Prepended all namespaces with 'cc.journeyman'; tests run, 4 don't pass.

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Simon Brooke 2020-11-15 21:09:18 +00:00
parent 37dbb767ac
commit 310896cc95
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34 changed files with 107 additions and 81 deletions

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(ns the-great-game.agent.agent
(ns cc.journeyman.the-great-game.agent.agent
"Anything in the game world with agency"
(:require [the-great-game.objects.game-object :refer [ProtoObject]]
[the-great-game.objects.container :refer [ProtoContainer]]))
@ -35,9 +35,10 @@
"Returns a sequence of effects an actor intends, as a consequence of
acting. The encoding of these is not yet defined."))
;; (defrecord Agent
;; "A default agent."
;; ProtoObject
;; ProtoContainer
;; ProtoAgent
;; )
(defrecord Agent
;; "A default agent."
[name home tribe]
ProtoObject
ProtoContainer
ProtoAgent
)

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(ns the-great-game.gossip.gossip
(ns cc.journeyman.the-great-game.gossip.gossip
"Interchange of news events between gossip agents"
(:require [the-great-game.utils :refer [deep-merge]]
[the-great-game.gossip.news-items :refer [learn-news-item]]))
(:require [cc.journeyman.the-great-game.utils :refer [deep-merge]]
[cc.journeyman.the-great-game.gossip.news-items :refer [learn-news-item]]))
;; Note that habitual travellers are all gossip agents; specifically, at this
;; stage, that means merchants. When merchants are moved we also need to

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@ -1,7 +1,7 @@
(ns the-great-game.gossip.news-items
(ns cc.journeyman.the-great-game.gossip.news-items
"Categories of news events interesting to gossip agents"
(:require [the-great-game.world.location :refer [distance-between]]
[the-great-game.time :refer [game-time]]))
(:require [cc.journeyman.the-great-game.world.location :refer [distance-between]]
[cc.journeyman.the-great-game.time :refer [game-time]]))
;; The ideas here are based on the essay 'The spread of knowledge in a large
;; game world', q.v.; they've advanced a little beyond that and will doubtless

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@ -1,7 +1,7 @@
(ns the-great-game.merchants.markets
(ns cc.journeyman.the-great-game.merchants.markets
"Adjusting quantities and prices in markets."
(:require [taoensso.timbre :as l :refer [info error]]
[the-great-game.utils :refer [deep-merge]]))
[cc.journeyman.the-great-game.utils :refer [deep-merge]]))
(defn new-price
"If `stock` is greater than the maximum of `supply` and `demand`, then

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@ -1,4 +1,4 @@
(ns the-great-game.merchants.merchant-utils
(ns cc.journeyman.the-great-game.merchants.merchant-utils
"Useful functions for doing low-level things with merchants.")
(defn expected-price

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@ -1,4 +1,4 @@
(ns the-great-game.merchants.merchants
(ns cc.journeyman.the-great-game.merchants.merchants
"Trade planning for merchants, primarily."
(:require [taoensso.timbre :as l :refer [info error spy]]
[the-great-game.utils :refer [deep-merge]]

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@ -1,12 +1,12 @@
(ns the-great-game.merchants.planning
(ns cc.journeyman.the-great-game.merchants.planning
"Trade planning for merchants, primarily. This follows a simple-minded
generate-and-test strategy and currently generates plans for all possible
routes from the current location. This may not scale. Also, routes do not
currently have cost or risk associated with them."
(:require [the-great-game.utils :refer [deep-merge make-target-filter]]
[the-great-game.merchants.merchant-utils :refer :all]
[the-great-game.world.routes :refer [find-route]]
[the-great-game.world.world :refer [actual-price default-world]]))
(:require [cc.journeyman.the-great-game.utils :refer [deep-merge make-target-filter]]
[cc.journeyman.the-great-game.merchants.merchant-utils :refer [can-afford can-carry expected-price]]
[cc.journeyman.the-great-game.world.routes :refer [find-route]]
[cc.journeyman.the-great-game.world.world :refer [actual-price default-world]]))
(defn generate-trade-plans
"Generate all possible trade plans for this `merchant` and this `commodity`

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(ns the-great-game.merchants.strategies.simple
(ns cc.journeyman.the-great-game.merchants.strategies.simple
"Default trading strategy for merchants.
The simple strategy buys a single product in the local market if there is
@ -7,12 +7,12 @@
profitably, moves towards home with no cargo. If at home and no commodity
can be traded profitably, does not move."
(:require [taoensso.timbre :as l :refer [info error spy]]
[the-great-game.utils :refer [deep-merge]]
[the-great-game.gossip.gossip :refer [move-gossip]]
[the-great-game.merchants.planning :refer :all]
[the-great-game.merchants.merchant-utils :refer
[cc.journeyman.the-great-game.utils :refer [deep-merge]]
[cc.journeyman.the-great-game.gossip.gossip :refer [move-gossip]]
[cc.journeyman.the-great-game.merchants.planning :refer [augment-plan plan-trade select-cargo]]
[cc.journeyman.the-great-game.merchants.merchant-utils :refer
[add-stock add-known-prices]]
[the-great-game.world.routes :refer [find-route]]))
[cc.journeyman.the-great-game.world.routes :refer [find-route]]))
(defn plan-and-buy
"Return a world like this `world`, in which this `merchant` has planned

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@ -1,6 +1,6 @@
(ns the-great-game.objects.container
(ns cc.journeyman.the-great-game.objects.container
(:require
[the-great-game.objects.game-object :refer :all]))
[cc.journeyman.the-great-game.objects.game-object :refer :all]))
(defprotocol ProtoContainer
(contents

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@ -1,4 +1,4 @@
(ns the-great-game.objects.game-object
(ns cc.journeyman.the-great-game.objects.game-object
"Anything at all in the game world")
(defprotocol ProtoObject

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@ -1,4 +1,4 @@
(ns the-great-game.time
(ns cc.journeyman.the-great-game.time
(:require [clojure.string :as s]))
(def game-start-time

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@ -1,4 +1,4 @@
(ns the-great-game.utils)
(ns cc.journeyman.the-great-game.utils)
(defn cyclic?
"True if two or more elements of `route` are identical"

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@ -1,10 +1,10 @@
(ns the-great-game.world.heightmap
(ns cc.journeyman.the-great-game.world.heightmap
"Functions dealing with the tessellated multi-layer heightmap."
(:require [clojure.math.numeric-tower :refer [expt sqrt]]
[mw-engine.core :refer []]
[mw-engine.heightmap :refer [apply-heightmap]]
[mw-engine.utils :refer [get-cell in-bounds? map-world]]
[the-great-game.utils :refer [value-or-default]]))
[mw-engine.utils :refer [get-cell in-bounds? map-world scale-world]]
[cc.journeyman.the-great-game.utils :refer [value-or-default]]))
;; It's not at all clear to me yet what the workflow for getting a MicroWorld
;; map into The Great Game, and whether it passes through Walkmap to get here.
@ -129,7 +129,8 @@
(>= (:x cell) x-offset)
(< (:x cell) (+ x-offset width)))
cell))
row)))))))))
row)))))
grid))))
(defn get-surface
"Return, as a vector of vectors of cells represented as Clojure maps, a

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@ -1,4 +1,4 @@
(ns the-great-game.world.location
(ns cc.journeyman.the-great-game.world.location
"Functions dealing with location in the world."
(:require [clojure.math.numeric-tower :refer [expt sqrt]]))

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(ns the-great-game.world.mw
(ns cc.journeyman.the-great-game.world.mw
"Functions dealing with building a great game world from a MicroWorld world."
(:require [clojure.math.numeric-tower :refer [expt sqrt]]
[mw-engine.core :refer []]

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(ns the-great-game.world.routes
(ns cc.journeyman.the-great-game.world.routes
"Conceptual (plan level) routes, represented as tuples of location ids."
(:require [the-great-game.utils :refer [cyclic?]]))
(:require [cc.journeyman.the-great-game.utils :refer [cyclic?]]))
(defn find-routes
"Find routes from among these `routes` from `from`; if `to` is supplied,

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(ns the-great-game.world.run
(ns cc.journeyman.the-great-game.world.run
"Run the whole simulation"
(:require [environ.core :refer [env]]
[taoensso.timbre :as timbre]
[taoensso.timbre.appenders.3rd-party.rotor :as rotor]
[the-great-game.gossip.gossip :as g]
[the-great-game.merchants.merchants :as m]
[the-great-game.merchants.markets :as k]
[the-great-game.world.world :as w]))
[cc.journeyman.the-great-game.gossip.gossip :as g]
[cc.journeyman.the-great-game.merchants.merchants :as m]
[cc.journeyman.the-great-game.merchants.markets :as k]
[cc.journeyman.the-great-game.world.world :as w]))
(defn init
([]

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(ns the-great-game.world.world
(ns cc.journeyman.the-great-game.world.world
"Access to data about the world")
;;; The world has to work either as map or a database. Initially, and for