 30, :state :water, :altitude 2, :gradient 36, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 30, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is 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:rule "if state is water then state should be water"} {:x 40, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :harbour, :altitude 1, :gradient 35, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :ploughland, :altitude 24, :gradient 44, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35} {:x 5, :y 31, :state :climax, :altitude 29, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 6, :y 31, :state :climax, :altitude 31, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 7, :y 31, :state :heath, :altitude 28, :gradient 23, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 45} {:x 8, :y 31, :state :scrub, :altitude 27, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 68} {:x 9, :y 31, :state :scrub, :altitude 26, :gradient 19, :generation 103, :rule "if state is fire then state should be waste", :fertility 68} {:x 10, :y 31, :state :scrub, :altitude 18, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 11, :y 31, :state :heath, :altitude 13, :gradient 22, :generation 103, :rule "if state is waste and some neighbours are climax then 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0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 34, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 34, :state :climax, :altitude 12, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 90} {:x 3, :y 34, :state :climax, :altitude 12, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 4, :y 34, :state :climax, :altitude 15, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 5, :y 34, :state :climax, :altitude 17, :gradient 45, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 6, :y 34, :state :climax, :altitude 18, :gradient 38, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 78} {:x 7, :y 34, :state :climax, :altitude 29, :gradient 38, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 8, :y 34, :state :climax, :altitude 36, :gradient 33, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 9, :y 34, :state :climax, :altitude 23, :gradient 44, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} {:x 10, :y 34, :state :climax, :altitude 12, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 11, :y 34, :state :climax, :altitude 14, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 12, :y 34, :state :climax, :altitude 17, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 13, :y 34, :state :climax, :altitude 18, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 14, :y 34, :state :climax, :altitude 18, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 15, :y 34, :state :climax, :altitude 23, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 16, :y 34, :state :house, :altitude 18, :gradient 22, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 17, :y 34, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 34, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 34, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"} {:x 20, :y 34, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state 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:generation 103, :rule "if state is water then state should be water"} {:x 45, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 35, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 35, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 35, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 35, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 35, :state :ploughland, :altitude 22, :gradient 36, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 49} {:x 6, :y 35, :state :ploughland, :altitude 24, :gradient 20, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40} {:x 7, :y 35, :state :pasture, :altitude 26, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 8, :y 35, :state :climax, :altitude 26, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 9, :y 35, :state :climax, :altitude 27, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 10, :y 35, :state :climax, :altitude 24, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 11, :y 35, :state :climax, :altitude 27, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 12, :y 35, :state :climax, :altitude 22, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 13, :y 35, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 35, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 35, :state :climax, :altitude 13, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 16, :y 35, :state :climax, :altitude 12, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 17, :y 35, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 35, :state :climax, :altitude 17, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 19, :y 35, :state :climax, :altitude 32, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 20, :y 35, :state :climax, :altitude 26, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 21, :y 35, :state :water, :altitude 1, :gradient 34, 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then fertility should be fertility + 1", :fertility 66} {:x 11, :y 36, :state :climax, :altitude 33, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 12, :y 36, :state :climax, :altitude 26, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 13, :y 36, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 36, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state 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103, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 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19, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 49} {:x 8, :y 37, :state :house, :altitude 28, :gradient 23, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34} {:x 9, :y 37, :state :climax, :altitude 27, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 10, :y 37, :state :climax, :altitude 29, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 11, :y 37, :state :climax, :altitude 23, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 12, :y 37, :state :heath, :altitude 18, :gradient 32, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} {:x 13, :y 37, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 37, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 37, :state :climax, :altitude 17, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95} {:x 19, :y 37, :state :climax, :altitude 33, :gradient 47, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 20, :y 37, :state :camp, :altitude 23, :gradient 48, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 38, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, 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27, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 10, :y 38, :state :harbour, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 38, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 38, :state :water, :altitude 2, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 38, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 38, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 38, :state :camp, :altitude 12, :gradient 32, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15} {:x 19, :y 38, :state :climax, :altitude 17, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 20, :y 38, :state :water, :altitude 2, :gradient 32, :generation 103, :rule "if state is water then state should be water"} {:x 21, :y 38, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 38, :state :water, :altitude 1, :gradient 0, 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47, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 39, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 39, :state :climax, :altitude 12, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 4, :y 39, :state :house, :altitude 19, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 5, :y 39, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 39, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 39, :state :harbour, :altitude 1, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 39, :state :pasture, :altitude 15, :gradient 48, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} {:x 9, :y 39, :state :inn, :altitude 26, :gradient 47, :generation 103, :rule "if state is house and some neighbours are crop then state should be house", :fertility 43} {:x 10, :y 39, :state :camp, :altitude 26, :gradient 48, :generation 103, :rule "if state is in waste or grassland and some neighbours are market then state should be camp", :fertility 49} {:x 11, :y 39, :state :crop, :altitude 23, :gradient 48, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 52} {:x 12, :y 39, :state :house, :altitude 13, :gradient 41, 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:rule "if state is water then state should be water"} {:x 36, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 40, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 40, :state :pasture, :altitude 13, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 4, :y 40, :state :ploughland, :altitude 28, :gradient 26, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 12} {:x 5, :y 40, :state :house, :altitude 14, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 15} {:x 6, :y 40, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 40, :state :house, :altitude 15, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 39} {:x 8, :y 40, :state :house, :altitude 29, :gradient 49, :generation 103, :rule "if state is house and some neighbours are market then state should be house", :fertility 37} {:x 9, :y 40, :state :grassland, :altitude 49, :gradient 46, :generation 103, :rule "if state is market then state should be grassland", :fertility 9} {:x 10, :y 40, :state :climax, :altitude 49, :gradient 38, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 68} {:x 11, :y 40, :state :grassland, :altitude 42, :gradient 48, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} {:x 12, :y 40, :state :pasture, :altitude 28, :gradient 50, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 77} {:x 13, :y 40, :state :grassland, :altitude 18, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be 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"if state is water then state should be water"} {:x 22, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 40, :state :water, :altitude 1, :gradient 0, 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1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 41, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 41, :state :climax, :altitude 12, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 4, :y 41, :state :climax, :altitude 28, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 5, :y 41, :state :scrub, :altitude 18, :gradient 27, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 17} {:x 6, :y 41, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 41, :state :house, :altitude 14, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 8, :y 41, :state :scrub, :altitude 29, :gradient 49, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 62} {:x 9, :y 41, :state :house, :altitude 50, :gradient 37, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 38} {:x 10, :y 41, :state :scrub, :altitude 61, :gradient 19, 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then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :camp, :altitude 14, :gradient 27, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 21} {:x 5, :y 42, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 22} {:x 6, :y 42, :state :water, :altitude 1, :gradient 17, 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"if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 13, :y 42, :state :climax, :altitude 23, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 14, :y 42, :state :water, :altitude 2, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, 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{:x 25, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 46, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 46, :state :climax, :altitude 13, :gradient 36, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 3, :y 46, :state :climax, :altitude 22, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 4, :y 46, :state :water, :altitude 2, :gradient 36, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 46, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 46, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 46, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 20, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 21, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}]] \ No newline at end of file diff --git a/resources/maps/barra/barra_101.html b/resources/maps/barra/barra_101.html new file mode 100644 index 0000000..d273b71 --- /dev/null +++ b/resources/maps/barra/barra_101.html @@ -0,0 +1 @@ +Microworld render
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\ No newline at end of file diff --git a/resources/maps/noise.png b/resources/maps/noise.png new file mode 100644 index 0000000..8e9c001 Binary files /dev/null and b/resources/maps/noise.png differ diff --git a/resources/maps/noise.xcf b/resources/maps/noise.xcf new file mode 100644 index 0000000..9d78e5d Binary files /dev/null and b/resources/maps/noise.xcf differ diff --git a/src/the_great_game/utils.clj b/src/the_great_game/utils.clj index 98c2f6f..698eefc 100644 --- a/src/the_great_game/utils.clj +++ b/src/the_great_game/utils.clj @@ -33,3 +33,13 @@ (list (first %) 'm) (nth % 1)) targets))))) + +(defn value-or-default + "Return the value of this key `k` in this map `m`, or this `dflt` value if + there is none." + [m k dflt] + (or (when (map? m) (m k)) dflt)) + +;; (value-or-default {:x 0 :y 0 :altitude 7} :altitude 8) +;; (value-or-default {:x 0 :y 0 :altitude 7} :alt 8) +;; (value-or-default nil :altitude 8) diff --git a/src/the_great_game/world/heightmap.clj b/src/the_great_game/world/heightmap.clj new file mode 100644 index 0000000..5f0378b --- /dev/null +++ b/src/the_great_game/world/heightmap.clj @@ -0,0 +1,158 @@ +(ns the-great-game.world.heightmap + "Functions dealing with the tessellated multi-layer heightmap." + (:require [clojure.math.numeric-tower :refer [expt sqrt]] + [mw-engine.core :refer []] + [mw-engine.heightmap :refer [apply-heightmap]] + [mw-engine.utils :refer [get-cell in-bounds? map-world]] + [the-great-game.utils :refer [value-or-default]])) + +;; It's not at all clear to me yet what the workflow for getting a MicroWorld +;; map into The Great Game, and whether it passes through Walkmap to get here. +;; This file as currently written assumes it doesn't. + +;; It's utterly impossible to hold a whole continent at one metre scale in +;; memory at one time. So we have to be able to regenerate high resolution +;; surfaces from much lower resolution heightmaps. +;; +;; Thus to reproduce a segment of surface at a particular level of detail, +;; we: +;; 1. load the base heightmap into a grid (see +;; `mw-engine.heightmap/apply-heightmap`); +;; 2. scale the base hightmap to kilometre scale (see `scale-grid`); +;; 3. exerpt the portion of that that we want to reproduce (see `exerpt-grid`); +;; 4. interpolate that grid to get the resolution we require (see +;; `interpolate-grid`); +;; 5. create an appropriate purturbation grid from the noise map(s) for the +;; same coordinates to break up the smooth interpolation; +;; 6. sum the altitudes of the two grids. +;; +;; In production this will have to be done **very** fast! + +(def ^:dynamic *base-map* "resources/maps/heightmap.png") +(def ^:dynamic *noise-map* "resources/maps/noise.png") + +(defn scale-grid + "multiply all `:x` and `:y` values in this `grid` by this `n`." + [grid n] + (map-world grid (fn [w c x] (assoc c :x (* (:x c) n) :y (* (:y c) n))))) + + + +;; Each of the east-west curve and the north-south curve are of course two +;; dimensional curves; the east-west curve is in the :x/:z plane and the +;; north-south curve is in the :y/:z plane (except, perhaps unwisely, +;; we've been using :altitude to label the :z plane). We have a library +;; function `walkmap.edge/intersection2d`, but as currently written it +;; can only find intersections in :x/:y plane. +;; +;; TODO: rewrite the function so that it can use arbitrary coordinates. +;; AFTER TRYING: OK, there are too many assumptions about the way that +;; function is written to allow for easy rotation. TODO: think! + +(defn interpolate-altitude + "Return the altitude of the point at `x-offset`, `y-offset` within this + `cell` having this `src-width`, taken from this `grid`." + [cell grid src-width x-offset y-offset ] + (let [c-alt (:altitude cell) + n-alt (or (:altitude (get-cell grid (:x cell) (dec (:y cell)))) c-alt) + w-alt (or (:altitude (get-cell grid (inc (:x cell)) (:y cell))) c-alt) + s-alt (or (:altitude (get-cell grid (:x cell) (inc (:y cell)))) c-alt) + e-alt (or (:altitude (get-cell grid (dec (:x cell)) (:y cell))) c-alt)] + ;; TODO: construct two curves (arcs of circles good enough for now) + ;; n-alt...c-alt...s-alt and e-alt...c-alt...w-alt; + ;; then interpolate x-offset along e-alt...c-alt...w-alt and y-offset + ;; along n-alt...c-alt...s-alt; + ;; then return the average of the two + + 0)) + +(defn interpolate-cell + "Construct a grid (array of arrays) of cells each of width `target-width` + from this `cell`, of width `src-width`, taken from this `grid`" + [cell grid src-width target-width] + (let [offsets (map #(* target-width %) (range (/ src-width target-width)))] + (into + [] + (map + (fn [r] + (into + [] + (map + (fn [c] + (assoc cell + :x (+ (:x cell) c) + :y (+ (:y cell) r) + :altitude (interpolate-altitude cell grid src-width c r))) + offsets))) + offsets)))) + +(defn interpolate-grid + "Return a grid interpolated from this `grid` of rows, cols given scaling + from this `src-width` to this `target-width`" + [grid src-width target-width] + (reduce + concat + (into + [] + (map + (fn [row] + (reduce + (fn [g1 g2] + (into [] (map #(into [] (concat %1 %2)) g1 g2))) + (into [] (map #(interpolate-cell % grid src-width target-width) row)))) + grid)))) + +(defn excerpt-grid + "Return that section of this `grid` where the `:x` co-ordinate of each cell + is greater than or equal to this `x-offset`, the `:y` co-ordinate is greater + than or equal to this `y-offset`, whose width is not greater than this + `width`, and whose height is not greater than this `height`." + [grid x-offset y-offset width height] + (into + [] + (remove + nil? + (map + (fn [row] + (when + (and + (>= (:y (first row)) y-offset) + (< (:y (first row)) (+ y-offset height))) + (into + [] + (remove + nil? + (map + (fn [cell] + (when + (and + (>= (:x cell) x-offset) + (< (:x cell) (+ x-offset width))) + cell)) + row))))))))) + +(defn get-surface + "Return, as a vector of vectors of cells represented as Clojure maps, a + segment of surface from this `base-map` as modified by this + `noise-map` at this `cell-size` starting at this `x-offset` and `y-offset` + and having this `width` and `height`. + + If `base-map` and `noise-map` are not supplied, the bindings of `*base-map*` + and `*noise-map*` will be used, respectively. + + `base-map` and `noise-map` may be passed either as strings, assumed to be + file paths of PNG files, or as MicroWorld style world arrays. It is assumed + that one pixel in `base-map` represents one square kilometre in the game + world. It is assumed that `cell-size`, `x-offset`, `y-offset`, `width` and + `height` are integer numbers of metres." + ([cell-size x-offset y-offset width height] + (get-surface *base-map* *noise-map* cell-size x-offset y-offset width height)) + ([base-map noise-map cell-size x-offset y-offset width height] + (let [b (if (seq? base-map) base-map (scale-world (apply-heightmap base-map) 1000)) + n (if (seq? noise-map) noise-map (apply-heightmap noise-map))] + (if (and (in-bounds? b x-offset y-offset) + (in-bounds? b (+ x-offset width) (+ y-offset height))) + b ;; actually do stuff + (throw (Exception. "Surface out of bounds for map."))) + ))) + diff --git a/src/the_great_game/world/mw.clj b/src/the_great_game/world/mw.clj new file mode 100644 index 0000000..7d6436a --- /dev/null +++ b/src/the_great_game/world/mw.clj @@ -0,0 +1,7 @@ +(ns the-great-game.world.mw + "Functions dealing with building a great game world from a MicroWorld world." + (:require [clojure.math.numeric-tower :refer [expt sqrt]] + [mw-engine.core :refer []] + [mw-engine.world :refer []])) + +;; It's not at all clear to me yet what the workflow for getting a MicroWorld map into The Great Game, and whether it passes through Walkmap to get here. This file as currently written assumes it doesn't.