Tactical commit before major refactor
This commit is contained in:
parent
28db4866eb
commit
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5
.gitignore
vendored
5
.gitignore
vendored
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@ -2,13 +2,18 @@ pom.xml
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pom.xml.asc
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*.jar
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*.class
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*.log
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[0-9a-f]*-init.clj
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/lib/
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/classes/
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/target/
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/checkouts/
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/.clj-kondo/
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.eastwood
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.lein-deps-sum
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.lein-repl-history
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.lein-plugins/
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.lein-failures
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.nrepl-port
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.cpcache/
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*~
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@ -4,6 +4,7 @@
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:output-path "docs"
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:source-uri "https://github.com/simon-brooke/the-great-game/blob/master/{filepath}#L{line}"}
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:dependencies [[org.clojure/clojure "1.8.0"]
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[environ "1.1.0"]
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[com.taoensso/timbre "4.10.0"]]
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:description "Prototype code towards the great game I've been writing about for ten years, and know I will never finish."
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:license {:name "GNU General Public License,version 2.0 or (at your option) any later version"
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@ -49,9 +49,9 @@
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[gossip world new-location]
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(let [id (cond
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(map? gossip)
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(:id (-> world :gossipe gossip)
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(-> world :gossips gossip :id)
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(keyword? gossip)
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gossip))]
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gossip)]
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(deep-merge
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world
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{:gossips
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@ -1,8 +1,7 @@
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(ns the-great-game.merchants.markets
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"Adjusting quantities and prices in markets."
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(:require [taoensso.timbre :as l :refer [info error]]
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[the-great-game.utils :refer [deep-merge]]
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[the-great-game.world.world :refer [actual-price default-world]]))
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[the-great-game.utils :refer [deep-merge]]))
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(defn new-price
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"If `stock` is greater than the maximum of `supply` and `demand`, then
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@ -30,19 +29,24 @@
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su (or (-> c :supplies commodity) 0)
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decrement (min st d)
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increment (cond
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;; if its profitable to produce this commodity, the craftspeople
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;; of the city will do so.
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;; if we've two turns' production of this commodity in
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;; stock, halt production
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(> st (* su 2))
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0
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;; if it is profitable to produce this commodity, the
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;; craftspeople of the city will do so.
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(> p 1) su
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;; otherwise, if there isn't a turn's production in stock, top up
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;; the stock, so that there's something for incoming merchants to
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;; buy
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;; otherwise, if there isn't a turn's production in
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;; stock, top up the stock, so that there's something for
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;; incoming merchants to buy
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(> su st)
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(- su st)
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true 0)
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:else
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0)
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n (new-price p st su d)]
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(if
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(not (= p n))
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(l/info "Price of " commodity " at " id " has changed from " (float p) " to " (float n)))
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(not= p n)
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(l/info "Price of" commodity "at" id "has changed from" (float p) "to" (float n)))
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{:cities {id
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{:stock
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{commodity (+ (- st decrement) increment)}
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@ -1,6 +1,6 @@
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(ns the-great-game.merchants.merchants
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"Trade planning for merchants, primarily."
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(:require [taoensso.timbre :as l :refer [info error]]
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(:require [taoensso.timbre :as l :refer [info error spy]]
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[the-great-game.utils :refer [deep-merge]]
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[the-great-game.gossip.gossip :refer [move-gossip]]
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[the-great-game.world.routes :refer [find-route]]
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@ -30,7 +30,7 @@
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(-> world :merchants merchant)
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(map? merchant)
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merchant)
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cargo (-> m :stock)]
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cargo (:stock m)]
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(reduce
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+
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0
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@ -65,15 +65,15 @@
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Returned plans are maps with keys:
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* :merchant - the id of the `merchant` for whom the plan was created;
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* :origin - the city from which the trade starts;
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* :destination - the city to which the trade is planned;
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* :commodity - the `commodity` to be carried;
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* :buy-price - the price at which that `commodity` can be bought;
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* :expected-price - the price at which the `merchant` anticipates
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* :merchant - the id of the `merchant` for whom the plan was created;
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* :origin - the city from which the trade starts;
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* :destination - the city to which the trade is planned;
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* :commodity - the `commodity` to be carried;
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* :buy-price - the price at which that `commodity` can be bought;
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* :expected-price - the price at which the `merchant` anticipates
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that `commodity` can be sold;
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* :distance - the number of stages in the planned journey
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* :dist-to-home - the distance from `destination` to the `merchant`'s
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* :distance - the number of stages in the planned journey
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* :dist-to-home - the distance from `destination` to the `merchant`'s
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home city."
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[merchant world commodity]
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(let [m (cond
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@ -81,10 +81,10 @@
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(-> world :merchants merchant)
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(map? merchant)
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merchant)
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origin (-> m :location)]
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origin (:location m)]
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(map
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#(hash-map
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:merchant (-> m :id)
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:merchant (:id m)
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:origin origin
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:destination %
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:commodity commodity
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@ -100,7 +100,7 @@
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world
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(:home m)
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%)))
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(remove #(= % origin) (keys (-> world :cities))))))
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(remove #(= % origin) (-> world :cities keys)))))
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(defn nearest-with-targets
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"Return the distance to the nearest destination among those of these
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merchant)
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l (:location m)]
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(quot
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(-> m :cash)
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(:cash m)
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(-> world :cities l :prices commodity))))
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(defn augment-plan
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(-> world :merchants merchant)
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(map? merchant)
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merchant)
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origin (-> m :location)
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origin (:location m)
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available (-> world :cities origin :stock)
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plans (map
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#(augment-plan
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(plan-trade m world %))
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(filter
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#(let [q (-> world :cities origin :stock %)]
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(and (number? q) (> q 0)))
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(and (number? q) (pos? q)))
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(keys available)))]
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(if
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(not (empty? plans))
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a new trade, and bought appropriate stock for it. If no profitable trade
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can be planned, the merchant is simply moved towards their home."
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[merchant world]
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(deep-merge
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world
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(let [m (cond
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(keyword? merchant)
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(-> world :merchants merchant)
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@ -292,18 +290,20 @@
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location (:location m)
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market (-> world :cities location)
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plan (select-cargo merchant world)]
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(l/debug "plan-and-buy: merchant" id)
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(cond
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(not (empty? plan))
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(let
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[c (:commodity plan)
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p (* (:quantity plan) (:buy-price plan))
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q (:quantity plan)]
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(l/info "Merchant " id " bought " q " units of " c " at " location " for " p)
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(l/info "Merchant" id "bought" q "units of" c "at" location "for" p plan)
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{:merchants
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{id
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{:stock (add-stock (:stock m) {c q})
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:cash (- (:cash m) p)
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:known-prices (add-known-prices m world)}}
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:known-prices (add-known-prices m world)
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:plan plan}}
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:cities
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{location
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{:stock (assoc (:stock market) c (- (-> market :stock c) q))
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;; if no plan, then if at home stay put
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(= (:location m) (:home m))
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(do
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(l/info "Merchant " id " remains at home in " location)
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(l/info "Merchant" id "remains at home in" location)
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{})
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;; else move towards home
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true
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:else
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(let [route (find-route world location (:home m))
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next-location (nth route 1)]
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(l/info "No trade possible at " location "; merchant " id " moves to " next-location)
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(l/info "No trade possible at" location "; merchant" id "moves to" next-location)
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(merge
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{:merchants
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{id
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{:location next-location}}}
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(move-gossip id world next-location)))))))
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(move-gossip id world next-location))))))
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(defn re-plan
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"Having failed to sell a cargo at current location, re-plan a route to
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id (:id m)
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location (:location m)
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plan (augment-plan m world (plan-trade m world (-> m :plan :commodity)))]
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(l/debug "re-plan: merchant" id)
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(deep-merge
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world
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{:merchants
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(map
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#(* (-> m :stock %) (-> market :prices m))
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(keys (:stock m))))]
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(l/debug "sell-and-buy: merchant" id)
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(if
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(>= (:cash market) stock-value)
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(do
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(l/info
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(apply str (flatten (list "Merchant " id " sells " (:stock m) " at " location " for " stock-value))))
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(l/info "Merchant" id "sells" (:stock m) "at" location "for" stock-value)
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(plan-and-buy
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merchant
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(deep-merge
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(re-plan merchant world))))
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(defn move-merchant
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"Handle general en route movement of this `merchant` in this `world`."
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"Handle general en route movement of this `merchant` in this `world`;
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return a (partial or full) world like this `world` but in which the
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merchant may have been moved ot updated."
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[merchant world]
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(let [m (cond
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(keyword? merchant)
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at-destination? (and (:plan m) (= (:location m) (-> m :plan :destination)))
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plan (:plan m)
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next-location (if plan
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(nth 1 (find-route world (:location m) (:destination plan)))
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(nth
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(find-route
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world
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(:location m)
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(:destination plan))
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1)
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(:location m))]
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(l/info "Merchant " id " has moved from " (:location m) " to " next-location)
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(l/debug "move-merchant: merchant" id "at" (:location m)
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"destination" (-> m :plan :destination) "next" next-location
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"at destination" at-destination?)
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(cond
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;; if the merchant is at the destination of their current plan
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;; sell all cargo and repurchase.
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at-destination?
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(sell-and-buy merchant world plan)
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(sell-and-buy merchant world)
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;; if they don't have a plan, seek to create one
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(nil? (:plan m))
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(nil? plan)
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(plan-and-buy merchant world)
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;; otherwise, move one step towards their destination
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true
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(and next-location (not= next-location (:location m)))
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(do
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(l/info "Merchant " id " moving from " (:location m) " to " next-location)
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(deep-merge
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{:merchants
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{id
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{:location next-location
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:known-prices (add-known-prices m world)}}}
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(move-gossip id world next-location)))))
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(move-gossip id world next-location)))
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:else
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(do
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(l/info "Merchant" id "has plan but no next-location; currently at"
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(:location m) ", destination is" (:destination plan))
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world))))
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(defn run
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"Return a world like this `world`, but with each merchant moved."
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"Return a partial world based on this `world`, but with each merchant moved."
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[world]
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(try
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(reduce
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6
src/the_great_game/merchants/planning.clj
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6
src/the_great_game/merchants/planning.clj
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@ -0,0 +1,6 @@
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(ns the-great-game.merchants.planning
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"Trade planning for merchants, primarily."
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(:require [taoensso.timbre :as l :refer [info error spy]]
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[the-great-game.utils :refer [deep-merge]]
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[the-great-game.world.routes :refer [find-route]]
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[the-great-game.world.world :refer [actual-price default-world]]))
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src/the_great_game/merchants/strategies/simple.clj
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2
src/the_great_game/merchants/strategies/simple.clj
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@ -0,0 +1,2 @@
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(ns the-great-game.merchants.strategies.simple
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)
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@ -3,7 +3,7 @@
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(defn cyclic?
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"True if two or more elements of `route` are identical"
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[route]
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(not (= (count route)(count (set route)))))
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(not= (count route)(count (set route))))
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(defn deep-merge
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"Recursively merges maps. Stolen from
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@ -9,11 +9,11 @@
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(map
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(fn [to] (cons from to))
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(remove
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#(empty? %)
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empty?
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(map
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(fn [route]
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(filter
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#(not (= from %))
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(remove
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#(= from %)
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(if (some #(= % from) route) route)))
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routes))))
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([routes from to]
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(not (empty? steps))
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(let [paths (remove
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cyclic?
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(apply
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concat
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(map
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(mapcat
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(fn [path]
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(map
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(fn [x] (concat path (rest x)))
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(find-routes routes (last path))))
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steps)))
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steps))
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found (filter
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#(= (last %) to) paths)]
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(if
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@ -1,17 +1,39 @@
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(ns the-great-game.world.run
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"Run the whole simulation"
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(:require [taoensso.timbre :as log]
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(:require [environ.core :refer [env]]
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[taoensso.timbre :as timbre]
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[taoensso.timbre.appenders.3rd-party.rotor :as rotor]
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[the-great-game.gossip.gossip :as g]
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[the-great-game.merchants.merchants :as m]
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[the-great-game.merchants.markets :as k]
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[the-great-game.world.world :as w]))
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(defn init
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([]
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(init {}))
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([config]
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(timbre/merge-config!
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{:appenders
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{:rotor (rotor/rotor-appender
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{:path "the-great-game.log"
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:max-size (* 512 1024)
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:backlog 10})}
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:level (or
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(:log-level config)
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(if (env :dev) :debug)
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:info)})))
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(defn run
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"The pipeline to run the simulation each game day. Returns a world like
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this world, with all the various active elements updated."
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[world]
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this world, with all the various active elements updated. The optional
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`date` argument, if supplied, is set as the `:date` of the returned world."
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([world]
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(g/run
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(m/run
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(k/run
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(w/run world)))))
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([world date]
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(g/run
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(m/run
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(k/run
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(w/run world date))))))
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|
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@ -183,8 +183,10 @@
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(-> world :cities city :prices commodity))
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(defn run
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"Return a world like this `world` with only the `:date` value updated
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(incremented by one). For running other aspects of the simulation, see
|
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[[the-great-game.world.run]]."
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[world]
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(assoc world :date (inc (or (:date world) 0))))
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"Return a world like this `world` with only the `:date` to this `date`
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(or id `date` not supplied, the current value incremented by one). For
|
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running other aspects of the simulation, see [[the-great-game.world.run]]."
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([world]
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(run world (inc (or (:date world) 0))))
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([world date]
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(assoc world :date date)))
|
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Reference in a new issue