More work on buildings, and on documentation

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001&nbsp;&nbsp;(ns&nbsp;cc.journeyman.the-great-game.buildings.module
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002&nbsp;&nbsp;
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003&nbsp;&nbsp;&nbsp;&nbsp;&quot;A&nbsp;module&nbsp;of&nbsp;a&nbsp;building;&nbsp;essentially&nbsp;something&nbsp;like&nbsp;a&nbsp;portacabin,&nbsp;which&nbsp;can&nbsp;be
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004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;assembled&nbsp;together&nbsp;with&nbsp;other&nbsp;modules&nbsp;to&nbsp;make&nbsp;a&nbsp;complete&nbsp;building.
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005&nbsp;&nbsp;&nbsp;
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006&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Modules&nbsp;need&nbsp;to&nbsp;include
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007&nbsp;&nbsp;
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008&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;Ground&nbsp;floor&nbsp;modules,&nbsp;having&nbsp;external&nbsp;doors;
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009&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Craft&nbsp;modules&nbsp;--&nbsp;workshops&nbsp;--&nbsp;which&nbsp;will&nbsp;normally&nbsp;be&nbsp;ground&nbsp;floor&nbsp;(except
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010&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;weavers)&nbsp;and&nbsp;may&nbsp;have&nbsp;the&nbsp;constraint&nbsp;that&nbsp;no&nbsp;upper&nbsp;floor&nbsp;module&nbsp;can&nbsp;cover&nbsp;them;
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011&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;Upper&nbsp;floor&nbsp;modules,&nbsp;having&nbsp;NO&nbsp;external&nbsp;doors&nbsp;(but&nbsp;linking&nbsp;internal&nbsp;doors);
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012&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Roof&nbsp;modules
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013&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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014&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;**Role**&nbsp;must&nbsp;be&nbsp;one&nbsp;of:
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015&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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016&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;`:primary`&nbsp;a&nbsp;ground&nbsp;floor&nbsp;main&nbsp;entrance&nbsp;module
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017&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;`:secondary`&nbsp;a&nbsp;module&nbsp;which&nbsp;can&nbsp;be&nbsp;upper&nbsp;or&nbsp;ground&nbsp;floor
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018&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;`:upper`&nbsp;a&nbsp;module&nbsp;which&nbsp;can&nbsp;only&nbsp;be&nbsp;on&nbsp;an&nbsp;upper&nbsp;floor,&nbsp;for&nbsp;example&nbsp;one
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019&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;with&nbsp;a&nbsp;projecting&nbsp;gallery,&nbsp;balcony&nbsp;or&nbsp;overhang.
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020&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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021&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;values&nbsp;for&nbsp;`role`&nbsp;will&nbsp;emerge.
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022&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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023&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;**Exits**&nbsp;must&nbsp;be&nbsp;a&nbsp;sequence&nbsp;of&nbsp;keywords&nbsp;taken&nbsp;from&nbsp;the&nbsp;following&nbsp;list:
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024&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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025&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;`:left`&nbsp;an&nbsp;exit&nbsp;in&nbsp;the&nbsp;centre&nbsp;of&nbsp;the&nbsp;left&nbsp;wall
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026&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;`:left-front`&nbsp;an&nbsp;exit&nbsp;in&nbsp;the&nbsp;centre&nbsp;of&nbsp;the&nbsp;left&nbsp;half&nbsp;of&nbsp;the&nbsp;front&nbsp;wall
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027&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;`:front`&nbsp;an&nbsp;exit&nbsp;in&nbsp;the&nbsp;centre&nbsp;of&nbsp;the&nbsp;front&nbsp;wall
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028&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;`:right-front`&nbsp;an&nbsp;exit&nbsp;in&nbsp;the&nbsp;centre&nbsp;of&nbsp;the&nbsp;right&nbsp;half&nbsp;of&nbsp;the&nbsp;front&nbsp;wall
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029&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;`:right`&nbsp;an&nbsp;exit&nbsp;in&nbsp;the&nbsp;centre&nbsp;of&nbsp;the&nbsp;right&nbsp;wall
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030&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6.&nbsp;`:right-back`&nbsp;an&nbsp;exit&nbsp;in&nbsp;the&nbsp;centre&nbsp;of&nbsp;the&nbsp;right&nbsp;half&nbsp;of&nbsp;the&nbsp;back&nbsp;wall
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031&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7.&nbsp;`:left-back`&nbsp;an&nbsp;exit&nbsp;in&nbsp;the&nbsp;centre&nbsp;of&nbsp;the&nbsp;back&nbsp;wall
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032&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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033&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A&nbsp;module&nbsp;placed&nbsp;on&nbsp;an&nbsp;upper&nbsp;floor&nbsp;must&nbsp;have&nbsp;no&nbsp;exit&nbsp;which&nbsp;opens&nbsp;beyond&nbsp;the&nbsp;
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034&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;footprint&nbsp;of&nbsp;the&nbsp;floor&nbsp;below&nbsp;-&nbsp;no&nbsp;doors&nbsp;into&nbsp;mid&nbsp;air!&nbsp;However,&nbsp;it&nbsp;is&nbsp;allowable&nbsp;
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035&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(and&nbsp;indeed&nbsp;is&nbsp;necessary)&nbsp;to&nbsp;allow&nbsp;doors&nbsp;into&nbsp;roof&nbsp;spaces&nbsp;if&nbsp;the&nbsp;adjacent
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036&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;module&nbsp;on&nbsp;the&nbsp;same&nbsp;floor&nbsp;does&nbsp;not&nbsp;yet&nbsp;exist,&nbsp;since&nbsp;otherwise&nbsp;it&nbsp;would&nbsp;be&nbsp;
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037&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;impossible&nbsp;to&nbsp;access&nbsp;a&nbsp;new&nbsp;room&nbsp;which&nbsp;might&nbsp;later&nbsp;be&nbsp;built&nbsp;there.
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038&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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039&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;**Load**&nbsp;must&nbsp;be&nbsp;a&nbsp;small&nbsp;integer&nbsp;indicating&nbsp;both&nbsp;the&nbsp;weight&nbsp;of&nbsp;the&nbsp;module&nbsp;and&nbsp;
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040&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the&nbsp;total&nbsp;amount&nbsp;of&nbsp;weight&nbsp;it&nbsp;can&nbsp;support.&nbsp;So&nbsp;for&nbsp;example&nbsp;a&nbsp;stone-built&nbsp;module
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041&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;might&nbsp;have&nbsp;a&nbsp;`load`&nbsp;value&nbsp;of&nbsp;4,&nbsp;a&nbsp;brick&nbsp;built&nbsp;one&nbsp;of&nbsp;3,&nbsp;and&nbsp;a&nbsp;half-timbered&nbsp;one&nbsp;
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042&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;of&nbsp;2,&nbsp;and&nbsp;a&nbsp;tent&nbsp;of&nbsp;0.&nbsp;This&nbsp;means&nbsp;a&nbsp;stone&nbsp;ground&nbsp;floor&nbsp;module&nbsp;could&nbsp;support&nbsp;one&nbsp;
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043&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;further&nbsp;floor&nbsp;of&nbsp;stone&nbsp;or&nbsp;brick,&nbsp;or&nbsp;two&nbsp;further&nbsp;floors&nbsp;of&nbsp;half&nbsp;timbered&nbsp;
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044&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;construction;&nbsp;while&nbsp;a&nbsp;brick&nbsp;built&nbsp;ground&nbsp;floor&nbsp;could&nbsp;support&nbsp;a&nbsp;single&nbsp;brick&nbsp;or&nbsp;
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045&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;half-timbered&nbsp;upper&nbsp;floor&nbsp;but&nbsp;not&nbsp;a&nbsp;stone&nbsp;one,&nbsp;and&nbsp;a&nbsp;half-timbered&nbsp;ground&nbsp;floor
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046&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;could&nbsp;only&nbsp;support&nbsp;a&nbsp;half&nbsp;timbered&nbsp;upper&nbsp;floor.
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047&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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048&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;There&nbsp;also&nbsp;needs&nbsp;to&nbsp;be&nbsp;an&nbsp;undercroft&nbsp;or&nbsp;platform&nbsp;module,&nbsp;such&nbsp;that&nbsp;the&nbsp;area&nbsp;of&nbsp;
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049&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the&nbsp;top&nbsp;of&nbsp;the&nbsp;platform&nbsp;is&nbsp;identical&nbsp;with&nbsp;the&nbsp;footprint&nbsp;of&nbsp;the&nbsp;building,&nbsp;and&nbsp;
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050&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the&nbsp;altitude&nbsp;of&nbsp;the&nbsp;top&nbsp;of&nbsp;the&nbsp;platform&nbsp;is&nbsp;equal&nbsp;to&nbsp;the&nbsp;altitude&nbsp;of&nbsp;the&nbsp;
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051&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;terrain&nbsp;at&nbsp;the&nbsp;heighest&nbsp;corner&nbsp;of&nbsp;the&nbsp;building;&nbsp;so&nbsp;that&nbsp;the&nbsp;actual&nbsp;
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052&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;building&nbsp;doesn&#x27;t&nbsp;float&nbsp;in&nbsp;the&nbsp;air,&nbsp;and&nbsp;also&nbsp;so&nbsp;that&nbsp;none&nbsp;of&nbsp;the&nbsp;doors&nbsp;or&nbsp;windows
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053&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;are&nbsp;partly&nbsp;underground.
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054&nbsp;&nbsp;
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055&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Each&nbsp;module&nbsp;needs&nbsp;to&nbsp;wrap&nbsp;an&nbsp;actual&nbsp;3d&nbsp;model&nbsp;created&nbsp;in&nbsp;Blender&nbsp;or&nbsp;whatever,&nbsp;
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056&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;and&nbsp;have&nbsp;a&nbsp;list&nbsp;of&nbsp;optional&nbsp;**textures**&nbsp;with&nbsp;which&nbsp;that&nbsp;model&nbsp;can&nbsp;be&nbsp;rendered.&nbsp;
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057&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;So&nbsp;an&nbsp;upper&nbsp;floor&nbsp;bedroom&nbsp;module&nbsp;might&nbsp;have&nbsp;the&nbsp;following&nbsp;renders:
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058&nbsp;&nbsp;
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059&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;Bare&nbsp;masonry&nbsp;-&nbsp;constrained&nbsp;to&nbsp;upland&nbsp;or&nbsp;plateau&nbsp;terrain,&nbsp;and&nbsp;to&nbsp;coastal&nbsp;culture
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060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Painted&nbsp;masonry&nbsp;-&nbsp;constrained&nbsp;to&nbsp;upland&nbsp;or&nbsp;plateau&nbsp;terrain,&nbsp;and&nbsp;to&nbsp;coastal&nbsp;culture
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061&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;Half-timbered&nbsp;-&nbsp;not&nbsp;available&nbsp;on&nbsp;plateau&nbsp;terrain
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062&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Weatherboarded&nbsp;-&nbsp;constrained&nbsp;to&nbsp;forest&nbsp;terrain
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063&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;Brick&nbsp;-&nbsp;constrained&nbsp;to&nbsp;arable&nbsp;or&nbsp;arid&nbsp;terrain
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064&nbsp;&nbsp;
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065&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;of&nbsp;course&nbsp;these&nbsp;are&nbsp;only&nbsp;examples,&nbsp;and&nbsp;also,&nbsp;it&#x27;s&nbsp;entirely&nbsp;possible&nbsp;to&nbsp;have
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066&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;example&nbsp;multiple&nbsp;different&nbsp;weatherboard&nbsp;renders&nbsp;for&nbsp;the&nbsp;same&nbsp;module.&nbsp;
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067&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;There&nbsp;needs&nbsp;to&nbsp;be&nbsp;a&nbsp;way&nbsp;of&nbsp;rendering&nbsp;what&nbsp;can&nbsp;be&nbsp;built&nbsp;above&nbsp;what:&nbsp;for
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068&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;example,&nbsp;you&nbsp;can&#x27;t&nbsp;have&nbsp;a&nbsp;masonry&nbsp;clad&nbsp;module&nbsp;over&nbsp;a&nbsp;half&nbsp;timbered&nbsp;one,&nbsp;
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069&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;but&nbsp;you&nbsp;can&nbsp;have&nbsp;a&nbsp;half-timbered&nbsp;one&nbsp;over&nbsp;a&nbsp;masonry&nbsp;one.&quot;)
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070&nbsp;&nbsp;
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071&nbsp;&nbsp;(defrecord&nbsp;BuildingModule
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072&nbsp;&nbsp;&nbsp;&nbsp;[model
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073&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;^Double&nbsp;length
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074&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;^Double&nbsp;width
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075&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;^Double&nbsp;height
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076&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;^Integer&nbsp;load&nbsp;
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077&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;^clojure.lang.Keyword&nbsp;role
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078&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;^clojure.lang.IPersistentCollection&nbsp;textures
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079&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;^clojure.lang.IPersistentCollection&nbsp;exits
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080&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;]
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081&nbsp;&nbsp;&nbsp;&nbsp;)
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117&nbsp;&nbsp;
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118&nbsp;&nbsp;;;&nbsp;TODO:&nbsp;So,&nbsp;modules&nbsp;need&nbsp;to&nbsp;contain
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118&nbsp;&nbsp;
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119&nbsp;&nbsp;(defn&nbsp;building-family
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119&nbsp;&nbsp;;;
120&nbsp;&nbsp;&nbsp;&nbsp;&quot;A&nbsp;building&nbsp;family&nbsp;is&nbsp;essentially&nbsp;a&nbsp;collection&nbsp;of&nbsp;models&nbsp;of&nbsp;building&nbsp;modules
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120&nbsp;&nbsp;;;&nbsp;1.&nbsp;Ground&nbsp;floor&nbsp;modules,&nbsp;having&nbsp;external&nbsp;doors;
121&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;which&nbsp;can&nbsp;be&nbsp;assembled&nbsp;to&nbsp;create&nbsp;buildings&nbsp;of&nbsp;a&nbsp;particular&nbsp;structural&nbsp;and
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121&nbsp;&nbsp;;;&nbsp;2.&nbsp;Craft&nbsp;modules&nbsp;--&nbsp;workshops&nbsp;--&nbsp;which&nbsp;will&nbsp;normally&nbsp;be&nbsp;ground&nbsp;floor&nbsp;(except
122&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;architectural&nbsp;style.&quot;
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122&nbsp;&nbsp;;;&nbsp;weavers)&nbsp;and&nbsp;may&nbsp;have&nbsp;the&nbsp;constraint&nbsp;that&nbsp;no&nbsp;upper&nbsp;floor&nbsp;module&nbsp;can&nbsp;cover&nbsp;them;
123&nbsp;&nbsp;&nbsp;&nbsp;[terrain&nbsp;culture&nbsp;craft&nbsp;gene]
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124&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[candidates&nbsp;(filter&nbsp;#(and
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125&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;((:terrains&nbsp;%)&nbsp;terrain)
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126&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;((:crafts&nbsp;%)&nbsp;craft)
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127&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;((:cultures&nbsp;%)&nbsp;culture))
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128&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(vals&nbsp;*building-families*))]
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129&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(nth&nbsp;candidates&nbsp;(mod&nbsp;(Math&#x2F;abs&nbsp;(.nextInt&nbsp;gene))&nbsp;(count&nbsp;candidates)))))
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130&nbsp;&nbsp;
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131&nbsp;&nbsp;(building-family&nbsp;:arable&nbsp;:coastal&nbsp;:baker&nbsp;(MersenneTwister.&nbsp;5))
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132&nbsp;&nbsp;
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133&nbsp;&nbsp;(defn&nbsp;build!&nbsp;
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123&nbsp;&nbsp;;;&nbsp;3.&nbsp;Upper&nbsp;floor&nbsp;modules,&nbsp;having&nbsp;NO&nbsp;external&nbsp;doors&nbsp;(but&nbsp;linking&nbsp;internal&nbsp;doors);
134&nbsp;&nbsp;&nbsp;&nbsp;&quot;Builds&nbsp;a&nbsp;building,&nbsp;and&nbsp;returns&nbsp;a&nbsp;data&nbsp;structure&nbsp;which&nbsp;represents&nbsp;it.&nbsp;In&nbsp;
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124&nbsp;&nbsp;;;&nbsp;4.&nbsp;Roof&nbsp;modules
135&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;building&nbsp;the&nbsp;building,&nbsp;it&nbsp;adds&nbsp;a&nbsp;model&nbsp;of&nbsp;the&nbsp;building&nbsp;to&nbsp;the&nbsp;representation
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125&nbsp;&nbsp;;;&nbsp;
136&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;of&nbsp;the&nbsp;world,&nbsp;so&nbsp;it&nbsp;does&nbsp;have&nbsp;a&nbsp;side&nbsp;effect.&quot;
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126&nbsp;&nbsp;;;&nbsp;There&nbsp;also&nbsp;needs&nbsp;to&nbsp;be&nbsp;an&nbsp;undercroft&nbsp;or&nbsp;platform&nbsp;module,&nbsp;such&nbsp;that&nbsp;the&nbsp;area&nbsp;of&nbsp;
137&nbsp;&nbsp;&nbsp;&nbsp;[holding&nbsp;terrain&nbsp;culture&nbsp;craft&nbsp;size]
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138&nbsp;&nbsp;&nbsp;&nbsp;(if&nbsp;(satisfies?&nbsp;ProtoHolding&nbsp;holding)
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139&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[location&nbsp;(.building-origin&nbsp;holding)
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140&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gene&nbsp;(MersenneTwister.&nbsp;(int&nbsp;(+&nbsp;(*&nbsp;(.easting&nbsp;location)&nbsp;1000000)&nbsp;(.northing&nbsp;location))))
</span><br/>
<span class="not-covered" title="0 out of 6 forms covered">
141&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;family&nbsp;(building-family&nbsp;terrain&nbsp;culture&nbsp;craft&nbsp;gene)]
</span><br/>
<span class="not-covered" title="0 out of 3 forms covered">
142&nbsp;&nbsp;&nbsp;&nbsp;(if&nbsp;
</span><br/>
<span class="not-covered" title="0 out of 11 forms covered">
143&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(and&nbsp;(instance?&nbsp;ProtoLocation&nbsp;location)&nbsp;(:orientation&nbsp;location))
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
127&nbsp;&nbsp;;;&nbsp;the&nbsp;top&nbsp;of&nbsp;the&nbsp;platform&nbsp;is&nbsp;identical&nbsp;with&nbsp;the&nbsp;footprint&nbsp;of&nbsp;the&nbsp;building,&nbsp;and&nbsp;
144&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:stuff
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
128&nbsp;&nbsp;;;&nbsp;the&nbsp;altitude&nbsp;of&nbsp;the&nbsp;top&nbsp;of&nbsp;the&nbsp;platform&nbsp;is&nbsp;equal&nbsp;to&nbsp;the&nbsp;altitude&nbsp;of&nbsp;the&nbsp;
145&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:nonsense
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
129&nbsp;&nbsp;;;&nbsp;terrain&nbsp;at&nbsp;the&nbsp;heighest&nbsp;corner&nbsp;of&nbsp;the&nbsp;building;&nbsp;so&nbsp;that&nbsp;the&nbsp;actual&nbsp;
146&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;))
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
130&nbsp;&nbsp;;;&nbsp;building&nbsp;doesn&#x27;t&nbsp;float&nbsp;in&nbsp;the&nbsp;air,&nbsp;and&nbsp;also&nbsp;so&nbsp;that&nbsp;none&nbsp;of&nbsp;the&nbsp;doors&nbsp;or&nbsp;windows
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
131&nbsp;&nbsp;;;&nbsp;are&nbsp;partly&nbsp;underground.
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
132&nbsp;&nbsp;;;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
133&nbsp;&nbsp;;;&nbsp;Each&nbsp;module&nbsp;needs&nbsp;to&nbsp;wrap&nbsp;an&nbsp;actual&nbsp;3d&nbsp;model&nbsp;created&nbsp;in&nbsp;Blender&nbsp;or&nbsp;whatever,&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
134&nbsp;&nbsp;;;&nbsp;and&nbsp;have&nbsp;a&nbsp;list&nbsp;of&nbsp;optional&nbsp;textures&nbsp;with&nbsp;which&nbsp;that&nbsp;model&nbsp;can&nbsp;be&nbsp;rendered.&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
135&nbsp;&nbsp;;;&nbsp;So&nbsp;an&nbsp;upper&nbsp;floor&nbsp;bedroom&nbsp;module&nbsp;might&nbsp;have&nbsp;the&nbsp;following&nbsp;renders:
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
136&nbsp;&nbsp;;;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
137&nbsp;&nbsp;;;&nbsp;1.&nbsp;Bare&nbsp;masonry&nbsp;-&nbsp;constrained&nbsp;to&nbsp;upland&nbsp;or&nbsp;plateau&nbsp;terrain,&nbsp;and&nbsp;to&nbsp;coastal&nbsp;culture
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
138&nbsp;&nbsp;;;&nbsp;2.&nbsp;Painted&nbsp;masonry&nbsp;-&nbsp;constrained&nbsp;to&nbsp;upland&nbsp;or&nbsp;plateau&nbsp;terrain,&nbsp;and&nbsp;to&nbsp;coastal&nbsp;culture
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
139&nbsp;&nbsp;;;&nbsp;3.&nbsp;Half-timbered&nbsp;-&nbsp;not&nbsp;available&nbsp;on&nbsp;plateau&nbsp;terrain
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
140&nbsp;&nbsp;;;&nbsp;4.&nbsp;Weatherboarded&nbsp;-&nbsp;constrained&nbsp;to&nbsp;forest&nbsp;terrain
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
141&nbsp;&nbsp;;;&nbsp;5.&nbsp;Brick&nbsp;-&nbsp;constrained&nbsp;to&nbsp;arable&nbsp;or&nbsp;arid&nbsp;terrain
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
142&nbsp;&nbsp;;;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
143&nbsp;&nbsp;;;&nbsp;of&nbsp;course&nbsp;these&nbsp;are&nbsp;only&nbsp;examples,&nbsp;and&nbsp;also,&nbsp;it&#x27;s&nbsp;entirely&nbsp;possible&nbsp;to&nbsp;have
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
144&nbsp;&nbsp;;;&nbsp;for&nbsp;example&nbsp;multiple&nbsp;different&nbsp;weatherboard&nbsp;renders&nbsp;for&nbsp;the&nbsp;same&nbsp;module.&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
145&nbsp;&nbsp;;;&nbsp;There&nbsp;needs&nbsp;to&nbsp;be&nbsp;a&nbsp;way&nbsp;of&nbsp;rendering&nbsp;what&nbsp;can&nbsp;be&nbsp;built&nbsp;above&nbsp;what:&nbsp;for
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
146&nbsp;&nbsp;;;&nbsp;example,&nbsp;you&nbsp;can&#x27;t&nbsp;have&nbsp;a&nbsp;masonry&nbsp;clad&nbsp;module&nbsp;over&nbsp;a&nbsp;half&nbsp;timbered&nbsp;one,&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
147&nbsp;&nbsp;;;&nbsp;but&nbsp;you&nbsp;can&nbsp;have&nbsp;a&nbsp;half-timbered&nbsp;one&nbsp;over&nbsp;a&nbsp;masonry&nbsp;one
147&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:froboz))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
148&nbsp;&nbsp;
</span><br/>
<span class="covered" title="1 out of 1 forms covered">
149&nbsp;&nbsp;(defn&nbsp;building-family
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
150&nbsp;&nbsp;&nbsp;&nbsp;&quot;A&nbsp;building&nbsp;family&nbsp;is&nbsp;essentially&nbsp;a&nbsp;collection&nbsp;of&nbsp;models&nbsp;of&nbsp;building&nbsp;modules
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
151&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;which&nbsp;can&nbsp;be&nbsp;assembled&nbsp;to&nbsp;create&nbsp;buildings&nbsp;of&nbsp;a&nbsp;particular&nbsp;structural&nbsp;and
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
152&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;architectural&nbsp;style.&quot;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
153&nbsp;&nbsp;&nbsp;&nbsp;[terrain&nbsp;culture&nbsp;craft&nbsp;gene]
</span><br/>
<span class="partial" title="12 out of 13 forms covered">
154&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[candidates&nbsp;(filter&nbsp;#(and
</span><br/>
<span class="covered" title="5 out of 5 forms covered">
155&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;((:terrains&nbsp;%)&nbsp;terrain)
</span><br/>
<span class="covered" title="5 out of 5 forms covered">
156&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;((:crafts&nbsp;%)&nbsp;craft)
</span><br/>
<span class="covered" title="4 out of 4 forms covered">
157&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;((:cultures&nbsp;%)&nbsp;culture))
</span><br/>
<span class="covered" title="3 out of 3 forms covered">
158&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(vals&nbsp;*building-families*))]
</span><br/>
<span class="covered" title="8 out of 8 forms covered">
159&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(nth&nbsp;candidates&nbsp;(mod&nbsp;(Math&#x2F;abs&nbsp;(.nextInt&nbsp;gene))&nbsp;(count&nbsp;candidates)))))
149&nbsp;&nbsp;;;&nbsp;(def&nbsp;ol&nbsp;(cc.journeyman.the-great-game.location.location&#x2F;OrientedLocation.&nbsp;123.45&nbsp;543.76&nbsp;12.34&nbsp;0.00&nbsp;{}))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
160&nbsp;&nbsp;
</span><br/>
<span class="covered" title="7 out of 7 forms covered">
161&nbsp;&nbsp;(building-family&nbsp;:arable&nbsp;:coastal&nbsp;:baker&nbsp;(MersenneTwister.&nbsp;5))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
162&nbsp;&nbsp;
</span><br/>
<span class="covered" title="1 out of 1 forms covered">
163&nbsp;&nbsp;(defn&nbsp;build!&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
164&nbsp;&nbsp;&nbsp;&nbsp;&quot;Builds&nbsp;a&nbsp;building,&nbsp;and&nbsp;returns&nbsp;a&nbsp;data&nbsp;structure&nbsp;which&nbsp;represents&nbsp;it.&nbsp;In&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
165&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;building&nbsp;the&nbsp;building,&nbsp;it&nbsp;adds&nbsp;a&nbsp;model&nbsp;of&nbsp;the&nbsp;building&nbsp;to&nbsp;the&nbsp;representation
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
166&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;of&nbsp;the&nbsp;world,&nbsp;so&nbsp;it&nbsp;does&nbsp;have&nbsp;a&nbsp;side&nbsp;effect.&quot;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
167&nbsp;&nbsp;&nbsp;&nbsp;[holding&nbsp;terrain&nbsp;culture&nbsp;craft&nbsp;size]
</span><br/>
<span class="not-covered" title="0 out of 6 forms covered">
168&nbsp;&nbsp;&nbsp;&nbsp;(if&nbsp;(satisfies?&nbsp;ProtoHolding&nbsp;holding)
</span><br/>
<span class="not-covered" title="0 out of 2 forms covered">
169&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[location&nbsp;(.building-origin&nbsp;holding)
</span><br/>
<span class="not-covered" title="0 out of 7 forms covered">
170&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gene&nbsp;(MersenneTwister.&nbsp;(int&nbsp;(+&nbsp;(*&nbsp;(.easting&nbsp;location)&nbsp;1000000)&nbsp;(.northing&nbsp;location))))
</span><br/>
<span class="not-covered" title="0 out of 6 forms covered">
171&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;family&nbsp;(building-family&nbsp;terrain&nbsp;culture&nbsp;craft&nbsp;gene)]
</span><br/>
<span class="not-covered" title="0 out of 3 forms covered">
172&nbsp;&nbsp;&nbsp;&nbsp;(if&nbsp;
</span><br/>
<span class="not-covered" title="0 out of 11 forms covered">
173&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(and&nbsp;(instance?&nbsp;ProtoLocation&nbsp;location)&nbsp;(:orientation&nbsp;location))
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
174&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:stuff
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
175&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:nonsense
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
176&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;))
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
177&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:froboz))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
178&nbsp;&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
179&nbsp;&nbsp;;;&nbsp;(def&nbsp;ol&nbsp;(cc.journeyman.the-great-game.location.location&#x2F;OrientedLocation.&nbsp;123.45&nbsp;543.76&nbsp;12.34&nbsp;0.00&nbsp;{}))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
180&nbsp;&nbsp;
150&nbsp;&nbsp;
</span><br/>
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@ -139,11 +139,5 @@
<span class="blank" title="0 out of 0 forms covered">
045&nbsp;&nbsp;
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
046&nbsp;&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
047&nbsp;&nbsp;;;&nbsp;(OrientedLocation.&nbsp;123.45&nbsp;543.76&nbsp;12.34&nbsp;0.00&nbsp;{})
</span><br/>
</body>
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View file

@ -37,22 +37,22 @@
<span class="covered" title="1 out of 1 forms covered">
011&nbsp;&nbsp;(defn&nbsp;init&nbsp;[]
</span><br/>
<span class="covered" title="9 out of 9 forms covered">
<span class="not-covered" title="0 out of 9 forms covered">
012&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[cube&nbsp;(geo&nbsp;&quot;jMonkey&nbsp;cube&quot;&nbsp;(box&nbsp;1&nbsp;1&nbsp;1))
</span><br/>
<span class="covered" title="2 out of 2 forms covered">
<span class="not-covered" title="0 out of 2 forms covered">
013&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mat&nbsp;&nbsp;(unshaded-mat)]
</span><br/>
<span class="covered" title="11 out of 11 forms covered">
<span class="not-covered" title="0 out of 11 forms covered">
014&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set*&nbsp;mat&nbsp;:texture&nbsp;&quot;ColorMap&quot;&nbsp;(load-texture&nbsp;&quot;textures&#x2F;Monkey.jpg&quot;))
</span><br/>
<span class="covered" title="8 out of 8 forms covered">
<span class="not-covered" title="0 out of 8 forms covered">
015&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set*&nbsp;cube&nbsp;:material&nbsp;mat)
</span><br/>
<span class="covered" title="3 out of 3 forms covered">
<span class="not-covered" title="0 out of 3 forms covered">
016&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(add-to-root&nbsp;cube)
</span><br/>
<span class="covered" title="3 out of 3 forms covered">
<span class="not-covered" title="0 out of 3 forms covered">
017&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{:cube&nbsp;cube}))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
@ -88,7 +88,7 @@
<span class="not-tracked" title="0 out of 0 forms covered">
028&nbsp;&nbsp;;;&nbsp;We&nbsp;define&nbsp;the&nbsp;`app`&nbsp;var.
</span><br/>
<span class="partial" title="170 out of 215 forms covered">
<span class="partial" title="115 out of 215 forms covered">
029&nbsp;&nbsp;(defsimpleapp&nbsp;app
</span><br/>
<span class="partial" title="36 out of 42 forms covered">
@ -112,17 +112,17 @@
<span class="not-tracked" title="0 out of 0 forms covered">
036&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:height&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;600}}
</span><br/>
<span class="partial" title="1 out of 2 forms covered">
<span class="not-covered" title="0 out of 2 forms covered">
037&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:init&nbsp;init
</span><br/>
<span class="partial" title="1 out of 2 forms covered">
<span class="not-covered" title="0 out of 2 forms covered">
038&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:update&nbsp;simple-update)
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
039&nbsp;&nbsp;
</span><br/>
<span class="covered" title="3 out of 3 forms covered">
040&nbsp;&nbsp;(start&nbsp;app)
<span class="not-tracked" title="0 out of 0 forms covered">
040&nbsp;&nbsp;;;&nbsp;(start&nbsp;app)
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
041&nbsp;&nbsp;
@ -145,11 +145,11 @@
<span class="not-tracked" title="0 out of 0 forms covered">
047&nbsp;&nbsp;&nbsp;;;&nbsp;Let&#x27;s&nbsp;increase&nbsp;its&nbsp;movement&nbsp;speed.&nbsp;Now,&nbsp;you&nbsp;fly&nbsp;faster&nbsp;:)
</span><br/>
<span class="covered" title="16 out of 16 forms covered">
048&nbsp;&nbsp;&nbsp;(run&nbsp;app
<span class="not-tracked" title="0 out of 0 forms covered">
048&nbsp;&nbsp;&nbsp;;;&nbsp;(run&nbsp;app
</span><br/>
<span class="covered" title="9 out of 9 forms covered">
049&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set*&nbsp;(fly-cam)&nbsp;:move-speed&nbsp;15))
<span class="not-tracked" title="0 out of 0 forms covered">
049&nbsp;&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set*&nbsp;(fly-cam)&nbsp;:move-speed&nbsp;15))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
050&nbsp;&nbsp;
@ -160,14 +160,14 @@
<span class="not-tracked" title="0 out of 0 forms covered">
052&nbsp;&nbsp;&nbsp;;;&nbsp;Updates&nbsp;the&nbsp;app&nbsp;
</span><br/>
<span class="covered" title="16 out of 16 forms covered">
053&nbsp;&nbsp;(run&nbsp;app
<span class="not-tracked" title="0 out of 0 forms covered">
053&nbsp;&nbsp;;;&nbsp;(run&nbsp;app
</span><br/>
<span class="covered" title="3 out of 3 forms covered">
054&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[{:keys&nbsp;[cube]}&nbsp;(get-state)]
<span class="not-tracked" title="0 out of 0 forms covered">
054&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[{:keys&nbsp;[cube]}&nbsp;(get-state)]
</span><br/>
<span class="covered" title="13 out of 13 forms covered">
055&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set*&nbsp;cube&nbsp;:local-translation&nbsp;(add&nbsp;(get*&nbsp;cube&nbsp;:local-translation)&nbsp;1&nbsp;1&nbsp;1))))
<span class="not-tracked" title="0 out of 0 forms covered">
055&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set*&nbsp;cube&nbsp;:local-translation&nbsp;(add&nbsp;(get*&nbsp;cube&nbsp;:local-translation)&nbsp;1&nbsp;1&nbsp;1))))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
056&nbsp;&nbsp;
@ -175,32 +175,32 @@
<span class="not-tracked" title="0 out of 0 forms covered">
057&nbsp;&nbsp;&nbsp;&nbsp;;;&nbsp;Updates&nbsp;the&nbsp;app&nbsp;adding&nbsp;a&nbsp;second&nbsp;cube
</span><br/>
<span class="covered" title="16 out of 16 forms covered">
058&nbsp;&nbsp;(run&nbsp;app
</span><br/>
<span class="covered" title="9 out of 9 forms covered">
059&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[cube&nbsp;(geo&nbsp;&quot;jMonkey&nbsp;cube&quot;&nbsp;(box&nbsp;1&nbsp;1&nbsp;1))
</span><br/>
<span class="covered" title="2 out of 2 forms covered">
060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mat&nbsp;&nbsp;(unshaded-mat)]
</span><br/>
<span class="covered" title="11 out of 11 forms covered">
061&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set*&nbsp;mat&nbsp;:texture&nbsp;&quot;ColorMap&quot;&nbsp;(load-texture&nbsp;&quot;textures&#x2F;Monkey.jpg&quot;))
</span><br/>
<span class="covered" title="22 out of 22 forms covered">
062&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(setc&nbsp;cube
</span><br/>
<span class="covered" title="1 out of 1 forms covered">
063&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:material&nbsp;mat
<span class="not-tracked" title="0 out of 0 forms covered">
058&nbsp;&nbsp;;;&nbsp;(run&nbsp;app
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
064&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:local-translation&nbsp;[-3&nbsp;0&nbsp;0])
059&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[cube&nbsp;(geo&nbsp;&quot;jMonkey&nbsp;cube&quot;&nbsp;(box&nbsp;1&nbsp;1&nbsp;1))
</span><br/>
<span class="covered" title="3 out of 3 forms covered">
065&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(add-to-root&nbsp;cube)
<span class="not-tracked" title="0 out of 0 forms covered">
060&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mat&nbsp;&nbsp;(unshaded-mat)]
</span><br/>
<span class="covered" title="4 out of 4 forms covered">
066&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set-state&nbsp;:cube2&nbsp;cube)))
<span class="not-tracked" title="0 out of 0 forms covered">
061&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set*&nbsp;mat&nbsp;:texture&nbsp;&quot;ColorMap&quot;&nbsp;(load-texture&nbsp;&quot;textures&#x2F;Monkey.jpg&quot;))
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
062&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(setc&nbsp;cube
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
063&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:material&nbsp;mat
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
064&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;:local-translation&nbsp;[-3&nbsp;0&nbsp;0])
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
065&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(add-to-root&nbsp;cube)
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
066&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(set-state&nbsp;:cube2&nbsp;cube)))
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
067&nbsp;&nbsp;&nbsp;
@ -208,17 +208,17 @@
<span class="not-tracked" title="0 out of 0 forms covered">
068&nbsp;&nbsp;&nbsp;;;&nbsp;We&nbsp;added&nbsp;the&nbsp;new&nbsp;cube,&nbsp;but&nbsp;it&#x27;s&nbsp;not&nbsp;rotating.&nbsp;We&nbsp;need&nbsp;to&nbsp;update&nbsp;the&nbsp;simple-update&nbsp;fn.
</span><br/>
<span class="covered" title="1 out of 1 forms covered">
069&nbsp;&nbsp;&nbsp;(defn&nbsp;simple-update&nbsp;[tpf]
<span class="not-tracked" title="0 out of 0 forms covered">
069&nbsp;&nbsp;&nbsp;;;&nbsp;(defn&nbsp;simple-update&nbsp;[tpf]
</span><br/>
<span class="covered" title="3 out of 3 forms covered">
070&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(let&nbsp;[{:keys&nbsp;[cube&nbsp;cube2]}&nbsp;(get-state)]
<span class="not-tracked" title="0 out of 0 forms covered">
070&nbsp;&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;(let&nbsp;[{:keys&nbsp;[cube&nbsp;cube2]}&nbsp;(get-state)]
</span><br/>
<span class="covered" title="8 out of 8 forms covered">
071&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(rotate&nbsp;cube&nbsp;0&nbsp;(*&nbsp;2&nbsp;tpf)&nbsp;0)
<span class="not-tracked" title="0 out of 0 forms covered">
071&nbsp;&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(rotate&nbsp;cube&nbsp;0&nbsp;(*&nbsp;2&nbsp;tpf)&nbsp;0)
</span><br/>
<span class="covered" title="8 out of 8 forms covered">
072&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(rotate&nbsp;cube2&nbsp;0&nbsp;(*&nbsp;2&nbsp;tpf)&nbsp;0)))
<span class="not-tracked" title="0 out of 0 forms covered">
072&nbsp;&nbsp;&nbsp;;;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(rotate&nbsp;cube2&nbsp;0&nbsp;(*&nbsp;2&nbsp;tpf)&nbsp;0)))
</span><br/>
</body>
</html>

View file

@ -139,5 +139,53 @@
<span class="not-tracked" title="0 out of 0 forms covered">
045&nbsp;&nbsp;;;&nbsp;(value-or-default&nbsp;nil&nbsp;:altitude&nbsp;8)
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
046&nbsp;&nbsp;
</span><br/>
<span class="covered" title="1 out of 1 forms covered">
047&nbsp;&nbsp;(defn&nbsp;truthy?&nbsp;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
048&nbsp;&nbsp;&nbsp;&nbsp;&quot;Returns&nbsp;`true`&nbsp;unless&nbsp;`val`&nbsp;is&nbsp;`nil`,&nbsp;`false`&nbsp;or&nbsp;an&nbsp;empty&nbsp;sequence.
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
049&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Otherwise&nbsp;always&nbsp;&#x27;false&#x27;;&nbsp;never&nbsp;any&nbsp;other&nbsp;value.&quot;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
050&nbsp;&nbsp;&nbsp;&nbsp;[val]
</span><br/>
<span class="covered" title="11 out of 11 forms covered">
051&nbsp;&nbsp;&nbsp;&nbsp;(and&nbsp;(or&nbsp;val&nbsp;false)&nbsp;true))
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
052&nbsp;&nbsp;
</span><br/>
<span class="blank" title="0 out of 0 forms covered">
053&nbsp;&nbsp;
</span><br/>
<span class="covered" title="1 out of 1 forms covered">
054&nbsp;&nbsp;(defn&nbsp;inc-or-one
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
055&nbsp;&nbsp;&nbsp;&nbsp;&quot;If&nbsp;this&nbsp;`val`&nbsp;is&nbsp;a&nbsp;number,&nbsp;return&nbsp;that&nbsp;number&nbsp;incremented&nbsp;by&nbsp;one;&nbsp;otherwise,
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
056&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;1.&nbsp;TODO:&nbsp;should&nbsp;probably&nbsp;be&nbsp;in&nbsp;`utils`.&quot;
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
057&nbsp;&nbsp;&nbsp;&nbsp;[val]
</span><br/>
<span class="covered" title="2 out of 2 forms covered">
058&nbsp;&nbsp;&nbsp;&nbsp;(if
</span><br/>
<span class="covered" title="3 out of 3 forms covered">
059&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(number?&nbsp;val)
</span><br/>
<span class="not-covered" title="0 out of 2 forms covered">
060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(inc&nbsp;val)
</span><br/>
<span class="not-tracked" title="0 out of 0 forms covered">
061&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1))
</span><br/>
</body>
</html>

View file

@ -25,6 +25,17 @@
<td class="with-number">100.00 %</td>
<td class="with-number">45</td><td class="with-number">5</td><td class="with-number">3</td>
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/buildings/module.clj.html">cc.journeyman.the-great-game.buildings.module</a></td><td class="with-bar"><div class="covered"
style="width:100.0%;
float:left;"> 2 </div></td>
<td class="with-number">100.00 %</td>
<td class="with-bar"><div class="covered"
style="width:100.0%;
float:left;"> 2 </div></td>
<td class="with-number">100.00 %</td>
<td class="with-number">81</td><td class="with-number">6</td><td class="with-number">2</td>
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/buildings/rectangular.clj.html">cc.journeyman.the-great-game.buildings.rectangular</a></td><td class="with-bar"><div class="covered"
style="width:74.64788732394366%;
@ -40,7 +51,7 @@
style="width:19.35483870967742%;
float:left;"> 6 </div></td>
<td class="with-number">80.65 %</td>
<td class="with-number">180</td><td class="with-number">25</td><td class="with-number">31</td>
<td class="with-number">150</td><td class="with-number">25</td><td class="with-number">31</td>
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/gossip/gossip.clj.html">cc.journeyman.the-great-game.gossip.gossip</a></td><td class="with-bar"><div class="covered"
@ -59,20 +70,20 @@
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/gossip/news_items.clj.html">cc.journeyman.the-great-game.gossip.news-items</a></td><td class="with-bar"><div class="covered"
style="width:68.92744479495268%;
float:left;"> 437 </div><div class="not-covered"
style="width:31.07255520504732%;
float:left;"> 197 </div></td>
<td class="with-number">68.93 %</td>
style="width:77.15582450832072%;
float:left;"> 510 </div><div class="not-covered"
style="width:22.844175491679273%;
float:left;"> 151 </div></td>
<td class="with-number">77.16 %</td>
<td class="with-bar"><div class="covered"
style="width:63.07692307692308%;
float:left;"> 82 </div><div class="partial"
style="width:7.6923076923076925%;
float:left;"> 10 </div><div class="not-covered"
style="width:29.23076923076923%;
float:left;"> 38 </div></td>
<td class="with-number">70.77 %</td>
<td class="with-number">313</td><td class="with-number">36</td><td class="with-number">130</td>
style="width:72.66187050359713%;
float:left;"> 101 </div><div class="partial"
style="width:5.755395683453237%;
float:left;"> 8 </div><div class="not-covered"
style="width:21.58273381294964%;
float:left;"> 30 </div></td>
<td class="with-number">78.42 %</td>
<td class="with-number">345</td><td class="with-number">41</td><td class="with-number">139</td>
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/holdings/holding.clj.html">cc.journeyman.the-great-game.holdings.holding</a></td><td class="with-bar"><div class="covered"
@ -102,7 +113,7 @@
style="width:71.42857142857143%;
float:left;"> 10 </div></td>
<td class="with-number">28.57 %</td>
<td class="with-number">47</td><td class="with-number">8</td><td class="with-number">14</td>
<td class="with-number">45</td><td class="with-number">7</td><td class="with-number">14</td>
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/merchants/markets.clj.html">cc.journeyman.the-great-game.merchants.markets</a></td><td class="with-bar"><div class="covered"
@ -213,20 +224,20 @@
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/playroom.clj.html">cc.journeyman.the-great-game.playroom</a></td><td class="with-bar"><div class="covered"
style="width:86.05947955390334%;
float:left;"> 463 </div><div class="not-covered"
style="width:13.940520446096654%;
float:left;"> 75 </div></td>
<td class="with-number">86.06 %</td>
style="width:56.92307692307692%;
float:left;"> 222 </div><div class="not-covered"
style="width:43.07692307692308%;
float:left;"> 168 </div></td>
<td class="with-number">56.92 %</td>
<td class="with-bar"><div class="covered"
style="width:80.0%;
float:left;"> 28 </div><div class="partial"
style="width:14.285714285714286%;
float:left;"> 5 </div><div class="not-covered"
style="width:5.714285714285714%;
float:left;"> 2 </div></td>
<td class="with-number">94.29 %</td>
<td class="with-number">72</td><td class="with-number">12</td><td class="with-number">35</td>
style="width:23.529411764705884%;
float:left;"> 4 </div><div class="partial"
style="width:17.647058823529413%;
float:left;"> 3 </div><div class="not-covered"
style="width:58.8235294117647%;
float:left;"> 10 </div></td>
<td class="with-number">41.18 %</td>
<td class="with-number">72</td><td class="with-number">12</td><td class="with-number">17</td>
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/time.clj.html">cc.journeyman.the-great-game.time</a></td><td class="with-bar"><div class="covered"
@ -247,18 +258,18 @@
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/utils.clj.html">cc.journeyman.the-great-game.utils</a></td><td class="with-bar"><div class="covered"
style="width:84.33734939759036%;
float:left;"> 70 </div><div class="not-covered"
style="width:15.662650602409638%;
float:left;"> 13 </div></td>
<td class="with-number">84.34 %</td>
style="width:85.4368932038835%;
float:left;"> 88 </div><div class="not-covered"
style="width:14.563106796116505%;
float:left;"> 15 </div></td>
<td class="with-number">85.44 %</td>
<td class="with-bar"><div class="covered"
style="width:95.23809523809524%;
float:left;"> 20 </div><div class="not-covered"
style="width:4.761904761904762%;
float:left;"> 1 </div></td>
<td class="with-number">95.24 %</td>
<td class="with-number">45</td><td class="with-number">5</td><td class="with-number">21</td>
style="width:92.5925925925926%;
float:left;"> 25 </div><div class="not-covered"
style="width:7.407407407407407%;
float:left;"> 2 </div></td>
<td class="with-number">92.59 %</td>
<td class="with-number">61</td><td class="with-number">8</td><td class="with-number">27</td>
</tr>
<tr>
<td><a href="cc/journeyman/the_great_game/world/heightmap.clj.html">cc.journeyman.the-great-game.world.heightmap</a></td><td class="with-bar"><div class="covered"
@ -350,9 +361,9 @@
</tr>
<tr><td>Totals:</td>
<td class="with-bar"></td>
<td class="with-number">61.00 %</td>
<td class="with-number">58.91 %</td>
<td class="with-bar"></td>
<td class="with-number">61.78 %</td>
<td class="with-number">61.63 %</td>
</tr>
</table>
</body>