More work on buildings, and on documentation
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@ -42,3 +42,9 @@ libopenal64.so
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*.so
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docs/cloverage/codecov.json
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docs/cloverage/coverage.xml
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src/cc/journeyman/the_great_game/cloverage.clj
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@ -0,0 +1,251 @@
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<link rel="stylesheet" href="../../../../coverage.css"/> <title> cc/journeyman/the_great_game/buildings/module.clj </title>
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</head>
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<body>
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<span class="covered" title="1 out of 1 forms covered">
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001 (ns cc.journeyman.the-great-game.buildings.module
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</span><br/>
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<span class="blank" title="0 out of 0 forms covered">
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002
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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003 "A module of a building; essentially something like a portacabin, which can be
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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004 assembled together with other modules to make a complete building.
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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005
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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006 Modules need to include
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</span><br/>
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<span class="blank" title="0 out of 0 forms covered">
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007
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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008 1. Ground floor modules, having external doors;
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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009 2. Craft modules -- workshops -- which will normally be ground floor (except
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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010 weavers) and may have the constraint that no upper floor module can cover them;
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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011 3. Upper floor modules, having NO external doors (but linking internal doors);
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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012 4. Roof modules
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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013
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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014 **Role** must be one of:
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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015
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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016 1. `:primary` a ground floor main entrance module
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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017 2. `:secondary` a module which can be upper or ground floor
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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018 3. `:upper` a module which can only be on an upper floor, for example one
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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019 with a projecting gallery, balcony or overhang.
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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020
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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021 Other values for `role` will emerge.
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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022
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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023 **Exits** must be a sequence of keywords taken from the following list:
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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024
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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025 1. `:left` an exit in the centre of the left wall
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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026 2. `:left-front` an exit in the centre of the left half of the front wall
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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027 3. `:front` an exit in the centre of the front wall
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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028 4. `:right-front` an exit in the centre of the right half of the front wall
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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029 5. `:right` an exit in the centre of the right wall
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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030 6. `:right-back` an exit in the centre of the right half of the back wall
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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031 7. `:left-back` an exit in the centre of the back wall
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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032
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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033 A module placed on an upper floor must have no exit which opens beyond the
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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034 footprint of the floor below - no doors into mid air! However, it is allowable
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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035 (and indeed is necessary) to allow doors into roof spaces if the adjacent
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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036 module on the same floor does not yet exist, since otherwise it would be
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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037 impossible to access a new room which might later be built there.
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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038
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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039 **Load** must be a small integer indicating both the weight of the module and
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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040 the total amount of weight it can support. So for example a stone-built module
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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041 might have a `load` value of 4, a brick built one of 3, and a half-timbered one
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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042 of 2, and a tent of 0. This means a stone ground floor module could support one
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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043 further floor of stone or brick, or two further floors of half timbered
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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044 construction; while a brick built ground floor could support a single brick or
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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045 half-timbered upper floor but not a stone one, and a half-timbered ground floor
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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046 could only support a half timbered upper floor.
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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047
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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048 There also needs to be an undercroft or platform module, such that the area of
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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049 the top of the platform is identical with the footprint of the building, and
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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050 the altitude of the top of the platform is equal to the altitude of the
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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051 terrain at the heighest corner of the building; so that the actual
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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052 building doesn't float in the air, and also so that none of the doors or windows
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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053 are partly underground.
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</span><br/>
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<span class="blank" title="0 out of 0 forms covered">
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054
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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055 Each module needs to wrap an actual 3d model created in Blender or whatever,
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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056 and have a list of optional **textures** with which that model can be rendered.
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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057 So an upper floor bedroom module might have the following renders:
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</span><br/>
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<span class="blank" title="0 out of 0 forms covered">
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058
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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059 1. Bare masonry - constrained to upland or plateau terrain, and to coastal culture
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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060 2. Painted masonry - constrained to upland or plateau terrain, and to coastal culture
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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061 3. Half-timbered - not available on plateau terrain
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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062 4. Weatherboarded - constrained to forest terrain
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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063 5. Brick - constrained to arable or arid terrain
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</span><br/>
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<span class="blank" title="0 out of 0 forms covered">
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064
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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065 of course these are only examples, and also, it's entirely possible to have
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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066 for example multiple different weatherboard renders for the same module.
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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067 There needs to be a way of rendering what can be built above what: for
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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068 example, you can't have a masonry clad module over a half timbered one,
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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069 but you can have a half-timbered one over a masonry one.")
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</span><br/>
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<span class="blank" title="0 out of 0 forms covered">
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070
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</span><br/>
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<span class="covered" title="1 out of 1 forms covered">
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071 (defrecord BuildingModule
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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072 [model
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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073 ^Double length
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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074 ^Double width
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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075 ^Double height
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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076 ^Integer load
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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077 ^clojure.lang.Keyword role
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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078 ^clojure.lang.IPersistentCollection textures
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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079 ^clojure.lang.IPersistentCollection exits
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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080 ]
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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081 )
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</span><br/>
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</body>
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</html>
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@ -355,194 +355,104 @@
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<span class="blank" title="0 out of 0 forms covered">
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117
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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118 ;; TODO: So, modules need to contain
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<span class="blank" title="0 out of 0 forms covered">
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118
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</span><br/>
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<span class="covered" title="1 out of 1 forms covered">
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119 (defn building-family
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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119 ;;
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120 "A building family is essentially a collection of models of building modules
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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120 ;; 1. Ground floor modules, having external doors;
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121 which can be assembled to create buildings of a particular structural and
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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121 ;; 2. Craft modules -- workshops -- which will normally be ground floor (except
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122 architectural style."
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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122 ;; weavers) and may have the constraint that no upper floor module can cover them;
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123 [terrain culture craft gene]
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</span><br/>
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<span class="partial" title="12 out of 13 forms covered">
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124 (let [candidates (filter #(and
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</span><br/>
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<span class="covered" title="5 out of 5 forms covered">
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125 ((:terrains %) terrain)
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</span><br/>
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<span class="covered" title="5 out of 5 forms covered">
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126 ((:crafts %) craft)
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</span><br/>
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<span class="covered" title="4 out of 4 forms covered">
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127 ((:cultures %) culture))
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</span><br/>
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<span class="covered" title="3 out of 3 forms covered">
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128 (vals *building-families*))]
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</span><br/>
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<span class="covered" title="8 out of 8 forms covered">
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129 (nth candidates (mod (Math/abs (.nextInt gene)) (count candidates)))))
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</span><br/>
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<span class="blank" title="0 out of 0 forms covered">
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130
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</span><br/>
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<span class="covered" title="7 out of 7 forms covered">
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131 (building-family :arable :coastal :baker (MersenneTwister. 5))
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</span><br/>
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<span class="blank" title="0 out of 0 forms covered">
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132
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</span><br/>
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<span class="covered" title="1 out of 1 forms covered">
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133 (defn build!
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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123 ;; 3. Upper floor modules, having NO external doors (but linking internal doors);
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134 "Builds a building, and returns a data structure which represents it. In
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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124 ;; 4. Roof modules
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135 building the building, it adds a model of the building to the representation
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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125 ;;
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136 of the world, so it does have a side effect."
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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126 ;; There also needs to be an undercroft or platform module, such that the area of
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137 [holding terrain culture craft size]
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</span><br/>
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<span class="not-covered" title="0 out of 6 forms covered">
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138 (if (satisfies? ProtoHolding holding)
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</span><br/>
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<span class="not-covered" title="0 out of 2 forms covered">
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139 (let [location (.building-origin holding)
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</span><br/>
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<span class="not-covered" title="0 out of 7 forms covered">
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140 gene (MersenneTwister. (int (+ (* (.easting location) 1000000) (.northing location))))
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</span><br/>
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<span class="not-covered" title="0 out of 6 forms covered">
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141 family (building-family terrain culture craft gene)]
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</span><br/>
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<span class="not-covered" title="0 out of 3 forms covered">
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142 (if
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</span><br/>
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<span class="not-covered" title="0 out of 11 forms covered">
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143 (and (instance? ProtoLocation location) (:orientation location))
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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127 ;; the top of the platform is identical with the footprint of the building, and
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144 :stuff
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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128 ;; the altitude of the top of the platform is equal to the altitude of the
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||||
145 :nonsense
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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129 ;; terrain at the heighest corner of the building; so that the actual
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146 ))
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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130 ;; building doesn't float in the air, and also so that none of the doors or windows
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||||
</span><br/>
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||||
<span class="not-tracked" title="0 out of 0 forms covered">
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131 ;; are partly underground.
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</span><br/>
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||||
<span class="not-tracked" title="0 out of 0 forms covered">
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132 ;;
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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133 ;; Each module needs to wrap an actual 3d model created in Blender or whatever,
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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134 ;; and have a list of optional textures with which that model can be rendered.
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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135 ;; So an upper floor bedroom module might have the following renders:
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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136 ;;
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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137 ;; 1. Bare masonry - constrained to upland or plateau terrain, and to coastal culture
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</span><br/>
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<span class="not-tracked" title="0 out of 0 forms covered">
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138 ;; 2. Painted masonry - constrained to upland or plateau terrain, and to coastal culture
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</span><br/>
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||||
<span class="not-tracked" title="0 out of 0 forms covered">
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||||
139 ;; 3. Half-timbered - not available on plateau terrain
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||||
</span><br/>
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||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
140 ;; 4. Weatherboarded - constrained to forest terrain
|
||||
</span><br/>
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||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
141 ;; 5. Brick - constrained to arable or arid terrain
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</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
142 ;;
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
143 ;; of course these are only examples, and also, it's entirely possible to have
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
144 ;; for example multiple different weatherboard renders for the same module.
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
145 ;; There needs to be a way of rendering what can be built above what: for
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
146 ;; example, you can't have a masonry clad module over a half timbered one,
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
147 ;; but you can have a half-timbered one over a masonry one
|
||||
147 :froboz))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
148
|
||||
</span><br/>
|
||||
<span class="covered" title="1 out of 1 forms covered">
|
||||
149 (defn building-family
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
150 "A building family is essentially a collection of models of building modules
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
151 which can be assembled to create buildings of a particular structural and
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
152 architectural style."
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
153 [terrain culture craft gene]
|
||||
</span><br/>
|
||||
<span class="partial" title="12 out of 13 forms covered">
|
||||
154 (let [candidates (filter #(and
|
||||
</span><br/>
|
||||
<span class="covered" title="5 out of 5 forms covered">
|
||||
155 ((:terrains %) terrain)
|
||||
</span><br/>
|
||||
<span class="covered" title="5 out of 5 forms covered">
|
||||
156 ((:crafts %) craft)
|
||||
</span><br/>
|
||||
<span class="covered" title="4 out of 4 forms covered">
|
||||
157 ((:cultures %) culture))
|
||||
</span><br/>
|
||||
<span class="covered" title="3 out of 3 forms covered">
|
||||
158 (vals *building-families*))]
|
||||
</span><br/>
|
||||
<span class="covered" title="8 out of 8 forms covered">
|
||||
159 (nth candidates (mod (Math/abs (.nextInt gene)) (count candidates)))))
|
||||
149 ;; (def ol (cc.journeyman.the-great-game.location.location/OrientedLocation. 123.45 543.76 12.34 0.00 {}))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
160
|
||||
</span><br/>
|
||||
<span class="covered" title="7 out of 7 forms covered">
|
||||
161 (building-family :arable :coastal :baker (MersenneTwister. 5))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
162
|
||||
</span><br/>
|
||||
<span class="covered" title="1 out of 1 forms covered">
|
||||
163 (defn build!
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
164 "Builds a building, and returns a data structure which represents it. In
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
165 building the building, it adds a model of the building to the representation
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
166 of the world, so it does have a side effect."
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
167 [holding terrain culture craft size]
|
||||
</span><br/>
|
||||
<span class="not-covered" title="0 out of 6 forms covered">
|
||||
168 (if (satisfies? ProtoHolding holding)
|
||||
</span><br/>
|
||||
<span class="not-covered" title="0 out of 2 forms covered">
|
||||
169 (let [location (.building-origin holding)
|
||||
</span><br/>
|
||||
<span class="not-covered" title="0 out of 7 forms covered">
|
||||
170 gene (MersenneTwister. (int (+ (* (.easting location) 1000000) (.northing location))))
|
||||
</span><br/>
|
||||
<span class="not-covered" title="0 out of 6 forms covered">
|
||||
171 family (building-family terrain culture craft gene)]
|
||||
</span><br/>
|
||||
<span class="not-covered" title="0 out of 3 forms covered">
|
||||
172 (if
|
||||
</span><br/>
|
||||
<span class="not-covered" title="0 out of 11 forms covered">
|
||||
173 (and (instance? ProtoLocation location) (:orientation location))
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
174 :stuff
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
175 :nonsense
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
176 ))
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
177 :froboz))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
178
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
179 ;; (def ol (cc.journeyman.the-great-game.location.location/OrientedLocation. 123.45 543.76 12.34 0.00 {}))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
180
|
||||
150
|
||||
</span><br/>
|
||||
</body>
|
||||
</html>
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -139,11 +139,5 @@
|
|||
<span class="blank" title="0 out of 0 forms covered">
|
||||
045
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
046
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
047 ;; (OrientedLocation. 123.45 543.76 12.34 0.00 {})
|
||||
</span><br/>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -37,22 +37,22 @@
|
|||
<span class="covered" title="1 out of 1 forms covered">
|
||||
011 (defn init []
|
||||
</span><br/>
|
||||
<span class="covered" title="9 out of 9 forms covered">
|
||||
<span class="not-covered" title="0 out of 9 forms covered">
|
||||
012 (let [cube (geo "jMonkey cube" (box 1 1 1))
|
||||
</span><br/>
|
||||
<span class="covered" title="2 out of 2 forms covered">
|
||||
<span class="not-covered" title="0 out of 2 forms covered">
|
||||
013 mat (unshaded-mat)]
|
||||
</span><br/>
|
||||
<span class="covered" title="11 out of 11 forms covered">
|
||||
<span class="not-covered" title="0 out of 11 forms covered">
|
||||
014 (set* mat :texture "ColorMap" (load-texture "textures/Monkey.jpg"))
|
||||
</span><br/>
|
||||
<span class="covered" title="8 out of 8 forms covered">
|
||||
<span class="not-covered" title="0 out of 8 forms covered">
|
||||
015 (set* cube :material mat)
|
||||
</span><br/>
|
||||
<span class="covered" title="3 out of 3 forms covered">
|
||||
<span class="not-covered" title="0 out of 3 forms covered">
|
||||
016 (add-to-root cube)
|
||||
</span><br/>
|
||||
<span class="covered" title="3 out of 3 forms covered">
|
||||
<span class="not-covered" title="0 out of 3 forms covered">
|
||||
017 {:cube cube}))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
|
@ -88,7 +88,7 @@
|
|||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
028 ;; We define the `app` var.
|
||||
</span><br/>
|
||||
<span class="partial" title="170 out of 215 forms covered">
|
||||
<span class="partial" title="115 out of 215 forms covered">
|
||||
029 (defsimpleapp app
|
||||
</span><br/>
|
||||
<span class="partial" title="36 out of 42 forms covered">
|
||||
|
@ -112,17 +112,17 @@
|
|||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
036 :height 600}}
|
||||
</span><br/>
|
||||
<span class="partial" title="1 out of 2 forms covered">
|
||||
<span class="not-covered" title="0 out of 2 forms covered">
|
||||
037 :init init
|
||||
</span><br/>
|
||||
<span class="partial" title="1 out of 2 forms covered">
|
||||
<span class="not-covered" title="0 out of 2 forms covered">
|
||||
038 :update simple-update)
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
039
|
||||
</span><br/>
|
||||
<span class="covered" title="3 out of 3 forms covered">
|
||||
040 (start app)
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
040 ;; (start app)
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
041
|
||||
|
@ -145,11 +145,11 @@
|
|||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
047 ;; Let's increase its movement speed. Now, you fly faster :)
|
||||
</span><br/>
|
||||
<span class="covered" title="16 out of 16 forms covered">
|
||||
048 (run app
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
048 ;; (run app
|
||||
</span><br/>
|
||||
<span class="covered" title="9 out of 9 forms covered">
|
||||
049 (set* (fly-cam) :move-speed 15))
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
049 ;; (set* (fly-cam) :move-speed 15))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
050
|
||||
|
@ -160,14 +160,14 @@
|
|||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
052 ;; Updates the app
|
||||
</span><br/>
|
||||
<span class="covered" title="16 out of 16 forms covered">
|
||||
053 (run app
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
053 ;; (run app
|
||||
</span><br/>
|
||||
<span class="covered" title="3 out of 3 forms covered">
|
||||
054 (let [{:keys [cube]} (get-state)]
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
054 ;; (let [{:keys [cube]} (get-state)]
|
||||
</span><br/>
|
||||
<span class="covered" title="13 out of 13 forms covered">
|
||||
055 (set* cube :local-translation (add (get* cube :local-translation) 1 1 1))))
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
055 ;; (set* cube :local-translation (add (get* cube :local-translation) 1 1 1))))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
056
|
||||
|
@ -175,32 +175,32 @@
|
|||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
057 ;; Updates the app adding a second cube
|
||||
</span><br/>
|
||||
<span class="covered" title="16 out of 16 forms covered">
|
||||
058 (run app
|
||||
</span><br/>
|
||||
<span class="covered" title="9 out of 9 forms covered">
|
||||
059 (let [cube (geo "jMonkey cube" (box 1 1 1))
|
||||
</span><br/>
|
||||
<span class="covered" title="2 out of 2 forms covered">
|
||||
060 mat (unshaded-mat)]
|
||||
</span><br/>
|
||||
<span class="covered" title="11 out of 11 forms covered">
|
||||
061 (set* mat :texture "ColorMap" (load-texture "textures/Monkey.jpg"))
|
||||
</span><br/>
|
||||
<span class="covered" title="22 out of 22 forms covered">
|
||||
062 (setc cube
|
||||
</span><br/>
|
||||
<span class="covered" title="1 out of 1 forms covered">
|
||||
063 :material mat
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
058 ;; (run app
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
064 :local-translation [-3 0 0])
|
||||
059 ;; (let [cube (geo "jMonkey cube" (box 1 1 1))
|
||||
</span><br/>
|
||||
<span class="covered" title="3 out of 3 forms covered">
|
||||
065 (add-to-root cube)
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
060 ;; mat (unshaded-mat)]
|
||||
</span><br/>
|
||||
<span class="covered" title="4 out of 4 forms covered">
|
||||
066 (set-state :cube2 cube)))
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
061 ;; (set* mat :texture "ColorMap" (load-texture "textures/Monkey.jpg"))
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
062 ;; (setc cube
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
063 ;; :material mat
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
064 ;; :local-translation [-3 0 0])
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
065 ;; (add-to-root cube)
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
066 ;; (set-state :cube2 cube)))
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
067
|
||||
|
@ -208,17 +208,17 @@
|
|||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
068 ;; We added the new cube, but it's not rotating. We need to update the simple-update fn.
|
||||
</span><br/>
|
||||
<span class="covered" title="1 out of 1 forms covered">
|
||||
069 (defn simple-update [tpf]
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
069 ;; (defn simple-update [tpf]
|
||||
</span><br/>
|
||||
<span class="covered" title="3 out of 3 forms covered">
|
||||
070 (let [{:keys [cube cube2]} (get-state)]
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
070 ;; (let [{:keys [cube cube2]} (get-state)]
|
||||
</span><br/>
|
||||
<span class="covered" title="8 out of 8 forms covered">
|
||||
071 (rotate cube 0 (* 2 tpf) 0)
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
071 ;; (rotate cube 0 (* 2 tpf) 0)
|
||||
</span><br/>
|
||||
<span class="covered" title="8 out of 8 forms covered">
|
||||
072 (rotate cube2 0 (* 2 tpf) 0)))
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
072 ;; (rotate cube2 0 (* 2 tpf) 0)))
|
||||
</span><br/>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -139,5 +139,53 @@
|
|||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
045 ;; (value-or-default nil :altitude 8)
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
046
|
||||
</span><br/>
|
||||
<span class="covered" title="1 out of 1 forms covered">
|
||||
047 (defn truthy?
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
048 "Returns `true` unless `val` is `nil`, `false` or an empty sequence.
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
049 Otherwise always 'false'; never any other value."
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
050 [val]
|
||||
</span><br/>
|
||||
<span class="covered" title="11 out of 11 forms covered">
|
||||
051 (and (or val false) true))
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
052
|
||||
</span><br/>
|
||||
<span class="blank" title="0 out of 0 forms covered">
|
||||
053
|
||||
</span><br/>
|
||||
<span class="covered" title="1 out of 1 forms covered">
|
||||
054 (defn inc-or-one
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
055 "If this `val` is a number, return that number incremented by one; otherwise,
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
056 return 1. TODO: should probably be in `utils`."
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
057 [val]
|
||||
</span><br/>
|
||||
<span class="covered" title="2 out of 2 forms covered">
|
||||
058 (if
|
||||
</span><br/>
|
||||
<span class="covered" title="3 out of 3 forms covered">
|
||||
059 (number? val)
|
||||
</span><br/>
|
||||
<span class="not-covered" title="0 out of 2 forms covered">
|
||||
060 (inc val)
|
||||
</span><br/>
|
||||
<span class="not-tracked" title="0 out of 0 forms covered">
|
||||
061 1))
|
||||
</span><br/>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -25,6 +25,17 @@
|
|||
<td class="with-number">100.00 %</td>
|
||||
<td class="with-number">45</td><td class="with-number">5</td><td class="with-number">3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/buildings/module.clj.html">cc.journeyman.the-great-game.buildings.module</a></td><td class="with-bar"><div class="covered"
|
||||
style="width:100.0%;
|
||||
float:left;"> 2 </div></td>
|
||||
<td class="with-number">100.00 %</td>
|
||||
<td class="with-bar"><div class="covered"
|
||||
style="width:100.0%;
|
||||
float:left;"> 2 </div></td>
|
||||
<td class="with-number">100.00 %</td>
|
||||
<td class="with-number">81</td><td class="with-number">6</td><td class="with-number">2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/buildings/rectangular.clj.html">cc.journeyman.the-great-game.buildings.rectangular</a></td><td class="with-bar"><div class="covered"
|
||||
style="width:74.64788732394366%;
|
||||
|
@ -40,7 +51,7 @@
|
|||
style="width:19.35483870967742%;
|
||||
float:left;"> 6 </div></td>
|
||||
<td class="with-number">80.65 %</td>
|
||||
<td class="with-number">180</td><td class="with-number">25</td><td class="with-number">31</td>
|
||||
<td class="with-number">150</td><td class="with-number">25</td><td class="with-number">31</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/gossip/gossip.clj.html">cc.journeyman.the-great-game.gossip.gossip</a></td><td class="with-bar"><div class="covered"
|
||||
|
@ -59,20 +70,20 @@
|
|||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/gossip/news_items.clj.html">cc.journeyman.the-great-game.gossip.news-items</a></td><td class="with-bar"><div class="covered"
|
||||
style="width:68.92744479495268%;
|
||||
float:left;"> 437 </div><div class="not-covered"
|
||||
style="width:31.07255520504732%;
|
||||
float:left;"> 197 </div></td>
|
||||
<td class="with-number">68.93 %</td>
|
||||
style="width:77.15582450832072%;
|
||||
float:left;"> 510 </div><div class="not-covered"
|
||||
style="width:22.844175491679273%;
|
||||
float:left;"> 151 </div></td>
|
||||
<td class="with-number">77.16 %</td>
|
||||
<td class="with-bar"><div class="covered"
|
||||
style="width:63.07692307692308%;
|
||||
float:left;"> 82 </div><div class="partial"
|
||||
style="width:7.6923076923076925%;
|
||||
float:left;"> 10 </div><div class="not-covered"
|
||||
style="width:29.23076923076923%;
|
||||
float:left;"> 38 </div></td>
|
||||
<td class="with-number">70.77 %</td>
|
||||
<td class="with-number">313</td><td class="with-number">36</td><td class="with-number">130</td>
|
||||
style="width:72.66187050359713%;
|
||||
float:left;"> 101 </div><div class="partial"
|
||||
style="width:5.755395683453237%;
|
||||
float:left;"> 8 </div><div class="not-covered"
|
||||
style="width:21.58273381294964%;
|
||||
float:left;"> 30 </div></td>
|
||||
<td class="with-number">78.42 %</td>
|
||||
<td class="with-number">345</td><td class="with-number">41</td><td class="with-number">139</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/holdings/holding.clj.html">cc.journeyman.the-great-game.holdings.holding</a></td><td class="with-bar"><div class="covered"
|
||||
|
@ -102,7 +113,7 @@
|
|||
style="width:71.42857142857143%;
|
||||
float:left;"> 10 </div></td>
|
||||
<td class="with-number">28.57 %</td>
|
||||
<td class="with-number">47</td><td class="with-number">8</td><td class="with-number">14</td>
|
||||
<td class="with-number">45</td><td class="with-number">7</td><td class="with-number">14</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/merchants/markets.clj.html">cc.journeyman.the-great-game.merchants.markets</a></td><td class="with-bar"><div class="covered"
|
||||
|
@ -213,20 +224,20 @@
|
|||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/playroom.clj.html">cc.journeyman.the-great-game.playroom</a></td><td class="with-bar"><div class="covered"
|
||||
style="width:86.05947955390334%;
|
||||
float:left;"> 463 </div><div class="not-covered"
|
||||
style="width:13.940520446096654%;
|
||||
float:left;"> 75 </div></td>
|
||||
<td class="with-number">86.06 %</td>
|
||||
style="width:56.92307692307692%;
|
||||
float:left;"> 222 </div><div class="not-covered"
|
||||
style="width:43.07692307692308%;
|
||||
float:left;"> 168 </div></td>
|
||||
<td class="with-number">56.92 %</td>
|
||||
<td class="with-bar"><div class="covered"
|
||||
style="width:80.0%;
|
||||
float:left;"> 28 </div><div class="partial"
|
||||
style="width:14.285714285714286%;
|
||||
float:left;"> 5 </div><div class="not-covered"
|
||||
style="width:5.714285714285714%;
|
||||
float:left;"> 2 </div></td>
|
||||
<td class="with-number">94.29 %</td>
|
||||
<td class="with-number">72</td><td class="with-number">12</td><td class="with-number">35</td>
|
||||
style="width:23.529411764705884%;
|
||||
float:left;"> 4 </div><div class="partial"
|
||||
style="width:17.647058823529413%;
|
||||
float:left;"> 3 </div><div class="not-covered"
|
||||
style="width:58.8235294117647%;
|
||||
float:left;"> 10 </div></td>
|
||||
<td class="with-number">41.18 %</td>
|
||||
<td class="with-number">72</td><td class="with-number">12</td><td class="with-number">17</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/time.clj.html">cc.journeyman.the-great-game.time</a></td><td class="with-bar"><div class="covered"
|
||||
|
@ -247,18 +258,18 @@
|
|||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/utils.clj.html">cc.journeyman.the-great-game.utils</a></td><td class="with-bar"><div class="covered"
|
||||
style="width:84.33734939759036%;
|
||||
float:left;"> 70 </div><div class="not-covered"
|
||||
style="width:15.662650602409638%;
|
||||
float:left;"> 13 </div></td>
|
||||
<td class="with-number">84.34 %</td>
|
||||
style="width:85.4368932038835%;
|
||||
float:left;"> 88 </div><div class="not-covered"
|
||||
style="width:14.563106796116505%;
|
||||
float:left;"> 15 </div></td>
|
||||
<td class="with-number">85.44 %</td>
|
||||
<td class="with-bar"><div class="covered"
|
||||
style="width:95.23809523809524%;
|
||||
float:left;"> 20 </div><div class="not-covered"
|
||||
style="width:4.761904761904762%;
|
||||
float:left;"> 1 </div></td>
|
||||
<td class="with-number">95.24 %</td>
|
||||
<td class="with-number">45</td><td class="with-number">5</td><td class="with-number">21</td>
|
||||
style="width:92.5925925925926%;
|
||||
float:left;"> 25 </div><div class="not-covered"
|
||||
style="width:7.407407407407407%;
|
||||
float:left;"> 2 </div></td>
|
||||
<td class="with-number">92.59 %</td>
|
||||
<td class="with-number">61</td><td class="with-number">8</td><td class="with-number">27</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="cc/journeyman/the_great_game/world/heightmap.clj.html">cc.journeyman.the-great-game.world.heightmap</a></td><td class="with-bar"><div class="covered"
|
||||
|
@ -350,9 +361,9 @@
|
|||
</tr>
|
||||
<tr><td>Totals:</td>
|
||||
<td class="with-bar"></td>
|
||||
<td class="with-number">61.00 %</td>
|
||||
<td class="with-number">58.91 %</td>
|
||||
<td class="with-bar"></td>
|
||||
<td class="with-number">61.78 %</td>
|
||||
<td class="with-number">61.63 %</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
|
|
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23
project.clj
23
project.clj
|
@ -1,11 +1,18 @@
|
|||
(defproject journeyman-cc/the-great-game "0.1.2-SNAPSHOT"
|
||||
:cloverage {:output "docs/cloverage"}
|
||||
:codox {:metadata {:doc "**TODO**: write docs"
|
||||
:cloverage {:output "docs/cloverage"
|
||||
:codecov? true
|
||||
:emma-xml? true}
|
||||
:codox {:froboz.cloverage {:output "docs/cloverage"
|
||||
:codecov? true
|
||||
:html? true
|
||||
:debug? true}
|
||||
:metadata {:doc "**TODO**: write docs"
|
||||
:doc/format :markdown}
|
||||
:output-path "docs/codox"
|
||||
:source-uri "https://github.com/simon-brooke/the-great-game/blob/master/{filepath}#L{line}"}
|
||||
:cucumber-feature-paths ["test/features/"]
|
||||
:dependencies [[com.taoensso/timbre "5.1.2"]
|
||||
:dependencies [;;[codox "0.10.7-cloverage"]
|
||||
[com.taoensso/timbre "5.1.2"]
|
||||
[environ "1.2.0"]
|
||||
[jme-clj "0.1.13"]
|
||||
;; [jme3-core "3.4.0-stable"]
|
||||
|
@ -16,12 +23,13 @@
|
|||
[org.clojure/algo.generic "0.1.3"]
|
||||
[org.clojure/clojure "1.10.3"]
|
||||
[org.clojure/math.numeric-tower "0.0.4"]
|
||||
]
|
||||
[org.clojure/tools.namespace "1.0.0"]
|
||||
[org.clojure/tools.reader "1.3.5"]]
|
||||
:description "Prototype code towards the great game I've been writing about for ten years, and know I will never finish."
|
||||
:license {:name "GNU General Public License,version 2.0 or (at your option) any later version"
|
||||
:url "https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html"}
|
||||
:plugins [[lein-cloverage "1.1.1"]
|
||||
[lein-codox "0.10.7"]
|
||||
:plugins [[lein-cloverage "1.2.2"]
|
||||
[lein-codox "0.10.7-cloverage"]
|
||||
[lein-cucumber "1.0.2"]
|
||||
[lein-gorilla "0.4.0"]]
|
||||
|
||||
|
@ -38,5 +46,4 @@
|
|||
["change" "version" "leiningen.release/bump-version"]
|
||||
["vcs" "commit"]]
|
||||
|
||||
:url "https://github.com/simon-brooke/the-great-game"
|
||||
)
|
||||
:url "https://github.com/simon-brooke/the-great-game")
|
||||
|
|
|
@ -1,26 +1,31 @@
|
|||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"path": "../gossip"
|
||||
"path": "../GreatGameTerrain"
|
||||
},
|
||||
{
|
||||
"path": "../walkmap"
|
||||
},
|
||||
{
|
||||
"path": "../genbuildings"
|
||||
},
|
||||
{
|
||||
"path": "../GreatGameTerrain"
|
||||
},
|
||||
{
|
||||
"path": "../jme-clj"
|
||||
},
|
||||
{
|
||||
"path": "../codox"
|
||||
},
|
||||
{
|
||||
"path": "../cloverage"
|
||||
},
|
||||
{
|
||||
"path": "../MicroWorld/mw-engine"
|
||||
},
|
||||
{
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"path": "../test-graphs"
|
||||
}
|
||||
],
|
||||
"settings": {}
|
||||
"settings": {
|
||||
"java.configuration.updateBuildConfiguration": "automatic"
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue