diff --git a/.calva/output-window/.clj-kondo/config.edn b/.calva/output-window/.clj-kondo/config.edn new file mode 100644 index 0000000..1a10f5a --- /dev/null +++ b/.calva/output-window/.clj-kondo/config.edn @@ -0,0 +1 @@ +^:replace {:linters {}} \ No newline at end of file diff --git a/.gitignore b/.gitignore index 20c20a9..9085133 100644 --- a/.gitignore +++ b/.gitignore @@ -3,6 +3,7 @@ pom.xml.asc *.jar *.class *.log +*.stl [0-9a-f]*-init.clj /lib/ /classes/ @@ -18,6 +19,6 @@ pom.xml.asc .cpcache/ *~ -doc/.~lock.Population.ods# -.settings/ +.calva/output-window/output.calva-repl +.settings/ \ No newline at end of file diff --git a/doc/Baking-the-world.md b/doc/Baking-the-world.md index a2f3739..ab313a5 100644 --- a/doc/Baking-the-world.md +++ b/doc/Baking-the-world.md @@ -2,7 +2,9 @@ #### Wednesday, 8 May 2019 - + + +*Devorgilla's Bridge in Dumfries, early fourteenth century. This clearly shows how a genetic buildings approach to bridges can be made to work: a single element is repeated to span the necessary distance. That element can be stretched vertically and laterally to match the location, and can be rendered in different stone finishes to match local geology.* In previous posts, I've described algorithms for dynamically [populating](Populating-a-game-world.html) and dynamically [settling](Settling-a-game-world.html) a game world. But at kilometre scale (and I think we need a higher resolution than that - something closer to hectare scale), settling the British Isles using my existing algorithms takes about 24 hours of continuous compute on an eight core, 3GHz machine. You cannot do that every time you launch a new game. diff --git a/doc/Dynamic-consequences.md b/doc/Dynamic-consequences.md new file mode 100644 index 0000000..d89a158 --- /dev/null +++ b/doc/Dynamic-consequences.md @@ -0,0 +1,57 @@ +# On the consequences of a dynamic game environment for storytelling + +First, a framing disclaimer: in [Racundra's First Cruise](https://books.google.co.uk/books?id=Ol1-DwAAQBAJ&lpg=PP1&pg=PT77#v=twopage&q&f=false), Arthur Ransome describes coming across a half built - and by the time he saw it, already obsolete - wooden sailing ship, in a Baltic forest. An old man was building it, by himself. He had been building it since he had been a young man. It's clear that Ransome believed the ship would never be finished. It's not clear whether the old man believed that it would, but nevertheless he was building it. + +I will never build a complete version of The Great Game; it will probably never even be a playable prototype. It is a minor side-project of someone who + +1. Is ill, and consequently has inconsistent levels of energy and concentration; +2. Has other things to do in the real world which necessarily take precedence. + +Nevertheless, in making design choices I want to specify something which could be built, which could, except for the technical innovations I'm trying myself to build, be built with the existing state of the art, and which if built, would be engaging and interesting to play. + +The defining characteristic of Role Playing Games - the subcategory of games in which I am interested - is that the actions, decisions and choices of the player make a significant difference to the outcome of the plot, significantly affect change in the world. This already raises challenges for the cinematic elements in telling the game story, and those cinematic elements are one of the key rewards to the player, one of the elements of the game's presentation which most build, and hold, player engagement. These challenges are clearly expressed in two very good videos I've watched recently: [Who's Commanding Shepard in Mass Effect?](https://youtu.be/bm0S4cn_rfw), which discusses how much control the player actually has/should have over the decisions of the character they play as; and [What Happened with Mass Effect Andromeda’s Animation?](https://youtu.be/NmLPpcVQFJM), which discusses how the more control the player has, the bigger the task of authoring animation of all conversations and plot events becomes. + +There are two key innovations I want to make in The Great Game which set it apart from existing Role Playing Games, both of which make the production of engaging cinematic presentation of conversation more difficult, nd I'll handle each in turn. But before I do, there's something I need to make clear about the nature of video games themselves: what they are for. Video games are a vehicle to tell stories, to convey narrative. They're a rich vehicle, because the narrative is not fixed: it is at least to some degree mutable, responsive to the input of the audience: the player. + +Clear? Let's move on. + +The innovations I am interested in are + +## Unconstrained natural speech input/output + +I want the player to be able to interact with non-player characters (and, indeed, potentially with other player characters, in a multi-player context) simply by speaking to them. This means that the things the player character says cannot be scripted: there is no way for the game designer to predict the full repertoire of the player's input. It also means that the game must construct, and put into the mouth of the non-player character being addressed, an appropriate response, given + +1. The speech interpretation engine's interpretation of what it is the player said; +2. The immediate game and plot context; +3. The particular non-player character addressed's knowledge of the game world; +4. The particular non-player character's attitude towards the player; +5. The particular non-player character's speech idiosyncracies, dialect, and voice + +and it must be pretty clear that the full range of potential responses is extremely large. Consequently, it's impossible that all non-player character speech acts can be voice acted; rather, this sort of generated speech must be synthesised. But a consequence of this is that the non-player character's facial animation during the conversation also cannot be motion captured from a human actor; rather, it, too, must be synthesized. + +This doesn't mean that speech acts by non-player characters which make plot points or advance the narrative can't be voice acted, but it does mean that the voice acting must be consistent with the simulated voice used for that non-player character - which is to say, probably, that the non-player character must use a synthetic voice derived from the voice of that particular voice actor. + +## Dynamic game environment + +Modern Role Playing Games are, in effect, extremely complex state machines: if you do the same things in the same sequence, the same outcomes will always occur. In a world full of monsters, bandits, warring armies and other dangers, the same quest givers will be in the same places at the same times. They are clockwork worlds, filled with clockwork automata. Of course, this has the advantage that is makes testing easier - and in a game with a complex branching narrative and many quests, testing is inevitably hard. + +My vision for The Great Game is different. It is that the economy - and with it, the day to day choices of non-player characters - should be modelled. This means, non-player characters may unexpectedly die. Of course, you could implement a tag for plot-relevant characters which prevents them being killed (except when required by the plot). + +## Plot follows player + +As Role Playing Games have moved towards open worlds - where the player's movement in the environment is relatively unconstrained - the clockwork has become strained. The player has to get to particular locations where particular events happen, and so the player has to be very heavily signposted. Another solution - which I'd like to explore - is 'plot follows character'. The player is free to wander at will in the world, and plot relevant events will happen on their path. And by that I don't mean that we associate a set of non-player characters which each quest - as current Role Playing Games do - and then uproot the whole set from wherever they normally live in the world and dumping down in the player's path; but rather, for each role in a quest or plot event, we define a set of characteristics required to fulfill that role, and then, when the player comes to a place where there are a set of characters who have those characteristics, the quest or plot event will happen. + +## Cut scenes, cinematics and rewarding the player + +There's no doubt at all that 'cut scenes' - in effect, short movies spliced into game play during which the player has no decisions to make but can simply watch the scene unroll - are elements of modern games which players enjoy, and see to some extent as 'rewards'. And in many games, these are beautifully constructed works. It is a very widely held view that the quality of cutscenes depends to a large degree on human authorship. The three choices I've made above: + +1. We can't always know exactly what non-player characters will say (although perhaps we can in the context of cut scenes where the player has no input); +2. We can't always know exactly which non-player characters will speak the lines; +3. We can't predict what a non-player character will say in response to a question, or how long that will take; +4. We can't always know where any particular plot event will take place. + +Each of these, obviously, make the task of authoring an animation harder. The general summary of what I'm saying here is that, although in animating a conversation or cutscene what the animator is essentially animating is the skeletons of the characters, and, provided that all character models are rigged on essentially similar skeletons, substituting one character model for another in an animated scene isn't a huge issue, with so much unknowable it is impossible that hand-authoring will be practicable, and so a lot will depend on the quality of the conversation system not merely to to produce convincingly enunciated and emoted sound, but also appropriate character animation and attractive cinematography. As you will have learned from the Mass Effect analysis videos I linked to above, that's a big ask. + +Essentially the gamble here is that players will find the much richer conversations, and consequent emergent gameplay, possible with non-player charcaters who have dynamic knowledge about their world sufficiently engaging to compensate for a less compelling cinematic experience. I believe that they would; but really the only way to find out would be to try. + +Interestingly, an [early preview](https://youtu.be/VwwZx5t5MIc?t=327) of CD PRoject Red's not-yet-complete [Cyberpunk 2077]() suggests that there will be very, very few cutscenes, suggesting that these very experienced storytellers don't feel they need cutscenes either to tell their story or maintain player engagement. (Later) It has to be said other commentators who have also played the Cyberpunk 2077 preview say that there are **a lot** of cutscenes, one of them describing the prologue as 'about half cutscenes' - so this impression I formed may be wrong). diff --git a/doc/Pathmaking.md b/doc/Pathmaking.md new file mode 100644 index 0000000..67beb50 --- /dev/null +++ b/doc/Pathmaking.md @@ -0,0 +1,144 @@ +# Pathmaking + +**NOTE**: this file is called 'pathmaking', not 'pathfinding', because 'pathfinding' has a very specific meaning/usage in game design which is only part of what I want to talk about here. + +## Stages in creating routes between locations + +*see also [Baking the world](Baking-the-world.html)* + +Towards the end of the procedural phase of the build process, every agent within the game world must move through the complete range of their needs-driven repertoire. Merchants must traverse their trading routes; soldiers must patrol routes within their employers domain; primary producers and craftspeople must visit the craftspeople who supply them; every character must visit their local inn, and must move daily between their dwelling and their workplace if different; and so on. They must do this over a considerable period - say 365 simulated days. + +At the start of the baking phase, routes - roads, tracks and paths - designed by the game designers already exist. + +The algorithmic part of choosing a route is the same during this baking phase as in actual game play **except** that during the baking phase the routemap is being dynamically updated, creating a new path or augmenting an existing path wherever any agent goes. + +Thus the 'weight' of any section of route is a function of the total number of times that route segment has been traversed by an agent during this baking phase. At the end of the baking phase, routes travelled more than `R` times are rendered as roads, `T` times as tracks, and `P` times as footpaths, where `R`, `T` and `P` are all chosen by the game designer but generally `R > T > P`. + +### Routing + +Routing is fundamentally by [A\*](https://www.redblobgames.com/pathfinding/a-star/introduction.html), I think. + +#### Algorithmic rules + +1. No route may pass through any part of a reserved holding, except the holding which is its origin, if any, and the holding which is its destination (and in any case we won't render paths or roads within holdings, although traversal information may be used to determine whether a holding, or part of it, is paved/cobbled; +2. No route may pass through any building, with the exception of a city gate; +3. We don't have bicycles: going uphill costs work, and you don't get that cost back on the down hill. Indeed, downhills are at least as expensive to traverse as flat ground; +4. Any existing route segment costs only a third as much to traverse as open ground having the same gradient; +5. A more used route costs less to traverse than a less used route. + +#### Step costing: + +Step cost is something like: + + (/ + (- + (+ distance + (expt height-gained height-gain-exponent) + (reduce + (map crossing-penalty watercourses-crossed))) + (reduce + (map bridge-bonus bridges-crossed))) + (or road-bonus 1)) + +**Where** + +* `distance` traversed is in metres; +* `height-gained` is in metres; +* `height-gain-exponent` is tunable; +* river `crossing-penalty` varies with a (tunable) exponent of the flow; +* `bridge-bonus` works as follows: bridge bonus for a bridge entirely cancels the river crossing penalty +for the watercourse the bridge crosses; bridge bonus for a ferry cancels a (tunable) fraction the river +crossing penalty. +* road-bonus for a road is substantial - probably about 8; for a track is less than road but greater than footpath, say 5; for a footpath has to be at least 3, to provide an incentive to +stick to paths. All these values are tunable. Road bonus ought also to increase a small amount with each traversal of the path segment, but that's still to be worked on. + +A lot of this is subject to tuning once we have prototype code running. + +Somewhere into all this I need to factor tolls charged by local aristons, +especially for bridges/ferries, and risk factors of hostile action, whether +by outlaws or by hostile factions. But actually, that is at a per actor +level, rather than at a pathmaking level: richer actors are less deterred +by tolls, better armed actors less deterred by threat of hostile action. + +### River crossings + +River crossings appear automatically when the number of traversals of a particular route across a watercourse passes some threshhold. The threshold probably varies with an exponent of the flow; the threshold at which a ferry will appear is lower (by half?) than the threshold for a bridge. Of course river crossings, like roads, can also be pre-designed by game designers. + +Where a river is shallow enough, (i.e. where the flow is below some threshold) then a path crossing will be rendered as stepping stones and a track crossing as a ford. Where it's deeper than that, a path crossing either isn't rendered at all or is rendered as a light footbridge. A track or road crossing is rendered as a bridge. However, the maximum length of a bridge varies with the amount of traffic on the route segment, and if the crossing exceeds that length then a ferry is used. Road bridges will be more substantial than track bridges, for example in a biome with both timber and stone available road bridges might be rendered as stone bridges while track bridges were rendered as timber. If the watercourse is marked as `navigable`, the bridge must have a lifting section. It is assumed here that bridges are genetic buildings like most other in-game buildings, and so don't need to be individually designed. + +### Representation + +At some stage in the future I'll have actual game models to work with and $DEITY knows what the representation of those will be like, but to get this started I need two inputs: a heightmap, from which gradients can be derived, and a route map. The heightmap can conventionally be a monochrome raster image, and that's easy. The route map needs to be a vector representation, and SVG will be as convenient as any. So from the point of view of routing during the baking phase, a route map shall be an SVG with the following classes: + +* `exclusion` used on polygons representing e.g. buildings, or impassable terrain which may not be traversed at all; +* `openwater` used on polygons representing oceans and lakes, which may be traversed only by boat (or possibly swimming, for limited distances); +* `watercourse` used on paths representing rivers or streams, with some additional attribute giving rate of flow; +* `navigable` may be an additional class on a path also marked `watercourse` indicating that it is navigable by cargo vessels; +* `route` used on paths representing a path, track or road whose final representation will be dynamically assigned at the end of baking, with some additional attribute giving total traversals to date; +* `path` used on paths representing a path designed by the designers, which will certainly be rendered as a path no matter how frequently it is traversed; +* `track` used on paths representing a track designed by the designers, which will certainly be rendered as a track no matter how frequently it is traversed; +* `road` used on paths representing a road designed by the designers, which will certainly be rendered as a road no matter how (in)frequently it is traversed. + +At the end of the baking process the routing engine should be able to write out an updated SVG. New routes should be splined curves, so that they have natural bends not sharp angles. + +### The 'Walkmap' + +Conventional game pathfinding practice is to divide the traversable area into a mesh of 'convex polygons', where a 'convex polygon' in this sense is, essentially, a polygon having no bays. Routes traverse from a starting point to the centre of a polygon ajacent to the polygon in which the starting point is located. I have reservations as to whether this will do what I need since I'm not convinced it will produce naturalistic paths; however, it's worth at least experimenting with. + +There are existing utilities (such as [hmm](https://github.com/fogleman/hmm)) which convert heightmaps into suitable geometry files; however all I've found so far convert to [binary STL](https://en.wikipedia.org/wiki/STL_(file_format)). This isn't a format I find very useful; I'd prefer an XML dialect, and SVG is good enough for me. + +`hmm` converts the heightmap into a tesselation of triangles, which are necessarily convex in the sense given above. Utilities (such as [binary-stl-toASCII](https://github.com/IsseiMori/binary-stl-toASCII)) exist to convert binary STL to an ASCII encoded equivalent, which may be easier to parse. + +So the pipeline seems to be + +1. heightmap to binary STL +2. (optional) binary STL to ASCII STL +3. STL to SVG (where 'SVG' here is shorthand for a convenient vector format) +4. Exclude holdings, buildings, open water, and other exclusions +5. Where we have excluded exclusions, ensure that any non-convex polygons we've created are divided into new convex polygons. + +I shall have to write custom code for 4 and 5 above, and, looking at what's available, probably 3 as well. + +I'm working on a separate library, [walkmap](https://simon-brooke.github.io/walkmap/), which will attempt to implement this pipeline. + +### Pathmaking and scale + +Dealing with large heightmaps - doing anything at all with them - is extremely compute intensive. + +We cannot effectively do routing at metre scale - which is what we ultimately need in settlements - across the entire thousand kilometre square map in one pass. But also we don't need to because much of the continent is by design relatively unpeopled and relatively untracked. The basic concept of the Steppe is that there are two north/south routes, the one over the Midnight Pass into the Great Place and the one via Hans'hua down to the Cities of the Coast, and those can be part of the 'designed roads' map. So we can basically exclude most of the Steppe from routing altogether. We can also - for equally obvious reasons exclude the ocean. The ocean makes up roughly half of the 1000x1000 kilometre map, the steppe and plateau take up half of what's left, mountain massifs eat into the remainder and my feeling is that much of the eastern part of the continent is probably too arid to be settled. So we probably end up only having to dynamically route about 20% of the entire map. + +However, this doesn't get round the main problem with scale, and pathmaking. If we pathmake at kilometre scale, then curves will be necessarily very long and sweeping - because each path segment will be at least a kilometre long. And, actually, that's fine for very long distance roads in unpopulated fairly flat territory. It's not so good for long distance roads in rugged terrain, but... + +#### Phase one: hand-designed routes + +While, given the bottlenecks of the few mountain passes and the one possible pass over the plateau, the caravan routes we want would almost certainly emerge organically out of dynamic routing. But, actually, I know more or less where they need to be and it's probably easiest to hand design them. It will certainly save an enormous amount of brute-force compute time. + +I think I have to accept that if I want Alpe d'Huez-style switchbacks up the Sunset and Midnight passes, they're going to have to be hand designed. The same applies to where the Hans'hua caravan road ascends the plateau. + +#### Phase two: route segments 'for free' out of settlement activity + +If we start by pathmaking around settlements, we can make a first start by giving the template for a holding a segment of track parallel to and just in front of its frontage, and a segment of path along its left hand and rear edges. That, actually, is going to provide 90% of all routing within a settlement, and it's done for us within the [[Settling-a-game-world]] phase. + +#### Phase three: metre scale routing around settlements + +So if we then collect groups of contiguous 100x100 metre zones each of which has at least one settled holding, we can route at one metre scale over that and what it will essentially do is join up and augment the route segments generated by settlement. Areas of dense settlement do not make up a great deal of the map. Note that experience may show that the metre scale routing is superflous. + +#### Phases four, five and six: increasing granularity + +Taking the augmented route map comprised of + +1. The hand-designed, mainly long distance or plot-important routes; +2. The route segments bordering holdings; +3. The metre scale routing + +we can then collect contiguous groups of zones each having at least one holding, where in phase four each zone is a kilometre square and divided into 100x100 grid so that we route at ten metre scale; in phase five we use ten kilometre by ten kilometre zones and we route at 100 metre scale; in phase six, 100 km by 100 km zones and we route at kilometre scale. This process should automatically link up all settlements on the south and west coasts, all those on the north coast, and all in the Great Place; and seeing that the posited pre-designed caravan roads already join the south coast to the north, the north to the Great Place and the Great Place to the south coast, we're done. + +At least one of phases three, four, five and six is probably redundant; but without trying I'm not sure which. + +#### Relevant actor classes by phase + +Craftspeople and primary producers do travel between settlements, but only exceptionally. They mainly travel within at most a few kilometres of home; so they are primarily relevant in phases four and five, and need not be activated during phase six. Similarly, merchants primarily travel between settlements, and rarely within settlements; therefore, they need not be activated in phase four, and probably not even in phase five; but they must do a lot of journeys - substantially their full repertoire - in phase six. + +### Tidying up + +After the full set of increasing-scale passes is complete, we should automatically cull any route segments generated in the settlement phase which have never actually been traversed. + +Following that, there may be scope for some final manual tweaking, if desired; I think this is most likely to happen where roads routed at kilometre scale cross rugged terrain. diff --git a/doc/building_on_microworld.md b/doc/building_on_microworld.md new file mode 100644 index 0000000..5b5ac3f --- /dev/null +++ b/doc/building_on_microworld.md @@ -0,0 +1,9 @@ +# Building on Microworld + +In [Settling a Game World](Settling-a-game-world.html) I intended that a world should be populated by setting agents - settlers - to explore the map and select places to settle according to particular rules. In the meantime, I've built [MicroWorld](https://github.com/simon-brooke/mw-ui), a rule driven cellular automaton which makes a reasonably good job of modelling human settlement. It works, and I now plan to use it, as detailed in this note; but there are issues. + +First and foremost, it's slow, and both processor and memory hungry. That means that at continent scale, a cell of one kilometre square is the minimum size which is really possible, which isn't small enough to create a settlement map of the density that a game will need. Even with 1 km cells, even on the most powerful machines I have access to, a continent-size map will take many days to run. + +Of course it would be possible to do a run at one km scale top identify areas which would support settlement, and then to do a run on a ten metre grid on each of those areas to more precisely plot settlement. That's an idea which I haven't yet explored, which might prove fruitful. + +Secondly, being a cellular automaton, MicroWorld works on a grid. This means that everything is grid aligned, which is absolutely not what I want! So I think the way to leverage this is to use MicroWorld to establish which kilometre square cells om the grid should be populated (and roughly with what), and then switch to *ad hoc* code to populate those cells. diff --git a/docs/cloverage/index.html b/docs/cloverage/index.html index 237af9c..6901d4d 100644 --- a/docs/cloverage/index.html +++ b/docs/cloverage/index.html @@ -127,6 +127,32 @@ <td class="with-number">4.03 %</td> <td class="with-number">173</td><td class="with-number">6</td><td class="with-number">124</td> </tr> +<tr> + <td><a href="the_great_game/objects/container.clj.html">the-great-game.objects.container</a></td><td class="with-bar"><div class="covered" + style="width:100.0%; + float:left;"> 2 </div></td> +<td class="with-number">100.00 %</td> +<td class="with-bar"><div class="covered" + style="width:100.0%; + float:left;"> 2 </div></td> +<td class="with-number">100.00 %</td> +<td class="with-number">11</td><td class="with-number">1</td><td class="with-number">2</td> +</tr> +<tr> + <td><a href="the_great_game/objects/game_object.clj.html">the-great-game.objects.game-object</a></td><td class="with-bar"><div class="covered" + style="width:60.0%; + float:left;"> 3 </div><div class="not-covered" + style="width:40.0%; + float:left;"> 2 </div></td> +<td class="with-number">60.00 %</td> +<td class="with-bar"><div class="covered" + style="width:60.0%; + float:left;"> 3 </div><div class="not-covered" + style="width:40.0%; + float:left;"> 2 </div></td> +<td class="with-number">60.00 %</td> +<td class="with-number">19</td><td class="with-number">2</td><td class="with-number">5</td> +</tr> <tr> <td><a href="the_great_game/time.clj.html">the-great-game.time</a></td><td class="with-bar"><div class="covered" style="width:99.5850622406639%; diff --git a/docs/cloverage/the_great_game/agent/agent.clj.html b/docs/cloverage/the_great_game/agent/agent.clj.html index bbdf18f..14d5821 100644 --- a/docs/cloverage/the_great_game/agent/agent.clj.html +++ b/docs/cloverage/the_great_game/agent/agent.clj.html @@ -8,22 +8,130 @@ 001 (ns the-great-game.agent.agent </span><br/> <span class="not-tracked" title="0 out of 0 forms covered"> - 002 "Anything in the game world with agency") + 002 "Anything in the game world with agency" + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 003 (:require [the-great-game.objects.game-object :refer [ProtoObject]] + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 004 [the-great-game.objects.container :refer [ProtoContainer]])) </span><br/> <span class="blank" title="0 out of 0 forms covered"> - 003 + 005 </span><br/> <span class="not-tracked" title="0 out of 0 forms covered"> - 004 ;; hierarchy of needs probably gets implemented here + 006 ;; hierarchy of needs probably gets implemented here </span><br/> <span class="not-tracked" title="0 out of 0 forms covered"> - 005 ;; I'm probably going to want to defprotocol stuff, to define the hierarchy + 007 ;; I'm probably going to want to defprotocol stuff, to define the hierarchy </span><br/> <span class="not-tracked" title="0 out of 0 forms covered"> - 006 ;; of things in the gameworld; either that or drop to Java, wich I'd rather not do. + 008 ;; of things in the gameworld; either that or drop to Java, wich I'd rather not do. </span><br/> <span class="blank" title="0 out of 0 forms covered"> - 007 + 009 + </span><br/> +<span class="covered" title="1 out of 1 forms covered"> + 010 (defprotocol ProtoAgent + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 011 "An object which can act in the world" + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 012 (act + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 013 [actor world circle] + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 014 "Allow `actor` to do something in this `world`, in the context of this + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 015 `circle`; return the new state of the actor if something was done, `nil` + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 016 if nothing was done. Circle is expected to be one of + </span><br/> +<span class="blank" title="0 out of 0 forms covered"> + 017 + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 018 * `:active` - actors within visual/audible range of the player + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 019 character; + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 020 * `:pending` - actors not in the active circle, but sufficiently close + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 021 to it that they may enter the active circle within a short period; + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 022 * `:background` - actors who are active in the background in order to + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 023 handle trade, news, et cetera; + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 024 * `other` - actors who are not members of any other circle, although + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 025 I'm not clear whether it would ever be appropriate to invoke an + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 026 `act` method on them. + </span><br/> +<span class="blank" title="0 out of 0 forms covered"> + 027 + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 028 The `act` method *must not* have side effects; it must *only* return a + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 029 new state. If the actor's intention is to seek to change the state of + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 030 something else in the game world, it must add a representation of that + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 031 intention to the sequence which will be returned by its + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 032 `pending-intentions` method.") + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 033 (pending-intentions + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 034 [actor] + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 035 "Returns a sequence of effects an actor intends, as a consequence of + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 036 acting. The encoding of these is not yet defined.")) + </span><br/> +<span class="blank" title="0 out of 0 forms covered"> + 037 + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 038 ;; (defrecord Agent + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 039 ;; "A default agent." + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 040 ;; ProtoObject + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 041 ;; ProtoContainer + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 042 ;; ProtoAgent + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 043 ;; ) </span><br/> </body> </html> diff --git a/docs/cloverage/the_great_game/objects/container.clj.html b/docs/cloverage/the_great_game/objects/container.clj.html new file mode 100644 index 0000000..992deb8 --- /dev/null +++ b/docs/cloverage/the_great_game/objects/container.clj.html @@ -0,0 +1,41 @@ +<html> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + <link rel="stylesheet" href="../../coverage.css"/> <title> the_great_game/objects/container.clj </title> + </head> + <body> +<span class="covered" title="1 out of 1 forms covered"> + 001 (ns the-great-game.objects.container + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 002 (:require + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 003 [the-great-game.objects.game-object :refer :all])) + </span><br/> +<span class="blank" title="0 out of 0 forms covered"> + 004 + </span><br/> +<span class="covered" title="1 out of 1 forms covered"> + 005 (defprotocol ProtoContainer + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 006 (contents + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 007 [container] + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 008 "Return a sequence of the contents of this `container`, or `nil` if empty.") + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 009 (is-empty? + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 010 [container] + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 011 "Return `true` if this `container` is empty, else `false`.")) + </span><br/> + </body> +</html> diff --git a/docs/cloverage/the_great_game/objects/game_object.clj.html b/docs/cloverage/the_great_game/objects/game_object.clj.html new file mode 100644 index 0000000..d553a53 --- /dev/null +++ b/docs/cloverage/the_great_game/objects/game_object.clj.html @@ -0,0 +1,65 @@ +<html> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + <link rel="stylesheet" href="../../coverage.css"/> <title> the_great_game/objects/game_object.clj </title> + </head> + <body> +<span class="covered" title="1 out of 1 forms covered"> + 001 (ns the-great-game.objects.game-object + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 002 "Anything at all in the game world") + </span><br/> +<span class="blank" title="0 out of 0 forms covered"> + 003 + </span><br/> +<span class="covered" title="1 out of 1 forms covered"> + 004 (defprotocol ProtoObject + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 005 "An object in the world" + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 006 (id [object] "Returns the unique id of this object.") + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 007 (reify-object + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 008 [object] + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 009 "Adds this `object` to the global object list. If the `object` has a + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 010 non-nil value for its `id` method, keys it to that id - **but** if the + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 011 id value is already in use, throws a hard exception. Returns the id to + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 012 which the object is keyed in the global object list.")) + </span><br/> +<span class="blank" title="0 out of 0 forms covered"> + 013 + </span><br/> +<span class="covered" title="1 out of 1 forms covered"> + 014 (defrecord GameObject + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 015 [id] + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 016 ;; "An object in the world" + </span><br/> +<span class="not-tracked" title="0 out of 0 forms covered"> + 017 ProtoObject + </span><br/> +<span class="not-covered" title="0 out of 1 forms covered"> + 018 (id [_] id) + </span><br/> +<span class="not-covered" title="0 out of 1 forms covered"> + 019 (reify-object [object] "TODO: doesn't work yet")) + </span><br/> + </body> +</html> diff --git a/docs/codox/Baking-the-world.html b/docs/codox/Baking-the-world.html index bd493e8..1114c07 100644 --- a/docs/codox/Baking-the-world.html +++ b/docs/codox/Baking-the-world.html @@ -2,7 +2,8 @@ ""> <html><head><meta charset="UTF-8" /><title>Baking the world</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.1</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 current"><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Game_Play.html"><div class="inner"><span>Game Play</span></div></a></li><li class="depth-1 "><a href="Gossip_scripted_plot_and_Johnny_Silverhand.html"><div class="inner"><span>Gossip, scripted plot, and Johnny Silverhand</span></div></a></li><li class="depth-1 "><a href="Organic_Quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="Simulation-layers.html"><div class="inner"><span>Simulation layers</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Uncanny_dialogue.html"><div class="inner"><span>The Uncanny Valley, and dynamically generated dialogue</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-3"><a href="the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-3"><a href="the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-4"><a href="the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.time.html"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-3"><a href="the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#baking-the-world" name="baking-the-world"></a>Baking the world</h1> <h4><a href="#wednesday-8-may-2019" name="wednesday-8-may-2019"></a>Wednesday, 8 May 2019</h4> -<p><img src="https://2.bp.blogspot.com/-qxkySlJNmtY/XNKvJksmSjI/AAAAAAAAnXU/z1Zv2LmjydMmi_1q2mWdwVALmdfi9OItwCLcBGAs/s1600/Devorgillas-Bridge.jpg" alt="Devogilla’s Bridge in Dumfries, early foourteenth century" /></p> +<p><img src="https://2.bp.blogspot.com/-qxkySlJNmtY/XNKvJksmSjI/AAAAAAAAnXU/z1Zv2LmjydMmi_1q2mWdwVALmdfi9OItwCLcBGAs/s1600/Devorgillas-Bridge.jpg" alt="Devorgilla’s Bridge in Dumfries, early foourteenth century" /></p> +<p><em>Devorgilla’s Bridge in Dumfries, early foourteenth century. This clearly shows how a genetic buildings approach to bridges can be made to work: a single element is repeated to span the necessary distance. That element can be stretched vertically and laterally to match the location, and can be rendered in different stone finishes to match local geology.</em></p> <p>In previous posts, I’ve described algorithms for dynamically <a href="Populating-a-game-world.html">populating</a> and dynamically <a href="Settling-a-game-world.html">settling</a> a game world. But at kilometre scale (and I think we need a higher resolution than that - something closer to hectare scale), settling the British Isles using my existing algorithms takes about 24 hours of continuous compute on an eight core, 3GHz machine. You cannot do that every time you launch a new game.</p> <p>So the game development has to run in four phases: the first three phases happen during development, to create a satisfactory, already populated and settled, initial world for the game to start from. This is particularly necessary if hand-crafted buildings and environments are going to be added to the world; the designers of those buildings and environments have to be able to see the context into which their models must fit.</p> <h2><a href="#phase-one-proving-the-procedural-world" name="phase-one-proving-the-procedural-world"></a>Phase one: proving - the procedural world</h2> diff --git a/docs/codox/Pathmaking.html b/docs/codox/Pathmaking.html new file mode 100644 index 0000000..17d6c51 --- /dev/null +++ b/docs/codox/Pathmaking.html @@ -0,0 +1,96 @@ +<!DOCTYPE html PUBLIC "" + ""> +<html><head><meta charset="UTF-8" /><title>Pathmaking</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.2-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 current"><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 "><a href="orgnic-quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-3"><a href="the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-3"><a href="the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-4"><a href="the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-3"><a href="the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.time.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-3"><a href="the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#pathmaking" name="pathmaking"></a>Pathmaking</h1> +<p><strong>NOTE</strong>: this file is called ‘pathmaking’, not ‘pathfinding’, because ‘pathfinding’ has a very specific meaning/usage in game design which is only part of what I want to talk about here.</p> +<h2><a href="#stages-in-creating-routes-between-locations" name="stages-in-creating-routes-between-locations"></a>Stages in creating routes between locations</h2> +<p><em>see also <a href="Baking-the-world.html">Baking the world</a></em></p> +<p>Towards the end of the procedural phase of the build process, every agent within the game world must move through the complete range of their needs-driven repertoire. Merchants must traverse their trading routes; soldiers must patrol routes within their employers domain; primary producers and craftspeople must visit the craftspeople who supply them; every character must visit their local inn, and must move daily between their dwelling and their workplace if different; and so on. They must do this over a considerable period - say 365 simulated days.</p> +<p>At the start of the baking phase, routes - roads, tracks and paths - designed by the game designers already exist.</p> +<p>The algorithmic part of choosing a route is the same during this baking phase as in actual game play <strong>except</strong> that during the baking phase the routemap is being dynamically updated, creating a new path or augmenting an existing path wherever any agent goes.</p> +<p>Thus the ‘weight’ of any section of route is a function of the total number of times that route segment has been traversed by an agent during this baking phase. At the end of the baking phase, routes travelled more than <code>R</code> times are rendered as roads, <code>T</code> times as tracks, and <code>P</code> times as footpaths, where <code>R</code>, <code>T</code> and <code>P</code> are all chosen by the game designer but generally <code>R > T > P</code>.</p> +<h3><a href="#routing" name="routing"></a>Routing</h3> +<p>Routing is fundamentally by <a href="https://www.redblobgames.com/pathfinding/a-star/introduction.html">A*</a>, I think.</p> +<h4><a href="#algorithmic-rules" name="algorithmic-rules"></a>Algorithmic rules</h4> +<ol> + <li>No route may pass through any part of a reserved holding, except the holding which is its origin, if any, and the holding which is its destination (and in any case we won’t render paths or roads within holdings, although traversal information may be used to determine whether a holding, or part of it, is paved/cobbled;</li> + <li>No route may pass through any building, with the exception of a city gate;</li> + <li>We don’t have bicycles: going uphill costs work, and you don’t get that cost back on the down hill. Indeed, downhills are at least as expensive to traverse as flat ground;</li> + <li>Any existing route segment costs only a third as much to traverse as open ground having the same gradient;</li> + <li>A more used route costs less to traverse than a less used route.</li> +</ol> +<h4><a href="#step-costing-" name="step-costing-"></a>Step costing:</h4> +<p>Step cost is something like:</p> +<pre><code>(/ + (- + (+ distance + (expt height-gained height-gain-exponent) + (reduce + (map crossing-penalty watercourses-crossed))) + (reduce + (map bridge-bonus bridges-crossed))) + (or road-bonus 1)) +</code></pre> +<p><strong>Where</strong></p> +<ul> + <li><code>distance</code> traversed is in metres;</li> + <li><code>height-gained</code> is in metres;</li> + <li><code>height-gain-exponent</code> is tunable;</li> + <li>river <code>crossing-penalty</code> varies with a (tunable) exponent of the flow;</li> + <li><code>bridge-bonus</code> works as follows: bridge bonus for a bridge entirely cancels the river crossing penalty for the watercourse the bridge crosses; bridge bonus for a ferry cancels a (tunable) fraction the river crossing penalty.</li> + <li>road-bonus for a road is substantial - probably about 8; for a track is less than road but greater than footpath, say 5; for a footpath has to be at least 3, to provide an incentive to stick to paths. All these values are tunable. Road bonus ought also to increase a small amount with each traversal of the path segment, but that’s still to be worked on.</li> +</ul> +<p>A lot of this is subject to tuning once we have prototype code running.</p> +<p>Somewhere into all this I need to factor tolls charged by local aristons, especially for bridges/ferries, and risk factors of hostile action, whether by outlaws or by hostile factions. But actually, that is at a per actor level, rather than at a pathmaking level: richer actors are less deterred by tolls, better armed actors less deterred by threat of hostile action.</p> +<h3><a href="#river-crossings" name="river-crossings"></a>River crossings</h3> +<p>River crossings appear automatically when the number of traversals of a particular route across a watercourse passes some threshhold. The threshold probably varies with an exponent of the flow; the threshold at which a ferry will appear is lower (by half?) than the threshold for a bridge. Of course river crossings, like roads, can also be pre-designed by game designers.</p> +<p>Where a river is shallow enough, (i.e. where the flow is below some threshold) then a path crossing will be rendered as stepping stones and a track crossing as a ford. Where it’s deeper than that, a path crossing either isn’t rendered at all or is rendered as a light footbridge. A track or road crossing is rendered as a bridge. However, the maximum length of a bridge varies with the amount of traffic on the route segment, and if the crossing exceeds that length then a ferry is used. Road bridges will be more substantial than track bridges, for example in a biome with both timber and stone available road bridges might be rendered as stone bridges while track bridges were rendered as timber. If the watercourse is marked as <code>navigable</code>, the bridge must have a lifting section. It is assumed here that bridges are genetic buildings like most other in-game buildings, and so don’t need to be individually designed.</p> +<h3><a href="#representation" name="representation"></a>Representation</h3> +<p>At some stage in the future I’ll have actual game models to work with and $DEITY knows what the representation of those will be like, but to get this started I need two inputs: a heightmap, from which gradients can be derived, and a route map. The heightmap can conventionally be a monochrome raster image, and that’s easy. The route map needs to be a vector representation, and SVG will be as convenient as any. So from the point of view of routing during the baking phase, a route map shall be an SVG with the following classes:</p> +<ul> + <li><code>exclusion</code> used on polygons representing e.g. buildings, or impassable terrain which may not be traversed at all;</li> + <li><code>openwater</code> used on polygons representing oceans and lakes, which may be traversed only by boat (or possibly swimming, for limited distances);</li> + <li><code>watercourse</code> used on paths representing rivers or streams, with some additional attribute giving rate of flow;</li> + <li><code>navigable</code> may be an additional class on a path also marked <code>watercourse</code> indicating that it is navigable by cargo vessels;</li> + <li><code>route</code> used on paths representing a path, track or road whose final representation will be dynamically assigned at the end of baking, with some additional attribute giving total traversals to date;</li> + <li><code>path</code> used on paths representing a path designed by the designers, which will certainly be rendered as a path no matter how frequently it is traversed;</li> + <li><code>track</code> used on paths representing a track designed by the designers, which will certainly be rendered as a track no matter how frequently it is traversed;</li> + <li><code>road</code> used on paths representing a road designed by the designers, which will certainly be rendered as a road no matter how (in)frequently it is traversed.</li> +</ul> +<p>At the end of the baking process the routing engine should be able to write out an updated SVG. New routes should be splined curves, so that they have natural bends not sharp angles.</p> +<h3><a href="#the-walkmap" name="the-walkmap"></a>The ‘Walkmap’</h3> +<p>Conventional game pathfinding practice is to divide the traversable area into a mesh of ‘convex polygons’, where a ‘convex polygon’ in this sense is, essentially, a polygon having no bays. Routes traverse from a starting point to the centre of a polygon ajacent to the polygon in which the starting point is located. I have reservations as to whether this will do what I need since I’m not convinced it will produce naturalistic paths; however, it’s worth at least experimenting with.</p> +<p>There are existing utilities (such as <a href="https://github.com/fogleman/hmm">hmm</a>) which convert heightmaps into suitable geometry files; however all I’ve found so far convert to [binary STL](<a href="https://en.wikipedia.org/wiki/STL_(file_format))">https://en.wikipedia.org/wiki/STL_(file_format))</a>. This isn’t a format I find very useful; I’d prefer an XML dialect, and SVG is good enough for me.</p> +<p><code>hmm</code> converts the heightmap into a tesselation of triangles, which are necessarily convex in the sense given above. Utilities (such as <a href="https://github.com/IsseiMori/binary-stl-toASCII">binary-stl-toASCII</a>) exist to convert binary STL to an ASCII encoded equivalent, which may be easier to parse.</p> +<p>So the pipeline seems to be</p> +<ol> + <li>heightmap to binary STL</li> + <li>(optional) binary STL to ASCII STL</li> + <li>STL to SVG (where ‘SVG’ here is shorthand for a convenient vector format)</li> + <li>Exclude holdings, buildings, open water, and other exclusions</li> + <li>Where we have excluded exclusions, ensure that any non-convex polygons we’ve created are divided into new convex polygons.</li> +</ol> +<p>I shall have to write custom code for 4 and 5 above, and, looking at what’s available, probably 3 as well.</p> +<p>I’m working on a separate library, <a href="https://simon-brooke.github.io/walkmap/">walkmap</a>, which will attempt to implement this pipeline.</p> +<h3><a href="#pathmaking-and-scale" name="pathmaking-and-scale"></a>Pathmaking and scale</h3> +<p>Dealing with large heightmaps - doing anything at all with them - is extremely compute intensive.</p> +<p>We cannot effectively do routing at metre scale - which is what we ultimately need in settlements - across the entire thousand kilometre square map in one pass. But also we don’t need to because much of the continent is by design relatively unpeopled and relatively untracked. The basic concept of the Steppe is that there are two north/south routes, the one over the Midnight Pass into the Great Place and the one via Hans’hua down to the Cities of the Coast, and those can be part of the ‘designed roads’ map. So we can basically exclude most of the Steppe from routing altogether. We can also - for equally obvious reasons exclude the ocean. The ocean makes up roughly half of the 1000x1000 kilometre map, the steppe and plateau take up half of what’s left, mountain massifs eat into the remainder and my feeling is that much of the eastern part of the continent is probably too arid to be settled. So we probably end up only having to dynamically route about 20% of the entire map.</p> +<p>However, this doesn’t get round the main problem with scale, and pathmaking. If we pathmake at kilometre scale, then curves will be necessarily very long and sweeping - because each path segment will be at least a kilometre long. And, actually, that’s fine for very long distance roads in unpopulated fairly flat territory. It’s not so good for long distance roads in rugged terrain, but…</p> +<h4><a href="#phase-one-hand-designed-routes" name="phase-one-hand-designed-routes"></a>Phase one: hand-designed routes</h4> +<p>While, given the bottlenecks of the few mountain passes and the one possible pass over the plateau, the caravan routes we want would almost certainly emerge organically out of dynamic routing. But, actually, I know more or less where they need to be and it’s probably easiest to hand design them. It will certainly save an enormous amount of brute-force compute time.</p> +<p>I think I have to accept that if I want Alpe d’Huez-style switchbacks up the Sunset and Midnight passes, they’re going to have to be hand designed. The same applies to where the Hans’hua caravan road ascends the plateau.</p> +<h4><a href="#phase-two-route-segments-for-free-out-of-settlement-activity" name="phase-two-route-segments-for-free-out-of-settlement-activity"></a>Phase two: route segments ‘for free’ out of settlement activity</h4> +<p>If we start by pathmaking around settlements, we can make a first start by giving the template for a holding a segment of track parallel to and just in front of its frontage, and a segment of path along its left hand and rear edges. That, actually, is going to provide 90% of all routing within a settlement, and it’s done for us within the <a href="null">Settling-a-game-world</a> phase.</p> +<h4><a href="#phase-three-metre-scale-routing-around-settlements" name="phase-three-metre-scale-routing-around-settlements"></a>Phase three: metre scale routing around settlements</h4> +<p>So if we then collect groups of contiguous 100x100 metre zones each of which has at least one settled holding, we can route at one metre scale over that and what it will essentially do is join up and augment the route segments generated by settlement. Areas of dense settlement do not make up a great deal of the map. Note that experience may show that the metre scale routing is superflous.</p> +<h4><a href="#phases-four-five-and-six-increasing-granularity" name="phases-four-five-and-six-increasing-granularity"></a>Phases four, five and six: increasing granularity</h4> +<p>Taking the augmented route map comprised of</p> +<ol> + <li>The hand-designed, mainly long distance or plot-important routes;</li> + <li>The route segments bordering holdings;</li> + <li>The metre scale routing</li> +</ol> +<p>we can then collect contiguous groups of zones each having at least one holding, where in phase four each zone is a kilometre square and divided into 100x100 grid so that we route at ten metre scale; in phase five we use ten kilometre by ten kilometre zones and we route at 100 metre scale; in phase six, 100 km by 100 km zones and we route at kilometre scale. This process should automatically link up all settlements on the south and west coasts, all those on the north coast, and all in the Great Place; and seeing that the posited pre-designed caravan roads already join the south coast to the north, the north to the Great Place and the Great Place to the south coast, we’re done.</p> +<p>At least one of phases three, four, five and six is probably redundant; but without trying I’m not sure which.</p> +<h4><a href="#relevant-actor-classes-by-phase" name="relevant-actor-classes-by-phase"></a>Relevant actor classes by phase</h4> +<p>Craftspeople and primary producers do travel between settlements, but only exceptionally. They mainly travel within at most a few kilometres of home; so they are primarily relevant in phases four and five, and need not be activated during phase six. Similarly, merchants primarily travel between settlements, and rarely within settlements; therefore, they need not be activated in phase four, and probably not even in phase five; but they must do a lot of journeys - substantially their full repertoire - in phase six.</p> +<h3><a href="#tidying-up" name="tidying-up"></a>Tidying up</h3> +<p>After the full set of increasing-scale passes is complete, we should automatically cull any route segments generated in the settlement phase which have never actually been traversed.</p> +<p>Following that, there may be scope for some final manual tweaking, if desired; I think this is most likely to happen where roads routed at kilometre scale cross rugged terrain.</p></div></div></div></body></html> \ No newline at end of file diff --git a/docs/codox/orgnic-quests.html b/docs/codox/orgnic-quests.html index 05c712d..ae56c9c 100644 --- a/docs/codox/orgnic-quests.html +++ b/docs/codox/orgnic-quests.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "" ""> 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"><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div 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style="height: 92px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-4"><a href="the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.time.html"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-3"><a href="the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#organic-quests" name="organic-quests"></a>Organic Quests</h1> +<html><head><meta charset="UTF-8" /><title>Organic Quests</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.2-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 current"><a href="orgnic-quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-3"><a href="the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-3"><a href="the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-4"><a href="the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-3"><a href="the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.time.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-3"><a href="the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#organic-quests" name="organic-quests"></a>Organic Quests</h1> <p>The structure of a modern Role Playing Came revolves around ‘quests’: tasks that the player character is invited to do, either by the framing narrative of the game or by some non-player character (‘the Quest Giver’). Normally there is one core quest which provides the overarching narrative for the whole game. [Wikipedia](<a href="https://en.wikipedia.org/wiki/Quest_(gaming)">https://en.wikipedia.org/wiki/Quest_(gaming)</a>) offers a typology of quests as follows:</p> <ol> <li>Kill quests</li> diff --git a/docs/codox/the-great-game.agent.agent.html b/docs/codox/the-great-game.agent.agent.html index bab56e9..efd5f84 100644 --- a/docs/codox/the-great-game.agent.agent.html +++ b/docs/codox/the-great-game.agent.agent.html @@ -1,3 +1,10 @@ <!DOCTYPE html PUBLIC "" ""> -<html><head><meta charset="UTF-8" /><title>the-great-game.agent.agent documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.1</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Game_Play.html"><div class="inner"><span>Game Play</span></div></a></li><li class="depth-1 "><a href="Gossip_scripted_plot_and_Johnny_Silverhand.html"><div class="inner"><span>Gossip, scripted plot, and Johnny Silverhand</span></div></a></li><li class="depth-1 "><a href="Organic_Quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="Simulation-layers.html"><div class="inner"><span>Simulation layers</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Uncanny_dialogue.html"><div class="inner"><span>The Uncanny Valley, and dynamically generated dialogue</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-3 current"><a href="the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-3"><a href="the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-4"><a href="the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.time.html"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-3"><a href="the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">the-great-game.agent.agent</h1><div class="doc"><div class="markdown"><p>Anything in the game world with agency</p></div></div></div></body></html> \ No newline at end of file +<html><head><meta charset="UTF-8" /><title>the-great-game.agent.agent documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.2-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 "><a href="orgnic-quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-3 current"><a href="the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-3"><a href="the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-4"><a href="the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-3"><a href="the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.time.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-3"><a href="the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="the-great-game.agent.agent.html#var-ProtoAgent"><div class="inner"><span>ProtoAgent</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.agent.agent.html#var-act"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>act</span></div></a></li><li class="depth-2"><a href="the-great-game.agent.agent.html#var-pending-intentions"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>pending-intentions</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">the-great-game.agent.agent</h1><div class="doc"><div class="markdown"><p>Anything in the game world with agency</p></div></div><div class="public anchor" id="var-ProtoAgent"><h3>ProtoAgent</h3><h4 class="type">protocol</h4><div class="usage"></div><div class="doc"><div class="markdown"><p>An object which can act in the world</p></div></div><div class="members"><h4>members</h4><div class="inner"><div class="public anchor" id="var-act"><h3>act</h3><div class="usage"><code>(act actor world circle)</code></div><div class="doc"><div class="markdown"><p>Allow <code>actor</code> to do something in this <code>world</code>, in the context of this <code>circle</code>; return the new state of the actor if something was done, <code>nil</code> if nothing was done. Circle is expected to be one of</p> +<ul> + <li><code>:active</code> - actors within visual/audible range of the player character;</li> + <li><code>:pending</code> - actors not in the active circle, but sufficiently close to it that they may enter the active circle within a short period;</li> + <li><code>:background</code> - actors who are active in the background in order to handle trade, news, et cetera;</li> + <li><code>other</code> - actors who are not members of any other circle, although I’m not clear whether it would ever be appropriate to invoke an <code>act</code> method on them.</li> +</ul> +<p>The <code>act</code> method <em>must not</em> have side effects; it must <em>only</em> return a new state. If the actor’s intention is to seek to change the state of something else in the game world, it must add a representation of that intention to the sequence which will be returned by its <code>pending-intentions</code> method.</p></div></div></div><div class="public anchor" id="var-pending-intentions"><h3>pending-intentions</h3><div class="usage"><code>(pending-intentions actor)</code></div><div class="doc"><div class="markdown"><p>Returns a sequence of effects an actor intends, as a consequence of acting. The encoding of these is not yet defined.</p></div></div></div></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/the_great_game/agent/agent.clj#L10">view source</a></div></div></div></body></html> \ No newline at end of file diff --git a/docs/codox/the-great-game.objects.container.html b/docs/codox/the-great-game.objects.container.html new file mode 100644 index 0000000..2a28aac --- /dev/null +++ b/docs/codox/the-great-game.objects.container.html @@ -0,0 +1,3 @@ +<!DOCTYPE html PUBLIC "" + ""> +<html><head><meta charset="UTF-8" /><title>the-great-game.objects.container documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.2-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 "><a href="orgnic-quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-3"><a href="the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-3"><a href="the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-4"><a href="the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-3 branch current"><a href="the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-3"><a href="the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.time.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-3"><a href="the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="the-great-game.objects.container.html#var-ProtoContainer"><div class="inner"><span>ProtoContainer</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.objects.container.html#var-contents"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>contents</span></div></a></li><li class="depth-2"><a href="the-great-game.objects.container.html#var-is-empty.3F"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>is-empty?</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">the-great-game.objects.container</h1><div class="doc"><div class="markdown"><p><strong>TODO</strong>: write docs</p></div></div><div class="public anchor" id="var-ProtoContainer"><h3>ProtoContainer</h3><h4 class="type">protocol</h4><div class="usage"></div><div class="doc"><div class="markdown"></div></div><div class="members"><h4>members</h4><div class="inner"><div class="public anchor" id="var-contents"><h3>contents</h3><div class="usage"><code>(contents container)</code></div><div class="doc"><div class="markdown"><p>Return a sequence of the contents of this <code>container</code>, or <code>nil</code> if empty.</p></div></div></div><div class="public anchor" id="var-is-empty.3F"><h3>is-empty?</h3><div class="usage"><code>(is-empty? container)</code></div><div class="doc"><div class="markdown"><p>Return <code>true</code> if this <code>container</code> is empty, else <code>false</code>.</p></div></div></div></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/the_great_game/objects/container.clj#L5">view source</a></div></div></div></body></html> \ No newline at end of file diff --git a/docs/codox/the-great-game.objects.game-object.html b/docs/codox/the-great-game.objects.game-object.html new file mode 100644 index 0000000..b486c1c --- /dev/null +++ b/docs/codox/the-great-game.objects.game-object.html @@ -0,0 +1,3 @@ +<!DOCTYPE html PUBLIC "" + ""> +<html><head><meta charset="UTF-8" /><title>the-great-game.objects.game-object documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.2-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 "><a href="orgnic-quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-3"><a href="the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-3"><a href="the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-4"><a href="the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-3 current"><a href="the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.time.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-3 branch"><a href="the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-3 branch"><a href="the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-3"><a href="the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="the-great-game.objects.game-object.html#var-ProtoObject"><div class="inner"><span>ProtoObject</span></div></a></li><li class="depth-2 branch"><a href="the-great-game.objects.game-object.html#var-id"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>id</span></div></a></li><li class="depth-2"><a href="the-great-game.objects.game-object.html#var-reify-object"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>reify-object</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">the-great-game.objects.game-object</h1><div class="doc"><div class="markdown"><p>Anything at all in the game world</p></div></div><div class="public anchor" id="var-ProtoObject"><h3>ProtoObject</h3><h4 class="type">protocol</h4><div class="usage"></div><div class="doc"><div class="markdown"><p>An object in the world</p></div></div><div class="members"><h4>members</h4><div class="inner"><div class="public anchor" id="var-id"><h3>id</h3><div class="usage"><code>(id object)</code></div><div class="doc"><div class="markdown"><p>Returns the unique id of this object.</p></div></div></div><div class="public anchor" id="var-reify-object"><h3>reify-object</h3><div class="usage"><code>(reify-object object)</code></div><div class="doc"><div class="markdown"><p>Adds this <code>object</code> to the global object list. If the <code>object</code> has a non-nil value for its <code>id</code> method, keys it to that id - <strong>but</strong> if the id value is already in use, throws a hard exception. Returns the id to which the object is keyed in the global object list.</p></div></div></div></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/the_great_game/objects/game_object.clj#L4">view source</a></div></div></div></body></html> \ No newline at end of file diff --git a/project.clj b/project.clj index 0a2489a..5d457f3 100644 --- a/project.clj +++ b/project.clj @@ -1,14 +1,19 @@ -(defproject the-great-game "0.1.2-SNAPSHOT" +(defproject journeyman-cc/the-great-game "0.1.2-SNAPSHOT" :cloverage {:output "docs/cloverage"} :codox {:metadata {:doc "**TODO**: write docs" :doc/format :markdown} :output-path "docs/codox" :source-uri "https://github.com/simon-brooke/the-great-game/blob/master/{filepath}#L{line}"} :cucumber-feature-paths ["test/features/"] - :dependencies [[org.clojure/clojure "1.8.0"] - [org.clojure/math.numeric-tower "0.0.4"] + :dependencies [[com.taoensso/timbre "4.10.0"] [environ "1.1.0"] - [com.taoensso/timbre "4.10.0"]] + [journeyman-cc/walkmap "0.1.0-SNAPSHOT"] + [me.raynes/fs "1.4.6"] + [mw-engine "0.1.6-SNAPSHOT"] + [org.clojure/algo.generic "0.1.3"] + [org.clojure/clojure "1.8.0"] + [org.clojure/math.numeric-tower "0.0.4"] + ] :description "Prototype code towards the great game I've been writing about for ten years, and know I will never finish." :license {:name "GNU General Public License,version 2.0 or (at your option) any later version" :url "https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html"} @@ -17,6 +22,8 @@ [lein-cucumber "1.0.2"] [lein-gorilla "0.4.0"]] + ;; NOTE WELL: `lein release` won't work until we have a release repository + ;; set, which we don't! :release-tasks [["vcs" "assert-committed"] ["change" "version" "leiningen.release/bump-version" "release"] ["vcs" "commit"] diff --git a/resources/maps/barra/barra.edn b/resources/maps/barra/barra.edn new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/resources/maps/barra/barra.edn @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/resources/maps/barra/barra.html b/resources/maps/barra/barra.html new file mode 100644 index 0000000..cdee284 --- /dev/null +++ b/resources/maps/barra/barra.html @@ -0,0 +1 @@ +<html><head><title>Microworld render</title><link href="https://www.journeyman.cc/mw-ui-assets/css/states.css" rel="stylesheet" type="text/css" /></head><body><table></table></body></html> \ No newline at end of file diff --git a/resources/maps/barra/barra.png b/resources/maps/barra/barra.png new file mode 100644 index 0000000..b5f0799 Binary files /dev/null and b/resources/maps/barra/barra.png differ diff --git a/resources/maps/barra/barra.xcf b/resources/maps/barra/barra.xcf new file mode 100644 index 0000000..766fe52 Binary files /dev/null and b/resources/maps/barra/barra.xcf differ diff --git a/resources/maps/barra/barra_100.edn b/resources/maps/barra/barra_100.edn new file mode 100644 index 0000000..a6ac638 --- /dev/null +++ b/resources/maps/barra/barra_100.edn @@ -0,0 +1 @@ +[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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:altitude 29, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 41, :y 2, :state :climax, :altitude 15, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 42, :y 2, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 2, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 2, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 2, :state :climax, :altitude 15, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94} {:x 46, :y 2, :state :house, :altitude 14, :gradient 16, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51} {:x 47, :y 2, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if 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"if state is water then state should be water"} {:x 15, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 3, :state :water, :altitude 1, :gradient 0, :generation 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fertility should be fertility - 1", :fertility 72} {:x 30, :y 3, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 31, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 3, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 3, :state :climax, :altitude 22, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 36, :y 3, :state :climax, :altitude 31, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} {:x 37, :y 3, :state :climax, :altitude 43, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 38, :y 3, :state :climax, :altitude 51, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 39, :y 3, :state :climax, :altitude 42, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 40, :y 3, :state :climax, :altitude 28, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 41, :y 3, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 3, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 3, :state :camp, :altitude 17, :gradient 14, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 39} {:x 46, :y 3, :state :climax, :altitude 14, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 47, :y 3, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water 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then state should be water"} {:x 10, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 12, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 13, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 4, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state 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:rule "if state is water then state should be water"} {:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 4, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 4, :state :water, :altitude 2, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 4, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 30, :y 4, :state :house, :altitude 12, :gradient 31, :generation 101, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 77} {:x 31, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 4, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 4, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 55} {:x 36, :y 4, :state :pasture, :altitude 29, :gradient 42, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 37, :y 4, :state :pasture, :altitude 42, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} {:x 38, :y 4, :state :climax, :altitude 46, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 39, :y 4, :state :climax, :altitude 38, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 4, :state :climax, :altitude 27, :gradient 41, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 41, :y 4, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 4, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then 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then state should be water"} {:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 5, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 5, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 21} {:x 20, :y 5, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 21, :y 5, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 5, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 5, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 5, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 5, :state :grassland, :altitude 31, :gradient 41, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 37, :y 5, :state :pasture, :altitude 32, :gradient 17, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45} {:x 38, :y 5, :state :grassland, :altitude 37, :gradient 19, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 39, :y 5, :state :grassland, :altitude 33, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 40, :y 5, :state :grassland, :altitude 14, :gradient 37, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41} {:x 41, :y 5, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 10, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 12, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 13, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 6, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 6, :state :climax, :altitude 17, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 19, :y 6, :state :pasture, :altitude 28, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} {:x 20, :y 6, :state :climax, :altitude 24, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93} {:x 21, :y 6, :state :water, :altitude 2, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 6, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 6, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 6, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 6, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 6, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 6, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 6, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 6, :state :house, :altitude 15, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 36} {:x 36, :y 6, :state :crop, :altitude 35, :gradient 42, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 61} {:x 37, :y 6, :state :crop, :altitude 32, :gradient 14, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 56} {:x 38, :y 6, :state :crop, :altitude 29, :gradient 16, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 21} {:x 39, :y 6, :state :camp, :altitude 27, :gradient 25, :generation 101, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34} {:x 40, :y 6, :state :pasture, :altitude 12, :gradient 32, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 41, :y 6, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 7, :state :water, :altitude 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:state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 7, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 7, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 7, :state :climax, :altitude 19, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92} {:x 26, :y 7, :state :forest, :altitude 22, :gradient 34, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 27, :y 7, :state :house, :altitude 12, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11} 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:altitude 14, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} {:x 18, :y 8, :state :crop, :altitude 31, :gradient 28, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 15} {:x 19, :y 8, :state :climax, :altitude 28, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 20, :y 8, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 8, :state :water, 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:altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 8, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 8, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 8, :state :house, :altitude 28, :gradient 42, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 65} {:x 37, :y 8, :state :crop, :altitude 37, :gradient 28, :generation 101, :rule "if state is 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:generation 101, :rule "if state is water then state should be water"} {:x 45, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 9, :state :water, :altitude 1, 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101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 20, :y 9, :state :pasture, :altitude 18, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} {:x 21, :y 9, :state :pasture, :altitude 17, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 22, :y 9, :state :house, :altitude 23, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 20} {:x 23, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 9, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 25, :y 9, :state :pasture, :altitude 31, :gradient 40, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 26, :y 9, :state :scrub, :altitude 41, :gradient 13, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 20} {:x 27, :y 9, :state :forest, :altitude 35, :gradient 39, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} {:x 28, :y 9, :state :house, :altitude 20, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 8} {:x 29, :y 9, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 9, :state :water, 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then state should be pasture", :fertility 10} {:x 26, :y 10, :state :pasture, :altitude 37, :gradient 28, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 27, :y 10, :state :climax, :altitude 26, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 28, :y 10, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 10, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 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then state should be scrub", :fertility 79} {:x 39, :y 10, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 10, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 10, :state :water, :altitude 1, :gradient 0, 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water then state should be house", :fertility 49} {:x 24, :y 14, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 14, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 14, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 14, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 14, :state :house, :altitude 14, :gradient 39, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 33, :y 14, :state :climax, :altitude 22, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 34, :y 14, :state :climax, :altitude 13, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 35, :y 14, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 14, :state 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46, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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then state should be water"} {:x 14, :y 15, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 15, :state :fire, :altitude 13, :gradient 40, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 16, :y 15, :state :climax, :altitude 19, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 17, :y 15, :state :climax, :altitude 31, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 15, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 19, :y 15, :state :scrub, :altitude 26, :gradient 33, :generation 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water"} {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 15, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 15, :state :waste, :altitude 14, :gradient 31, :generation 101, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 72} {:x 31, :y 15, :state :grassland, :altitude 19, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54} {:x 32, :y 15, :state :climax, :altitude 31, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 33, :y 15, :state :ploughland, :altitude 40, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 34, :y 15, :state :climax, :altitude 23, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 35, :y 15, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 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water"} {:x 47, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 16, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 16, :state :house, :altitude 18, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 40} {:x 10, :y 16, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 11, :y 16, :state :climax, :altitude 20, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 12, :y 16, :state :climax, :altitude 18, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 13, :y 16, :state :scrub, :altitude 17, :gradient 34, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 74} {:x 14, :y 16, :state :waste, :altitude 19, :gradient 51, :generation 101, :rule "if state is fire then state should be waste", :fertility 75} {:x 15, :y 16, :state :scrub, :altitude 35, :gradient 55, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 16, :y 16, :state :climax, :altitude 41, :gradient 43, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 17, :y 16, :state :climax, :altitude 45, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 18, :y 16, :state :climax, :altitude 47, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 19, :y 16, :state :forest, :altitude 45, :gradient 47, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65} {:x 20, :y 16, :state :climax, :altitude 35, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 21, :y 16, :state :pasture, :altitude 19, :gradient 33, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 22, :y 16, :state :climax, :altitude 15, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 23, :y 16, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 16, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 16, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :ploughland, :altitude 18, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 85} {:x 30, :y 16, :state :ploughland, :altitude 32, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52} {:x 31, :y 16, :state :climax, :altitude 32, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 32, :y 16, :state :climax, :altitude 33, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 33, :y 16, :state :climax, :altitude 32, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 34, :y 16, :state :climax, :altitude 28, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 35, :y 16, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 17, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 17, :state :crop, :altitude 26, :gradient 30, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 40} {:x 10, :y 17, :state :pasture, :altitude 31, :gradient 23, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} {:x 11, :y 17, :state :climax, :altitude 36, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 12, :y 17, :state :heath, :altitude 35, :gradient 19, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 69} {:x 13, :y 17, :state :heath, :altitude 29, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} {:x 14, :y 17, :state :scrub, :altitude 32, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} {:x 15, :y 17, :state :scrub, :altitude 52, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} {:x 16, :y 17, :state :climax, :altitude 56, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} {:x 17, :y 17, :state :climax, :altitude 55, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 18, :y 17, :state :climax, :altitude 61, :gradient 12, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 19, :y 17, :state :climax, :altitude 54, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 17, :state :scrub, :altitude 42, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 21, :y 17, :state :scrub, :altitude 31, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 22, :y 17, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 17, :state :climax, :altitude 22, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 24, :y 17, :state :climax, :altitude 17, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 25, :y 17, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 26, :y 17, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 27, :y 17, :state :waste, :altitude 12, :gradient 26, :generation 101, :rule "if state is fire then state should be waste", :fertility 57} {:x 28, :y 17, :state :heath, :altitude 13, :gradient 26, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} {:x 29, :y 17, :state :pasture, :altitude 23, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 30, :y 17, :state :grassland, :altitude 31, :gradient 17, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 69} {:x 31, :y 17, :state :crop, :altitude 32, :gradient 16, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 48} {:x 32, :y 17, :state :crop, :altitude 29, :gradient 15, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 49} {:x 33, :y 17, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 34, :y 17, :state :camp, :altitude 15, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 46} {:x 35, :y 17, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 18, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 18, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 31} {:x 10, :y 18, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 29} {:x 11, :y 18, :state :waste, :altitude 27, :gradient 35, :generation 101, :rule "if state is fire then state should be waste", :fertility 64} {:x 12, :y 18, :state :heath, :altitude 31, :gradient 14, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 67} {:x 13, :y 18, :state :scrub, :altitude 31, :gradient 8, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 14, :y 18, :state :scrub, :altitude 31, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 15, :y 18, :state :climax, :altitude 41, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 16, :y 18, :state :scrub, :altitude 49, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 17, :y 18, :state :climax, :altitude 43, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 18, :y 18, :state :climax, :altitude 47, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 19, :y 18, :state :fire, :altitude 47, :gradient 25, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 20, :y 18, :state :forest, :altitude 40, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 21, :y 18, :state :climax, :altitude 28, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 22, :y 18, :state :climax, :altitude 27, :gradient 9, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 23, :y 18, :state :climax, :altitude 27, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 24, :y 18, :state :climax, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 25, :y 18, :state :climax, :altitude 22, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 26, :y 18, :state :climax, :altitude 23, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 27, :y 18, :state :climax, :altitude 23, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 28, :y 18, :state :fire, :altitude 27, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 29, :y 18, :state :pasture, :altitude 15, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 30, :y 18, :state :waste, :altitude 17, :gradient 20, :generation 101, :rule "if state is fire then state should be waste", :fertility 61} {:x 31, :y 18, :state :house, :altitude 18, :gradient 20, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 52} {:x 32, :y 18, :state :house, :altitude 27, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 43} {:x 33, :y 18, :state :climax, :altitude 31, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 34, :y 18, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 18, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 19, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 19, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 10, :y 19, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 19, :state :waste, :altitude 22, :gradient 31, :generation 101, :rule "if state is fire then state should be waste", :fertility 28} {:x 12, :y 19, :state :waste, :altitude 27, :gradient 14, :generation 101, :rule "if state is fire then state should be waste", :fertility 85} {:x 13, :y 19, :state :fire, :altitude 31, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} {:x 14, :y 19, :state :scrub, :altitude 28, :gradient 12, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 15, :y 19, :state :forest, :altitude 29, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} {:x 16, :y 19, :state :scrub, :altitude 37, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} {:x 17, :y 19, :state :scrub, :altitude 41, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} {:x 18, :y 19, :state :climax, :altitude 37, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 19, :y 19, :state :heath, :altitude 38, :gradient 11, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} {:x 20, :y 19, :state :waste, :altitude 36, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 51} {:x 21, :y 19, :state :fire, :altitude 28, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} {:x 22, :y 19, :state :climax, :altitude 26, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 23, :y 19, :state :climax, :altitude 26, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 24, :y 19, :state :climax, :altitude 27, :gradient 6, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} {:x 25, :y 19, :state :climax, :altitude 27, :gradient 11, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 26, :y 19, :state :forest, :altitude 22, :gradient 11, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} {:x 27, :y 19, :state :fire, :altitude 24, :gradient 19, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} {:x 28, :y 19, :state :climax, :altitude 29, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 29, :y 19, :state :heath, :altitude 22, :gradient 24, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 61} {:x 30, :y 19, :state :waste, :altitude 12, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 45} {:x 31, :y 19, :state :crop, :altitude 13, :gradient 21, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 52} {:x 32, :y 19, :state :grassland, :altitude 15, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38} {:x 33, :y 19, :state :house, :altitude 17, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 47} {:x 34, :y 19, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 10, :y 20, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 20, :state :climax, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 12, :y 20, :state :heath, :altitude 32, :gradient 37, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63} {:x 13, :y 20, :state :fire, :altitude 36, :gradient 32, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} {:x 14, :y 20, :state :heath, :altitude 35, :gradient 31, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} {:x 15, :y 20, :state :scrub, :altitude 37, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} {:x 16, :y 20, :state :scrub, :altitude 52, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} {:x 17, :y 20, :state :scrub, :altitude 56, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 18, :y 20, :state :scrub, :altitude 43, :gradient 29, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 19, :y 20, :state :scrub, :altitude 36, :gradient 14, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 20, :y 20, :state :climax, :altitude 46, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 21, :y 20, :state :climax, :altitude 41, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 22, :y 20, :state :climax, :altitude 29, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 23, :y 20, :state :scrub, :altitude 26, :gradient 3, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 24, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 25, :y 20, :state :climax, :altitude 28, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 26, :y 20, :state :climax, :altitude 17, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 27, :y 20, :state :climax, :altitude 20, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 28, :y 20, :state :waste, :altitude 36, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 38} {:x 29, :y 20, :state :waste, :altitude 35, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 49} {:x 30, :y 20, :state :fire, :altitude 28, :gradient 23, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 86} {:x 31, :y 20, :state :climax, :altitude 33, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 32, :y 20, :state :climax, :altitude 15, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 33, :y 20, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 20, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 21, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 21, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 10, :y 21, :state :forest, :altitude 12, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60} {:x 11, :y 21, :state :scrub, :altitude 24, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 12, :y 21, :state :fire, :altitude 45, :gradient 36, :generation 101, :rule "if state is in forest or climax or camp or house 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:climax, :altitude 50, :gradient 41, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 19, :y 21, :state :heath, :altitude 38, :gradient 19, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 49} {:x 20, :y 21, :state :fire, :altitude 38, :gradient 10, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64} {:x 21, :y 21, :state :scrub, :altitude 38, :gradient 17, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 22, :y 21, :state :climax, :altitude 29, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 23, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} {:x 24, :y 21, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 25, :y 21, :state :climax, :altitude 29, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} {:x 26, :y 21, :state :climax, :altitude 35, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 27, :y 21, :state :climax, :altitude 28, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 28, :y 21, :state :climax, :altitude 28, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 29, :y 21, :state :fire, :altitude 27, :gradient 35, :generation 101, :rule "if 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"if state is water then state should be water"} {:x 36, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 22, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 22, :state :pasture, :altitude 23, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 10, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71} {:x 11, :y 22, :state :waste, :altitude 27, :gradient 33, :generation 101, :rule "if state is fire then state should be waste", :fertility 40} {:x 12, :y 22, :state :heath, :altitude 40, :gradient 35, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 70} {:x 13, :y 22, :state :scrub, :altitude 59, :gradient 32, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 14, :y 22, :state :climax, :altitude 54, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 15, :y 22, :state :scrub, :altitude 54, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 70} {:x 16, :y 22, :state :fire, :altitude 73, :gradient 34, :generation 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should be fire", :fertility 31} {:x 22, :y 22, :state :fire, :altitude 31, :gradient 14, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 76} {:x 23, :y 22, :state :fire, :altitude 29, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 24, :y 22, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 25, :y 22, :state :climax, :altitude 33, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 26, :y 22, :state :pasture, :altitude 36, :gradient 8, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be 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is water then state should be water"} {:x 34, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 23, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 23, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 23, :state :pasture, :altitude 15, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 10, :y 23, :state :waste, :altitude 27, :gradient 25, :generation 101, :rule "if state is fire then state should be waste", :fertility 52} {:x 11, :y 23, :state :heath, :altitude 27, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 74} {:x 12, :y 23, :state :waste, :altitude 27, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 47} {:x 13, :y 23, :state :waste, :altitude 32, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 56} {:x 14, :y 23, :state :scrub, :altitude 38, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 15, :y 23, :state :waste, :altitude 43, :gradient 35, 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{:x 27, :y 23, :state :climax, :altitude 27, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 28, :y 23, :state :climax, :altitude 26, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 29, :y 23, :state :camp, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} {:x 30, :y 23, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 24, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 24, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 24, :state :house, :altitude 14, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 32} {:x 8, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 9, :y 24, :state :grassland, :altitude 12, :gradient 28, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} {:x 10, :y 24, :state :climax, :altitude 22, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 11, :y 24, :state :climax, :altitude 37, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 12, :y 24, :state :fire, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 13, :y 24, :state :fire, :altitude 36, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 14, :y 24, :state :scrub, :altitude 41, :gradient 45, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 15, :y 24, :state :heath, :altitude 54, :gradient 56, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 16, :y 24, :state :climax, :altitude 64, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 17, :y 24, :state :forest, :altitude 79, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 18, :y 24, :state :climax, :altitude 69, :gradient 43, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 19, :y 24, :state :forest, :altitude 51, :gradient 37, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58} {:x 20, :y 24, :state :fire, :altitude 43, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 21, :y 24, :state :forest, :altitude 37, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 22, :y 24, :state :waste, :altitude 29, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 67} {:x 23, :y 24, :state :climax, :altitude 28, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 24, :y 24, :state :climax, :altitude 19, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 25, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 26, :y 24, :state :climax, :altitude 22, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 27, :y 24, :state :climax, :altitude 20, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 28, :y 24, :state :house, :altitude 20, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 43} {:x 29, :y 24, :state :water, :altitude 2, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, 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:water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 25, :state :house, :altitude 12, :gradient 44, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 16} {:x 6, :y 25, :state :climax, :altitude 24, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 7, :y 25, :state :crop, :altitude 29, :gradient 50, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 27} {:x 8, :y 25, :state :house, :altitude 29, :gradient 40, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 20} {:x 9, :y 25, :state :grassland, :altitude 26, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 10, :y 25, :state :climax, :altitude 26, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 11, :y 25, :state :climax, :altitude 41, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 12, :y 25, :state :climax, :altitude 59, :gradient 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:rule "if state is water then state should be water"} {:x 47, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 26, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 26, :state :climax, :altitude 20, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 6, :y 26, 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:generation 101, :rule "if state is water then state should be water"} {:x 39, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 27, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 27, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 27, :state :climax, :altitude 22, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} {:x 6, :y 27, :state :climax, :altitude 52, :gradient 57, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 7, :y 27, :state :pasture, :altitude 77, :gradient 41, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 8, :y 27, :state :heath, :altitude 86, :gradient 48, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} {:x 9, :y 27, :state :climax, :altitude 63, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 10, :y 27, :state :pasture, :altitude 38, :gradient 50, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 11, :y 27, :state :scrub, :altitude 33, :gradient 30, 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then state should be pasture", :fertility 10} {:x 23, :y 27, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 27, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25} {:x 5, :y 28, :state :crop, :altitude 36, :gradient 51, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 38} {:x 6, :y 28, :state :climax, :altitude 52, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 7, :y 28, :state :forest, :altitude 70, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 8, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 9, :y 28, :state :scrub, :altitude 78, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 10, :y 28, :state :climax, :altitude 56, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 11, :y 28, :state :scrub, :altitude 35, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 12, :y 28, :state :climax, :altitude 26, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 13, :y 28, :state :climax, :altitude 33, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 14, :y 28, :state :pasture, :altitude 37, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 15, :y 28, :state :pasture, :altitude 33, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62} {:x 16, :y 28, :state :crop, :altitude 40, :gradient 31, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35} {:x 17, :y 28, :state :house, :altitude 50, :gradient 26, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43} {:x 18, :y 28, :state :pasture, :altitude 42, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 19, :y 28, :state :house, :altitude 37, :gradient 15, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19} {:x 20, :y 28, :state :ploughland, :altitude 33, :gradient 16, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 21, :y 28, :state :pasture, :altitude 26, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} {:x 22, :y 28, :state :house, :altitude 17, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 23, :y 28, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :ploughland, :altitude 12, :gradient 35, :generation 101, :rule "if state is 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less than 120 then state should be scrub", :fertility 62} {:x 10, :y 29, :state :climax, :altitude 52, :gradient 51, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67} {:x 11, :y 29, :state :climax, :altitude 35, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 12, :y 29, :state :scrub, :altitude 26, :gradient 22, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 13, :y 29, :state :scrub, :altitude 24, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 14, :y 29, :state :pasture, :altitude 28, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 67} {:x 15, :y 29, :state :house, :altitude 33, :gradient 19, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 47} {:x 16, :y 29, :state :ploughland, :altitude 43, :gradient 17, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} {:x 17, :y 29, :state :house, :altitude 49, :gradient 21, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 21} {:x 18, :y 29, :state :grassland, :altitude 41, :gradient 23, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13} {:x 19, :y 29, :state :inn, :altitude 38, :gradient 15, :generation 101, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 34} {:x 20, :y 29, :state :crop, :altitude 37, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 25} {:x 21, :y 29, :state :grassland, :altitude 22, :gradient 36, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 18} {:x 22, :y 29, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 29, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 17} {:x 4, :y 30, :state :ploughland, :altitude 28, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} {:x 5, :y 30, :state :climax, :altitude 31, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 6, :y 30, :state :climax, :altitude 28, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 7, :y 30, :state :scrub, :altitude 28, :gradient 23, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 8, :y 30, :state :fire, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 83} {:x 9, :y 30, :state :forest, :altitude 27, :gradient 42, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} {:x 10, :y 30, :state :climax, :altitude 28, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 11, :y 30, :state :climax, :altitude 32, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 12, :y 30, :state :fire, :altitude 28, :gradient 26, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 13, :y 30, :state :pasture, :altitude 13, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} {:x 14, :y 30, :state :pasture, :altitude 24, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} {:x 15, :y 30, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 66} {:x 16, :y 30, :state :house, :altitude 35, :gradient 36, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 17, :y 30, :state :pasture, :altitude 36, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 18, :y 30, :state :house, :altitude 29, :gradient 47, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 28} {:x 19, :y 30, :state :grassland, :altitude 27, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} {:x 20, :y 30, :state :house, :altitude 27, :gradient 37, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 21, :y 30, :state :water, :altitude 2, :gradient 36, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 30, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :ploughland, :altitude 24, :gradient 44, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35} {:x 5, :y 31, :state :climax, :altitude 29, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 6, :y 31, :state :climax, :altitude 31, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 7, :y 31, :state :heath, :altitude 28, :gradient 23, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 45} {:x 8, :y 31, :state :scrub, :altitude 27, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 68} {:x 9, :y 31, :state :waste, :altitude 26, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 68} {:x 10, :y 31, :state :scrub, :altitude 18, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 11, :y 31, :state :heath, :altitude 13, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} {:x 12, :y 31, :state :waste, :altitude 10, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 66} {:x 13, :y 31, :state :water, :altitude 9, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 31, :state :pasture, :altitude 23, :gradient 32, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 59} {:x 15, :y 31, :state :pasture, :altitude 17, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 16, :y 31, :state :scrub, :altitude 13, :gradient 35, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 59} {:x 17, :y 31, :state :ploughland, :altitude 14, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21} {:x 18, :y 31, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 19, :y 31, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :camp, :altitude 17, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 56} {:x 3, :y 32, :state :climax, :altitude 22, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92} {:x 4, :y 32, :state :climax, :altitude 36, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 5, :y 32, :state :climax, :altitude 45, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 6, :y 32, :state :climax, :altitude 50, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 7, :y 32, :state :heath, :altitude 45, :gradient 29, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44} {:x 8, :y 32, :state :heath, :altitude 35, :gradient 30, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} {:x 9, :y 32, :state :waste, :altitude 32, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 27} {:x 10, :y 32, :state :climax, :altitude 24, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 11, :y 32, :state :climax, :altitude 19, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 12, :y 32, :state :waste, :altitude 20, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 77} {:x 13, :y 32, :state :climax, :altitude 20, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 14, :y 32, :state :pasture, :altitude 14, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 15, :y 32, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 32, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 32, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 33, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 33, :state :climax, :altitude 26, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 3, :y 33, :state :climax, :altitude 32, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 4, :y 33, :state :climax, :altitude 33, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 5, :y 33, :state :fire, :altitude 41, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63} {:x 6, :y 33, :state :waste, :altitude 46, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 73} {:x 7, :y 33, :state :climax, :altitude 55, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 8, :y 33, :state :waste, :altitude 56, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 48} {:x 9, :y 33, :state :climax, :altitude 38, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 10, :y 33, :state :climax, :altitude 27, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 11, :y 33, :state :climax, :altitude 31, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 12, :y 33, :state :fire, :altitude 32, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 13, :y 33, :state :climax, :altitude 31, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 14, :y 33, :state :pasture, :altitude 26, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} {:x 15, :y 33, :state :pasture, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} {:x 16, :y 33, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 33, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 34, :state :climax, :altitude 12, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 90} {:x 3, :y 34, :state :climax, :altitude 12, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 4, :y 34, :state :climax, :altitude 15, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 5, :y 34, :state :climax, :altitude 17, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 6, :y 34, :state :fire, :altitude 18, :gradient 38, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 78} {:x 7, :y 34, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 8, :y 34, :state :climax, :altitude 36, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 9, :y 34, :state :fire, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} {:x 10, :y 34, :state :climax, :altitude 12, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 11, :y 34, :state :climax, :altitude 14, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 12, :y 34, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 13, :y 34, :state :climax, :altitude 18, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 14, :y 34, :state :climax, :altitude 18, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 15, :y 34, :state :climax, :altitude 23, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} {:x 16, :y 34, :state :house, :altitude 18, :gradient 22, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 17, :y 34, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 35, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 35, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 35, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 35, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 35, :state :ploughland, :altitude 22, :gradient 36, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 49} {:x 6, :y 35, :state :ploughland, :altitude 24, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40} {:x 7, :y 35, :state :pasture, :altitude 26, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 8, :y 35, :state :climax, :altitude 26, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 9, :y 35, :state :climax, :altitude 27, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 10, :y 35, :state :climax, :altitude 24, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 11, :y 35, :state :climax, :altitude 27, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 12, :y 35, :state :climax, :altitude 22, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 13, :y 35, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 35, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 35, :state :climax, :altitude 13, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 16, :y 35, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 17, :y 35, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 35, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 19, :y 35, :state :climax, :altitude 32, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 20, :y 35, :state :climax, :altitude 26, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 21, :y 35, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 36, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 36, :state :house, :altitude 24, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} {:x 6, :y 36, :state :scrub, :altitude 37, :gradient 22, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 39} {:x 7, :y 36, :state :crop, :altitude 32, :gradient 13, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35} {:x 8, :y 36, :state :grassland, :altitude 27, :gradient 9, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 9, :y 36, :state :climax, :altitude 32, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 10, :y 36, :state :climax, :altitude 31, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 11, :y 36, :state :climax, :altitude 33, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 12, :y 36, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 13, :y 36, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 36, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 36, :state :climax, :altitude 19, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 19, :y 36, :state :climax, :altitude 49, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 20, :y 36, :state :climax, :altitude 35, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} {:x 21, :y 36, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 37, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 37, :state :house, :altitude 13, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} {:x 6, :y 37, :state :crop, :altitude 35, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20} {:x 7, :y 37, :state :house, :altitude 35, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 49} {:x 8, :y 37, :state :house, :altitude 28, :gradient 23, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34} {:x 9, :y 37, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 10, :y 37, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 11, :y 37, :state :climax, :altitude 23, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 12, :y 37, :state :heath, :altitude 18, :gradient 32, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} {:x 13, :y 37, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 37, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 37, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95} {:x 19, :y 37, :state :climax, :altitude 33, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 20, :y 37, :state :camp, :altitude 23, :gradient 48, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} {:x 21, :y 37, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 38, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 38, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 38, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 38, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 38, :state :house, :altitude 19, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28} {:x 7, :y 38, :state :grassland, :altitude 19, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 8, :y 38, :state :pasture, :altitude 18, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} {:x 9, :y 38, :state :grassland, :altitude 12, :gradient 27, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} {:x 10, :y 38, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 38, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 12, :y 38, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 13, :y 38, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 38, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 38, :state :camp, :altitude 12, :gradient 32, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15} {:x 19, :y 38, :state :climax, :altitude 17, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 20, :y 38, :state :water, :altitude 2, :gradient 32, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 38, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is 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{:x 37, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state 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:state :ploughland, :altitude 28, :gradient 26, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 12} {:x 5, :y 40, :state :house, :altitude 14, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 15} {:x 6, :y 40, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 40, :state :house, :altitude 15, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 39} {:x 8, :y 40, :state :house, :altitude 29, :gradient 49, :generation 101, :rule "if state is house and some neighbours are market then state should be house", :fertility 37} {:x 9, :y 40, :state :grassland, :altitude 49, :gradient 46, :generation 101, 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state is water then state should be water"} {:x 39, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 41, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 41, :state :climax, :altitude 12, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 4, :y 41, :state :climax, :altitude 28, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 5, :y 41, :state :scrub, :altitude 18, :gradient 27, :generation 101, :rule "if state is 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:gradient 33, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 53} {:x 12, :y 41, :state :climax, :altitude 35, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 13, :y 41, :state :pasture, :altitude 20, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 75} {:x 14, :y 41, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is 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:rule "if state is water then state should be water"} {:x 26, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :camp, :altitude 14, :gradient 27, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 21} {:x 5, :y 42, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 22} {:x 6, :y 42, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 42, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 42, :state :climax, :altitude 24, :gradient 49, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} {:x 9, :y 42, :state :crop, :altitude 32, :gradient 47, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20} {:x 10, :y 42, :state :house, :altitude 40, :gradient 41, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 18} {:x 11, :y 42, :state :grassland, :altitude 40, :gradient 33, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 12, :y 42, :state :pasture, :altitude 32, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 13, :y 42, :state :climax, :altitude 23, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 14, :y 42, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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{:x 41, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state 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:climax, :altitude 15, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 88} {:x 14, :y 44, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state 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1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 45, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 45, :state :climax, :altitude 19, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 3, :y 45, :state :climax, :altitude 37, :gradient 26, :generation 101, :rule "if state is in forest or 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:water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] [{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 1, :y 46, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} {:x 2, :y 46, :state :climax, :altitude 13, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 3, :y 46, :state :climax, :altitude 22, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 4, :y 46, :state :water, :altitude 2, :gradient 36, :generation 101, :rule "if state is water then state should be water"} {:x 5, :y 46, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 6, :y 46, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 7, :y 46, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} {:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 16, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 17, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 18, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 19, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 20, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 21, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 22, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 23, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 24, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 25, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 26, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 27, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 28, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 29, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 30, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 31, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 32, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 33, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 34, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 35, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 36, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 37, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 38, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 39, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 40, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 41, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 42, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 43, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 44, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 45, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 46, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} {:x 47, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}]] \ No newline at end of file diff --git a/resources/maps/barra/barra_100.html b/resources/maps/barra/barra_100.html new file mode 100644 index 0000000..400d8d1 --- /dev/null +++ b/resources/maps/barra/barra_100.html @@ -0,0 +1 @@ +<html><head><title>Microworld render</title><link href="https://www.journeyman.cc/mw-ui-assets/css/states.css" rel="stylesheet" type="text/css" /></head><body><table><tr><td class="water" title="{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 0, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 0, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 0, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 0, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 0, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 0, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 0, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 0, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 0, :state :climax, :altitude 14, :gradient 14, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=42&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 0, :state :climax, :altitude 15, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93}"><a href="inspect?x=43&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 0, :state :climax, :altitude 31, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=44&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 0, :state :climax, :altitude 36, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=45&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 0, :state :climax, :altitude 15, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94}"><a href="inspect?x=46&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 47, :y 0, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 1, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 1, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 1, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 1, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 1, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 1, :state :climax, :altitude 12, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93}"><a href="inspect?x=35&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 1, :state :climax, :altitude 13, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76}"><a href="inspect?x=36&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 1, :state :climax, :altitude 15, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91}"><a href="inspect?x=37&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 1, :state :climax, :altitude 23, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=38&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 1, :state :climax, :altitude 23, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=39&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 1, :state :climax, :altitude 28, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83}"><a href="inspect?x=40&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 41, :y 1, :state :camp, :altitude 15, :gradient 28, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15}"><a href="inspect?x=41&y=1"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 42, :y 1, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 1, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 1, :state :water, :altitude 2, :gradient 35, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 1, :state :water, :altitude 2, :gradient 35, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 1, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 1, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 2, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 2, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 2, :state :water, :altitude 2, :gradient 31, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 2, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 2, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 2, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 2, :state :climax, :altitude 22, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=35&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 2, :state :climax, :altitude 31, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=36&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 2, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85}"><a href="inspect?x=37&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 2, :state :climax, :altitude 33, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93}"><a href="inspect?x=38&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 2, :state :climax, :altitude 36, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89}"><a href="inspect?x=39&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 2, :state :climax, :altitude 29, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=40&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 2, :state :climax, :altitude 15, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91}"><a href="inspect?x=41&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 42, :y 2, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 2, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 2, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 2, :state :climax, :altitude 15, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94}"><a href="inspect?x=45&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 46, :y 2, :state :house, :altitude 14, :gradient 16, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51}"><a href="inspect?x=46&y=2"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 47, :y 2, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 3, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 3, :state :climax, :altitude 14, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89}"><a href="inspect?x=28&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 29, :y 3, :state :grassland, :altitude 32, :gradient 16, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 72}"><a href="inspect?x=29&y=3"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 3, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=30&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 31, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 3, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 3, :state :climax, :altitude 22, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=35&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 3, :state :climax, :altitude 31, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89}"><a href="inspect?x=36&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 3, :state :climax, :altitude 43, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=37&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 3, :state :climax, :altitude 51, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=38&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 3, :state :climax, :altitude 42, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=39&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 3, :state :climax, :altitude 28, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=40&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 41, :y 3, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 3, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 45, :y 3, :state :camp, :altitude 17, :gradient 14, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 39}"><a href="inspect?x=45&y=3"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 3, :state :climax, :altitude 14, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=46&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 47, :y 3, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 4, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 4, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 4, :state :water, :altitude 2, :gradient 31, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 4, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=29&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 30, :y 4, :state :house, :altitude 12, :gradient 31, :generation 101, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 77}"><a href="inspect?x=30&y=4"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 31, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 4, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 35, :y 4, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 55}"><a href="inspect?x=35&y=4"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 36, :y 4, :state :pasture, :altitude 29, :gradient 42, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24}"><a href="inspect?x=36&y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 37, :y 4, :state :pasture, :altitude 42, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38}"><a href="inspect?x=37&y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 4, :state :climax, :altitude 46, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=38&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 4, :state :climax, :altitude 38, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=39&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 4, :state :climax, :altitude 27, :gradient 41, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=40&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 41, :y 4, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 4, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 4, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 5, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 19, :y 5, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 21}"><a href="inspect?x=19&y=5"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 20, :y 5, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=20&y=5"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 21, :y 5, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 5, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 5, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 5, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 36, :y 5, :state :grassland, :altitude 31, :gradient 41, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33}"><a href="inspect?x=36&y=5"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 37, :y 5, :state :pasture, :altitude 32, :gradient 17, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45}"><a href="inspect?x=37&y=5"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 38, :y 5, :state :grassland, :altitude 37, :gradient 19, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32}"><a href="inspect?x=38&y=5"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 5, :state :grassland, :altitude 33, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44}"><a href="inspect?x=39&y=5"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 40, :y 5, :state :grassland, :altitude 14, :gradient 37, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41}"><a href="inspect?x=40&y=5"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 41, :y 5, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 6, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 6, :state :climax, :altitude 17, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=18&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 19, :y 6, :state :pasture, :altitude 28, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27}"><a href="inspect?x=19&y=6"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 6, :state :climax, :altitude 24, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93}"><a href="inspect?x=20&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 21, :y 6, :state :water, :altitude 2, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 6, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 6, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 6, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 6, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 6, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 6, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 6, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 35, :y 6, :state :house, :altitude 15, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 36}"><a href="inspect?x=35&y=6"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 6, :state :crop, :altitude 35, :gradient 42, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 61}"><a href="inspect?x=36&y=6"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 37, :y 6, :state :crop, :altitude 32, :gradient 14, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 56}"><a href="inspect?x=37&y=6"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 38, :y 6, :state :crop, :altitude 29, :gradient 16, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 21}"><a href="inspect?x=38&y=6"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="camp" title="{:x 39, :y 6, :state :camp, :altitude 27, :gradient 25, :generation 101, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34}"><a href="inspect?x=39&y=6"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="pasture" title="{:x 40, :y 6, :state :pasture, :altitude 12, :gradient 32, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=40&y=6"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 41, :y 6, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 7, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 7, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=18&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 7, :state :climax, :altitude 27, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83}"><a href="inspect?x=19&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 7, :state :climax, :altitude 14, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=20&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 21, :y 7, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 7, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 7, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 7, :state :climax, :altitude 19, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92}"><a href="inspect?x=25&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 7, :state :forest, :altitude 22, :gradient 34, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29}"><a href="inspect?x=26&y=7"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="house" title="{:x 27, :y 7, :state :house, :altitude 12, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11}"><a href="inspect?x=27&y=7"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 28, :y 7, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 7, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 7, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 35, :y 7, :state :camp, :altitude 15, :gradient 34, :generation 101, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 37}"><a href="inspect?x=35&y=7"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="grassland" title="{:x 36, :y 7, :state :grassland, :altitude 35, :gradient 41, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39}"><a href="inspect?x=36&y=7"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="crop" title="{:x 37, :y 7, :state :crop, :altitude 43, :gradient 9, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 61}"><a href="inspect?x=37&y=7"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 38, :y 7, :state :house, :altitude 37, :gradient 20, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34}"><a href="inspect?x=38&y=7"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 7, :state :grassland, :altitude 27, :gradient 35, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46}"><a href="inspect?x=39&y=7"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 40, :y 7, :state :house, :altitude 12, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 30}"><a href="inspect?x=40&y=7"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 41, :y 7, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 8, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 8, :state :climax, :altitude 14, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89}"><a href="inspect?x=17&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 18, :y 8, :state :crop, :altitude 31, :gradient 28, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 15}"><a href="inspect?x=18&y=8"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 8, :state :climax, :altitude 28, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=19&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 20, :y 8, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 8, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 8, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 8, :state :climax, :altitude 24, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=25&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 8, :state :scrub, :altitude 35, :gradient 29, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 6}"><a href="inspect?x=26&y=8"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 27, :y 8, :state :pasture, :altitude 35, :gradient 40, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=27&y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 28, :y 8, :state :house, :altitude 22, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11}"><a href="inspect?x=28&y=8"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 29, :y 8, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 8, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 8, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 36, :y 8, :state :house, :altitude 28, :gradient 42, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 65}"><a href="inspect?x=36&y=8"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 37, :y 8, :state :crop, :altitude 37, :gradient 28, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 42}"><a href="inspect?x=37&y=8"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 38, :y 8, :state :house, :altitude 36, :gradient 31, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 27}"><a href="inspect?x=38&y=8"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 39, :y 8, :state :pasture, :altitude 23, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33}"><a href="inspect?x=39&y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 40, :y 8, :state :water, :altitude 2, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 8, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 9, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 17, :y 9, :state :house, :altitude 12, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=17&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 9, :state :climax, :altitude 29, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=18&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 9, :state :climax, :altitude 28, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=19&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 20, :y 9, :state :pasture, :altitude 18, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47}"><a href="inspect?x=20&y=9"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 21, :y 9, :state :pasture, :altitude 17, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23}"><a href="inspect?x=21&y=9"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 22, :y 9, :state :house, :altitude 23, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 20}"><a href="inspect?x=22&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 23, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 24, :y 9, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=24&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 25, :y 9, :state :pasture, :altitude 31, :gradient 40, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=25&y=9"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 9, :state :scrub, :altitude 41, :gradient 13, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 20}"><a href="inspect?x=26&y=9"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 27, :y 9, :state :forest, :altitude 35, :gradient 39, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25}"><a href="inspect?x=27&y=9"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="house" title="{:x 28, :y 9, :state :house, :altitude 20, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 8}"><a href="inspect?x=28&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 29, :y 9, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 9, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 9, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 9, :state :crop, :altitude 15, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 25}"><a href="inspect?x=36&y=9"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 9, :state :forest, :altitude 26, :gradient 25, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 68}"><a href="inspect?x=37&y=9"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="crop" title="{:x 38, :y 9, :state :crop, :altitude 23, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 37}"><a href="inspect?x=38&y=9"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 39, :y 9, :state :house, :altitude 12, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38}"><a href="inspect?x=39&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 40, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 9, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 10, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 10, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 18, :y 10, :state :house, :altitude 23, :gradient 35, :generation 101, :rule "if state is house and some neighbours are crop then state should be house", :fertility 24}"><a href="inspect?x=18&y=10"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 19, :y 10, :state :grassland, :altitude 28, :gradient 18, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 35}"><a href="inspect?x=19&y=10"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 10, :state :climax, :altitude 28, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=20&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 10, :state :climax, :altitude 28, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=21&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 22, :y 10, :state :ploughland, :altitude 23, :gradient 27, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22}"><a href="inspect?x=22&y=10"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="water" title="{:x 23, :y 10, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 24, :y 10, :state :pasture, :altitude 23, :gradient 35, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40}"><a href="inspect?x=24&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 25, :y 10, :state :pasture, :altitude 36, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=25&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 26, :y 10, :state :pasture, :altitude 37, :gradient 28, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=26&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 10, :state :climax, :altitude 26, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=27&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 28, :y 10, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 10, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 10, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 36, :y 10, :state :pasture, :altitude 18, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=36&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 37, :y 10, :state :pasture, :altitude 27, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 37}"><a href="inspect?x=37&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 10, :state :scrub, :altitude 12, :gradient 26, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 79}"><a href="inspect?x=38&y=10"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="water" title="{:x 39, :y 10, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 10, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 11, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 18, :y 11, :state :grassland, :altitude 20, :gradient 35, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12}"><a href="inspect?x=18&y=11"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 19, :y 11, :state :grassland, :altitude 36, :gradient 22, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 51}"><a href="inspect?x=19&y=11"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 11, :state :forest, :altitude 32, :gradient 10, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48}"><a href="inspect?x=20&y=11"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 11, :state :scrub, :altitude 27, :gradient 22, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 86}"><a href="inspect?x=21&y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 11, :state :forest, :altitude 19, :gradient 30, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58}"><a href="inspect?x=22&y=11"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="water" title="{:x 23, :y 11, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 24, :y 11, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 65}"><a href="inspect?x=24&y=11"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 11, :state :forest, :altitude 22, :gradient 36, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39}"><a href="inspect?x=25&y=11"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 26, :y 11, :state :pasture, :altitude 20, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=26&y=11"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 27, :y 11, :state :house, :altitude 13, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25}"><a href="inspect?x=27&y=11"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 28, :y 11, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 11, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 11, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 36, :y 11, :state :house, :altitude 15, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28}"><a href="inspect?x=36&y=11"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 37, :y 11, :state :house, :altitude 18, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10}"><a href="inspect?x=37&y=11"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 38, :y 11, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 11, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 12, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 18, :y 12, :state :crop, :altitude 15, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 55}"><a href="inspect?x=18&y=12"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 19, :y 12, :state :house, :altitude 32, :gradient 22, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 50}"><a href="inspect?x=19&y=12"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 20, :y 12, :state :grassland, :altitude 37, :gradient 12, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54}"><a href="inspect?x=20&y=12"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 21, :y 12, :state :house, :altitude 31, :gradient 22, :generation 101, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 30}"><a href="inspect?x=21&y=12"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 22, :y 12, :state :grassland, :altitude 15, :gradient 30, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 24}"><a href="inspect?x=22&y=12"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 23, :y 12, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 12, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 12, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 12, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 12, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 12, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 12, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 12, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 12, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 12, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 13, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 13, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 13, :state :climax, :altitude 22, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=18&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 13, :state :climax, :altitude 27, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=19&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 20, :y 13, :state :grassland, :altitude 27, :gradient 24, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39}"><a href="inspect?x=20&y=13"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 21, :y 13, :state :house, :altitude 24, :gradient 24, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 13}"><a href="inspect?x=21&y=13"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 22, :y 13, :state :house, :altitude 23, :gradient 30, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 30}"><a href="inspect?x=22&y=13"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 23, :y 13, :state :house, :altitude 22, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=23&y=13"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 24, :y 13, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 13, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 13, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 13, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 13, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 13, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 14, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 14, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 14, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 14, :state :forest, :altitude 15, :gradient 30, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47}"><a href="inspect?x=17&y=14"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 14, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=18&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 14, :state :climax, :altitude 26, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=19&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 20, :y 14, :state :crop, :altitude 17, :gradient 18, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 45}"><a href="inspect?x=20&y=14"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 21, :y 14, :state :crop, :altitude 13, :gradient 20, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 19}"><a href="inspect?x=21&y=14"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="ploughland" title="{:x 22, :y 14, :state :ploughland, :altitude 29, :gradient 23, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 23}"><a href="inspect?x=22&y=14"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 23, :y 14, :state :house, :altitude 18, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 49}"><a href="inspect?x=23&y=14"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 24, :y 14, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 14, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 14, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 14, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 32, :y 14, :state :house, :altitude 14, :gradient 39, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44}"><a href="inspect?x=32&y=14"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 14, :state :climax, :altitude 22, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76}"><a href="inspect?x=33&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 14, :state :climax, :altitude 13, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91}"><a href="inspect?x=34&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 35, :y 14, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 15, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 15, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 15, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="fire" title="{:x 15, :y 15, :state :fire, :altitude 13, :gradient 40, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37}"><a href="inspect?x=15&y=15"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 15, :state :climax, :altitude 19, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=16&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 15, :state :climax, :altitude 31, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=17&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 15, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43}"><a href="inspect?x=18&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 15, :state :scrub, :altitude 26, :gradient 33, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57}"><a href="inspect?x=19&y=15"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 20, :y 15, :state :pasture, :altitude 14, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27}"><a href="inspect?x=20&y=15"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 21, :y 15, :state :water, :altitude 9, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 22, :y 15, :state :grassland, :altitude 13, :gradient 28, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 27}"><a href="inspect?x=22&y=15"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 23, :y 15, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 15, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 15, :state :waste, :altitude 14, :gradient 31, :generation 101, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 72}"><a href="inspect?x=30&y=15"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="grassland" title="{:x 31, :y 15, :state :grassland, :altitude 19, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54}"><a href="inspect?x=31&y=15"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 15, :state :climax, :altitude 31, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=32&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 33, :y 15, :state :ploughland, :altitude 40, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42}"><a href="inspect?x=33&y=15"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 15, :state :climax, :altitude 23, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76}"><a href="inspect?x=34&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 35, :y 15, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 16, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 9, :y 16, :state :house, :altitude 18, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 40}"><a href="inspect?x=9&y=16"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 10, :y 16, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 33}"><a href="inspect?x=10&y=16"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 16, :state :climax, :altitude 20, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=11&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 16, :state :climax, :altitude 18, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=12&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 16, :state :scrub, :altitude 17, :gradient 34, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 74}"><a href="inspect?x=13&y=16"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 14, :y 16, :state :waste, :altitude 19, :gradient 51, :generation 101, :rule "if state is fire then state should be waste", :fertility 75}"><a href="inspect?x=14&y=16"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 16, :state :scrub, :altitude 35, :gradient 55, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62}"><a href="inspect?x=15&y=16"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 16, :state :climax, :altitude 41, :gradient 43, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=16&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 16, :state :climax, :altitude 45, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=17&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 16, :state :climax, :altitude 47, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=18&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 16, :state :forest, :altitude 45, :gradient 47, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65}"><a href="inspect?x=19&y=16"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 16, :state :climax, :altitude 35, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=20&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 21, :y 16, :state :pasture, :altitude 19, :gradient 33, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52}"><a href="inspect?x=21&y=16"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 16, :state :climax, :altitude 15, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=22&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 23, :y 16, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 16, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 16, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 16, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 16, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 16, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 29, :y 16, :state :ploughland, :altitude 18, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 85}"><a href="inspect?x=29&y=16"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 30, :y 16, :state :ploughland, :altitude 32, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52}"><a href="inspect?x=30&y=16"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 16, :state :climax, :altitude 32, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=31&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 16, :state :climax, :altitude 33, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=32&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 16, :state :climax, :altitude 32, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=33&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 16, :state :climax, :altitude 28, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=34&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 35, :y 16, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 17, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 9, :y 17, :state :crop, :altitude 26, :gradient 30, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 40}"><a href="inspect?x=9&y=17"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 10, :y 17, :state :pasture, :altitude 31, :gradient 23, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25}"><a href="inspect?x=10&y=17"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 17, :state :climax, :altitude 36, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=11&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 17, :state :heath, :altitude 35, :gradient 19, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 69}"><a href="inspect?x=12&y=17"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 13, :y 17, :state :heath, :altitude 29, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54}"><a href="inspect?x=13&y=17"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 17, :state :scrub, :altitude 32, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63}"><a href="inspect?x=14&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 17, :state :scrub, :altitude 52, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=15&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 17, :state :climax, :altitude 56, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=16&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 17, :state :climax, :altitude 55, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=17&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 17, :state :climax, :altitude 61, :gradient 12, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=18&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 17, :state :climax, :altitude 54, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=19&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 17, :state :scrub, :altitude 42, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=20&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 17, :state :scrub, :altitude 31, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=21&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 17, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=22&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 17, :state :climax, :altitude 22, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=23&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 17, :state :climax, :altitude 17, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=24&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 17, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=25&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 17, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=26&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 27, :y 17, :state :waste, :altitude 12, :gradient 26, :generation 101, :rule "if state is fire then state should be waste", :fertility 57}"><a href="inspect?x=27&y=17"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 28, :y 17, :state :heath, :altitude 13, :gradient 26, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65}"><a href="inspect?x=28&y=17"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="pasture" title="{:x 29, :y 17, :state :pasture, :altitude 23, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55}"><a href="inspect?x=29&y=17"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 30, :y 17, :state :grassland, :altitude 31, :gradient 17, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 69}"><a href="inspect?x=30&y=17"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="crop" title="{:x 31, :y 17, :state :crop, :altitude 32, :gradient 16, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 48}"><a href="inspect?x=31&y=17"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 32, :y 17, :state :crop, :altitude 29, :gradient 15, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 49}"><a href="inspect?x=32&y=17"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 17, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=33&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 34, :y 17, :state :camp, :altitude 15, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 46}"><a href="inspect?x=34&y=17"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 35, :y 17, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 18, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 9, :y 18, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 31}"><a href="inspect?x=9&y=18"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 10, :y 18, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 29}"><a href="inspect?x=10&y=18"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="waste" title="{:x 11, :y 18, :state :waste, :altitude 27, :gradient 35, :generation 101, :rule "if state is fire then state should be waste", :fertility 64}"><a href="inspect?x=11&y=18"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 18, :state :heath, :altitude 31, :gradient 14, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 67}"><a href="inspect?x=12&y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 18, :state :scrub, :altitude 31, :gradient 8, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=13&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 18, :state :scrub, :altitude 31, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55}"><a href="inspect?x=14&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 18, :state :climax, :altitude 41, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=15&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 18, :state :scrub, :altitude 49, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=16&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 18, :state :climax, :altitude 43, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=17&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 18, :state :climax, :altitude 47, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=18&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 19, :y 18, :state :fire, :altitude 47, :gradient 25, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45}"><a href="inspect?x=19&y=18"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 18, :state :forest, :altitude 40, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63}"><a href="inspect?x=20&y=18"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 18, :state :climax, :altitude 28, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=21&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 18, :state :climax, :altitude 27, :gradient 9, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=22&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 18, :state :climax, :altitude 27, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=23&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 18, :state :climax, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=24&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 18, :state :climax, :altitude 22, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=25&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 18, :state :climax, :altitude 23, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=26&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 18, :state :climax, :altitude 23, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=27&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 28, :y 18, :state :fire, :altitude 27, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43}"><a href="inspect?x=28&y=18"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="pasture" title="{:x 29, :y 18, :state :pasture, :altitude 15, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43}"><a href="inspect?x=29&y=18"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 18, :state :waste, :altitude 17, :gradient 20, :generation 101, :rule "if state is fire then state should be waste", :fertility 61}"><a href="inspect?x=30&y=18"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="house" title="{:x 31, :y 18, :state :house, :altitude 18, :gradient 20, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 52}"><a href="inspect?x=31&y=18"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 32, :y 18, :state :house, :altitude 27, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 43}"><a href="inspect?x=32&y=18"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 18, :state :climax, :altitude 31, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=33&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 34, :y 18, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 18, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 19, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 19, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 19, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="waste" title="{:x 11, :y 19, :state :waste, :altitude 22, :gradient 31, :generation 101, :rule "if state is fire then state should be waste", :fertility 28}"><a href="inspect?x=11&y=19"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 12, :y 19, :state :waste, :altitude 27, :gradient 14, :generation 101, :rule "if state is fire then state should be waste", :fertility 85}"><a href="inspect?x=12&y=19"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 13, :y 19, :state :fire, :altitude 31, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70}"><a href="inspect?x=13&y=19"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 19, :state :scrub, :altitude 28, :gradient 12, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=14&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 19, :state :forest, :altitude 29, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47}"><a href="inspect?x=15&y=19"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 19, :state :scrub, :altitude 37, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26}"><a href="inspect?x=16&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 19, :state :scrub, :altitude 41, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30}"><a href="inspect?x=17&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 19, :state :climax, :altitude 37, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=18&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 19, :y 19, :state :heath, :altitude 38, :gradient 11, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40}"><a href="inspect?x=19&y=19"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 19, :state :waste, :altitude 36, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 51}"><a href="inspect?x=20&y=19"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 21, :y 19, :state :fire, :altitude 28, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46}"><a href="inspect?x=21&y=19"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 19, :state :climax, :altitude 26, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=22&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 19, :state :climax, :altitude 26, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=23&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 19, :state :climax, :altitude 27, :gradient 6, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=24&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 19, :state :climax, :altitude 27, :gradient 11, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=25&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 19, :state :forest, :altitude 22, :gradient 11, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41}"><a href="inspect?x=26&y=19"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 27, :y 19, :state :fire, :altitude 24, :gradient 19, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40}"><a href="inspect?x=27&y=19"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 19, :state :climax, :altitude 29, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=28&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 29, :y 19, :state :heath, :altitude 22, :gradient 24, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 61}"><a href="inspect?x=29&y=19"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 30, :y 19, :state :waste, :altitude 12, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 45}"><a href="inspect?x=30&y=19"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="crop" title="{:x 31, :y 19, :state :crop, :altitude 13, :gradient 21, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 52}"><a href="inspect?x=31&y=19"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="grassland" title="{:x 32, :y 19, :state :grassland, :altitude 15, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38}"><a href="inspect?x=32&y=19"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 33, :y 19, :state :house, :altitude 17, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 47}"><a href="inspect?x=33&y=19"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 34, :y 19, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 20, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 20, :state :climax, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=11&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 20, :state :heath, :altitude 32, :gradient 37, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63}"><a href="inspect?x=12&y=20"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 13, :y 20, :state :fire, :altitude 36, :gradient 32, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44}"><a href="inspect?x=13&y=20"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="heath" title="{:x 14, :y 20, :state :heath, :altitude 35, :gradient 31, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47}"><a href="inspect?x=14&y=20"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 20, :state :scrub, :altitude 37, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65}"><a href="inspect?x=15&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 20, :state :scrub, :altitude 52, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75}"><a href="inspect?x=16&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 20, :state :scrub, :altitude 56, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=17&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 20, :state :scrub, :altitude 43, :gradient 29, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=18&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 20, :state :scrub, :altitude 36, :gradient 14, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=19&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 20, :state :climax, :altitude 46, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=20&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 20, :state :climax, :altitude 41, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=21&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 20, :state :climax, :altitude 29, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=22&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 20, :state :scrub, :altitude 26, :gradient 3, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=23&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=24&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 20, :state :climax, :altitude 28, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=25&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 20, :state :climax, :altitude 17, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=26&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 20, :state :climax, :altitude 20, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=27&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 28, :y 20, :state :waste, :altitude 36, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 38}"><a href="inspect?x=28&y=20"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 29, :y 20, :state :waste, :altitude 35, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 49}"><a href="inspect?x=29&y=20"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 30, :y 20, :state :fire, :altitude 28, :gradient 23, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 86}"><a href="inspect?x=30&y=20"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 20, :state :climax, :altitude 33, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85}"><a href="inspect?x=31&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 20, :state :climax, :altitude 15, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=32&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 33, :y 20, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 20, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 21, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 21, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=9&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 10, :y 21, :state :forest, :altitude 12, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60}"><a href="inspect?x=10&y=21"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 21, :state :scrub, :altitude 24, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=11&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 12, :y 21, :state :fire, :altitude 45, :gradient 36, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40}"><a href="inspect?x=12&y=21"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 13, :y 21, :state :forest, :altitude 59, :gradient 27, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64}"><a href="inspect?x=13&y=21"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 21, :state :climax, :altitude 50, :gradient 24, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 55}"><a href="inspect?x=14&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 21, :state :scrub, :altitude 49, :gradient 38, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 76}"><a href="inspect?x=15&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 21, :state :climax, :altitude 64, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=16&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 21, :state :scrub, :altitude 65, :gradient 34, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=17&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 21, :state :climax, :altitude 50, :gradient 41, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=18&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 19, :y 21, :state :heath, :altitude 38, :gradient 19, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 49}"><a href="inspect?x=19&y=21"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="fire" title="{:x 20, :y 21, :state :fire, :altitude 38, :gradient 10, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64}"><a href="inspect?x=20&y=21"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 21, :state :scrub, :altitude 38, :gradient 17, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=21&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 21, :state :climax, :altitude 29, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=22&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=23&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 21, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=24&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 21, :state :climax, :altitude 29, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=25&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 21, :state :climax, :altitude 35, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=26&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 21, :state :climax, :altitude 28, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=27&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 21, :state :climax, :altitude 28, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=28&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 29, :y 21, :state :fire, :altitude 27, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70}"><a href="inspect?x=29&y=21"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 21, :state :climax, :altitude 23, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=30&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 31, :y 21, :state :camp, :altitude 22, :gradient 32, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 47}"><a href="inspect?x=31&y=21"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 32, :y 21, :state :water, :altitude 2, :gradient 32, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 21, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 22, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 9, :y 22, :state :pasture, :altitude 23, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48}"><a href="inspect?x=9&y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71}"><a href="inspect?x=10&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 11, :y 22, :state :waste, :altitude 27, :gradient 33, :generation 101, :rule "if state is fire then state should be waste", :fertility 40}"><a href="inspect?x=11&y=22"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 22, :state :heath, :altitude 40, :gradient 35, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 70}"><a href="inspect?x=12&y=22"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 22, :state :scrub, :altitude 59, :gradient 32, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=13&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 22, :state :climax, :altitude 54, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=14&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 22, :state :scrub, :altitude 54, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 70}"><a href="inspect?x=15&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 16, :y 22, :state :fire, :altitude 73, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75}"><a href="inspect?x=16&y=22"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 22, :state :forest, :altitude 77, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=17&y=22"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 22, :state :climax, :altitude 55, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=18&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 22, :state :climax, :altitude 42, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=19&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 22, :state :waste, :altitude 40, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 51}"><a href="inspect?x=20&y=22"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 21, :y 22, :state :fire, :altitude 36, :gradient 22, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31}"><a href="inspect?x=21&y=22"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 22, :y 22, :state :fire, :altitude 31, :gradient 14, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 76}"><a href="inspect?x=22&y=22"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 23, :y 22, :state :fire, :altitude 29, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49}"><a href="inspect?x=23&y=22"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 22, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=24&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 22, :state :climax, :altitude 33, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=25&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 26, :y 22, :state :pasture, :altitude 36, :gradient 8, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 11}"><a href="inspect?x=26&y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 27, :y 22, :state :pasture, :altitude 28, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23}"><a href="inspect?x=27&y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 22, :state :climax, :altitude 14, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78}"><a href="inspect?x=28&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 29, :y 22, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 22, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 22, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 22, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 22, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 23, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 23, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 9, :y 23, :state :pasture, :altitude 15, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34}"><a href="inspect?x=9&y=23"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="waste" title="{:x 10, :y 23, :state :waste, :altitude 27, :gradient 25, :generation 101, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=10&y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 11, :y 23, :state :heath, :altitude 27, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 74}"><a href="inspect?x=11&y=23"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 12, :y 23, :state :waste, :altitude 27, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 47}"><a href="inspect?x=12&y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="waste" title="{:x 13, :y 23, :state :waste, :altitude 32, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 56}"><a href="inspect?x=13&y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 23, :state :scrub, :altitude 38, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=14&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 15, :y 23, :state :waste, :altitude 43, :gradient 35, :generation 101, :rule "if state is fire then state should be waste", :fertility 67}"><a href="inspect?x=15&y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 23, :state :climax, :altitude 57, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=16&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 23, :state :climax, :altitude 69, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=17&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 23, :state :scrub, :altitude 54, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=18&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 23, :state :climax, :altitude 50, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=19&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 20, :y 23, :state :waste, :altitude 51, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=20&y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="heath" title="{:x 21, :y 23, :state :heath, :altitude 41, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64}"><a href="inspect?x=21&y=23"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 22, :y 23, :state :waste, :altitude 35, :gradient 13, :generation 101, :rule "if state is fire then state should be waste", :fertility 68}"><a href="inspect?x=22&y=23"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="fire" title="{:x 23, :y 23, :state :fire, :altitude 31, :gradient 16, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38}"><a href="inspect?x=23&y=23"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 23, :state :climax, :altitude 26, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=24&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 23, :state :climax, :altitude 29, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=25&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 26, :y 23, :state :pasture, :altitude 29, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=26&y=23"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 23, :state :climax, :altitude 27, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=27&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 23, :state :climax, :altitude 26, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=28&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 29, :y 23, :state :camp, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24}"><a href="inspect?x=29&y=23"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 30, :y 23, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 24, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 24, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 7, :y 24, :state :house, :altitude 14, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 32}"><a href="inspect?x=7&y=24"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=8&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 24, :state :grassland, :altitude 12, :gradient 28, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29}"><a href="inspect?x=9&y=24"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 24, :state :climax, :altitude 22, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=10&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 24, :state :climax, :altitude 37, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=11&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 12, :y 24, :state :fire, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31}"><a href="inspect?x=12&y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="fire" title="{:x 13, :y 24, :state :fire, :altitude 36, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51}"><a href="inspect?x=13&y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 24, :state :scrub, :altitude 41, :gradient 45, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=14&y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 15, :y 24, :state :heath, :altitude 54, :gradient 56, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46}"><a href="inspect?x=15&y=24"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 24, :state :climax, :altitude 64, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=16&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 24, :state :forest, :altitude 79, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=17&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 24, :state :climax, :altitude 69, :gradient 43, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=18&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 24, :state :forest, :altitude 51, :gradient 37, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58}"><a href="inspect?x=19&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="fire" title="{:x 20, :y 24, :state :fire, :altitude 43, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43}"><a href="inspect?x=20&y=24"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 24, :state :forest, :altitude 37, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30}"><a href="inspect?x=21&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="waste" title="{:x 22, :y 24, :state :waste, :altitude 29, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 67}"><a href="inspect?x=22&y=24"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 24, :state :climax, :altitude 28, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=23&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 24, :state :climax, :altitude 19, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=24&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=25&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 24, :state :climax, :altitude 22, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=26&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 24, :state :climax, :altitude 20, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=27&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 28, :y 24, :state :house, :altitude 20, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 43}"><a href="inspect?x=28&y=24"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 29, :y 24, :state :water, :altitude 2, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 5, :y 25, :state :house, :altitude 12, :gradient 44, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 16}"><a href="inspect?x=5&y=25"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 25, :state :climax, :altitude 24, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=6&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 7, :y 25, :state :crop, :altitude 29, :gradient 50, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 27}"><a href="inspect?x=7&y=25"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 8, :y 25, :state :house, :altitude 29, :gradient 40, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 20}"><a href="inspect?x=8&y=25"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 25, :state :grassland, :altitude 26, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48}"><a href="inspect?x=9&y=25"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 25, :state :climax, :altitude 26, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=10&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 25, :state :climax, :altitude 41, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=11&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 25, :state :climax, :altitude 59, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=12&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 25, :state :scrub, :altitude 61, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=13&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 25, :state :scrub, :altitude 59, :gradient 41, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73}"><a href="inspect?x=14&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 25, :state :forest, :altitude 77, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=15&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 25, :state :forest, :altitude 94, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=16&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 25, :state :scrub, :altitude 93, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=17&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 25, :state :forest, :altitude 79, :gradient 52, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=18&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 25, :state :scrub, :altitude 55, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=19&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 20, :y 25, :state :fire, :altitude 42, :gradient 27, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49}"><a href="inspect?x=20&y=25"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 25, :state :scrub, :altitude 35, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=21&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 25, :state :climax, :altitude 27, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=22&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 23, :y 25, :state :fire, :altitude 17, :gradient 28, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 72}"><a href="inspect?x=23&y=25"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="water" title="{:x 24, :y 25, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 25, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 26, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 26, :state :climax, :altitude 20, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=5&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 6, :y 26, :state :crop, :altitude 45, :gradient 65, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 22}"><a href="inspect?x=6&y=26"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="grassland" title="{:x 7, :y 26, :state :grassland, :altitude 52, :gradient 62, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37}"><a href="inspect?x=7&y=26"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 8, :y 26, :state :grassland, :altitude 46, :gradient 60, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39}"><a href="inspect?x=8&y=26"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 26, :state :grassland, :altitude 31, :gradient 60, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29}"><a href="inspect?x=9&y=26"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 10, :y 26, :state :pasture, :altitude 28, :gradient 37, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60}"><a href="inspect?x=10&y=26"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 26, :state :scrub, :altitude 37, :gradient 33, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=11&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 26, :state :scrub, :altitude 55, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=12&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 26, :state :scrub, :altitude 63, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18}"><a href="inspect?x=13&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 26, :state :climax, :altitude 60, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=14&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 26, :state :forest, :altitude 74, :gradient 49, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=15&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 26, :state :scrub, :altitude 96, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=16&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 26, :state :forest, :altitude 77, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=17&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 18, :y 26, :state :pasture, :altitude 61, :gradient 65, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56}"><a href="inspect?x=18&y=26"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 26, :state :climax, :altitude 41, :gradient 52, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=19&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 20, :y 26, :state :pasture, :altitude 31, :gradient 28, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60}"><a href="inspect?x=20&y=26"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="waste" title="{:x 21, :y 26, :state :waste, :altitude 28, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 64}"><a href="inspect?x=21&y=26"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 26, :state :pasture, :altitude 24, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74}"><a href="inspect?x=22&y=26"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 23, :y 26, :state :water, :altitude 2, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 26, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 26, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 27, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 27, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 27, :state :climax, :altitude 22, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83}"><a href="inspect?x=5&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 27, :state :climax, :altitude 52, :gradient 57, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=6&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 7, :y 27, :state :pasture, :altitude 77, :gradient 41, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50}"><a href="inspect?x=7&y=27"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="heath" title="{:x 8, :y 27, :state :heath, :altitude 86, :gradient 48, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50}"><a href="inspect?x=8&y=27"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 27, :state :climax, :altitude 63, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=9&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 10, :y 27, :state :pasture, :altitude 38, :gradient 50, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48}"><a href="inspect?x=10&y=27"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 27, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=11&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 27, :state :scrub, :altitude 33, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75}"><a href="inspect?x=12&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 27, :state :climax, :altitude 47, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=13&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 27, :state :scrub, :altitude 47, :gradient 41, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=14&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 27, :state :pasture, :altitude 50, :gradient 63, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 64}"><a href="inspect?x=15&y=27"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 16, :y 27, :state :crop, :altitude 64, :gradient 63, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 32}"><a href="inspect?x=16&y=27"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 17, :y 27, :state :crop, :altitude 55, :gradient 58, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 58}"><a href="inspect?x=17&y=27"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 18, :y 27, :state :crop, :altitude 38, :gradient 49, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 31}"><a href="inspect?x=18&y=27"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 27, :state :climax, :altitude 28, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=19&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 20, :y 27, :state :fire, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75}"><a href="inspect?x=20&y=27"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 27, :state :climax, :altitude 27, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=21&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 27, :state :pasture, :altitude 20, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=22&y=27"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 23, :y 27, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 27, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 28, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 4, :y 28, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25}"><a href="inspect?x=4&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 5, :y 28, :state :crop, :altitude 36, :gradient 51, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 38}"><a href="inspect?x=5&y=28"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 28, :state :climax, :altitude 52, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=6&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 7, :y 28, :state :forest, :altitude 70, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=7&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59}"><a href="inspect?x=8&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 9, :y 28, :state :scrub, :altitude 78, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=9&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 28, :state :climax, :altitude 56, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=10&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 28, :state :scrub, :altitude 35, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=11&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 28, :state :climax, :altitude 26, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=12&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 28, :state :climax, :altitude 33, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=13&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 28, :state :pasture, :altitude 37, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56}"><a href="inspect?x=14&y=28"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 28, :state :pasture, :altitude 33, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62}"><a href="inspect?x=15&y=28"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 16, :y 28, :state :crop, :altitude 40, :gradient 31, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35}"><a href="inspect?x=16&y=28"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 17, :y 28, :state :house, :altitude 50, :gradient 26, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43}"><a href="inspect?x=17&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 18, :y 28, :state :pasture, :altitude 42, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=18&y=28"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 19, :y 28, :state :house, :altitude 37, :gradient 15, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19}"><a href="inspect?x=19&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 20, :y 28, :state :ploughland, :altitude 33, :gradient 16, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30}"><a href="inspect?x=20&y=28"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 21, :y 28, :state :pasture, :altitude 26, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19}"><a href="inspect?x=21&y=28"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 22, :y 28, :state :house, :altitude 17, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14}"><a href="inspect?x=22&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 23, :y 28, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 29, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 29, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 4, :y 29, :state :ploughland, :altitude 12, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31}"><a href="inspect?x=4&y=29"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="grassland" title="{:x 5, :y 29, :state :grassland, :altitude 32, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44}"><a href="inspect?x=5&y=29"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="heath" title="{:x 6, :y 29, :state :heath, :altitude 41, :gradient 42, :generation 101, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 62}"><a href="inspect?x=6&y=29"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 7, :y 29, :state :scrub, :altitude 40, :gradient 51, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=7&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 29, :state :scrub, :altitude 50, :gradient 52, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=8&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 9, :y 29, :state :scrub, :altitude 60, :gradient 52, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62}"><a href="inspect?x=9&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 29, :state :climax, :altitude 52, :gradient 51, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67}"><a href="inspect?x=10&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 29, :state :climax, :altitude 35, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=11&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 29, :state :scrub, :altitude 26, :gradient 22, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59}"><a href="inspect?x=12&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 29, :state :scrub, :altitude 24, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=13&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 29, :state :pasture, :altitude 28, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 67}"><a href="inspect?x=14&y=29"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 15, :y 29, :state :house, :altitude 33, :gradient 19, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 47}"><a href="inspect?x=15&y=29"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 16, :y 29, :state :ploughland, :altitude 43, :gradient 17, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18}"><a href="inspect?x=16&y=29"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 17, :y 29, :state :house, :altitude 49, :gradient 21, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 21}"><a href="inspect?x=17&y=29"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 18, :y 29, :state :grassland, :altitude 41, :gradient 23, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13}"><a href="inspect?x=18&y=29"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="inn" title="{:x 19, :y 29, :state :inn, :altitude 38, :gradient 15, :generation 101, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 34}"><a href="inspect?x=19&y=29"><img alt="inn" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/inn.png" width="32" /></a></td><td class="crop" title="{:x 20, :y 29, :state :crop, :altitude 37, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 25}"><a href="inspect?x=20&y=29"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="grassland" title="{:x 21, :y 29, :state :grassland, :altitude 22, :gradient 36, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 18}"><a href="inspect?x=21&y=29"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 22, :y 29, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 29, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 30, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 3, :y 30, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 17}"><a href="inspect?x=3&y=30"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 4, :y 30, :state :ploughland, :altitude 28, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20}"><a href="inspect?x=4&y=30"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 30, :state :climax, :altitude 31, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=5&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 30, :state :climax, :altitude 28, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=6&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 7, :y 30, :state :scrub, :altitude 28, :gradient 23, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=7&y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="fire" title="{:x 8, :y 30, :state :fire, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 83}"><a href="inspect?x=8&y=30"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="forest" title="{:x 9, :y 30, :state :forest, :altitude 27, :gradient 42, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64}"><a href="inspect?x=9&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 30, :state :climax, :altitude 28, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=10&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 30, :state :climax, :altitude 32, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=11&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 12, :y 30, :state :fire, :altitude 28, :gradient 26, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58}"><a href="inspect?x=12&y=30"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="pasture" title="{:x 13, :y 30, :state :pasture, :altitude 13, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74}"><a href="inspect?x=13&y=30"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 30, :state :pasture, :altitude 24, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44}"><a href="inspect?x=14&y=30"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 30, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 66}"><a href="inspect?x=15&y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="house" title="{:x 16, :y 30, :state :house, :altitude 35, :gradient 36, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32}"><a href="inspect?x=16&y=30"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 17, :y 30, :state :pasture, :altitude 36, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=17&y=30"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 18, :y 30, :state :house, :altitude 29, :gradient 47, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 28}"><a href="inspect?x=18&y=30"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 19, :y 30, :state :grassland, :altitude 27, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12}"><a href="inspect?x=19&y=30"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 20, :y 30, :state :house, :altitude 27, :gradient 37, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=20&y=30"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 21, :y 30, :state :water, :altitude 2, :gradient 36, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 30, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 31, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 31, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 31, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 4, :y 31, :state :ploughland, :altitude 24, :gradient 44, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35}"><a href="inspect?x=4&y=31"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 31, :state :climax, :altitude 29, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=5&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 31, :state :climax, :altitude 31, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=6&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 7, :y 31, :state :heath, :altitude 28, :gradient 23, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 45}"><a href="inspect?x=7&y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 31, :state :scrub, :altitude 27, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 68}"><a href="inspect?x=8&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="waste" title="{:x 9, :y 31, :state :waste, :altitude 26, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 68}"><a href="inspect?x=9&y=31"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 31, :state :scrub, :altitude 18, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=10&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 11, :y 31, :state :heath, :altitude 13, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48}"><a href="inspect?x=11&y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 12, :y 31, :state :waste, :altitude 10, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 66}"><a href="inspect?x=12&y=31"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="water" title="{:x 13, :y 31, :state :water, :altitude 9, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 31, :state :pasture, :altitude 23, :gradient 32, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 59}"><a href="inspect?x=14&y=31"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 31, :state :pasture, :altitude 17, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52}"><a href="inspect?x=15&y=31"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 31, :state :scrub, :altitude 13, :gradient 35, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 59}"><a href="inspect?x=16&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="ploughland" title="{:x 17, :y 31, :state :ploughland, :altitude 14, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21}"><a href="inspect?x=17&y=31"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 18, :y 31, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=18&y=31"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 19, :y 31, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 31, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 32, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 2, :y 32, :state :camp, :altitude 17, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 56}"><a href="inspect?x=2&y=32"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 32, :state :climax, :altitude 22, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92}"><a href="inspect?x=3&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 32, :state :climax, :altitude 36, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=4&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 32, :state :climax, :altitude 45, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=5&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 32, :state :climax, :altitude 50, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=6&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 7, :y 32, :state :heath, :altitude 45, :gradient 29, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44}"><a href="inspect?x=7&y=32"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 8, :y 32, :state :heath, :altitude 35, :gradient 30, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46}"><a href="inspect?x=8&y=32"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="waste" title="{:x 9, :y 32, :state :waste, :altitude 32, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 27}"><a href="inspect?x=9&y=32"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 32, :state :climax, :altitude 24, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=10&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 32, :state :climax, :altitude 19, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=11&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 12, :y 32, :state :waste, :altitude 20, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 77}"><a href="inspect?x=12&y=32"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 32, :state :climax, :altitude 20, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=13&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 32, :state :pasture, :altitude 14, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49}"><a href="inspect?x=14&y=32"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 15, :y 32, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 32, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 32, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 33, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 2, :y 33, :state :climax, :altitude 26, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=2&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 33, :state :climax, :altitude 32, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=3&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 33, :state :climax, :altitude 33, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=4&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 5, :y 33, :state :fire, :altitude 41, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63}"><a href="inspect?x=5&y=33"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="waste" title="{:x 6, :y 33, :state :waste, :altitude 46, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 73}"><a href="inspect?x=6&y=33"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 33, :state :climax, :altitude 55, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=7&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="waste" title="{:x 8, :y 33, :state :waste, :altitude 56, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 48}"><a href="inspect?x=8&y=33"><img alt="waste" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/waste.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 33, :state :climax, :altitude 38, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=9&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 33, :state :climax, :altitude 27, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=10&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 33, :state :climax, :altitude 31, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78}"><a href="inspect?x=11&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 12, :y 33, :state :fire, :altitude 32, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47}"><a href="inspect?x=12&y=33"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 33, :state :climax, :altitude 31, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=13&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 33, :state :pasture, :altitude 26, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32}"><a href="inspect?x=14&y=33"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 33, :state :pasture, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24}"><a href="inspect?x=15&y=33"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 16, :y 33, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 33, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 2, :y 34, :state :climax, :altitude 12, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 90}"><a href="inspect?x=2&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 34, :state :climax, :altitude 12, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=3&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 34, :state :climax, :altitude 15, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85}"><a href="inspect?x=4&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 34, :state :climax, :altitude 17, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=5&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 6, :y 34, :state :fire, :altitude 18, :gradient 38, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 78}"><a href="inspect?x=6&y=34"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 34, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=7&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 34, :state :climax, :altitude 36, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=8&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="fire" title="{:x 9, :y 34, :state :fire, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61}"><a href="inspect?x=9&y=34"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 34, :state :climax, :altitude 12, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=10&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 34, :state :climax, :altitude 14, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=11&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 34, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=12&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 34, :state :climax, :altitude 18, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=13&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 34, :state :climax, :altitude 18, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85}"><a href="inspect?x=14&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 34, :state :climax, :altitude 23, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=15&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 16, :y 34, :state :house, :altitude 18, :gradient 22, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=16&y=34"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 17, :y 34, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 35, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 35, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 35, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 35, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 5, :y 35, :state :ploughland, :altitude 22, :gradient 36, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 49}"><a href="inspect?x=5&y=35"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 6, :y 35, :state :ploughland, :altitude 24, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40}"><a href="inspect?x=6&y=35"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 7, :y 35, :state :pasture, :altitude 26, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49}"><a href="inspect?x=7&y=35"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 35, :state :climax, :altitude 26, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=8&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 35, :state :climax, :altitude 27, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=9&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 35, :state :climax, :altitude 24, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=10&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 35, :state :climax, :altitude 27, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=11&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 35, :state :climax, :altitude 22, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=12&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 13, :y 35, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 35, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 35, :state :climax, :altitude 13, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=15&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 35, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=16&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 17, :y 35, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 35, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91}"><a href="inspect?x=18&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 35, :state :climax, :altitude 32, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=19&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 35, :state :climax, :altitude 26, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=20&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 21, :y 35, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 36, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 5, :y 36, :state :house, :altitude 24, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42}"><a href="inspect?x=5&y=36"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="scrub" title="{:x 6, :y 36, :state :scrub, :altitude 37, :gradient 22, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 39}"><a href="inspect?x=6&y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="crop" title="{:x 7, :y 36, :state :crop, :altitude 32, :gradient 13, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35}"><a href="inspect?x=7&y=36"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="grassland" title="{:x 8, :y 36, :state :grassland, :altitude 27, :gradient 9, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39}"><a href="inspect?x=8&y=36"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 36, :state :climax, :altitude 32, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=9&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 36, :state :climax, :altitude 31, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=10&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 36, :state :climax, :altitude 33, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=11&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 36, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=12&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 13, :y 36, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 36, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 36, :state :climax, :altitude 19, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=18&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 36, :state :climax, :altitude 49, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=19&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 36, :state :climax, :altitude 35, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83}"><a href="inspect?x=20&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 21, :y 36, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 37, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 5, :y 37, :state :house, :altitude 13, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34}"><a href="inspect?x=5&y=37"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 6, :y 37, :state :crop, :altitude 35, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20}"><a href="inspect?x=6&y=37"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 7, :y 37, :state :house, :altitude 35, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 49}"><a href="inspect?x=7&y=37"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 8, :y 37, :state :house, :altitude 28, :gradient 23, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34}"><a href="inspect?x=8&y=37"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 37, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=9&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 37, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=10&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 37, :state :climax, :altitude 23, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=11&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 37, :state :heath, :altitude 18, :gradient 32, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50}"><a href="inspect?x=12&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="water" title="{:x 13, :y 37, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 37, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 37, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95}"><a href="inspect?x=18&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 37, :state :climax, :altitude 33, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=19&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 20, :y 37, :state :camp, :altitude 23, :gradient 48, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"}"><a href="inspect?x=20&y=37"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 21, :y 37, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 38, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 38, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 38, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 38, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 6, :y 38, :state :house, :altitude 19, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28}"><a href="inspect?x=6&y=38"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 7, :y 38, :state :grassland, :altitude 19, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20}"><a href="inspect?x=7&y=38"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 8, :y 38, :state :pasture, :altitude 18, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41}"><a href="inspect?x=8&y=38"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 38, :state :grassland, :altitude 12, :gradient 27, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20}"><a href="inspect?x=9&y=38"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 10, :y 38, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 38, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 38, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 38, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 38, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 18, :y 38, :state :camp, :altitude 12, :gradient 32, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15}"><a href="inspect?x=18&y=38"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 38, :state :climax, :altitude 17, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=19&y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 20, :y 38, :state :water, :altitude 2, :gradient 32, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 38, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 39, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 39, :state :climax, :altitude 12, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=3&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 4, :y 39, :state :house, :altitude 19, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=4&y=39"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 5, :y 39, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 39, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 39, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 8, :y 39, :state :pasture, :altitude 15, :gradient 48, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26}"><a href="inspect?x=8&y=39"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 9, :y 39, :state :house, :altitude 26, :gradient 47, :generation 101, :rule "if state is house and some neighbours are crop then state should be house", :fertility 43}"><a href="inspect?x=9&y=39"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="camp" title="{:x 10, :y 39, :state :camp, :altitude 26, :gradient 48, :generation 101, :rule "if state is in waste or grassland and some neighbours are market then state should be camp", :fertility 49}"><a href="inspect?x=10&y=39"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="crop" title="{:x 11, :y 39, :state :crop, :altitude 23, :gradient 48, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 52}"><a href="inspect?x=11&y=39"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 12, :y 39, :state :house, :altitude 13, :gradient 41, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 58}"><a href="inspect?x=12&y=39"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 13, :y 39, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 39, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 39, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 39, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 39, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 39, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 39, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 40, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 3, :y 40, :state :pasture, :altitude 13, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=3&y=40"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="ploughland" title="{:x 4, :y 40, :state :ploughland, :altitude 28, :gradient 26, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 12}"><a href="inspect?x=4&y=40"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 5, :y 40, :state :house, :altitude 14, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 15}"><a href="inspect?x=5&y=40"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 6, :y 40, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 7, :y 40, :state :house, :altitude 15, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 39}"><a href="inspect?x=7&y=40"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 8, :y 40, :state :house, :altitude 29, :gradient 49, :generation 101, :rule "if state is house and some neighbours are market then state should be house", :fertility 37}"><a href="inspect?x=8&y=40"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 40, :state :grassland, :altitude 49, :gradient 46, :generation 101, :rule "if state is market then state should be grassland", :fertility 9}"><a href="inspect?x=9&y=40"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 40, :state :climax, :altitude 49, :gradient 38, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 68}"><a href="inspect?x=10&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 11, :y 40, :state :grassland, :altitude 42, :gradient 48, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46}"><a href="inspect?x=11&y=40"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 12, :y 40, :state :pasture, :altitude 28, :gradient 50, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 77}"><a href="inspect?x=12&y=40"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 13, :y 40, :state :grassland, :altitude 18, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 49}"><a href="inspect?x=13&y=40"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 14, :y 40, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 41, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 41, :state :climax, :altitude 12, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=3&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 41, :state :climax, :altitude 28, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=4&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 5, :y 41, :state :scrub, :altitude 18, :gradient 27, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 17}"><a href="inspect?x=5&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="water" title="{:x 6, :y 41, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 7, :y 41, :state :house, :altitude 14, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=7&y=41"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 41, :state :scrub, :altitude 29, :gradient 49, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 62}"><a href="inspect?x=8&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="house" title="{:x 9, :y 41, :state :house, :altitude 50, :gradient 37, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 38}"><a href="inspect?x=9&y=41"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 41, :state :scrub, :altitude 61, :gradient 19, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 54}"><a href="inspect?x=10&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 41, :state :scrub, :altitude 51, :gradient 33, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 53}"><a href="inspect?x=11&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 41, :state :climax, :altitude 35, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=12&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 13, :y 41, :state :pasture, :altitude 20, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 75}"><a href="inspect?x=13&y=41"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 14, :y 41, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 41, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 42, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 42, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 42, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 4, :y 42, :state :camp, :altitude 14, :gradient 27, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 21}"><a href="inspect?x=4&y=42"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="house" title="{:x 5, :y 42, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 22}"><a href="inspect?x=5&y=42"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 6, :y 42, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 42, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 42, :state :climax, :altitude 24, :gradient 49, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36}"><a href="inspect?x=8&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 9, :y 42, :state :crop, :altitude 32, :gradient 47, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20}"><a href="inspect?x=9&y=42"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 10, :y 42, :state :house, :altitude 40, :gradient 41, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 18}"><a href="inspect?x=10&y=42"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 11, :y 42, :state :grassland, :altitude 40, :gradient 33, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33}"><a href="inspect?x=11&y=42"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 12, :y 42, :state :pasture, :altitude 32, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52}"><a href="inspect?x=12&y=42"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 42, :state :climax, :altitude 23, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=13&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 42, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 42, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 43, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 43, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 43, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 43, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 43, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 43, :state :water, :altitude 2, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 43, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 8, :y 43, :state :house, :altitude 14, :gradient 31, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38}"><a href="inspect?x=8&y=43"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 9, :y 43, :state :pasture, :altitude 20, :gradient 39, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=9&y=43"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 10, :y 43, :state :grassland, :altitude 28, :gradient 39, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30}"><a href="inspect?x=10&y=43"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 11, :y 43, :state :pasture, :altitude 28, :gradient 23, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50}"><a href="inspect?x=11&y=43"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="fire" title="{:x 12, :y 43, :state :fire, :altitude 28, :gradient 25, :generation 101, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 73}"><a href="inspect?x=12&y=43"><img alt="fire" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/fire.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 43, :state :climax, :altitude 23, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=13&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 43, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 44, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 2, :y 44, :state :house, :altitude 17, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 6}"><a href="inspect?x=2&y=44"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="camp" title="{:x 3, :y 44, :state :camp, :altitude 28, :gradient 36, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 20}"><a href="inspect?x=3&y=44"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 4, :y 44, :state :water, :altitude 2, :gradient 36, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 5, :y 44, :state :camp, :altitude 12, :gradient 21, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 47}"><a href="inspect?x=5&y=44"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 44, :state :climax, :altitude 22, :gradient 14, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95}"><a href="inspect?x=6&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 7, :y 44, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 44, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 44, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 10, :y 44, :state :house, :altitude 20, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 36}"><a href="inspect?x=10&y=44"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 44, :state :climax, :altitude 17, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=11&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 44, :state :climax, :altitude 22, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 88}"><a href="inspect?x=12&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 44, :state :climax, :altitude 15, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 88}"><a href="inspect?x=13&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 44, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 45, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 2, :y 45, :state :climax, :altitude 19, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=2&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 45, :state :climax, :altitude 37, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=3&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 45, :state :climax, :altitude 14, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78}"><a href="inspect?x=4&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 5, :y 45, :state :water, :altitude 2, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 6, :y 45, :state :house, :altitude 15, :gradient 21, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=6&y=45"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 7, :y 45, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 45, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 45, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 45, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 45, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 45, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 45, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 45, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 46, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 2, :y 46, :state :climax, :altitude 13, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=2&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 46, :state :climax, :altitude 22, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=3&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 4, :y 46, :state :water, :altitude 2, :gradient 36, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 46, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 46, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 46, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 46, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr></table></body></html> \ No newline at end of file diff --git a/resources/maps/barra/barra_100_edited.edn b/resources/maps/barra/barra_100_edited.edn new file mode 100644 index 0000000..019936e --- /dev/null +++ b/resources/maps/barra/barra_100_edited.edn @@ -0,0 +1,2256 @@ +[[{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 0, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 0, :state :water, :altitude 1, 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"if state is in forest or climax then fertility should be fertility + 1", :fertility 93} + {:x 36, :y 1, :state :climax, :altitude 13, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} + {:x 37, :y 1, :state :climax, :altitude 15, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} + {:x 38, :y 1, :state :climax, :altitude 23, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 39, :y 1, :state :climax, :altitude 23, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 40, :y 1, :state :climax, :altitude 28, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} + {:x 41, :y 1, :state :camp, :altitude 15, :gradient 28, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15} + {:x 42, :y 1, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 1, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 1, :state :water, :altitude 2, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 1, :state :water, :altitude 2, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 1, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 1, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 2, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 2, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 2, :state :water, :altitude 2, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 2, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 2, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 2, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 2, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 2, :state :climax, :altitude 22, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} + {:x 36, :y 2, :state :climax, :altitude 31, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} + {:x 37, :y 2, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} + {:x 38, :y 2, :state :climax, :altitude 33, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93} + {:x 39, :y 2, :state :climax, :altitude 36, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} + {:x 40, :y 2, :state :climax, :altitude 29, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 41, :y 2, :state :climax, :altitude 15, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} + {:x 42, :y 2, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 2, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 2, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 2, :state :climax, :altitude 15, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94} + {:x 46, :y 2, :state :house, :altitude 14, :gradient 16, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51} + {:x 47, :y 2, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then 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:generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 3, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 3, :state :climax, :altitude 14, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} + {:x 29, :y 3, :state :grassland, :altitude 32, :gradient 16, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 72} + {:x 30, :y 3, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} + {:x 31, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 3, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 3, :state :climax, :altitude 22, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} + {:x 36, :y 3, :state :climax, :altitude 31, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} + {:x 37, :y 3, :state :climax, :altitude 43, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} + {:x 38, :y 3, :state :climax, :altitude 51, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 39, :y 3, :state :climax, :altitude 42, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 40, :y 3, :state :climax, :altitude 28, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} + {:x 41, :y 3, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 3, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 3, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 3, :state :camp, :altitude 17, :gradient 14, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 39} + {:x 46, :y 3, :state :climax, :altitude 14, :gradient 16, :generation 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should be water"} + {:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 4, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 4, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 4, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 4, :state :water, :altitude 2, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 4, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 30, :y 4, :state :house, :altitude 12, :gradient 31, :generation 101, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 77} + {:x 31, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 4, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 4, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 55} + {:x 36, :y 4, :state :pasture, :altitude 29, :gradient 42, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} + {:x 37, :y 4, :state :pasture, :altitude 42, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38} + {:x 38, :y 4, :state :climax, :altitude 46, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 39, :y 4, :state :climax, :altitude 38, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} + {:x 40, :y 4, :state :climax, :altitude 27, :gradient 41, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 41, :y 4, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 4, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 4, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 4, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 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should be water"} + {:x 17, :y 5, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 5, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 5, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 21} + {:x 20, :y 5, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 21, :y 5, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should 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is water then state should be water"} + {:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 5, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 5, :state :harbour, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 5, :state :market, :altitude 31, :gradient 41, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} + {:x 37, :y 5, :state :pasture, :altitude 32, :gradient 17, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45} + {:x 38, :y 5, :state :grassland, :altitude 37, :gradient 19, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} + {:x 39, :y 5, :state :grassland, :altitude 33, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} + {:x 40, :y 5, :state :grassland, :altitude 14, :gradient 37, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41} + {:x 41, :y 5, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 5, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is 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"if state is water then state should be water"} + {:x 27, :y 6, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 6, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 6, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 6, :state :water, :altitude 1, :gradient 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is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} + {:x 37, :y 7, :state :crop, :altitude 43, :gradient 9, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 61} + {:x 38, :y 7, :state :house, :altitude 37, :gradient 20, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34} + {:x 39, :y 7, :state :grassland, :altitude 27, :gradient 35, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} + {:x 40, :y 7, :state :house, :altitude 12, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 30} + {:x 41, :y 7, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 101, 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should be water"} + {:x 25, :y 8, :state :climax, :altitude 24, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} + {:x 26, :y 8, :state :scrub, :altitude 35, :gradient 29, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 6} + {:x 27, :y 8, :state :pasture, :altitude 35, :gradient 40, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 28, :y 8, :state :house, :altitude 22, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11} + {:x 29, :y 8, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water 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{:x 38, :y 8, :state :house, :altitude 36, :gradient 31, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 27} + {:x 39, :y 8, :state :pasture, :altitude 23, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33} + {:x 40, :y 8, :state :water, :altitude 2, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 8, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 8, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then 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:generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 9, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 9, :state :house, :altitude 12, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 18, :y 9, :state :climax, :altitude 29, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} + {:x 19, :y 9, :state :climax, :altitude 28, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} + {:x 20, :y 9, :state :pasture, :altitude 18, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47} + {:x 21, :y 9, :state :pasture, :altitude 17, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} + {:x 22, :y 9, :state :house, :altitude 23, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 20} + {:x 23, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 9, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 25, :y 9, :state :pasture, :altitude 31, :gradient 40, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 26, :y 9, :state :scrub, :altitude 41, :gradient 13, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 20} + {:x 27, :y 9, :state :forest, :altitude 35, :gradient 39, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25} + {:x 28, :y 9, :state :house, :altitude 20, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 8} + {:x 29, :y 9, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 9, 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:generation 101, :rule "if state is ploughland then state should be crop", :fertility 37} + {:x 39, :y 9, :state :house, :altitude 12, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38} + {:x 40, :y 9, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 9, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 9, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if 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:generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 10, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 10, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 10, :state :house, :altitude 23, :gradient 35, :generation 101, :rule "if state is house and some neighbours are crop then state should be house", :fertility 24} + {:x 19, :y 10, :state :grassland, :altitude 28, :gradient 18, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 35} + {:x 20, :y 10, :state :climax, :altitude 28, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} + {:x 21, :y 10, :state :climax, :altitude 28, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 22, :y 10, :state :ploughland, :altitude 23, :gradient 27, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22} + {:x 23, :y 10, :state :harbour, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 10, :state :pasture, :altitude 23, :gradient 35, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40} + {:x 25, :y 10, :state :pasture, :altitude 36, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 26, :y 10, :state :pasture, :altitude 37, :gradient 28, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 27, :y 10, :state :climax, :altitude 26, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} + {:x 28, :y 10, :state :water, :altitude 2, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 10, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 10, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 10, :state :pasture, :altitude 18, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} + {:x 37, :y 10, :state :pasture, :altitude 27, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 37} + {:x 38, :y 10, :state :scrub, :altitude 12, :gradient 26, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 79} + {:x 39, :y 10, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 10, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 10, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 11, 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"if state is water then state should be water"} + {:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 12, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 12, :state :crop, :altitude 15, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 55} + {:x 19, :y 12, :state :house, :altitude 32, :gradient 22, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 50} + {:x 20, :y 12, :state :grassland, :altitude 37, :gradient 12, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54} + {:x 21, :y 12, :state :inn, :altitude 31, 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:gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 13, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 13, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 13, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 13, :state :climax, :altitude 22, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 19, :y 13, :state :climax, :altitude 27, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} + {:x 20, :y 13, :state :grassland, :altitude 27, :gradient 24, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} + {:x 21, :y 13, :state :house, :altitude 24, :gradient 24, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 13} + {:x 22, :y 13, :state :house, :altitude 23, :gradient 30, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 30} + {:x 23, :y 13, :state :house, :altitude 22, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 24, :y 13, :state :water, :altitude 1, 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:generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 14, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 14, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 14, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 14, :state :forest, :altitude 15, :gradient 30, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} + {:x 18, :y 14, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 19, :y 14, :state :climax, :altitude 26, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} + {:x 20, :y 14, :state :crop, :altitude 17, :gradient 18, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 45} + {:x 21, :y 14, :state :crop, :altitude 13, :gradient 20, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 19} + {:x 22, :y 14, :state :ploughland, :altitude 29, :gradient 23, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 23} + {:x 23, :y 14, :state :house, :altitude 18, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 49} + {:x 24, :y 14, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 14, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 14, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 14, :state :water, :altitude 1, :gradient 30, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 14, :state :house, :altitude 14, :gradient 39, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} + {:x 33, :y 14, :state :climax, :altitude 22, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} + {:x 34, :y 14, :state :climax, :altitude 13, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} + {:x 35, :y 14, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 14, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, 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:rule "if state is water then state should be water"} + {:x 10, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 15, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 15, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 15, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 15, :state :climax, :altitude 13, :gradient 40, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} + {:x 16, :y 15, :state :climax, :altitude 19, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} + {:x 17, :y 15, :state :climax, :altitude 31, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} + {:x 18, :y 15, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} + {:x 19, :y 15, :state :scrub, :altitude 26, :gradient 33, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57} + {:x 20, :y 15, :state :pasture, :altitude 14, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27} + {:x 21, :y 15, :state :water, :altitude 9, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 15, :state :grassland, :altitude 13, :gradient 28, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 27} + {:x 23, :y 15, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 15, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 15, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 15, :state :scrub, :altitude 14, :gradient 31, :generation 101, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 72} + {:x 31, :y 15, :state :grassland, :altitude 19, :gradient 32, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54} + {:x 32, :y 15, :state :climax, :altitude 31, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 33, :y 15, :state :ploughland, :altitude 40, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} + {:x 34, :y 15, :state :climax, :altitude 23, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} + {:x 35, :y 15, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 15, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 16, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 16, :state :house, :altitude 18, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 40} + {:x 10, :y 16, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 33} + {:x 11, :y 16, :state :climax, :altitude 20, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} + {:x 12, :y 16, :state :climax, :altitude 18, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} + {:x 13, :y 16, :state :scrub, :altitude 17, :gradient 34, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 74} + {:x 14, :y 16, :state :scrub, :altitude 19, :gradient 51, :generation 101, :rule "if state is fire then state should be waste", :fertility 75} + {:x 15, :y 16, :state :scrub, :altitude 35, :gradient 55, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} + {:x 16, :y 16, :state :climax, :altitude 41, :gradient 43, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} + {:x 17, :y 16, :state :climax, :altitude 45, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} + {:x 18, :y 16, :state :climax, :altitude 47, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} + {:x 19, :y 16, :state :forest, :altitude 45, :gradient 47, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65} + {:x 20, :y 16, :state :climax, :altitude 35, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} + {:x 21, :y 16, :state :pasture, :altitude 19, :gradient 33, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} + {:x 22, :y 16, :state :climax, :altitude 15, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 23, :y 16, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 16, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 16, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 16, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 16, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 16, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 16, :state :ploughland, :altitude 18, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 85} + {:x 30, :y 16, :state :ploughland, :altitude 32, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52} + {:x 31, :y 16, :state :climax, :altitude 32, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 32, :y 16, :state :climax, :altitude 33, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 33, :y 16, :state :climax, :altitude 32, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} + {:x 34, :y 16, :state :climax, :altitude 28, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 35, :y 16, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 16, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 17, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 17, :state :crop, :altitude 26, :gradient 30, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 40} + {:x 10, :y 17, :state :pasture, :altitude 31, :gradient 23, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25} + {:x 11, :y 17, :state :climax, :altitude 36, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 12, :y 17, :state :heath, :altitude 35, :gradient 19, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 69} + {:x 13, :y 17, :state :heath, :altitude 29, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54} + {:x 14, :y 17, :state :scrub, :altitude 32, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63} + {:x 15, :y 17, :state :scrub, :altitude 52, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51} + {:x 16, :y 17, :state :climax, :altitude 56, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27} + {:x 17, :y 17, :state :climax, :altitude 55, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 18, :y 17, :state :climax, :altitude 61, :gradient 12, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 19, :y 17, :state :climax, :altitude 54, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 20, :y 17, :state :scrub, :altitude 42, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} + {:x 21, :y 17, :state :scrub, :altitude 31, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} + {:x 22, :y 17, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} + {:x 23, :y 17, :state :climax, :altitude 22, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} + {:x 24, :y 17, :state :climax, :altitude 17, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 25, :y 17, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 26, :y 17, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} + {:x 27, :y 17, :state :scrub, :altitude 12, :gradient 26, :generation 101, :rule "if state is fire then state should be waste", :fertility 57} + {:x 28, :y 17, :state :heath, :altitude 13, :gradient 26, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} + {:x 29, :y 17, :state :pasture, :altitude 23, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} + {:x 30, :y 17, :state :grassland, :altitude 31, :gradient 17, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 69} + {:x 31, :y 17, :state :crop, :altitude 32, :gradient 16, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 48} + {:x 32, :y 17, :state :crop, :altitude 29, :gradient 15, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 49} + {:x 33, :y 17, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 34, :y 17, :state :camp, :altitude 15, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 46} + {:x 35, :y 17, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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state is water then state should be water"} + {:x 45, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 17, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 18, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 18, :state :house, :altitude 13, :gradient 30, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 31} + {:x 10, :y 18, :state :crop, :altitude 19, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 29} + {:x 11, :y 18, :state :scrub, :altitude 27, :gradient 35, :generation 101, :rule "if state is fire then state should be waste", :fertility 64} + {:x 12, :y 18, :state :heath, :altitude 31, :gradient 14, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 67} + {:x 13, :y 18, :state :scrub, :altitude 31, :gradient 8, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} + {:x 14, :y 18, :state :scrub, :altitude 31, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} + {:x 15, :y 18, :state :climax, :altitude 41, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} + {:x 16, :y 18, :state :scrub, :altitude 49, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 17, :y 18, :state :climax, :altitude 43, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 18, :y 18, :state :climax, :altitude 47, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} + {:x 19, :y 18, :state :climax, :altitude 47, :gradient 25, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} + {:x 20, :y 18, :state :forest, :altitude 40, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} + {:x 21, :y 18, :state :climax, :altitude 28, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} + {:x 22, :y 18, :state :climax, :altitude 27, :gradient 9, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 23, :y 18, :state :climax, :altitude 27, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 24, :y 18, :state :climax, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} + {:x 25, :y 18, :state :climax, :altitude 22, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} + {:x 26, :y 18, :state :climax, :altitude 23, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} + {:x 27, :y 18, :state :climax, :altitude 23, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} + {:x 28, :y 18, :state :climax, :altitude 27, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} + {:x 29, :y 18, :state :pasture, :altitude 15, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} + {:x 30, :y 18, :state :scrub, :altitude 17, :gradient 20, :generation 101, :rule "if state is fire then state should be waste", :fertility 61} + {:x 31, :y 18, :state :house, :altitude 18, :gradient 20, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 52} + {:x 32, :y 18, :state :house, :altitude 27, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 43} + {:x 33, :y 18, :state :climax, :altitude 31, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} + {:x 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:generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 19, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 19, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 19, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 19, :state :scrub, :altitude 22, :gradient 31, :generation 101, :rule "if state is fire then state should be waste", :fertility 28} + {:x 12, :y 19, :state :scrub, :altitude 27, :gradient 14, :generation 101, :rule "if state is fire then state should be waste", :fertility 85} + {:x 13, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} + {:x 14, :y 19, :state :scrub, :altitude 28, :gradient 12, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 15, :y 19, :state :forest, :altitude 29, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47} + {:x 16, :y 19, :state :scrub, :altitude 37, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26} + {:x 17, :y 19, :state :scrub, :altitude 41, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30} + {:x 18, :y 19, :state :climax, :altitude 37, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} + {:x 19, :y 19, :state :heath, :altitude 38, :gradient 11, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40} + {:x 20, :y 19, :state :scrub, :altitude 36, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 51} + {:x 21, :y 19, :state :climax, :altitude 28, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46} + {:x 22, :y 19, :state :climax, :altitude 26, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} + {:x 23, :y 19, :state :climax, :altitude 26, :gradient 3, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 24, :y 19, :state :climax, :altitude 27, :gradient 6, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41} + {:x 25, :y 19, :state :climax, :altitude 27, :gradient 11, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} + {:x 26, :y 19, :state :forest, :altitude 22, :gradient 11, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41} + {:x 27, :y 19, :state :climax, :altitude 24, :gradient 19, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} + {:x 28, :y 19, :state :climax, :altitude 29, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 29, :y 19, :state :heath, :altitude 22, :gradient 24, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 61} + {:x 30, :y 19, :state :scrub, :altitude 12, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 45} + {:x 31, :y 19, :state :crop, :altitude 13, :gradient 21, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 52} + {:x 32, :y 19, :state :grassland, :altitude 15, :gradient 32, :generation 101, :rule "if state is crop 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:gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 20, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 10, :y 20, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 20, :state :climax, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} + {:x 12, :y 20, :state :heath, :altitude 32, :gradient 37, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63} + {:x 13, :y 20, :state :climax, :altitude 36, :gradient 32, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44} + {:x 14, :y 20, :state :heath, :altitude 35, :gradient 31, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47} + {:x 15, :y 20, :state :scrub, :altitude 37, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65} + {:x 16, :y 20, :state :scrub, :altitude 52, :gradient 36, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} + {:x 17, :y 20, :state :scrub, :altitude 56, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} + {:x 18, :y 20, :state :scrub, :altitude 43, :gradient 29, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} + {:x 19, :y 20, :state :scrub, :altitude 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+ {:x 25, :y 20, :state :climax, :altitude 28, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} + {:x 26, :y 20, :state :climax, :altitude 17, :gradient 15, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 27, :y 20, :state :climax, :altitude 20, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} + {:x 28, :y 20, :state :scrub, :altitude 36, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 38} + {:x 29, :y 20, :state :scrub, :altitude 35, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 49} + {:x 30, :y 20, :state :climax, :altitude 28, :gradient 23, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 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:generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 20, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 21, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 21, :state :climax, :altitude 12, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 10, :y 21, :state :forest, :altitude 12, :gradient 26, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60} + {:x 11, :y 21, :state :scrub, :altitude 24, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 12, :y 21, :state :climax, :altitude 45, :gradient 36, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40} + {:x 13, :y 21, :state :forest, :altitude 59, :gradient 27, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} + {:x 14, :y 21, :state :climax, :altitude 50, :gradient 24, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 55} + {:x 15, :y 21, :state :scrub, :altitude 49, :gradient 38, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 76} + {:x 16, :y 21, :state :climax, :altitude 64, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} + {:x 17, :y 21, :state :scrub, :altitude 65, :gradient 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fertility should be fertility + 1", :fertility 62} + {:x 23, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56} + {:x 24, :y 21, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} + {:x 25, :y 21, :state :climax, :altitude 29, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30} + {:x 26, :y 21, :state :climax, :altitude 35, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} + {:x 27, :y 21, :state :climax, :altitude 28, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 28, :y 21, :state :climax, :altitude 28, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} + {:x 29, :y 21, :state :climax, :altitude 27, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70} + {:x 30, :y 21, :state :climax, :altitude 23, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44} + {:x 31, :y 21, :state :camp, :altitude 22, :gradient 32, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 47} + {:x 32, :y 21, :state :water, :altitude 2, :gradient 32, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 21, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 21, :state 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state is water then state should be water"} + {:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 22, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 22, :state :pasture, :altitude 23, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} + {:x 10, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71} + {:x 11, :y 22, :state :scrub, :altitude 27, :gradient 33, :generation 101, :rule "if state is fire then state should be waste", :fertility 40} + {:x 12, :y 22, :state :heath, :altitude 40, :gradient 35, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 70} + {:x 13, :y 22, :state :scrub, :altitude 59, :gradient 32, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} + {:x 14, :y 22, :state :climax, :altitude 54, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} + {:x 15, :y 22, :state :scrub, :altitude 54, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 70} + {:x 16, :y 22, :state :climax, :altitude 73, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} + {:x 17, :y 22, :state :forest, :altitude 77, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} + {:x 18, :y 22, :state :climax, :altitude 55, :gradient 39, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} + {:x 19, :y 22, :state :climax, :altitude 42, :gradient 17, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} + {:x 20, :y 22, :state :scrub, :altitude 40, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 51} + {:x 21, :y 22, :state :climax, :altitude 36, :gradient 22, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} + {:x 22, :y 22, :state :climax, :altitude 31, :gradient 14, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 76} + {:x 23, :y 22, :state :climax, :altitude 29, :gradient 9, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} + {:x 24, :y 22, :state :climax, :altitude 28, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} + {:x 25, :y 22, :state :climax, :altitude 33, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} + {:x 26, :y 22, :state :pasture, :altitude 36, :gradient 8, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 11} + {:x 27, :y 22, :state :pasture, :altitude 28, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} + {:x 28, :y 22, :state :climax, :altitude 14, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} + {:x 29, :y 22, :state :harbour, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 22, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 22, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 22, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 22, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 22, :state 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water"} + {:x 47, :y 22, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 23, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 23, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 23, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 9, :y 23, :state :pasture, :altitude 15, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34} + {:x 10, :y 23, :state :scrub, :altitude 27, :gradient 25, :generation 101, :rule "if state is fire then state should be waste", :fertility 52} + {:x 11, :y 23, :state :heath, :altitude 27, :gradient 18, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 74} + {:x 12, :y 23, :state :scrub, :altitude 27, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 47} + {:x 13, :y 23, :state :scrub, :altitude 32, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 56} + {:x 14, :y 23, :state :scrub, :altitude 38, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} + {:x 15, :y 23, :state :scrub, :altitude 43, :gradient 35, :generation 101, :rule "if state is fire then state should be waste", :fertility 67} + {:x 16, :y 23, :state :climax, :altitude 57, :gradient 36, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} + {:x 17, :y 23, :state :climax, :altitude 69, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} + {:x 18, :y 23, :state :scrub, :altitude 54, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} + {:x 19, :y 23, :state :climax, :altitude 50, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 20, :y 23, :state :scrub, :altitude 51, :gradient 15, :generation 101, :rule "if state is fire then state should be waste", :fertility 52} + {:x 21, :y 23, :state :heath, :altitude 41, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64} + {:x 22, :y 23, :state :scrub, :altitude 35, :gradient 13, :generation 101, :rule "if state is fire then state should be waste", :fertility 68} + {:x 23, :y 23, :state :climax, :altitude 31, :gradient 16, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} + {:x 24, :y 23, :state :climax, :altitude 26, :gradient 19, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 25, :y 23, :state :climax, :altitude 29, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} + {:x 26, :y 23, :state :pasture, :altitude 29, :gradient 22, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} + {:x 27, :y 23, :state :climax, :altitude 27, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} + {:x 28, :y 23, :state :climax, :altitude 26, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 29, :y 23, :state :camp, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} + {:x 30, :y 23, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 23, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 24, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 24, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 24, :state :house, :altitude 14, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 32} + {:x 8, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 9, :y 24, :state :grassland, :altitude 12, :gradient 28, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} + {:x 10, :y 24, :state :climax, :altitude 22, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} + {:x 11, :y 24, :state :climax, :altitude 37, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 12, :y 24, :state :climax, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} + {:x 13, :y 24, :state :climax, :altitude 36, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} + {:x 14, :y 24, :state :scrub, :altitude 41, :gradient 45, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} + {:x 15, :y 24, :state :heath, :altitude 54, :gradient 56, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} + {:x 16, :y 24, :state :climax, :altitude 64, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 17, :y 24, :state :forest, :altitude 79, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 18, :y 24, :state :climax, :altitude 69, :gradient 43, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 19, :y 24, :state :forest, :altitude 51, :gradient 37, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58} + {:x 20, :y 24, :state :climax, :altitude 43, :gradient 20, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} + {:x 21, :y 24, :state :forest, :altitude 37, :gradient 24, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} + {:x 22, :y 24, :state :scrub, :altitude 29, :gradient 24, :generation 101, :rule "if state is fire then state should be waste", :fertility 67} + {:x 23, :y 24, :state :climax, :altitude 28, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} + {:x 24, :y 24, :state :climax, :altitude 19, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 25, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 26, :y 24, :state :climax, :altitude 22, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} + {:x 27, :y 24, :state :climax, :altitude 20, :gradient 28, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 28, :y 24, :state :house, :altitude 20, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 43} + {:x 29, :y 24, :state :water, :altitude 2, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 24, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 24, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 25, :state :house, :altitude 12, :gradient 44, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 16} + {:x 6, :y 25, :state :climax, :altitude 24, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 7, :y 25, :state :crop, :altitude 29, :gradient 50, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 27} + {:x 8, :y 25, :state :house, :altitude 29, :gradient 40, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 20} + {:x 9, :y 25, :state :grassland, :altitude 26, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} + {:x 10, :y 25, :state :climax, :altitude 26, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} + {:x 11, :y 25, :state :climax, :altitude 41, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} + {:x 12, :y 25, :state :climax, :altitude 59, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 13, :y 25, :state :scrub, :altitude 61, :gradient 27, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} + {:x 14, :y 25, :state :scrub, :altitude 59, :gradient 41, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73} + {:x 15, :y 25, :state :forest, :altitude 77, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} + {:x 16, :y 25, :state :forest, :altitude 94, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 17, :y 25, :state :scrub, :altitude 93, :gradient 35, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 18, :y 25, :state :forest, :altitude 79, :gradient 52, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} + {:x 19, :y 25, :state :scrub, :altitude 55, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} + {:x 20, :y 25, :state :climax, :altitude 42, :gradient 27, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} + {:x 21, :y 25, :state :scrub, :altitude 35, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} + {:x 22, :y 25, :state :climax, :altitude 27, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 23, :y 25, :state :climax, :altitude 17, :gradient 28, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 72} + {:x 24, :y 25, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 25, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 25, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 25, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 25, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 26, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 26, :state :climax, :altitude 20, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 6, :y 26, :state :crop, :altitude 45, :gradient 65, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 22} + {:x 7, :y 26, :state :grassland, :altitude 52, :gradient 62, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37} + {:x 8, :y 26, :state :grassland, :altitude 46, :gradient 60, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} + {:x 9, :y 26, :state :grassland, :altitude 31, :gradient 60, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} + {:x 10, :y 26, :state :pasture, :altitude 28, :gradient 37, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} + {:x 11, :y 26, :state :scrub, :altitude 37, :gradient 33, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50} + {:x 12, :y 26, :state :scrub, :altitude 55, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} + {:x 13, :y 26, :state :scrub, :altitude 63, :gradient 28, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} + {:x 14, :y 26, :state :climax, :altitude 60, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} + {:x 15, :y 26, :state :forest, :altitude 74, :gradient 49, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} + {:x 16, :y 26, :state :scrub, :altitude 96, :gradient 44, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} + {:x 17, :y 26, :state :forest, :altitude 77, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} + {:x 18, :y 26, :state :pasture, :altitude 61, :gradient 65, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} + {:x 19, :y 26, :state :climax, :altitude 41, :gradient 52, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} + {:x 20, :y 26, :state :pasture, :altitude 31, :gradient 28, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} + {:x 21, :y 26, :state :scrub, :altitude 28, :gradient 22, :generation 101, :rule "if state is fire then state should be waste", :fertility 64} + {:x 22, :y 26, :state :pasture, :altitude 24, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} + {:x 23, :y 26, :state :water, :altitude 2, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 26, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 26, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 26, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 27, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 27, :state :water, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 27, :state :climax, :altitude 22, :gradient 51, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} + {:x 6, :y 27, :state :climax, :altitude 52, :gradient 57, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} + {:x 7, :y 27, :state :pasture, :altitude 77, :gradient 41, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} + {:x 8, :y 27, :state :heath, :altitude 86, :gradient 48, :generation 101, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} + {:x 9, :y 27, :state :climax, :altitude 63, :gradient 58, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} + {:x 10, :y 27, :state :pasture, :altitude 38, :gradient 50, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} + {:x 11, :y 27, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} + {:x 12, :y 27, :state :scrub, :altitude 33, :gradient 37, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} + {:x 13, :y 27, :state :climax, :altitude 47, :gradient 37, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 14, :y 27, :state :scrub, :altitude 47, :gradient 41, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} + {:x 15, :y 27, :state :pasture, :altitude 50, :gradient 63, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 64} + {:x 16, :y 27, :state :crop, :altitude 64, :gradient 63, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 32} + {:x 17, :y 27, :state :crop, :altitude 55, :gradient 58, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 58} + {:x 18, :y 27, :state :crop, :altitude 38, :gradient 49, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 31} + {:x 19, :y 27, :state :climax, :altitude 28, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} + {:x 20, :y 27, :state :climax, :altitude 27, :gradient 15, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} + {:x 21, :y 27, :state :climax, :altitude 27, :gradient 16, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} + {:x 22, :y 27, :state :pasture, :altitude 20, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 23, :y 27, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 27, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 27, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 28, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 28, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25} + {:x 5, :y 28, :state :crop, :altitude 36, :gradient 51, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 38} + {:x 6, :y 28, :state :climax, :altitude 52, :gradient 55, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} + {:x 7, :y 28, :state :forest, :altitude 70, :gradient 46, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} + {:x 8, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} + {:x 9, :y 28, :state :scrub, :altitude 78, :gradient 48, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} + {:x 10, :y 28, :state :climax, :altitude 56, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} + {:x 11, :y 28, :state :scrub, :altitude 35, :gradient 30, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} + {:x 12, :y 28, :state :climax, :altitude 26, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} + {:x 13, :y 28, :state :climax, :altitude 33, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} + {:x 14, :y 28, :state :pasture, :altitude 37, :gradient 26, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} + {:x 15, :y 28, :state :pasture, :altitude 33, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62} + {:x 16, :y 28, :state :crop, :altitude 40, :gradient 31, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35} + {:x 17, :y 28, :state :house, :altitude 50, :gradient 26, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43} + {:x 18, :y 28, :state :pasture, :altitude 42, :gradient 27, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 19, :y 28, :state :house, :altitude 37, :gradient 15, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19} + {:x 20, :y 28, :state :ploughland, :altitude 33, :gradient 16, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} + {:x 21, :y 28, :state :pasture, :altitude 26, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} + {:x 22, :y 28, :state :house, :altitude 17, :gradient 26, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} + {:x 23, :y 28, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 28, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 29, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 29, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 29, :state :ploughland, :altitude 12, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} + {:x 5, :y 29, :state :grassland, :altitude 32, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} + {:x 6, :y 29, :state :heath, :altitude 41, :gradient 42, :generation 101, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 62} + {:x 7, :y 29, :state :scrub, :altitude 40, :gradient 51, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} + {:x 8, :y 29, :state :scrub, :altitude 50, :gradient 52, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} + {:x 9, :y 29, :state :scrub, :altitude 60, :gradient 52, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} + {:x 10, :y 29, :state :climax, :altitude 52, :gradient 51, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67} + {:x 11, :y 29, :state :climax, :altitude 35, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} + {:x 12, :y 29, :state :scrub, :altitude 26, :gradient 22, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} + {:x 13, :y 29, :state :scrub, :altitude 24, :gradient 24, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} + {:x 14, :y 29, :state :pasture, :altitude 28, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 67} + {:x 15, :y 29, :state :house, :altitude 33, :gradient 19, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 47} + {:x 16, :y 29, :state :ploughland, :altitude 43, :gradient 17, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} + {:x 17, :y 29, :state :house, :altitude 49, :gradient 21, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 21} + {:x 18, :y 29, :state :grassland, :altitude 41, :gradient 23, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13} + {:x 19, :y 29, :state :inn, :altitude 38, :gradient 15, :generation 101, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 34} + {:x 20, :y 29, :state :crop, :altitude 37, :gradient 36, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 25} + {:x 21, :y 29, :state :grassland, :altitude 22, :gradient 36, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 18} + {:x 22, :y 29, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 29, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 29, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 30, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 30, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 17} + {:x 4, :y 30, :state :ploughland, :altitude 28, :gradient 31, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} + {:x 5, :y 30, :state :climax, :altitude 31, :gradient 29, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 6, :y 30, :state :climax, :altitude 28, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} + {:x 7, :y 30, :state :scrub, :altitude 28, :gradient 23, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} + {:x 8, :y 30, :state :climax, :altitude 37, :gradient 34, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 83} + {:x 9, :y 30, :state :forest, :altitude 27, :gradient 42, :generation 101, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} + {:x 10, :y 30, :state :climax, :altitude 28, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} + {:x 11, :y 30, :state :climax, :altitude 32, :gradient 42, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} + {:x 12, :y 30, :state :climax, :altitude 28, :gradient 26, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} + {:x 13, :y 30, :state :pasture, :altitude 13, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} + {:x 14, :y 30, :state :pasture, :altitude 24, :gradient 24, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} + {:x 15, :y 30, :state :scrub, :altitude 33, :gradient 30, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 66} + {:x 16, :y 30, :state :house, :altitude 35, :gradient 36, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} + {:x 17, :y 30, :state :pasture, :altitude 36, :gradient 36, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} + {:x 18, :y 30, :state :house, :altitude 29, :gradient 47, :generation 101, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 28} + {:x 19, :y 30, :state :market, :altitude 27, :gradient 40, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} + {:x 20, :y 30, :state :house, :altitude 27, :gradient 37, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 21, :y 30, :state :water, :altitude 2, :gradient 36, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 30, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 30, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 31, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 31, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 31, :state :harbour, :altitude 1, :gradient 35, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 31, :state :ploughland, :altitude 24, :gradient 44, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35} + {:x 5, :y 31, :state :climax, :altitude 29, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} + {:x 6, :y 31, :state :climax, :altitude 31, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} + {:x 7, :y 31, :state :heath, :altitude 28, :gradient 23, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 45} + {:x 8, :y 31, :state :scrub, :altitude 27, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 68} + {:x 9, :y 31, :state :scrub, :altitude 26, :gradient 19, :generation 101, :rule "if state is fire then state should be waste", :fertility 68} + {:x 10, :y 31, :state :scrub, :altitude 18, :gradient 19, :generation 101, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} + {:x 11, :y 31, :state :heath, :altitude 13, :gradient 22, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} + {:x 12, :y 31, :state :scrub, :altitude 10, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 66} + {:x 13, :y 31, :state :water, :altitude 9, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 31, :state :pasture, :altitude 23, :gradient 32, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 59} + {:x 15, :y 31, :state :pasture, :altitude 17, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} + {:x 16, :y 31, :state :scrub, :altitude 13, :gradient 35, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 59} + {:x 17, :y 31, :state :ploughland, :altitude 14, :gradient 35, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21} + {:x 18, :y 31, :state :house, :altitude 14, :gradient 35, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 19, :y 31, :state :water, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 31, :state :water, :altitude 1, :gradient 26, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 31, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 31, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 32, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 32, :state :camp, :altitude 17, :gradient 31, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 56} + {:x 3, :y 32, :state :climax, :altitude 22, :gradient 35, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92} + {:x 4, :y 32, :state :climax, :altitude 36, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} + {:x 5, :y 32, :state :climax, :altitude 45, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} + {:x 6, :y 32, :state :climax, :altitude 50, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} + {:x 7, :y 32, :state :heath, :altitude 45, :gradient 29, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44} + {:x 8, :y 32, :state :heath, :altitude 35, :gradient 30, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} + {:x 9, :y 32, :state :scrub, :altitude 32, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 27} + {:x 10, :y 32, :state :climax, :altitude 24, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 11, :y 32, :state :climax, :altitude 19, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 12, :y 32, :state :scrub, :altitude 20, :gradient 23, :generation 101, :rule "if state is fire then state should be waste", :fertility 77} + {:x 13, :y 32, :state :climax, :altitude 20, :gradient 23, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} + {:x 14, :y 32, :state :pasture, :altitude 14, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} + {:x 15, :y 32, :state :harbour, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 32, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 32, :state :water, :altitude 1, :gradient 13, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 32, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 32, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 33, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 33, :state :climax, :altitude 26, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} + {:x 3, :y 33, :state :climax, :altitude 32, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 4, :y 33, :state :climax, :altitude 33, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 5, :y 33, :state :climax, :altitude 41, :gradient 35, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63} + {:x 6, :y 33, :state :scrub, :altitude 46, :gradient 38, :generation 101, :rule "if state is fire then state should be waste", :fertility 73} + {:x 7, :y 33, :state :climax, :altitude 55, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} + {:x 8, :y 33, :state :scrub, :altitude 56, :gradient 32, :generation 101, :rule "if state is fire then state should be waste", :fertility 48} + {:x 9, :y 33, :state :climax, :altitude 38, :gradient 44, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} + {:x 10, :y 33, :state :climax, :altitude 27, :gradient 26, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 11, :y 33, :state :climax, :altitude 31, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} + {:x 12, :y 33, :state :climax, :altitude 32, :gradient 17, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} + {:x 13, :y 33, :state :climax, :altitude 31, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 14, :y 33, :state :pasture, :altitude 26, :gradient 30, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32} + {:x 15, :y 33, :state :pasture, :altitude 12, :gradient 25, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24} + {:x 16, :y 33, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 33, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 33, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 34, :state :climax, :altitude 12, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 90} + {:x 3, :y 34, :state :climax, :altitude 12, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} + {:x 4, :y 34, :state :climax, :altitude 15, :gradient 40, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} + {:x 5, :y 34, :state :climax, :altitude 17, :gradient 45, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 6, :y 34, :state :climax, :altitude 18, :gradient 38, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 78} + {:x 7, :y 34, :state :climax, :altitude 29, :gradient 38, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} + {:x 8, :y 34, :state :climax, :altitude 36, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} + {:x 9, :y 34, :state :climax, :altitude 23, :gradient 44, :generation 101, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61} + {:x 10, :y 34, :state :climax, :altitude 12, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 11, :y 34, :state :climax, :altitude 14, :gradient 20, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} + {:x 12, :y 34, :state :climax, :altitude 17, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} + {:x 13, :y 34, :state :climax, :altitude 18, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} + {:x 14, :y 34, :state :climax, :altitude 18, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} + {:x 15, :y 34, :state :climax, :altitude 23, :gradient 25, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52} + {:x 16, :y 34, :state :house, :altitude 18, :gradient 22, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 17, :y 34, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 34, :state :water, :altitude 1, :gradient 31, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 34, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 34, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 35, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 35, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 35, :state :water, :altitude 1, :gradient 14, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 35, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 35, :state :ploughland, :altitude 22, :gradient 36, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 49} + {:x 6, :y 35, :state :ploughland, :altitude 24, :gradient 20, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40} + {:x 7, :y 35, :state :pasture, :altitude 26, :gradient 19, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} + {:x 8, :y 35, :state :climax, :altitude 26, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} + {:x 9, :y 35, :state :climax, :altitude 27, :gradient 24, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} + {:x 10, :y 35, :state :climax, :altitude 24, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} + {:x 11, :y 35, :state :climax, :altitude 27, :gradient 21, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} + {:x 12, :y 35, :state :climax, :altitude 22, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} + {:x 13, :y 35, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 35, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 35, :state :climax, :altitude 13, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 16, :y 35, :state :climax, :altitude 12, :gradient 22, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} + {:x 17, :y 35, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 35, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} + {:x 19, :y 35, :state :climax, :altitude 32, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 20, :y 35, :state :climax, :altitude 26, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} + {:x 21, :y 35, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 35, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 36, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 36, :state :house, :altitude 24, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} + {:x 6, :y 36, :state :scrub, :altitude 37, :gradient 22, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 39} + {:x 7, :y 36, :state :crop, :altitude 32, :gradient 13, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 35} + {:x 8, :y 36, :state :grassland, :altitude 27, :gradient 9, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} + {:x 9, :y 36, :state :climax, :altitude 32, :gradient 7, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 10, :y 36, :state :climax, :altitude 31, :gradient 10, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} + {:x 11, :y 36, :state :climax, :altitude 33, :gradient 13, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 12, :y 36, :state :climax, :altitude 26, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} + {:x 13, :y 36, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 36, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 36, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 36, :state :climax, :altitude 19, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} + {:x 19, :y 36, :state :climax, :altitude 49, :gradient 18, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} + {:x 20, :y 36, :state :climax, :altitude 35, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} + {:x 21, :y 36, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 36, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 37, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 37, :state :house, :altitude 13, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34} + {:x 6, :y 37, :state :crop, :altitude 35, :gradient 35, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20} + {:x 7, :y 37, :state :house, :altitude 35, :gradient 19, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 49} + {:x 8, :y 37, :state :house, :altitude 28, :gradient 23, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34} + {:x 9, :y 37, :state :climax, :altitude 27, :gradient 30, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} + {:x 10, :y 37, :state :climax, :altitude 29, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} + {:x 11, :y 37, :state :climax, :altitude 23, :gradient 32, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} + {:x 12, :y 37, :state :heath, :altitude 18, :gradient 32, :generation 101, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50} + {:x 13, :y 37, :state :water, :altitude 1, :gradient 25, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 37, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 37, :state :climax, :altitude 17, :gradient 48, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95} + {:x 19, :y 37, :state :climax, :altitude 33, :gradient 47, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 20, :y 37, :state :camp, :altitude 23, :gradient 48, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"} + {:x 21, :y 37, :state :water, :altitude 1, :gradient 34, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is 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:water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 37, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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state is water then state should be water"} + {:x 6, :y 38, :state :house, :altitude 19, :gradient 34, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28} + {:x 7, :y 38, :state :grassland, :altitude 19, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} + {:x 8, :y 38, :state :pasture, :altitude 18, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41} + {:x 9, :y 38, :state :market, :altitude 12, :gradient 27, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20} + {:x 10, :y 38, :state :harbour, :altitude 2, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 11, :y 38, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 12, :y 38, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 13, :y 38, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 38, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 38, :state :camp, :altitude 12, :gradient 32, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are 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:generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 38, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be 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8, :y 39, :state :pasture, :altitude 15, :gradient 48, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26} + {:x 9, :y 39, :state :inn, :altitude 26, :gradient 47, :generation 101, :rule "if state is house and some neighbours are crop then state should be house", :fertility 43} + {:x 10, :y 39, :state :camp, :altitude 26, :gradient 48, :generation 101, :rule "if state is in waste or grassland and some neighbours are market then state should be camp", :fertility 49} + {:x 11, :y 39, :state :crop, :altitude 23, :gradient 48, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 52} + {:x 12, :y 39, :state :house, :altitude 13, :gradient 41, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 58} + {:x 13, :y 39, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then 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pasture", :fertility 10} + {:x 4, :y 40, :state :ploughland, :altitude 28, :gradient 26, :generation 101, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 12} + {:x 5, :y 40, :state :house, :altitude 14, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 15} + {:x 6, :y 40, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 40, :state :house, :altitude 15, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 39} + {:x 8, :y 40, :state :house, :altitude 29, :gradient 49, :generation 101, :rule "if state is house and some neighbours are market then state should be house", :fertility 37} + {:x 9, :y 40, :state :grassland, :altitude 49, :gradient 46, :generation 101, :rule "if state is market then state should be grassland", :fertility 9} + {:x 10, :y 40, :state :climax, :altitude 49, :gradient 38, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 68} + {:x 11, :y 40, :state :grassland, :altitude 42, :gradient 48, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} + {:x 12, :y 40, :state :pasture, :altitude 28, :gradient 50, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 77} + {:x 13, :y 40, :state :grassland, :altitude 18, :gradient 34, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 49} + {:x 14, :y 40, :state :water, :altitude 1, :gradient 19, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 40, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 41, :state :water, :altitude 1, :gradient 12, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 41, :state :climax, :altitude 12, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} + {:x 4, :y 41, :state :climax, :altitude 28, :gradient 27, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} + {:x 5, :y 41, :state :scrub, :altitude 18, :gradient 27, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 17} + {:x 6, :y 41, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 41, :state :house, :altitude 14, :gradient 28, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house"} + {:x 8, :y 41, :state :scrub, :altitude 29, :gradient 49, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 62} + {:x 9, :y 41, :state :house, :altitude 50, :gradient 37, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 38} + {:x 10, :y 41, :state :scrub, :altitude 61, :gradient 19, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 54} + {:x 11, :y 41, :state :scrub, :altitude 51, :gradient 33, :generation 101, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 53} + {:x 12, :y 41, :state :climax, :altitude 35, :gradient 33, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 13, :y 41, :state :pasture, :altitude 20, :gradient 34, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 75} + {:x 14, :y 41, :state :water, :altitude 1, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 41, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 41, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 42, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 42, :state :water, :altitude 1, :gradient 11, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 42, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 42, :state :camp, :altitude 14, :gradient 27, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 21} + {:x 5, :y 42, :state :house, :altitude 12, :gradient 27, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 22} + {:x 6, :y 42, :state :water, :altitude 1, :gradient 17, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 42, :state :water, :altitude 1, :gradient 28, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 42, :state :climax, :altitude 24, :gradient 49, :generation 101, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} + {:x 9, :y 42, :state :crop, :altitude 32, :gradient 47, :generation 101, :rule "if state is ploughland then state should be crop", :fertility 20} + {:x 10, :y 42, :state :house, :altitude 40, :gradient 41, :generation 101, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 18} + {:x 11, :y 42, :state :grassland, :altitude 40, :gradient 33, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} + {:x 12, :y 42, :state :pasture, :altitude 32, :gradient 31, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} + {:x 13, :y 42, :state :climax, :altitude 23, :gradient 34, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} + {:x 14, :y 42, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 42, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 38, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 39, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 40, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 41, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 42, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 43, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 44, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 45, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 42, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 43, :state :water, :altitude 1, :gradient 16, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 43, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 3, :y 43, :state :water, :altitude 2, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 4, :y 43, :state :water, :altitude 1, :gradient 27, :generation 101, :rule "if state is water then state should be water"} + {:x 5, :y 43, :state :water, :altitude 1, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 6, :y 43, :state :water, :altitude 2, :gradient 21, :generation 101, :rule "if state is water then state should be water"} + {:x 7, :y 43, :state :water, :altitude 1, :gradient 23, :generation 101, :rule "if state is water then state should be water"} + {:x 8, :y 43, :state :house, :altitude 14, :gradient 31, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38} + {:x 9, :y 43, :state :pasture, :altitude 20, :gradient 39, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} + {:x 10, :y 43, :state :grassland, :altitude 28, :gradient 39, :generation 101, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30} + {:x 11, :y 43, :state :pasture, :altitude 28, :gradient 23, :generation 101, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} + {:x 12, :y 43, :state :climax, :altitude 28, :gradient 25, :generation 101, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 73} + {:x 13, :y 43, :state :climax, :altitude 23, :gradient 31, :generation 101, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} + {:x 14, :y 43, :state :water, :altitude 2, :gradient 22, :generation 101, :rule "if state is water then state should be water"} + {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 101, :rule "if state is water then state should be water"} + {:x 16, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 17, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 18, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 19, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 20, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 21, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 22, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 23, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 24, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 25, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 26, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 27, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 28, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 29, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 30, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 31, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 32, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 33, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 34, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 35, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 36, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 37, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is 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:generation 101, :rule "if state is water then state should be water"} + {:x 46, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 47, :y 43, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"}] + [{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 101, :rule "if state is water then state should be water"} + {:x 1, :y 44, :state :water, :altitude 1, :gradient 18, :generation 101, :rule "if state is water then state should be water"} + {:x 2, :y 44, :state :house, :altitude 17, :gradient 36, :generation 101, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 6} + {:x 3, :y 44, :state :camp, :altitude 28, :gradient 36, :generation 101, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 20} + 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:fertility 59} {:x 41, :y 2, :state :climax, :altitude 15, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 42, :y 2, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 2, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 2, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 2, :state :climax, :altitude 15, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94} {:x 46, :y 2, :state :house, :altitude 14, :gradient 16, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51} {:x 47, :y 2, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if 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"if state is water then state should be water"} {:x 8, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, 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:generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 31, :y 3, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 3, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 3, :state :climax, :altitude 22, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 36, :y 3, :state :climax, :altitude 31, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89} {:x 37, :y 3, :state :climax, :altitude 43, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 38, :y 3, :state :climax, :altitude 51, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 39, :y 3, :state :climax, :altitude 42, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 40, :y 3, :state :climax, :altitude 28, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 41, :y 3, :state :water, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 3, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 3, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 3, :state :camp, :altitude 17, :gradient 14, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 39} {:x 46, :y 3, :state :climax, :altitude 14, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 47, :y 3, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, 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:gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 4, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 4, :state :water, :altitude 2, :gradient 31, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 4, :state :climax, :altitude 17, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 30, :y 4, :state :house, :altitude 12, :gradient 31, :generation 103, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 77} {:x 31, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 4, :state :water, :altitude 1, :gradient 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:gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 40, :y 4, :state :climax, :altitude 27, :gradient 41, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 41, :y 4, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 4, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 4, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 5, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 5, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 21} {:x 20, :y 5, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 21, :y 5, :state :water, :altitude 1, :gradient 23, 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:gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 5, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 5, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 5, :state :harbour, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 5, :state :market, :altitude 31, :gradient 41, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 37, :y 5, :state :pasture, :altitude 32, :gradient 17, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45} {:x 38, :y 5, :state :grassland, :altitude 37, :gradient 19, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32} {:x 39, :y 5, :state :grassland, :altitude 33, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 40, :y 5, :state :grassland, :altitude 14, :gradient 37, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41} {:x 41, :y 5, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 5, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 6, :state :water, :altitude 1, :gradient 0, 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:generation 103, :rule "if state is water then state should be water"} {:x 11, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 6, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 6, :state :climax, :altitude 17, 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water"} {:x 25, :y 6, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 6, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 6, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 6, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 6, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 6, :state :inn, :altitude 15, :gradient 34, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 36} {:x 36, :y 6, :state :crop, :altitude 35, :gradient 42, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 61} {:x 37, :y 6, :state :crop, :altitude 32, :gradient 14, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 56} {:x 38, :y 6, :state :crop, :altitude 29, :gradient 16, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 21} {:x 39, :y 6, :state :camp, :altitude 27, :gradient 25, :generation 103, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34} {:x 40, :y 6, :state :pasture, :altitude 12, :gradient 32, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 41, :y 6, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 10, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 7, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 7, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 19, :y 7, :state :climax, :altitude 27, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} {:x 20, :y 7, :state :climax, :altitude 14, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 21, :y 7, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 7, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 7, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 7, :state :climax, :altitude 19, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92} {:x 26, :y 7, :state :forest, :altitude 22, :gradient 34, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29} {:x 27, :y 7, :state :house, :altitude 12, :gradient 34, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11} {:x 28, :y 7, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 7, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 7, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 7, :state :camp, :altitude 15, :gradient 34, :generation 103, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 37} {:x 36, :y 7, :state :grassland, :altitude 35, :gradient 41, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 37, :y 7, :state :crop, :altitude 43, :gradient 9, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 61} {:x 38, :y 7, :state :house, :altitude 37, :gradient 20, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34} {:x 39, :y 7, :state :grassland, :altitude 27, :gradient 35, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} {:x 40, :y 7, :state :house, :altitude 12, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 30} {:x 41, :y 7, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state 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"if state is water then state should be water"} {:x 25, :y 8, :state :climax, :altitude 24, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 26, :y 8, :state :scrub, :altitude 35, :gradient 29, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 6} {:x 27, :y 8, :state :pasture, :altitude 35, :gradient 40, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 28, :y 8, :state :house, :altitude 22, :gradient 34, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11} {:x 29, :y 8, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if 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state is water then state should be water"} {:x 42, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 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:generation 103, :rule "if state is water then state should be water"} {:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 13, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 12, :state :water, :altitude 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:water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 12, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 12, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 12, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 12, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 12, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} 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:rule "if state is water then state should be water"} {:x 44, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 14, :state :water, :altitude 1, :gradient 0, 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then fertility should be fertility + 1", :fertility 58} {:x 19, :y 14, :state :climax, :altitude 26, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 20, :y 14, :state :crop, :altitude 17, :gradient 18, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 45} {:x 21, :y 14, :state :crop, :altitude 13, :gradient 20, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 19} {:x 22, :y 14, :state :ploughland, :altitude 29, :gradient 23, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 23} {:x 23, :y 14, :state :house, :altitude 18, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 49} {:x 24, :y 14, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 14, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 14, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 14, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 14, :state :house, :altitude 14, :gradient 39, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44} {:x 33, :y 14, :state :climax, :altitude 22, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 34, :y 14, :state :climax, :altitude 13, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 35, :y 14, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is 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:rule "if state is water then state should be water"} {:x 47, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 15, :state :water, :altitude 1, :gradient 0, 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:altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 15, :state :climax, :altitude 13, :gradient 40, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37} {:x 16, :y 15, :state :climax, :altitude 19, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 17, :y 15, :state :climax, :altitude 31, :gradient 46, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 18, :y 15, :state :climax, :altitude 29, :gradient 32, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43} {:x 19, :y 15, :state :scrub, :altitude 26, :gradient 33, :generation 103, :rule "if state is heath and altitude is less than 120 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:ploughland, :altitude 40, :gradient 20, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42} {:x 34, :y 15, :state :climax, :altitude 23, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76} {:x 35, :y 15, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 15, :state :water, :altitude 1, :gradient 0, :generation 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0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 16, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 16, :state :house, :altitude 18, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 40} {:x 10, :y 16, :state :crop, :altitude 19, :gradient 35, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 33} {:x 11, :y 16, :state :climax, :altitude 20, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 12, :y 16, :state :climax, :altitude 18, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 13, :y 16, :state :scrub, :altitude 17, :gradient 34, :generation 103, :rule "if state is heath and altitude is less 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5 state should be forest", :fertility 65} {:x 20, :y 16, :state :climax, :altitude 35, :gradient 45, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 21, :y 16, :state :pasture, :altitude 19, :gradient 33, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 22, :y 16, :state :climax, :altitude 15, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 23, :y 16, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 16, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 16, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 16, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 16, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 16, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 16, :state :ploughland, :altitude 18, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 85} {:x 30, :y 16, :state :ploughland, :altitude 32, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52} {:x 31, :y 16, :state :climax, :altitude 32, :gradient 19, :generation 103, :rule "if state is in 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:state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 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:generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 19, :y 17, :state :climax, :altitude 54, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 17, :state :scrub, :altitude 42, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 21, :y 17, :state :scrub, :altitude 31, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 22, :y 17, :state :climax, :altitude 27, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 23, :y 17, :state :climax, :altitude 22, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61} {:x 24, :y 17, :state :climax, :altitude 17, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 25, :y 17, :state :climax, :altitude 12, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 26, :y 17, :state :climax, :altitude 12, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 27, :y 17, :state :scrub, :altitude 12, :gradient 26, :generation 103, :rule "if state is fire then state should be waste", :fertility 57} {:x 28, :y 17, :state :heath, :altitude 13, :gradient 26, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65} {:x 29, :y 17, :state :pasture, :altitude 23, :gradient 31, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55} {:x 30, :y 17, :state :grassland, :altitude 31, :gradient 17, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 69} {:x 31, :y 17, :state :crop, :altitude 32, :gradient 16, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 48} {:x 32, :y 17, :state :crop, :altitude 29, :gradient 15, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 49} {:x 33, :y 17, :state :climax, :altitude 26, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 34, :y 17, :state :camp, :altitude 15, :gradient 31, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 46} {:x 35, :y 17, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 18, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 9, :y 18, :state :house, :altitude 13, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 31} {:x 10, :y 18, :state :crop, :altitude 19, :gradient 35, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 29} {:x 11, :y 18, :state :scrub, :altitude 27, :gradient 35, :generation 103, :rule "if state is fire then state should be waste", :fertility 64} {:x 12, :y 18, :state :heath, :altitude 31, :gradient 14, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 67} {:x 13, :y 18, :state :scrub, :altitude 31, :gradient 8, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 14, :y 18, :state :scrub, :altitude 31, :gradient 24, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55} {:x 15, :y 18, :state :climax, :altitude 41, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 16, :y 18, :state :scrub, :altitude 49, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 17, :y 18, :state :climax, :altitude 43, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 18, :y 18, :state :climax, :altitude 47, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 19, :y 18, :state :climax, :altitude 47, :gradient 25, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45} {:x 20, :y 18, :state :forest, :altitude 40, :gradient 26, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63} {:x 21, :y 18, :state :climax, :altitude 28, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32} {:x 22, :y 18, :state :climax, :altitude 27, :gradient 9, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 23, :y 18, :state :climax, :altitude 27, :gradient 10, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 24, :y 18, :state :climax, :altitude 27, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 25, :y 18, :state :climax, :altitude 22, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24} {:x 26, :y 18, :state :climax, :altitude 23, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 27, :y 18, :state :climax, :altitude 23, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40} {:x 28, :y 18, :state :climax, :altitude 27, :gradient 17, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 29, :y 18, :state :pasture, :altitude 15, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43} {:x 30, :y 18, :state :scrub, :altitude 17, :gradient 20, :generation 103, :rule "if state is fire then state should be waste", :fertility 61} {:x 31, :y 18, :state :house, :altitude 18, :gradient 20, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 52} {:x 32, :y 18, :state :house, :altitude 27, :gradient 19, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 43} {:x 33, :y 18, :state :climax, :altitude 31, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 34, :y 18, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 18, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 18, :state :water, :altitude 1, :gradient 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{:x 11, :y 22, :state :scrub, :altitude 27, :gradient 33, :generation 103, :rule "if state is fire then state should be waste", :fertility 40} {:x 12, :y 22, :state :heath, :altitude 40, :gradient 35, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 70} {:x 13, :y 22, :state :scrub, :altitude 59, :gradient 32, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37} {:x 14, :y 22, :state :climax, :altitude 54, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33} {:x 15, :y 22, :state :scrub, :altitude 54, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 70} {:x 16, :y 22, :state :climax, :altitude 73, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} {:x 17, :y 22, :state :forest, :altitude 77, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45} {:x 18, :y 22, :state :climax, :altitude 55, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 19, :y 22, :state :climax, :altitude 42, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60} {:x 20, :y 22, :state :scrub, :altitude 40, :gradient 15, :generation 103, :rule "if state is fire then state should be waste", :fertility 51} {:x 21, :y 22, :state :climax, :altitude 36, :gradient 22, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 22, :y 22, :state :climax, :altitude 31, :gradient 14, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 76} {:x 23, :y 22, :state :climax, :altitude 29, :gradient 9, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 24, :y 22, :state :climax, :altitude 28, :gradient 7, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 25, :y 22, :state :climax, :altitude 33, :gradient 10, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 26, :y 22, :state :pasture, :altitude 36, :gradient 8, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 11} {:x 27, :y 22, :state :pasture, :altitude 28, :gradient 22, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23} {:x 28, :y 22, :state :climax, :altitude 14, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 29, :y 22, :state :harbour, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 22, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 22, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 22, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 22, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, 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some neighbours within 2 are house then state should be pasture", :fertility 34} {:x 10, :y 23, :state :scrub, :altitude 27, :gradient 25, :generation 103, :rule "if state is fire then state should be waste", :fertility 52} {:x 11, :y 23, :state :heath, :altitude 27, :gradient 18, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 74} {:x 12, :y 23, :state :scrub, :altitude 27, :gradient 32, :generation 103, :rule "if state is fire then state should be waste", :fertility 47} {:x 13, :y 23, :state :scrub, :altitude 32, :gradient 32, :generation 103, :rule "if state is fire then state should be waste", :fertility 56} {:x 14, :y 23, :state :scrub, :altitude 38, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 15, :y 23, :state :scrub, :altitude 43, :gradient 35, :generation 103, :rule "if state is fire then state should be waste", :fertility 67} {:x 16, :y 23, :state :climax, :altitude 57, :gradient 36, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 17, :y 23, :state :climax, :altitude 69, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38} {:x 18, :y 23, :state :scrub, :altitude 54, :gradient 37, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 19, :y 23, :state :climax, :altitude 50, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 20, :y 23, :state :scrub, :altitude 51, :gradient 15, :generation 103, :rule "if state is fire then state should be waste", :fertility 52} {:x 21, :y 23, :state :heath, :altitude 41, :gradient 22, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64} {:x 22, :y 23, :state :scrub, :altitude 35, :gradient 13, :generation 103, :rule "if state is fire then state should be waste", :fertility 68} {:x 23, :y 23, :state :climax, :altitude 31, :gradient 16, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38} {:x 24, :y 23, :state :climax, :altitude 26, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 25, :y 23, :state :climax, :altitude 29, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 26, :y 23, :state :pasture, :altitude 29, :gradient 22, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 27, :y 23, :state :climax, :altitude 27, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 28, :y 23, :state :climax, :altitude 26, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 29, :y 23, :state :camp, :altitude 12, :gradient 25, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24} {:x 30, :y 23, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 24, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 24, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 24, :state :water, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 24, :state :house, :altitude 14, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 32} {:x 8, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 9, :y 24, :state :grassland, :altitude 12, :gradient 28, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29} {:x 10, :y 24, :state :climax, :altitude 22, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 11, :y 24, :state :climax, :altitude 37, :gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 12, :y 24, :state :climax, :altitude 37, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31} {:x 13, :y 24, :state :climax, :altitude 36, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51} {:x 14, :y 24, :state :scrub, :altitude 41, :gradient 45, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40} {:x 15, :y 24, :state :heath, :altitude 54, :gradient 56, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46} {:x 16, :y 24, :state :climax, :altitude 64, :gradient 51, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 17, :y 24, :state :forest, :altitude 79, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 18, :y 24, :state :climax, :altitude 69, :gradient 43, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 19, :y 24, :state :forest, :altitude 51, :gradient 37, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58} {:x 20, :y 24, :state :climax, :altitude 43, :gradient 20, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43} {:x 21, :y 24, :state :forest, :altitude 37, :gradient 24, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30} {:x 22, :y 24, :state :scrub, :altitude 29, :gradient 24, :generation 103, :rule "if state is fire then state should be waste", :fertility 67} {:x 23, :y 24, :state :climax, :altitude 28, :gradient 33, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 24, :y 24, :state :climax, :altitude 19, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 25, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 26, :y 24, :state :climax, :altitude 22, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 27, :y 24, :state :climax, :altitude 20, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 28, :y 24, :state :house, :altitude 20, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 43} {:x 29, :y 24, :state :water, :altitude 2, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 24, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 25, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 25, :state :house, :altitude 12, :gradient 44, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 16} {:x 6, :y 25, :state :climax, :altitude 24, :gradient 51, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 7, :y 25, :state :crop, :altitude 29, :gradient 50, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 27} {:x 8, :y 25, :state :house, :altitude 29, :gradient 40, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 20} {:x 9, :y 25, :state :grassland, :altitude 26, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48} {:x 10, :y 25, :state :climax, :altitude 26, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 11, :y 25, :state :climax, :altitude 41, :gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 12, :y 25, :state :climax, :altitude 59, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59} {:x 13, :y 25, :state :scrub, :altitude 61, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 14, :y 25, :state :scrub, :altitude 59, :gradient 41, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73} {:x 15, :y 25, :state :forest, :altitude 77, :gradient 55, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48} {:x 16, :y 25, :state :forest, :altitude 94, :gradient 42, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 17, :y 25, :state :scrub, :altitude 93, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 18, :y 25, :state :forest, :altitude 79, :gradient 52, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43} {:x 19, :y 25, :state :scrub, :altitude 55, :gradient 48, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42} {:x 20, :y 25, :state :climax, :altitude 42, :gradient 27, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49} {:x 21, :y 25, :state :scrub, :altitude 35, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54} {:x 22, :y 25, :state :climax, :altitude 27, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 23, :y 25, :state :climax, :altitude 17, :gradient 28, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 72} {:x 24, :y 25, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 25, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 25, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 25, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 25, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 25, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 25, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 25, :state :water, :altitude 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:water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 26, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 26, :state :climax, :altitude 20, :gradient 51, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 6, :y 26, :state :crop, :altitude 45, :gradient 65, :generation 103, :rule "if state is 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12, :y 26, :state :scrub, :altitude 55, :gradient 30, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25} {:x 13, :y 26, :state :scrub, :altitude 63, :gradient 28, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18} {:x 14, :y 26, :state :climax, :altitude 60, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77} {:x 15, :y 26, :state :forest, :altitude 74, :gradient 49, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 16, :y 26, :state :scrub, :altitude 96, :gradient 44, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 17, :y 26, :state :forest, :altitude 77, :gradient 58, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74} {:x 18, :y 26, :state :pasture, :altitude 61, :gradient 65, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 19, :y 26, :state :climax, :altitude 41, :gradient 52, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58} {:x 20, :y 26, :state :pasture, :altitude 31, :gradient 28, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60} {:x 21, :y 26, :state :scrub, :altitude 28, :gradient 22, :generation 103, :rule "if state is fire then state should be waste", :fertility 64} {:x 22, :y 26, :state :pasture, :altitude 24, :gradient 34, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} {:x 23, :y 26, :state :water, :altitude 2, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 26, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 26, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 27, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 27, :state :water, :altitude 1, :gradient 35, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 27, :state :climax, :altitude 22, :gradient 51, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} {:x 6, :y 27, :state :climax, :altitude 52, :gradient 57, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 7, :y 27, :state :pasture, :altitude 77, :gradient 41, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 8, :y 27, :state :heath, :altitude 86, :gradient 48, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50} {:x 9, :y 27, :state :climax, :altitude 63, :gradient 58, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49} {:x 10, :y 27, :state :pasture, :altitude 38, :gradient 50, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48} {:x 11, :y 27, :state :scrub, :altitude 33, :gradient 30, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48} {:x 12, :y 27, :state :scrub, :altitude 33, :gradient 37, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75} {:x 13, :y 27, :state :climax, :altitude 47, :gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 14, :y 27, :state :scrub, :altitude 47, :gradient 41, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60} {:x 15, :y 27, :state :pasture, :altitude 50, :gradient 63, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 64} {:x 16, :y 27, :state :crop, :altitude 64, :gradient 63, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 32} {:x 17, :y 27, :state :crop, :altitude 55, :gradient 58, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 58} {:x 18, :y 27, :state :crop, :altitude 38, :gradient 49, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 31} {:x 19, :y 27, :state :climax, :altitude 28, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 20, :y 27, :state :climax, :altitude 27, :gradient 15, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75} {:x 21, :y 27, :state :climax, :altitude 27, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53} {:x 22, :y 27, :state :pasture, :altitude 20, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 23, :y 27, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 27, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 28, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 28, :state :house, :altitude 14, :gradient 35, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25} {:x 5, :y 28, :state :crop, :altitude 36, :gradient 51, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 38} {:x 6, :y 28, :state :climax, :altitude 52, :gradient 55, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 7, :y 28, :state :forest, :altitude 70, :gradient 46, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 8, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 9, :y 28, :state :scrub, :altitude 78, :gradient 48, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29} {:x 10, :y 28, :state :climax, :altitude 56, :gradient 45, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51} {:x 11, :y 28, :state :scrub, :altitude 35, :gradient 30, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 12, :y 28, :state :climax, :altitude 26, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57} {:x 13, :y 28, :state :climax, :altitude 33, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46} {:x 14, :y 28, :state :pasture, :altitude 37, :gradient 26, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56} {:x 15, :y 28, :state :pasture, :altitude 33, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62} {:x 16, :y 28, :state :crop, :altitude 40, :gradient 31, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 35} {:x 17, :y 28, :state :house, :altitude 50, :gradient 26, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43} {:x 18, :y 28, :state :pasture, :altitude 42, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 19, :y 28, :state :house, :altitude 37, :gradient 15, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19} {:x 20, :y 28, :state :ploughland, :altitude 33, :gradient 16, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30} {:x 21, :y 28, :state :pasture, :altitude 26, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19} {:x 22, :y 28, :state :house, :altitude 17, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14} {:x 23, :y 28, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 29, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 29, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 29, :state :ploughland, :altitude 12, :gradient 35, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31} {:x 5, :y 29, :state :grassland, :altitude 32, :gradient 40, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44} {:x 6, :y 29, :state :heath, :altitude 41, :gradient 42, :generation 103, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 62} {:x 7, :y 29, :state :scrub, :altitude 40, :gradient 51, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32} {:x 8, :y 29, :state :scrub, :altitude 50, :gradient 52, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58} {:x 9, :y 29, :state :scrub, :altitude 60, :gradient 52, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62} {:x 10, :y 29, :state :climax, :altitude 52, :gradient 51, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67} {:x 11, :y 29, :state :climax, :altitude 35, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71} {:x 12, :y 29, :state :scrub, :altitude 26, :gradient 22, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59} {:x 13, :y 29, :state :scrub, :altitude 24, :gradient 24, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49} {:x 14, :y 29, :state :pasture, :altitude 28, :gradient 24, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 67} {:x 15, :y 29, :state :house, :altitude 33, :gradient 19, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 47} {:x 16, :y 29, :state :ploughland, :altitude 43, :gradient 17, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18} {:x 17, :y 29, :state :house, :altitude 49, :gradient 21, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 21} {:x 18, :y 29, :state :grassland, :altitude 41, :gradient 23, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13} {:x 19, :y 29, :state :inn, :altitude 38, :gradient 15, :generation 103, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 34} {:x 20, :y 29, :state :crop, :altitude 37, :gradient 36, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 25} {:x 21, :y 29, :state :grassland, :altitude 22, :gradient 36, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 18} {:x 22, :y 29, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 29, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 30, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 30, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 17} {:x 4, :y 30, :state :ploughland, :altitude 28, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20} {:x 5, :y 30, :state :climax, :altitude 31, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 6, :y 30, :state :climax, :altitude 28, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 7, :y 30, :state :scrub, :altitude 28, :gradient 23, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52} {:x 8, :y 30, :state :climax, :altitude 37, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 83} {:x 9, :y 30, :state :forest, :altitude 27, :gradient 42, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64} {:x 10, :y 30, :state :climax, :altitude 28, :gradient 47, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28} {:x 11, :y 30, :state :climax, :altitude 32, :gradient 42, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47} {:x 12, :y 30, :state :climax, :altitude 28, :gradient 26, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58} {:x 13, :y 30, :state :pasture, :altitude 13, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74} {:x 14, :y 30, :state :pasture, :altitude 24, :gradient 24, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44} {:x 15, :y 30, :state :scrub, :altitude 33, :gradient 30, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 66} {:x 16, :y 30, :state :house, :altitude 35, :gradient 36, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32} {:x 17, :y 30, :state :pasture, :altitude 36, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 18, :y 30, :state :house, :altitude 29, :gradient 47, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 28} {:x 19, :y 30, :state :market, :altitude 27, :gradient 40, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12} {:x 20, :y 30, :state :house, :altitude 27, :gradient 37, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 21, :y 30, :state :water, :altitude 2, :gradient 36, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 30, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 31, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 31, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 31, :state :harbour, :altitude 1, :gradient 35, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 31, :state :ploughland, :altitude 24, :gradient 44, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35} {:x 5, :y 31, :state :climax, :altitude 29, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64} {:x 6, :y 31, :state :climax, :altitude 31, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75} {:x 7, :y 31, :state :heath, :altitude 28, :gradient 23, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 45} {:x 8, :y 31, :state :scrub, :altitude 27, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 68} {:x 9, :y 31, :state :scrub, :altitude 26, :gradient 19, :generation 103, :rule "if state is fire then state should be waste", :fertility 68} {:x 10, :y 31, :state :scrub, :altitude 18, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45} {:x 11, :y 31, :state :heath, :altitude 13, :gradient 22, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48} {:x 12, :y 31, :state :scrub, :altitude 10, :gradient 23, :generation 103, :rule "if state is fire then state should be waste", :fertility 66} {:x 13, :y 31, :state :water, :altitude 9, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 31, :state :pasture, :altitude 23, :gradient 32, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 59} {:x 15, :y 31, :state :pasture, :altitude 17, :gradient 34, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 16, :y 31, :state :scrub, :altitude 13, :gradient 35, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 59} {:x 17, :y 31, :state :ploughland, :altitude 14, :gradient 35, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21} {:x 18, :y 31, :state :house, :altitude 14, :gradient 35, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 19, :y 31, :state :water, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 20, :y 31, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 21, :y 31, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 31, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 32, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 32, :state :camp, :altitude 17, :gradient 31, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 56} {:x 3, :y 32, :state :climax, :altitude 22, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92} {:x 4, :y 32, :state :climax, :altitude 36, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70} {:x 5, :y 32, :state :climax, :altitude 45, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25} {:x 6, :y 32, :state :climax, :altitude 50, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80} {:x 7, :y 32, :state :heath, :altitude 45, :gradient 29, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44} {:x 8, :y 32, :state :heath, :altitude 35, :gradient 30, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46} {:x 9, :y 32, :state :scrub, :altitude 32, :gradient 38, :generation 103, :rule "if state is fire then state should be waste", :fertility 27} {:x 10, :y 32, :state :climax, :altitude 24, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 11, :y 32, :state :climax, :altitude 19, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 12, :y 32, :state :scrub, :altitude 20, :gradient 23, :generation 103, :rule "if state is fire then state should be waste", :fertility 77} {:x 13, :y 32, :state :climax, :altitude 20, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36} {:x 14, :y 32, :state :pasture, :altitude 14, :gradient 30, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 15, :y 32, :state :harbour, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 32, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 32, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 32, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 32, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"} {:x 20, :y 32, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state 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:climax, :altitude 38, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55} {:x 10, :y 33, :state :climax, :altitude 27, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68} {:x 11, :y 33, :state :climax, :altitude 31, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78} {:x 12, :y 33, :state :climax, :altitude 32, :gradient 17, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47} {:x 13, :y 33, :state :climax, :altitude 31, :gradient 18, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 14, :y 33, :state :pasture, :altitude 26, :gradient 30, :generation 103, :rule "if state is in grassland or 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15, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85} {:x 5, :y 34, :state :climax, :altitude 17, :gradient 45, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63} {:x 6, :y 34, :state :climax, :altitude 18, :gradient 38, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 78} {:x 7, :y 34, :state :climax, :altitude 29, :gradient 38, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 8, :y 34, :state :climax, :altitude 36, :gradient 33, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67} {:x 9, :y 34, :state :climax, :altitude 23, :gradient 44, :generation 103, :rule "if state is in forest or climax or camp or house or 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"if state is water then state should be water"} {:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 35, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 35, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 35, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 35, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 35, :state :ploughland, :altitude 22, :gradient 36, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 49} {:x 6, :y 35, :state :ploughland, :altitude 24, :gradient 20, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40} {:x 7, :y 35, :state :pasture, :altitude 26, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49} {:x 8, :y 35, :state :climax, :altitude 26, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69} {:x 9, :y 35, :state :climax, :altitude 27, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 10, :y 35, :state :climax, :altitude 24, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50} {:x 11, :y 35, :state :climax, :altitude 27, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39} {:x 12, :y 35, :state :climax, :altitude 22, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62} {:x 13, :y 35, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 35, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 35, :state :climax, :altitude 13, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 16, :y 35, :state :climax, :altitude 12, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84} {:x 17, :y 35, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 35, :state :climax, :altitude 17, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91} {:x 19, :y 35, :state :climax, :altitude 32, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 20, :y 35, :state :climax, :altitude 26, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54} {:x 21, :y 35, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 36, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 36, :state :house, :altitude 24, :gradient 36, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42} {:x 6, :y 36, :state :scrub, :altitude 37, :gradient 22, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 39} {:x 7, :y 36, :state :crop, :altitude 32, :gradient 13, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 35} {:x 8, :y 36, :state :grassland, :altitude 27, :gradient 9, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39} {:x 9, :y 36, :state :climax, :altitude 32, :gradient 7, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 10, :y 36, :state :climax, :altitude 31, :gradient 10, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66} {:x 11, :y 36, :state :climax, :altitude 33, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 12, :y 36, :state :climax, :altitude 26, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72} {:x 13, :y 36, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"} {:x 14, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 36, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 36, :state :climax, :altitude 19, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86} {:x 19, :y 36, :state :climax, :altitude 49, :gradient 18, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79} {:x 20, :y 36, :state :climax, :altitude 35, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83} {:x 21, :y 36, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 36, :state :water, :altitude 1, 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:rule "if state is water then state should be water"} {:x 30, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 40, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 40, :state :pasture, :altitude 13, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10} {:x 4, :y 40, :state :ploughland, :altitude 28, :gradient 26, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 12} {:x 5, :y 40, :state :house, :altitude 14, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 15} {:x 6, :y 40, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 40, :state :house, :altitude 15, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 39} {:x 8, :y 40, :state :house, :altitude 29, :gradient 49, :generation 103, :rule "if state is house and some neighbours are market then state should be house", :fertility 37} {:x 9, :y 40, :state :grassland, :altitude 49, :gradient 46, :generation 103, :rule "if state is market then state should be grassland", :fertility 9} {:x 10, :y 40, :state :climax, :altitude 49, :gradient 38, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 68} {:x 11, :y 40, :state :grassland, :altitude 42, :gradient 48, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46} {:x 12, :y 40, :state :pasture, :altitude 28, :gradient 50, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 77} {:x 13, :y 40, :state :grassland, :altitude 18, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 49} {:x 14, :y 40, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 20, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 21, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 41, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 41, :state :climax, :altitude 12, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82} {:x 4, :y 41, :state :climax, :altitude 28, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65} {:x 5, :y 41, :state :scrub, :altitude 18, :gradient 27, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 17} {:x 6, :y 41, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 41, :state :house, :altitude 14, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"} {:x 8, :y 41, :state :scrub, :altitude 29, :gradient 49, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 62} {:x 9, :y 41, :state :house, :altitude 50, :gradient 37, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 38} {:x 10, :y 41, :state :scrub, :altitude 61, :gradient 19, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 54} {:x 11, :y 41, :state :scrub, :altitude 51, :gradient 33, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 53} {:x 12, :y 41, :state :climax, :altitude 35, :gradient 33, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 13, :y 41, :state :pasture, :altitude 20, :gradient 34, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 75} {:x 14, :y 41, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 41, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 20, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 21, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 42, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 42, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 42, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 42, :state :camp, :altitude 14, :gradient 27, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 21} {:x 5, :y 42, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 22} {:x 6, :y 42, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 42, :state :water, :altitude 1, :gradient 28, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 42, :state :climax, :altitude 24, :gradient 49, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36} {:x 9, :y 42, :state :crop, :altitude 32, :gradient 47, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 20} {:x 10, :y 42, :state :house, :altitude 40, :gradient 41, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 18} {:x 11, :y 42, :state :grassland, :altitude 40, :gradient 33, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33} {:x 12, :y 42, :state :pasture, :altitude 32, :gradient 31, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52} {:x 13, :y 42, :state :climax, :altitude 23, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73} {:x 14, :y 42, :state :water, :altitude 2, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 42, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 18, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 19, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 20, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 21, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 22, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 23, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 24, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 25, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 26, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 27, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 28, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 29, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 30, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 31, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 32, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 33, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 34, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 35, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 36, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 37, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 38, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 39, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 40, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 41, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 42, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 43, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 44, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 45, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 46, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 47, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}] [{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 1, :y 43, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"} {:x 2, :y 43, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 3, :y 43, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 4, :y 43, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"} {:x 5, :y 43, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 6, :y 43, :state :water, :altitude 2, :gradient 21, :generation 103, :rule "if state is water then state should be water"} {:x 7, :y 43, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"} {:x 8, :y 43, :state :house, :altitude 14, :gradient 31, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38} {:x 9, :y 43, :state :pasture, :altitude 20, :gradient 39, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29} {:x 10, :y 43, :state :grassland, :altitude 28, :gradient 39, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30} {:x 11, :y 43, :state :pasture, :altitude 28, :gradient 23, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50} {:x 12, :y 43, :state :climax, :altitude 28, :gradient 25, :generation 103, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 73} {:x 13, :y 43, :state :climax, :altitude 23, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81} {:x 14, :y 43, :state :water, :altitude 2, :gradient 22, :generation 103, :rule "if state is water then state should be water"} {:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"} {:x 16, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"} {:x 17, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then 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b/resources/maps/barra/barra_101.html new file mode 100644 index 0000000..d273b71 --- /dev/null +++ b/resources/maps/barra/barra_101.html @@ -0,0 +1 @@ +<html><head><title>Microworld render</title><link href="https://www.journeyman.cc/mw-ui-assets/css/states.css" rel="stylesheet" type="text/css" /></head><body><table><tr><td class="water" title="{:x 0, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 0, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 0, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 0, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 0, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 0, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 0, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 0, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 0, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 0, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 42, :y 0, :state :climax, :altitude 14, :gradient 14, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=42&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 43, :y 0, :state :climax, :altitude 15, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93}"><a href="inspect?x=43&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 44, :y 0, :state :climax, :altitude 31, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=44&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 0, :state :climax, :altitude 36, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=45&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 0, :state :climax, :altitude 15, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94}"><a href="inspect?x=46&y=0"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 47, :y 0, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=0"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 1, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 1, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 1, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 1, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 1, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 1, :state :climax, :altitude 12, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93}"><a href="inspect?x=35&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 1, :state :climax, :altitude 13, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76}"><a href="inspect?x=36&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 1, :state :climax, :altitude 15, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91}"><a href="inspect?x=37&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 1, :state :climax, :altitude 23, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=38&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 1, :state :climax, :altitude 23, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=39&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 1, :state :climax, :altitude 28, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83}"><a href="inspect?x=40&y=1"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 41, :y 1, :state :camp, :altitude 15, :gradient 28, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15}"><a href="inspect?x=41&y=1"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 42, :y 1, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 1, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 1, :state :water, :altitude 2, :gradient 35, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 1, :state :water, :altitude 2, :gradient 35, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 1, :state :water, :altitude 1, :gradient 35, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 1, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=1"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 2, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 2, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 2, :state :water, :altitude 2, :gradient 31, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 2, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 2, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 2, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 2, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 2, :state :climax, :altitude 22, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=35&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 2, :state :climax, :altitude 31, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=36&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 2, :state :climax, :altitude 29, :gradient 38, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85}"><a href="inspect?x=37&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 2, :state :climax, :altitude 33, :gradient 36, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93}"><a href="inspect?x=38&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 2, :state :climax, :altitude 36, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89}"><a href="inspect?x=39&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 2, :state :climax, :altitude 29, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=40&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 41, :y 2, :state :climax, :altitude 15, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91}"><a href="inspect?x=41&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 42, :y 2, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 2, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 2, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 45, :y 2, :state :climax, :altitude 15, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 94}"><a href="inspect?x=45&y=2"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 46, :y 2, :state :house, :altitude 14, :gradient 16, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 51}"><a href="inspect?x=46&y=2"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 47, :y 2, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=2"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 3, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 3, :state :climax, :altitude 14, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89}"><a href="inspect?x=28&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 29, :y 3, :state :grassland, :altitude 32, :gradient 16, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 72}"><a href="inspect?x=29&y=3"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 3, :state :climax, :altitude 17, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=30&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 31, :y 3, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 3, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 35, :y 3, :state :climax, :altitude 22, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=35&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 36, :y 3, :state :climax, :altitude 31, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89}"><a href="inspect?x=36&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 37, :y 3, :state :climax, :altitude 43, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=37&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 3, :state :climax, :altitude 51, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=38&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 3, :state :climax, :altitude 42, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=39&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 3, :state :climax, :altitude 28, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=40&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 41, :y 3, :state :water, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 3, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 3, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 3, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 45, :y 3, :state :camp, :altitude 17, :gradient 14, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 39}"><a href="inspect?x=45&y=3"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 46, :y 3, :state :climax, :altitude 14, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=46&y=3"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 47, :y 3, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=3"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 4, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 4, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 4, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 4, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 4, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 4, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 4, :state :water, :altitude 2, :gradient 31, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 4, :state :climax, :altitude 17, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=29&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 30, :y 4, :state :house, :altitude 12, :gradient 31, :generation 103, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 77}"><a href="inspect?x=30&y=4"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 31, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 4, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 35, :y 4, :state :house, :altitude 13, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 55}"><a href="inspect?x=35&y=4"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 36, :y 4, :state :pasture, :altitude 29, :gradient 42, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24}"><a href="inspect?x=36&y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 37, :y 4, :state :pasture, :altitude 42, :gradient 22, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 38}"><a href="inspect?x=37&y=4"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 38, :y 4, :state :climax, :altitude 46, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=38&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 39, :y 4, :state :climax, :altitude 38, :gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=39&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 40, :y 4, :state :climax, :altitude 27, :gradient 41, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=40&y=4"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 41, :y 4, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 4, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 4, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 4, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 4, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=4"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 5, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 19, :y 5, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 21}"><a href="inspect?x=19&y=5"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 20, :y 5, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=20&y=5"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 21, :y 5, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 5, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 5, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 5, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 5, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 5, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="harbour" title="{:x 35, :y 5, :state :harbour, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=5"><img alt="harbour" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/harbour.png" width="32" /></a></td><td class="market" title="{:x 36, :y 5, :state :market, :altitude 31, :gradient 41, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33}"><a href="inspect?x=36&y=5"><img alt="market" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/market.png" width="32" /></a></td><td class="pasture" title="{:x 37, :y 5, :state :pasture, :altitude 32, :gradient 17, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 45}"><a href="inspect?x=37&y=5"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 38, :y 5, :state :grassland, :altitude 37, :gradient 19, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 32}"><a href="inspect?x=38&y=5"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 5, :state :grassland, :altitude 33, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44}"><a href="inspect?x=39&y=5"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 40, :y 5, :state :grassland, :altitude 14, :gradient 37, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 41}"><a href="inspect?x=40&y=5"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 41, :y 5, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 5, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 5, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=5"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 6, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 6, :state :climax, :altitude 17, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=18&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 19, :y 6, :state :pasture, :altitude 28, :gradient 25, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27}"><a href="inspect?x=19&y=6"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 6, :state :climax, :altitude 24, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 93}"><a href="inspect?x=20&y=6"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 21, :y 6, :state :water, :altitude 2, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 6, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 6, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 6, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 6, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 6, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 6, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 6, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="inn" title="{:x 35, :y 6, :state :inn, :altitude 15, :gradient 34, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 36}"><a href="inspect?x=35&y=6"><img alt="inn" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/inn.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 6, :state :crop, :altitude 35, :gradient 42, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 61}"><a href="inspect?x=36&y=6"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 37, :y 6, :state :crop, :altitude 32, :gradient 14, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 56}"><a href="inspect?x=37&y=6"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 38, :y 6, :state :crop, :altitude 29, :gradient 16, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 21}"><a href="inspect?x=38&y=6"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="camp" title="{:x 39, :y 6, :state :camp, :altitude 27, :gradient 25, :generation 103, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 34}"><a href="inspect?x=39&y=6"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="pasture" title="{:x 40, :y 6, :state :pasture, :altitude 12, :gradient 32, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=40&y=6"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 41, :y 6, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 6, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=6"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 7, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 7, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 7, :state :climax, :altitude 18, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=18&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 7, :state :climax, :altitude 27, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83}"><a href="inspect?x=19&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 7, :state :climax, :altitude 14, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=20&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 21, :y 7, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 7, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 7, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 7, :state :climax, :altitude 19, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92}"><a href="inspect?x=25&y=7"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 7, :state :forest, :altitude 22, :gradient 34, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 29}"><a href="inspect?x=26&y=7"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="house" title="{:x 27, :y 7, :state :house, :altitude 12, :gradient 34, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11}"><a href="inspect?x=27&y=7"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 28, :y 7, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 7, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 7, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 35, :y 7, :state :camp, :altitude 15, :gradient 34, :generation 103, :rule "if state is camp and some neighbours are ploughland then state should be camp", :fertility 37}"><a href="inspect?x=35&y=7"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="grassland" title="{:x 36, :y 7, :state :grassland, :altitude 35, :gradient 41, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39}"><a href="inspect?x=36&y=7"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="crop" title="{:x 37, :y 7, :state :crop, :altitude 43, :gradient 9, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 61}"><a href="inspect?x=37&y=7"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 38, :y 7, :state :house, :altitude 37, :gradient 20, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34}"><a href="inspect?x=38&y=7"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 39, :y 7, :state :grassland, :altitude 27, :gradient 35, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46}"><a href="inspect?x=39&y=7"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 40, :y 7, :state :house, :altitude 12, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 30}"><a href="inspect?x=40&y=7"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 41, :y 7, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 7, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=7"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 8, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 8, :state :climax, :altitude 14, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 89}"><a href="inspect?x=17&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 18, :y 8, :state :crop, :altitude 31, :gradient 28, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 15}"><a href="inspect?x=18&y=8"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 8, :state :climax, :altitude 28, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=19&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 20, :y 8, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 8, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 8, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 8, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 8, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 8, :state :climax, :altitude 24, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=25&y=8"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 8, :state :scrub, :altitude 35, :gradient 29, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 6}"><a href="inspect?x=26&y=8"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 27, :y 8, :state :pasture, :altitude 35, :gradient 40, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=27&y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 28, :y 8, :state :house, :altitude 22, :gradient 34, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 11}"><a href="inspect?x=28&y=8"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 29, :y 8, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 8, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 8, :state :water, :altitude 2, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 36, :y 8, :state :house, :altitude 28, :gradient 42, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 65}"><a href="inspect?x=36&y=8"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 37, :y 8, :state :crop, :altitude 37, :gradient 28, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 42}"><a href="inspect?x=37&y=8"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 38, :y 8, :state :house, :altitude 36, :gradient 31, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 27}"><a href="inspect?x=38&y=8"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 39, :y 8, :state :pasture, :altitude 23, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 33}"><a href="inspect?x=39&y=8"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 40, :y 8, :state :water, :altitude 2, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 8, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 8, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=8"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 9, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 17, :y 9, :state :house, :altitude 12, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=17&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 9, :state :climax, :altitude 29, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=18&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 9, :state :climax, :altitude 28, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=19&y=9"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 20, :y 9, :state :pasture, :altitude 18, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 47}"><a href="inspect?x=20&y=9"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 21, :y 9, :state :pasture, :altitude 17, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23}"><a href="inspect?x=21&y=9"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 22, :y 9, :state :house, :altitude 23, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 20}"><a href="inspect?x=22&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 23, :y 9, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 24, :y 9, :state :house, :altitude 14, :gradient 35, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=24&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 25, :y 9, :state :pasture, :altitude 31, :gradient 40, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=25&y=9"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 26, :y 9, :state :scrub, :altitude 41, :gradient 13, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 20}"><a href="inspect?x=26&y=9"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 27, :y 9, :state :forest, :altitude 35, :gradient 39, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 25}"><a href="inspect?x=27&y=9"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="house" title="{:x 28, :y 9, :state :house, :altitude 20, :gradient 34, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 8}"><a href="inspect?x=28&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 29, :y 9, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 9, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 9, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 36, :y 9, :state :crop, :altitude 15, :gradient 36, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 25}"><a href="inspect?x=36&y=9"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="forest" title="{:x 37, :y 9, :state :forest, :altitude 26, :gradient 25, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 68}"><a href="inspect?x=37&y=9"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="crop" title="{:x 38, :y 9, :state :crop, :altitude 23, :gradient 36, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 37}"><a href="inspect?x=38&y=9"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 39, :y 9, :state :house, :altitude 12, :gradient 35, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38}"><a href="inspect?x=39&y=9"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 40, :y 9, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 9, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 9, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=9"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 10, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 10, :state :water, :altitude 1, :gradient 28, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 18, :y 10, :state :house, :altitude 23, :gradient 35, :generation 103, :rule "if state is house and some neighbours are crop then state should be house", :fertility 24}"><a href="inspect?x=18&y=10"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 19, :y 10, :state :grassland, :altitude 28, :gradient 18, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 35}"><a href="inspect?x=19&y=10"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 10, :state :climax, :altitude 28, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=20&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 10, :state :climax, :altitude 28, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=21&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 22, :y 10, :state :ploughland, :altitude 23, :gradient 27, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 22}"><a href="inspect?x=22&y=10"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="harbour" title="{:x 23, :y 10, :state :harbour, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=10"><img alt="harbour" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/harbour.png" width="32" /></a></td><td class="pasture" title="{:x 24, :y 10, :state :pasture, :altitude 23, :gradient 35, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 40}"><a href="inspect?x=24&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 25, :y 10, :state :pasture, :altitude 36, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=25&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 26, :y 10, :state :pasture, :altitude 37, :gradient 28, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=26&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 10, :state :climax, :altitude 26, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=27&y=10"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 28, :y 10, :state :water, :altitude 2, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 10, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 10, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 36, :y 10, :state :pasture, :altitude 18, :gradient 26, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=36&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 37, :y 10, :state :pasture, :altitude 27, :gradient 25, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 37}"><a href="inspect?x=37&y=10"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 38, :y 10, :state :scrub, :altitude 12, :gradient 26, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 79}"><a href="inspect?x=38&y=10"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="water" title="{:x 39, :y 10, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 10, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 10, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=10"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 11, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 18, :y 11, :state :grassland, :altitude 20, :gradient 35, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12}"><a href="inspect?x=18&y=11"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 19, :y 11, :state :grassland, :altitude 36, :gradient 22, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 51}"><a href="inspect?x=19&y=11"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 11, :state :forest, :altitude 32, :gradient 10, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 48}"><a href="inspect?x=20&y=11"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 11, :state :scrub, :altitude 27, :gradient 22, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 86}"><a href="inspect?x=21&y=11"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 22, :y 11, :state :forest, :altitude 19, :gradient 30, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58}"><a href="inspect?x=22&y=11"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="water" title="{:x 23, :y 11, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 24, :y 11, :state :house, :altitude 14, :gradient 35, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 65}"><a href="inspect?x=24&y=11"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="forest" title="{:x 25, :y 11, :state :forest, :altitude 22, :gradient 36, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 39}"><a href="inspect?x=25&y=11"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 26, :y 11, :state :pasture, :altitude 20, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=26&y=11"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 27, :y 11, :state :house, :altitude 13, :gradient 36, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25}"><a href="inspect?x=27&y=11"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 28, :y 11, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 11, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 11, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 36, :y 11, :state :house, :altitude 15, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28}"><a href="inspect?x=36&y=11"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 37, :y 11, :state :house, :altitude 18, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 10}"><a href="inspect?x=37&y=11"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 38, :y 11, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 11, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 11, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=11"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 12, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 18, :y 12, :state :crop, :altitude 15, :gradient 35, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 55}"><a href="inspect?x=18&y=12"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 19, :y 12, :state :house, :altitude 32, :gradient 22, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 50}"><a href="inspect?x=19&y=12"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 20, :y 12, :state :grassland, :altitude 37, :gradient 12, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54}"><a href="inspect?x=20&y=12"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="inn" title="{:x 21, :y 12, :state :inn, :altitude 31, :gradient 22, :generation 103, :rule "if state is in camp or abandoned and some neighbours are crop then state should be house", :fertility 30}"><a href="inspect?x=21&y=12"><img alt="inn" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/inn.png" width="32" /></a></td><td class="market" title="{:x 22, :y 12, :state :market, :altitude 15, :gradient 30, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 24}"><a href="inspect?x=22&y=12"><img alt="market" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/market.png" width="32" /></a></td><td class="water" title="{:x 23, :y 12, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 12, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 12, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 12, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 12, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 12, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 12, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 12, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 12, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 12, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 12, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=12"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 13, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 13, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 13, :state :climax, :altitude 22, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=18&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 13, :state :climax, :altitude 27, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=19&y=13"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 20, :y 13, :state :grassland, :altitude 27, :gradient 24, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39}"><a href="inspect?x=20&y=13"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 21, :y 13, :state :house, :altitude 24, :gradient 24, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 13}"><a href="inspect?x=21&y=13"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 22, :y 13, :state :house, :altitude 23, :gradient 30, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 30}"><a href="inspect?x=22&y=13"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 23, :y 13, :state :house, :altitude 22, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=23&y=13"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 24, :y 13, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 13, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 13, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 13, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 13, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 13, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 13, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=13"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 14, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 14, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 14, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 14, :state :forest, :altitude 15, :gradient 30, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47}"><a href="inspect?x=17&y=14"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 14, :state :climax, :altitude 27, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=18&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 14, :state :climax, :altitude 26, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=19&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 20, :y 14, :state :crop, :altitude 17, :gradient 18, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 45}"><a href="inspect?x=20&y=14"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 21, :y 14, :state :crop, :altitude 13, :gradient 20, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 19}"><a href="inspect?x=21&y=14"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="ploughland" title="{:x 22, :y 14, :state :ploughland, :altitude 29, :gradient 23, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 23}"><a href="inspect?x=22&y=14"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 23, :y 14, :state :house, :altitude 18, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 49}"><a href="inspect?x=23&y=14"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 24, :y 14, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 14, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 14, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 14, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 32, :y 14, :state :house, :altitude 14, :gradient 39, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 44}"><a href="inspect?x=32&y=14"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 14, :state :climax, :altitude 22, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76}"><a href="inspect?x=33&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 14, :state :climax, :altitude 13, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91}"><a href="inspect?x=34&y=14"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 35, :y 14, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 14, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=14"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 15, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 15, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 15, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 15, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 15, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 15, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 15, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 15, :state :climax, :altitude 13, :gradient 40, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 37}"><a href="inspect?x=15&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 15, :state :climax, :altitude 19, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=16&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 15, :state :climax, :altitude 31, :gradient 46, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=17&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 15, :state :climax, :altitude 29, :gradient 32, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 43}"><a href="inspect?x=18&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 15, :state :scrub, :altitude 26, :gradient 33, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 57}"><a href="inspect?x=19&y=15"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 20, :y 15, :state :pasture, :altitude 14, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 27}"><a href="inspect?x=20&y=15"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 21, :y 15, :state :water, :altitude 9, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="grassland" title="{:x 22, :y 15, :state :grassland, :altitude 13, :gradient 28, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 27}"><a href="inspect?x=22&y=15"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 23, :y 15, :state :water, :altitude 1, :gradient 28, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 15, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 15, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 15, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 15, :state :scrub, :altitude 14, :gradient 31, :generation 103, :rule "if state is camp then 1 chance in 5 state should be waste", :fertility 72}"><a href="inspect?x=30&y=15"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="grassland" title="{:x 31, :y 15, :state :grassland, :altitude 19, :gradient 32, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 54}"><a href="inspect?x=31&y=15"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 15, :state :climax, :altitude 31, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=32&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="ploughland" title="{:x 33, :y 15, :state :ploughland, :altitude 40, :gradient 20, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 42}"><a href="inspect?x=33&y=15"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 15, :state :climax, :altitude 23, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 76}"><a href="inspect?x=34&y=15"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 35, :y 15, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 15, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=15"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 16, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 9, :y 16, :state :house, :altitude 18, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 40}"><a href="inspect?x=9&y=16"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 10, :y 16, :state :crop, :altitude 19, :gradient 35, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 33}"><a href="inspect?x=10&y=16"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 16, :state :climax, :altitude 20, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=11&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 16, :state :climax, :altitude 18, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=12&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 16, :state :scrub, :altitude 17, :gradient 34, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 74}"><a href="inspect?x=13&y=16"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 16, :state :scrub, :altitude 19, :gradient 51, :generation 103, :rule "if state is fire then state should be waste", :fertility 75}"><a href="inspect?x=14&y=16"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 16, :state :scrub, :altitude 35, :gradient 55, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62}"><a href="inspect?x=15&y=16"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 16, :state :climax, :altitude 41, :gradient 43, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=16&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 16, :state :climax, :altitude 45, :gradient 42, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=17&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 16, :state :climax, :altitude 47, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=18&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 16, :state :forest, :altitude 45, :gradient 47, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 65}"><a href="inspect?x=19&y=16"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 16, :state :climax, :altitude 35, :gradient 45, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=20&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 21, :y 16, :state :pasture, :altitude 19, :gradient 33, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52}"><a href="inspect?x=21&y=16"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 16, :state :climax, :altitude 15, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=22&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 23, :y 16, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 16, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 16, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 16, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 16, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 16, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 29, :y 16, :state :ploughland, :altitude 18, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 85}"><a href="inspect?x=29&y=16"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 30, :y 16, :state :ploughland, :altitude 32, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 52}"><a href="inspect?x=30&y=16"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 16, :state :climax, :altitude 32, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=31&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 16, :state :climax, :altitude 33, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=32&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 16, :state :climax, :altitude 32, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=33&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 34, :y 16, :state :climax, :altitude 28, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=34&y=16"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 35, :y 16, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 16, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=16"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 17, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="crop" title="{:x 9, :y 17, :state :crop, :altitude 26, :gradient 30, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 40}"><a href="inspect?x=9&y=17"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="pasture" title="{:x 10, :y 17, :state :pasture, :altitude 31, :gradient 23, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 25}"><a href="inspect?x=10&y=17"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 17, :state :climax, :altitude 36, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=11&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 17, :state :heath, :altitude 35, :gradient 19, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 69}"><a href="inspect?x=12&y=17"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 13, :y 17, :state :heath, :altitude 29, :gradient 18, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 54}"><a href="inspect?x=13&y=17"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 17, :state :scrub, :altitude 32, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 63}"><a href="inspect?x=14&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 17, :state :scrub, :altitude 52, :gradient 37, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 51}"><a href="inspect?x=15&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 17, :state :climax, :altitude 56, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 27}"><a href="inspect?x=16&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 17, :state :climax, :altitude 55, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=17&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 17, :state :climax, :altitude 61, :gradient 12, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=18&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 17, :state :climax, :altitude 54, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=19&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 17, :state :scrub, :altitude 42, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=20&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 17, :state :scrub, :altitude 31, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=21&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 17, :state :climax, :altitude 27, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=22&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 17, :state :climax, :altitude 22, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 61}"><a href="inspect?x=23&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 17, :state :climax, :altitude 17, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=24&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 17, :state :climax, :altitude 12, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=25&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 17, :state :climax, :altitude 12, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=26&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 27, :y 17, :state :scrub, :altitude 12, :gradient 26, :generation 103, :rule "if state is fire then state should be waste", :fertility 57}"><a href="inspect?x=27&y=17"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 28, :y 17, :state :heath, :altitude 13, :gradient 26, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 65}"><a href="inspect?x=28&y=17"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="pasture" title="{:x 29, :y 17, :state :pasture, :altitude 23, :gradient 31, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 55}"><a href="inspect?x=29&y=17"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 30, :y 17, :state :grassland, :altitude 31, :gradient 17, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 69}"><a href="inspect?x=30&y=17"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="crop" title="{:x 31, :y 17, :state :crop, :altitude 32, :gradient 16, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 48}"><a href="inspect?x=31&y=17"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 32, :y 17, :state :crop, :altitude 29, :gradient 15, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 49}"><a href="inspect?x=32&y=17"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 17, :state :climax, :altitude 26, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=33&y=17"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 34, :y 17, :state :camp, :altitude 15, :gradient 31, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 46}"><a href="inspect?x=34&y=17"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 35, :y 17, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 17, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=17"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 18, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 9, :y 18, :state :house, :altitude 13, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 31}"><a href="inspect?x=9&y=18"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 10, :y 18, :state :crop, :altitude 19, :gradient 35, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 29}"><a href="inspect?x=10&y=18"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 18, :state :scrub, :altitude 27, :gradient 35, :generation 103, :rule "if state is fire then state should be waste", :fertility 64}"><a href="inspect?x=11&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 18, :state :heath, :altitude 31, :gradient 14, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 67}"><a href="inspect?x=12&y=18"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 18, :state :scrub, :altitude 31, :gradient 8, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=13&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 18, :state :scrub, :altitude 31, :gradient 24, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 55}"><a href="inspect?x=14&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 18, :state :climax, :altitude 41, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=15&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 18, :state :scrub, :altitude 49, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=16&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 18, :state :climax, :altitude 43, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=17&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 18, :state :climax, :altitude 47, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=18&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 18, :state :climax, :altitude 47, :gradient 25, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 45}"><a href="inspect?x=19&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 20, :y 18, :state :forest, :altitude 40, :gradient 26, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 63}"><a href="inspect?x=20&y=18"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 18, :state :climax, :altitude 28, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=21&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 18, :state :climax, :altitude 27, :gradient 9, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=22&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 18, :state :climax, :altitude 27, :gradient 10, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=23&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 18, :state :climax, :altitude 27, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=24&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 18, :state :climax, :altitude 22, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 24}"><a href="inspect?x=25&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 18, :state :climax, :altitude 23, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=26&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 18, :state :climax, :altitude 23, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=27&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 18, :state :climax, :altitude 27, :gradient 17, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43}"><a href="inspect?x=28&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 29, :y 18, :state :pasture, :altitude 15, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 43}"><a href="inspect?x=29&y=18"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 18, :state :scrub, :altitude 17, :gradient 20, :generation 103, :rule "if state is fire then state should be waste", :fertility 61}"><a href="inspect?x=30&y=18"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="house" title="{:x 31, :y 18, :state :house, :altitude 18, :gradient 20, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 52}"><a href="inspect?x=31&y=18"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 32, :y 18, :state :house, :altitude 27, :gradient 19, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 43}"><a href="inspect?x=32&y=18"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 33, :y 18, :state :climax, :altitude 31, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=33&y=18"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 34, :y 18, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 18, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 18, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=18"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 19, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 19, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 19, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 19, :state :scrub, :altitude 22, :gradient 31, :generation 103, :rule "if state is fire then state should be waste", :fertility 28}"><a href="inspect?x=11&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 19, :state :scrub, :altitude 27, :gradient 14, :generation 103, :rule "if state is fire then state should be waste", :fertility 85}"><a href="inspect?x=12&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 19, :state :climax, :altitude 31, :gradient 9, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70}"><a href="inspect?x=13&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 19, :state :scrub, :altitude 28, :gradient 12, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=14&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 19, :state :forest, :altitude 29, :gradient 24, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 47}"><a href="inspect?x=15&y=19"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 19, :state :scrub, :altitude 37, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 26}"><a href="inspect?x=16&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 19, :state :scrub, :altitude 41, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 30}"><a href="inspect?x=17&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 19, :state :climax, :altitude 37, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=18&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 19, :y 19, :state :heath, :altitude 38, :gradient 11, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 40}"><a href="inspect?x=19&y=19"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 19, :state :scrub, :altitude 36, :gradient 19, :generation 103, :rule "if state is fire then state should be waste", :fertility 51}"><a href="inspect?x=20&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 19, :state :climax, :altitude 28, :gradient 20, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 46}"><a href="inspect?x=21&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 19, :state :climax, :altitude 26, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=22&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 19, :state :climax, :altitude 26, :gradient 3, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=23&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 19, :state :climax, :altitude 27, :gradient 6, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 41}"><a href="inspect?x=24&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 19, :state :climax, :altitude 27, :gradient 11, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 32}"><a href="inspect?x=25&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 26, :y 19, :state :forest, :altitude 22, :gradient 11, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 41}"><a href="inspect?x=26&y=19"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 19, :state :climax, :altitude 24, :gradient 19, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40}"><a href="inspect?x=27&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 19, :state :climax, :altitude 29, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=28&y=19"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 29, :y 19, :state :heath, :altitude 22, :gradient 24, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 61}"><a href="inspect?x=29&y=19"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 30, :y 19, :state :scrub, :altitude 12, :gradient 22, :generation 103, :rule "if state is fire then state should be waste", :fertility 45}"><a href="inspect?x=30&y=19"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="crop" title="{:x 31, :y 19, :state :crop, :altitude 13, :gradient 21, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 52}"><a href="inspect?x=31&y=19"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="grassland" title="{:x 32, :y 19, :state :grassland, :altitude 15, :gradient 32, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 38}"><a href="inspect?x=32&y=19"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="house" title="{:x 33, :y 19, :state :house, :altitude 17, :gradient 30, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 47}"><a href="inspect?x=33&y=19"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 34, :y 19, :state :water, :altitude 1, :gradient 30, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 19, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=19"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 20, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 20, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 20, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 20, :state :climax, :altitude 23, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=11&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 20, :state :heath, :altitude 32, :gradient 37, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 63}"><a href="inspect?x=12&y=20"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 20, :state :climax, :altitude 36, :gradient 32, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 44}"><a href="inspect?x=13&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 14, :y 20, :state :heath, :altitude 35, :gradient 31, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 47}"><a href="inspect?x=14&y=20"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 20, :state :scrub, :altitude 37, :gradient 36, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 65}"><a href="inspect?x=15&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 20, :state :scrub, :altitude 52, :gradient 36, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75}"><a href="inspect?x=16&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 20, :state :scrub, :altitude 56, :gradient 28, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=17&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 20, :state :scrub, :altitude 43, :gradient 29, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=18&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 20, :state :scrub, :altitude 36, :gradient 14, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=19&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 20, :state :climax, :altitude 46, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=20&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 20, :state :climax, :altitude 41, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=21&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 20, :state :climax, :altitude 29, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=22&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 23, :y 20, :state :scrub, :altitude 26, :gradient 3, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=23&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 20, :state :climax, :altitude 28, :gradient 3, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=24&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 20, :state :climax, :altitude 28, :gradient 18, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=25&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 20, :state :climax, :altitude 17, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=26&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 20, :state :climax, :altitude 20, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=27&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 28, :y 20, :state :scrub, :altitude 36, :gradient 15, :generation 103, :rule "if state is fire then state should be waste", :fertility 38}"><a href="inspect?x=28&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 29, :y 20, :state :scrub, :altitude 35, :gradient 24, :generation 103, :rule "if state is fire then state should be waste", :fertility 49}"><a href="inspect?x=29&y=20"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 20, :state :climax, :altitude 28, :gradient 23, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 86}"><a href="inspect?x=30&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 31, :y 20, :state :climax, :altitude 33, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85}"><a href="inspect?x=31&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 32, :y 20, :state :climax, :altitude 15, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=32&y=20"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 33, :y 20, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 20, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 20, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=20"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 21, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 21, :state :climax, :altitude 12, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=9&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 10, :y 21, :state :forest, :altitude 12, :gradient 26, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 60}"><a href="inspect?x=10&y=21"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 21, :state :scrub, :altitude 24, :gradient 44, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=11&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 21, :state :climax, :altitude 45, :gradient 36, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 40}"><a href="inspect?x=12&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 13, :y 21, :state :forest, :altitude 59, :gradient 27, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64}"><a href="inspect?x=13&y=21"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 21, :state :climax, :altitude 50, :gradient 24, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 55}"><a href="inspect?x=14&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 21, :state :scrub, :altitude 49, :gradient 38, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 76}"><a href="inspect?x=15&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 21, :state :climax, :altitude 64, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=16&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 21, :state :scrub, :altitude 65, :gradient 34, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=17&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 21, :state :climax, :altitude 50, :gradient 41, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=18&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 19, :y 21, :state :heath, :altitude 38, :gradient 19, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 49}"><a href="inspect?x=19&y=21"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 21, :state :climax, :altitude 38, :gradient 10, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 64}"><a href="inspect?x=20&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 21, :state :scrub, :altitude 38, :gradient 17, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=21&y=21"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 21, :state :climax, :altitude 29, :gradient 15, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=22&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 21, :state :climax, :altitude 27, :gradient 5, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 56}"><a href="inspect?x=23&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 21, :state :climax, :altitude 28, :gradient 7, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=24&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 21, :state :climax, :altitude 29, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 30}"><a href="inspect?x=25&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 21, :state :climax, :altitude 35, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=26&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 21, :state :climax, :altitude 28, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=27&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 21, :state :climax, :altitude 28, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=28&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 29, :y 21, :state :climax, :altitude 27, :gradient 35, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 70}"><a href="inspect?x=29&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 30, :y 21, :state :climax, :altitude 23, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 44}"><a href="inspect?x=30&y=21"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 31, :y 21, :state :camp, :altitude 22, :gradient 32, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 47}"><a href="inspect?x=31&y=21"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 32, :y 21, :state :water, :altitude 2, :gradient 32, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 21, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 21, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=21"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 22, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 9, :y 22, :state :pasture, :altitude 23, :gradient 26, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48}"><a href="inspect?x=9&y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 22, :state :scrub, :altitude 27, :gradient 15, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 71}"><a href="inspect?x=10&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 22, :state :scrub, :altitude 27, :gradient 33, :generation 103, :rule "if state is fire then state should be waste", :fertility 40}"><a href="inspect?x=11&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 22, :state :heath, :altitude 40, :gradient 35, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 70}"><a href="inspect?x=12&y=22"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 22, :state :scrub, :altitude 59, :gradient 32, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 37}"><a href="inspect?x=13&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 22, :state :climax, :altitude 54, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 33}"><a href="inspect?x=14&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 22, :state :scrub, :altitude 54, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 70}"><a href="inspect?x=15&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 22, :state :climax, :altitude 73, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75}"><a href="inspect?x=16&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 22, :state :forest, :altitude 77, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=17&y=22"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 22, :state :climax, :altitude 55, :gradient 39, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=18&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 22, :state :climax, :altitude 42, :gradient 17, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 60}"><a href="inspect?x=19&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 22, :state :scrub, :altitude 40, :gradient 15, :generation 103, :rule "if state is fire then state should be waste", :fertility 51}"><a href="inspect?x=20&y=22"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 22, :state :climax, :altitude 36, :gradient 22, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31}"><a href="inspect?x=21&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 22, :state :climax, :altitude 31, :gradient 14, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 76}"><a href="inspect?x=22&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 22, :state :climax, :altitude 29, :gradient 9, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49}"><a href="inspect?x=23&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 22, :state :climax, :altitude 28, :gradient 7, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=24&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 22, :state :climax, :altitude 33, :gradient 10, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=25&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 26, :y 22, :state :pasture, :altitude 36, :gradient 8, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 11}"><a href="inspect?x=26&y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 27, :y 22, :state :pasture, :altitude 28, :gradient 22, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 23}"><a href="inspect?x=27&y=22"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 22, :state :climax, :altitude 14, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78}"><a href="inspect?x=28&y=22"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="harbour" title="{:x 29, :y 22, :state :harbour, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=22"><img alt="harbour" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/harbour.png" width="32" /></a></td><td class="water" title="{:x 30, :y 22, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 22, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 22, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 22, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 22, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=22"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 23, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 23, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 23, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 23, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 9, :y 23, :state :pasture, :altitude 15, :gradient 26, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 34}"><a href="inspect?x=9&y=23"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 23, :state :scrub, :altitude 27, :gradient 25, :generation 103, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=10&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 11, :y 23, :state :heath, :altitude 27, :gradient 18, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 74}"><a href="inspect?x=11&y=23"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 23, :state :scrub, :altitude 27, :gradient 32, :generation 103, :rule "if state is fire then state should be waste", :fertility 47}"><a href="inspect?x=12&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 23, :state :scrub, :altitude 32, :gradient 32, :generation 103, :rule "if state is fire then state should be waste", :fertility 56}"><a href="inspect?x=13&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 23, :state :scrub, :altitude 38, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=14&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 23, :state :scrub, :altitude 43, :gradient 35, :generation 103, :rule "if state is fire then state should be waste", :fertility 67}"><a href="inspect?x=15&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 23, :state :climax, :altitude 57, :gradient 36, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=16&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 17, :y 23, :state :climax, :altitude 69, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 38}"><a href="inspect?x=17&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 18, :y 23, :state :scrub, :altitude 54, :gradient 37, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=18&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 23, :state :climax, :altitude 50, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=19&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 20, :y 23, :state :scrub, :altitude 51, :gradient 15, :generation 103, :rule "if state is fire then state should be waste", :fertility 52}"><a href="inspect?x=20&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 21, :y 23, :state :heath, :altitude 41, :gradient 22, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 64}"><a href="inspect?x=21&y=23"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 23, :state :scrub, :altitude 35, :gradient 13, :generation 103, :rule "if state is fire then state should be waste", :fertility 68}"><a href="inspect?x=22&y=23"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 23, :state :climax, :altitude 31, :gradient 16, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 38}"><a href="inspect?x=23&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 23, :state :climax, :altitude 26, :gradient 19, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=24&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 23, :state :climax, :altitude 29, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=25&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 26, :y 23, :state :pasture, :altitude 29, :gradient 22, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=26&y=23"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 23, :state :climax, :altitude 27, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=27&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 28, :y 23, :state :climax, :altitude 26, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=28&y=23"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 29, :y 23, :state :camp, :altitude 12, :gradient 25, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 24}"><a href="inspect?x=29&y=23"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 30, :y 23, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 23, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=23"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 24, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 24, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 24, :state :water, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 7, :y 24, :state :house, :altitude 14, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 32}"><a href="inspect?x=7&y=24"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=8&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 24, :state :grassland, :altitude 12, :gradient 28, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29}"><a href="inspect?x=9&y=24"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 24, :state :climax, :altitude 22, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=10&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 24, :state :climax, :altitude 37, :gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=11&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 24, :state :climax, :altitude 37, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 31}"><a href="inspect?x=12&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 24, :state :climax, :altitude 36, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 51}"><a href="inspect?x=13&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 24, :state :scrub, :altitude 41, :gradient 45, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 40}"><a href="inspect?x=14&y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 15, :y 24, :state :heath, :altitude 54, :gradient 56, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 46}"><a href="inspect?x=15&y=24"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 24, :state :climax, :altitude 64, :gradient 51, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=16&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 24, :state :forest, :altitude 79, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=17&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 24, :state :climax, :altitude 69, :gradient 43, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=18&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 19, :y 24, :state :forest, :altitude 51, :gradient 37, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 58}"><a href="inspect?x=19&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 24, :state :climax, :altitude 43, :gradient 20, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 43}"><a href="inspect?x=20&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 21, :y 24, :state :forest, :altitude 37, :gradient 24, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 30}"><a href="inspect?x=21&y=24"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 22, :y 24, :state :scrub, :altitude 29, :gradient 24, :generation 103, :rule "if state is fire then state should be waste", :fertility 67}"><a href="inspect?x=22&y=24"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 24, :state :climax, :altitude 28, :gradient 33, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=23&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 24, :y 24, :state :climax, :altitude 19, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=24&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 25, :y 24, :state :climax, :altitude 14, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=25&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 26, :y 24, :state :climax, :altitude 22, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=26&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 27, :y 24, :state :climax, :altitude 20, :gradient 28, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=27&y=24"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 28, :y 24, :state :house, :altitude 20, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 43}"><a href="inspect?x=28&y=24"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 29, :y 24, :state :water, :altitude 2, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 24, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 24, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=24"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 25, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 5, :y 25, :state :house, :altitude 12, :gradient 44, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 16}"><a href="inspect?x=5&y=25"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 25, :state :climax, :altitude 24, :gradient 51, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=6&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 7, :y 25, :state :crop, :altitude 29, :gradient 50, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 27}"><a href="inspect?x=7&y=25"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 8, :y 25, :state :house, :altitude 29, :gradient 40, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 20}"><a href="inspect?x=8&y=25"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 25, :state :grassland, :altitude 26, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 48}"><a href="inspect?x=9&y=25"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 25, :state :climax, :altitude 26, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=10&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 25, :state :climax, :altitude 41, :gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=11&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 25, :state :climax, :altitude 59, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=12&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 25, :state :scrub, :altitude 61, :gradient 27, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=13&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 25, :state :scrub, :altitude 59, :gradient 41, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 73}"><a href="inspect?x=14&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 25, :state :forest, :altitude 77, :gradient 55, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 48}"><a href="inspect?x=15&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="forest" title="{:x 16, :y 25, :state :forest, :altitude 94, :gradient 42, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=16&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 17, :y 25, :state :scrub, :altitude 93, :gradient 35, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=17&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 18, :y 25, :state :forest, :altitude 79, :gradient 52, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 43}"><a href="inspect?x=18&y=25"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 19, :y 25, :state :scrub, :altitude 55, :gradient 48, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 42}"><a href="inspect?x=19&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 25, :state :climax, :altitude 42, :gradient 27, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 49}"><a href="inspect?x=20&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 25, :state :scrub, :altitude 35, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 54}"><a href="inspect?x=21&y=25"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 22, :y 25, :state :climax, :altitude 27, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=22&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 23, :y 25, :state :climax, :altitude 17, :gradient 28, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 72}"><a href="inspect?x=23&y=25"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 24, :y 25, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 25, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 25, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 25, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 25, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 25, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 25, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 25, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=25"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 26, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 26, :state :climax, :altitude 20, :gradient 51, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=5&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 6, :y 26, :state :crop, :altitude 45, :gradient 65, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 22}"><a href="inspect?x=6&y=26"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="grassland" title="{:x 7, :y 26, :state :grassland, :altitude 52, :gradient 62, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 37}"><a href="inspect?x=7&y=26"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 8, :y 26, :state :grassland, :altitude 46, :gradient 60, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39}"><a href="inspect?x=8&y=26"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 26, :state :grassland, :altitude 31, :gradient 60, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 29}"><a href="inspect?x=9&y=26"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 10, :y 26, :state :pasture, :altitude 28, :gradient 37, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60}"><a href="inspect?x=10&y=26"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 26, :state :scrub, :altitude 37, :gradient 33, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 50}"><a href="inspect?x=11&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 26, :state :scrub, :altitude 55, :gradient 30, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 25}"><a href="inspect?x=12&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 26, :state :scrub, :altitude 63, :gradient 28, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 18}"><a href="inspect?x=13&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 26, :state :climax, :altitude 60, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 77}"><a href="inspect?x=14&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 15, :y 26, :state :forest, :altitude 74, :gradient 49, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=15&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 26, :state :scrub, :altitude 96, :gradient 44, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=16&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="forest" title="{:x 17, :y 26, :state :forest, :altitude 77, :gradient 58, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 74}"><a href="inspect?x=17&y=26"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="pasture" title="{:x 18, :y 26, :state :pasture, :altitude 61, :gradient 65, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56}"><a href="inspect?x=18&y=26"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 26, :state :climax, :altitude 41, :gradient 52, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 58}"><a href="inspect?x=19&y=26"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 20, :y 26, :state :pasture, :altitude 31, :gradient 28, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 60}"><a href="inspect?x=20&y=26"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 21, :y 26, :state :scrub, :altitude 28, :gradient 22, :generation 103, :rule "if state is fire then state should be waste", :fertility 64}"><a href="inspect?x=21&y=26"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 26, :state :pasture, :altitude 24, :gradient 34, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74}"><a href="inspect?x=22&y=26"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 23, :y 26, :state :water, :altitude 2, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 26, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 26, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 26, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=26"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 27, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 27, :state :water, :altitude 1, :gradient 35, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 27, :state :climax, :altitude 22, :gradient 51, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83}"><a href="inspect?x=5&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 27, :state :climax, :altitude 52, :gradient 57, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=6&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 7, :y 27, :state :pasture, :altitude 77, :gradient 41, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50}"><a href="inspect?x=7&y=27"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="heath" title="{:x 8, :y 27, :state :heath, :altitude 86, :gradient 48, :generation 103, :rule "if state is waste and some neighbours are scrub then state should be heath", :fertility 50}"><a href="inspect?x=8&y=27"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 27, :state :climax, :altitude 63, :gradient 58, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 49}"><a href="inspect?x=9&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 10, :y 27, :state :pasture, :altitude 38, :gradient 50, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 48}"><a href="inspect?x=10&y=27"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 27, :state :scrub, :altitude 33, :gradient 30, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 48}"><a href="inspect?x=11&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 27, :state :scrub, :altitude 33, :gradient 37, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 75}"><a href="inspect?x=12&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 27, :state :climax, :altitude 47, :gradient 37, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=13&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 14, :y 27, :state :scrub, :altitude 47, :gradient 41, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 60}"><a href="inspect?x=14&y=27"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 27, :state :pasture, :altitude 50, :gradient 63, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 64}"><a href="inspect?x=15&y=27"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 16, :y 27, :state :crop, :altitude 64, :gradient 63, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 32}"><a href="inspect?x=16&y=27"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 17, :y 27, :state :crop, :altitude 55, :gradient 58, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 58}"><a href="inspect?x=17&y=27"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="crop" title="{:x 18, :y 27, :state :crop, :altitude 38, :gradient 49, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 31}"><a href="inspect?x=18&y=27"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 27, :state :climax, :altitude 28, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=19&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 27, :state :climax, :altitude 27, :gradient 15, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 75}"><a href="inspect?x=20&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 21, :y 27, :state :climax, :altitude 27, :gradient 16, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=21&y=27"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 22, :y 27, :state :pasture, :altitude 20, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=22&y=27"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 23, :y 27, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 27, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 27, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=27"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 28, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 4, :y 28, :state :house, :altitude 14, :gradient 35, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 25}"><a href="inspect?x=4&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 5, :y 28, :state :crop, :altitude 36, :gradient 51, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 38}"><a href="inspect?x=5&y=28"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 28, :state :climax, :altitude 52, :gradient 55, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=6&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 7, :y 28, :state :forest, :altitude 70, :gradient 46, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=7&y=28"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 28, :state :scrub, :altitude 79, :gradient 46, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59}"><a href="inspect?x=8&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 9, :y 28, :state :scrub, :altitude 78, :gradient 48, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 29}"><a href="inspect?x=9&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 28, :state :climax, :altitude 56, :gradient 45, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 51}"><a href="inspect?x=10&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 28, :state :scrub, :altitude 35, :gradient 30, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=11&y=28"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 28, :state :climax, :altitude 26, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=12&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 28, :state :climax, :altitude 33, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 46}"><a href="inspect?x=13&y=28"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 28, :state :pasture, :altitude 37, :gradient 26, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 56}"><a href="inspect?x=14&y=28"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 28, :state :pasture, :altitude 33, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 62}"><a href="inspect?x=15&y=28"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="crop" title="{:x 16, :y 28, :state :crop, :altitude 40, :gradient 31, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 35}"><a href="inspect?x=16&y=28"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 17, :y 28, :state :house, :altitude 50, :gradient 26, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 43}"><a href="inspect?x=17&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 18, :y 28, :state :pasture, :altitude 42, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=18&y=28"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 19, :y 28, :state :house, :altitude 37, :gradient 15, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 19}"><a href="inspect?x=19&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 20, :y 28, :state :ploughland, :altitude 33, :gradient 16, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 30}"><a href="inspect?x=20&y=28"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 21, :y 28, :state :pasture, :altitude 26, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 19}"><a href="inspect?x=21&y=28"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 22, :y 28, :state :house, :altitude 17, :gradient 26, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 14}"><a href="inspect?x=22&y=28"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 23, :y 28, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 28, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=28"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 29, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 29, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 4, :y 29, :state :ploughland, :altitude 12, :gradient 35, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 31}"><a href="inspect?x=4&y=29"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="grassland" title="{:x 5, :y 29, :state :grassland, :altitude 32, :gradient 40, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 44}"><a href="inspect?x=5&y=29"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="heath" title="{:x 6, :y 29, :state :heath, :altitude 41, :gradient 42, :generation 103, :rule "if state is waste and some neighbours are forest then state should be heath", :fertility 62}"><a href="inspect?x=6&y=29"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 7, :y 29, :state :scrub, :altitude 40, :gradient 51, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 32}"><a href="inspect?x=7&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 29, :state :scrub, :altitude 50, :gradient 52, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 58}"><a href="inspect?x=8&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 9, :y 29, :state :scrub, :altitude 60, :gradient 52, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 62}"><a href="inspect?x=9&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 29, :state :climax, :altitude 52, :gradient 51, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 67}"><a href="inspect?x=10&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 29, :state :climax, :altitude 35, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 71}"><a href="inspect?x=11&y=29"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 29, :state :scrub, :altitude 26, :gradient 22, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 59}"><a href="inspect?x=12&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 13, :y 29, :state :scrub, :altitude 24, :gradient 24, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 49}"><a href="inspect?x=13&y=29"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 29, :state :pasture, :altitude 28, :gradient 24, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 67}"><a href="inspect?x=14&y=29"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 15, :y 29, :state :house, :altitude 33, :gradient 19, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 47}"><a href="inspect?x=15&y=29"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 16, :y 29, :state :ploughland, :altitude 43, :gradient 17, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 18}"><a href="inspect?x=16&y=29"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 17, :y 29, :state :house, :altitude 49, :gradient 21, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 21}"><a href="inspect?x=17&y=29"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 18, :y 29, :state :grassland, :altitude 41, :gradient 23, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 13}"><a href="inspect?x=18&y=29"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="inn" title="{:x 19, :y 29, :state :inn, :altitude 38, :gradient 15, :generation 103, :rule "if state is house and some neighbours are market and more than 1 neighbours are house then 1 chance in 5 state should be inn", :fertility 34}"><a href="inspect?x=19&y=29"><img alt="inn" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/inn.png" width="32" /></a></td><td class="crop" title="{:x 20, :y 29, :state :crop, :altitude 37, :gradient 36, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 25}"><a href="inspect?x=20&y=29"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="grassland" title="{:x 21, :y 29, :state :grassland, :altitude 22, :gradient 36, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 18}"><a href="inspect?x=21&y=29"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 22, :y 29, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 29, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 29, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=29"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 30, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 3, :y 30, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 17}"><a href="inspect?x=3&y=30"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="ploughland" title="{:x 4, :y 30, :state :ploughland, :altitude 28, :gradient 31, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 20}"><a href="inspect?x=4&y=30"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 30, :state :climax, :altitude 31, :gradient 29, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=5&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 30, :state :climax, :altitude 28, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=6&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 7, :y 30, :state :scrub, :altitude 28, :gradient 23, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 52}"><a href="inspect?x=7&y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 30, :state :climax, :altitude 37, :gradient 34, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 83}"><a href="inspect?x=8&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="forest" title="{:x 9, :y 30, :state :forest, :altitude 27, :gradient 42, :generation 103, :rule "if state is scrub then 1 chance in 5 state should be forest", :fertility 64}"><a href="inspect?x=9&y=30"><img alt="forest" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/forest.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 30, :state :climax, :altitude 28, :gradient 47, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 28}"><a href="inspect?x=10&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 30, :state :climax, :altitude 32, :gradient 42, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 47}"><a href="inspect?x=11&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 30, :state :climax, :altitude 28, :gradient 26, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 58}"><a href="inspect?x=12&y=30"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 13, :y 30, :state :pasture, :altitude 13, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 74}"><a href="inspect?x=13&y=30"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 30, :state :pasture, :altitude 24, :gradient 24, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 44}"><a href="inspect?x=14&y=30"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 15, :y 30, :state :scrub, :altitude 33, :gradient 30, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 66}"><a href="inspect?x=15&y=30"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="house" title="{:x 16, :y 30, :state :house, :altitude 35, :gradient 36, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 32}"><a href="inspect?x=16&y=30"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 17, :y 30, :state :pasture, :altitude 36, :gradient 36, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=17&y=30"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="house" title="{:x 18, :y 30, :state :house, :altitude 29, :gradient 47, :generation 103, :rule "if state is house and some neighbours are pasture then state should be house", :fertility 28}"><a href="inspect?x=18&y=30"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="market" title="{:x 19, :y 30, :state :market, :altitude 27, :gradient 40, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 12}"><a href="inspect?x=19&y=30"><img alt="market" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/market.png" width="32" /></a></td><td class="house" title="{:x 20, :y 30, :state :house, :altitude 27, :gradient 37, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=20&y=30"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 21, :y 30, :state :water, :altitude 2, :gradient 36, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 30, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 30, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=30"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 31, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 31, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="harbour" title="{:x 3, :y 31, :state :harbour, :altitude 1, :gradient 35, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=31"><img alt="harbour" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/harbour.png" width="32" /></a></td><td class="ploughland" title="{:x 4, :y 31, :state :ploughland, :altitude 24, :gradient 44, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 35}"><a href="inspect?x=4&y=31"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 31, :state :climax, :altitude 29, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 64}"><a href="inspect?x=5&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 31, :state :climax, :altitude 31, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 75}"><a href="inspect?x=6&y=31"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 7, :y 31, :state :heath, :altitude 28, :gradient 23, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 45}"><a href="inspect?x=7&y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 31, :state :scrub, :altitude 27, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 68}"><a href="inspect?x=8&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 9, :y 31, :state :scrub, :altitude 26, :gradient 19, :generation 103, :rule "if state is fire then state should be waste", :fertility 68}"><a href="inspect?x=9&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 31, :state :scrub, :altitude 18, :gradient 19, :generation 103, :rule "if state is heath and altitude is less than 120 then state should be scrub", :fertility 45}"><a href="inspect?x=10&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="heath" title="{:x 11, :y 31, :state :heath, :altitude 13, :gradient 22, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 48}"><a href="inspect?x=11&y=31"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 31, :state :scrub, :altitude 10, :gradient 23, :generation 103, :rule "if state is fire then state should be waste", :fertility 66}"><a href="inspect?x=12&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="water" title="{:x 13, :y 31, :state :water, :altitude 9, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 31, :state :pasture, :altitude 23, :gradient 32, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 59}"><a href="inspect?x=14&y=31"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 31, :state :pasture, :altitude 17, :gradient 34, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52}"><a href="inspect?x=15&y=31"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="scrub" title="{:x 16, :y 31, :state :scrub, :altitude 13, :gradient 35, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 59}"><a href="inspect?x=16&y=31"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="ploughland" title="{:x 17, :y 31, :state :ploughland, :altitude 14, :gradient 35, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 21}"><a href="inspect?x=17&y=31"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 18, :y 31, :state :house, :altitude 14, :gradient 35, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=18&y=31"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 19, :y 31, :state :water, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 31, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 31, :state :water, :altitude 1, :gradient 26, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 31, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 31, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=31"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 32, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 2, :y 32, :state :camp, :altitude 17, :gradient 31, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 56}"><a href="inspect?x=2&y=32"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 32, :state :climax, :altitude 22, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 92}"><a href="inspect?x=3&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 32, :state :climax, :altitude 36, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 70}"><a href="inspect?x=4&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 32, :state :climax, :altitude 45, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 25}"><a href="inspect?x=5&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 32, :state :climax, :altitude 50, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=6&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 7, :y 32, :state :heath, :altitude 45, :gradient 29, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 44}"><a href="inspect?x=7&y=32"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="heath" title="{:x 8, :y 32, :state :heath, :altitude 35, :gradient 30, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 46}"><a href="inspect?x=8&y=32"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="scrub" title="{:x 9, :y 32, :state :scrub, :altitude 32, :gradient 38, :generation 103, :rule "if state is fire then state should be waste", :fertility 27}"><a href="inspect?x=9&y=32"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 32, :state :climax, :altitude 24, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=10&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 32, :state :climax, :altitude 19, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=11&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 12, :y 32, :state :scrub, :altitude 20, :gradient 23, :generation 103, :rule "if state is fire then state should be waste", :fertility 77}"><a href="inspect?x=12&y=32"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 32, :state :climax, :altitude 20, :gradient 23, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 36}"><a href="inspect?x=13&y=32"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 32, :state :pasture, :altitude 14, :gradient 30, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49}"><a href="inspect?x=14&y=32"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="harbour" title="{:x 15, :y 32, :state :harbour, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=32"><img alt="harbour" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/harbour.png" width="32" /></a></td><td class="water" title="{:x 16, :y 32, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 32, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 32, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 32, :state :water, :altitude 1, :gradient 13, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 32, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 32, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=32"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 33, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 2, :y 33, :state :climax, :altitude 26, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=2&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 33, :state :climax, :altitude 32, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=3&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 33, :state :climax, :altitude 33, :gradient 33, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=4&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 33, :state :climax, :altitude 41, :gradient 35, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 63}"><a href="inspect?x=5&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 6, :y 33, :state :scrub, :altitude 46, :gradient 38, :generation 103, :rule "if state is fire then state should be waste", :fertility 73}"><a href="inspect?x=6&y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 33, :state :climax, :altitude 55, :gradient 38, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 53}"><a href="inspect?x=7&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 33, :state :scrub, :altitude 56, :gradient 32, :generation 103, :rule "if state is fire then state should be waste", :fertility 48}"><a href="inspect?x=8&y=33"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 33, :state :climax, :altitude 38, :gradient 44, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 55}"><a href="inspect?x=9&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 33, :state :climax, :altitude 27, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=10&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 33, :state :climax, :altitude 31, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78}"><a href="inspect?x=11&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 33, :state :climax, :altitude 32, :gradient 17, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 47}"><a href="inspect?x=12&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 33, :state :climax, :altitude 31, :gradient 18, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=13&y=33"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 14, :y 33, :state :pasture, :altitude 26, :gradient 30, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 32}"><a href="inspect?x=14&y=33"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="pasture" title="{:x 15, :y 33, :state :pasture, :altitude 12, :gradient 25, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 24}"><a href="inspect?x=15&y=33"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 16, :y 33, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 33, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 33, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=33"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 34, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 2, :y 34, :state :climax, :altitude 12, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 90}"><a href="inspect?x=2&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 34, :state :climax, :altitude 12, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 45}"><a href="inspect?x=3&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 34, :state :climax, :altitude 15, :gradient 40, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85}"><a href="inspect?x=4&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 5, :y 34, :state :climax, :altitude 17, :gradient 45, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=5&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 34, :state :climax, :altitude 18, :gradient 38, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 78}"><a href="inspect?x=6&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 7, :y 34, :state :climax, :altitude 29, :gradient 38, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=7&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 34, :state :climax, :altitude 36, :gradient 33, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 67}"><a href="inspect?x=8&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 34, :state :climax, :altitude 23, :gradient 44, :generation 103, :rule "if state is in forest or climax or camp or house or inn and some neighbours are fire then 1 chance in 3 state should be fire", :fertility 61}"><a href="inspect?x=9&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 34, :state :climax, :altitude 12, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=10&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 34, :state :climax, :altitude 14, :gradient 20, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 59}"><a href="inspect?x=11&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 34, :state :climax, :altitude 17, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 57}"><a href="inspect?x=12&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 34, :state :climax, :altitude 18, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 63}"><a href="inspect?x=13&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 14, :y 34, :state :climax, :altitude 18, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 85}"><a href="inspect?x=14&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 34, :state :climax, :altitude 23, :gradient 25, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 52}"><a href="inspect?x=15&y=34"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 16, :y 34, :state :house, :altitude 18, :gradient 22, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=16&y=34"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 17, :y 34, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 34, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 34, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 34, :state :water, :altitude 1, :gradient 31, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 34, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 34, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=34"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 35, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 35, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 35, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 35, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="ploughland" title="{:x 5, :y 35, :state :ploughland, :altitude 22, :gradient 36, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 49}"><a href="inspect?x=5&y=35"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="ploughland" title="{:x 6, :y 35, :state :ploughland, :altitude 24, :gradient 20, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 40}"><a href="inspect?x=6&y=35"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="pasture" title="{:x 7, :y 35, :state :pasture, :altitude 26, :gradient 19, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 49}"><a href="inspect?x=7&y=35"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 35, :state :climax, :altitude 26, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=8&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 35, :state :climax, :altitude 27, :gradient 24, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=9&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 35, :state :climax, :altitude 24, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 50}"><a href="inspect?x=10&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 35, :state :climax, :altitude 27, :gradient 21, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 39}"><a href="inspect?x=11&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 35, :state :climax, :altitude 22, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 62}"><a href="inspect?x=12&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 13, :y 35, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 35, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 15, :y 35, :state :climax, :altitude 13, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=15&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 16, :y 35, :state :climax, :altitude 12, :gradient 22, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=16&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 17, :y 35, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 35, :state :climax, :altitude 17, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 91}"><a href="inspect?x=18&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 35, :state :climax, :altitude 32, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=19&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 35, :state :climax, :altitude 26, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 54}"><a href="inspect?x=20&y=35"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 21, :y 35, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 35, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=35"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 36, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 5, :y 36, :state :house, :altitude 24, :gradient 36, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 42}"><a href="inspect?x=5&y=36"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="scrub" title="{:x 6, :y 36, :state :scrub, :altitude 37, :gradient 22, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 39}"><a href="inspect?x=6&y=36"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="crop" title="{:x 7, :y 36, :state :crop, :altitude 32, :gradient 13, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 35}"><a href="inspect?x=7&y=36"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="grassland" title="{:x 8, :y 36, :state :grassland, :altitude 27, :gradient 9, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 39}"><a href="inspect?x=8&y=36"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 36, :state :climax, :altitude 32, :gradient 7, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=9&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 36, :state :climax, :altitude 31, :gradient 10, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 66}"><a href="inspect?x=10&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 36, :state :climax, :altitude 33, :gradient 13, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=11&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 36, :state :climax, :altitude 26, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 72}"><a href="inspect?x=12&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 13, :y 36, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 36, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 36, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 36, :state :climax, :altitude 19, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=18&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 36, :state :climax, :altitude 49, :gradient 18, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 79}"><a href="inspect?x=19&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 20, :y 36, :state :climax, :altitude 35, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 83}"><a href="inspect?x=20&y=36"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 21, :y 36, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 36, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=36"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 37, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 5, :y 37, :state :house, :altitude 13, :gradient 36, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 34}"><a href="inspect?x=5&y=37"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="crop" title="{:x 6, :y 37, :state :crop, :altitude 35, :gradient 35, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 20}"><a href="inspect?x=6&y=37"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 7, :y 37, :state :house, :altitude 35, :gradient 19, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 49}"><a href="inspect?x=7&y=37"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 8, :y 37, :state :house, :altitude 28, :gradient 23, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 34}"><a href="inspect?x=8&y=37"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 9, :y 37, :state :climax, :altitude 27, :gradient 30, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=9&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 37, :state :climax, :altitude 29, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=10&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 37, :state :climax, :altitude 23, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 40}"><a href="inspect?x=11&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="heath" title="{:x 12, :y 37, :state :heath, :altitude 18, :gradient 32, :generation 103, :rule "if state is waste and some neighbours are climax then state should be heath", :fertility 50}"><a href="inspect?x=12&y=37"><img alt="heath" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/heath.png" width="32" /></a></td><td class="water" title="{:x 13, :y 37, :state :water, :altitude 1, :gradient 25, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 37, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 18, :y 37, :state :climax, :altitude 17, :gradient 48, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95}"><a href="inspect?x=18&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 37, :state :climax, :altitude 33, :gradient 47, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=19&y=37"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="camp" title="{:x 20, :y 37, :state :camp, :altitude 23, :gradient 48, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp"}"><a href="inspect?x=20&y=37"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 21, :y 37, :state :water, :altitude 1, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 37, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=37"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 38, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 38, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 38, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 38, :state :water, :altitude 2, :gradient 34, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 6, :y 38, :state :house, :altitude 19, :gradient 34, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 28}"><a href="inspect?x=6&y=38"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 7, :y 38, :state :grassland, :altitude 19, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20}"><a href="inspect?x=7&y=38"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 8, :y 38, :state :pasture, :altitude 18, :gradient 34, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 41}"><a href="inspect?x=8&y=38"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="market" title="{:x 9, :y 38, :state :market, :altitude 12, :gradient 27, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 20}"><a href="inspect?x=9&y=38"><img alt="market" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/market.png" width="32" /></a></td><td class="harbour" title="{:x 10, :y 38, :state :harbour, :altitude 2, :gradient 28, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=38"><img alt="harbour" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/harbour.png" width="32" /></a></td><td class="water" title="{:x 11, :y 38, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 38, :state :water, :altitude 2, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 38, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 38, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 18, :y 38, :state :camp, :altitude 12, :gradient 32, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 15}"><a href="inspect?x=18&y=38"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 19, :y 38, :state :climax, :altitude 17, :gradient 32, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 86}"><a href="inspect?x=19&y=38"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 20, :y 38, :state :water, :altitude 2, :gradient 32, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 38, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 38, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=38"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 39, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 39, :state :climax, :altitude 12, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=3&y=39"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="house" title="{:x 4, :y 39, :state :house, :altitude 19, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=4&y=39"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 5, :y 39, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 39, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="harbour" title="{:x 7, :y 39, :state :harbour, :altitude 1, :gradient 28, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=39"><img alt="harbour" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/harbour.png" width="32" /></a></td><td class="pasture" title="{:x 8, :y 39, :state :pasture, :altitude 15, :gradient 48, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 26}"><a href="inspect?x=8&y=39"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="inn" title="{:x 9, :y 39, :state :inn, :altitude 26, :gradient 47, :generation 103, :rule "if state is house and some neighbours are crop then state should be house", :fertility 43}"><a href="inspect?x=9&y=39"><img alt="inn" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/inn.png" width="32" /></a></td><td class="camp" title="{:x 10, :y 39, :state :camp, :altitude 26, :gradient 48, :generation 103, :rule "if state is in waste or grassland and some neighbours are market then state should be camp", :fertility 49}"><a href="inspect?x=10&y=39"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="crop" title="{:x 11, :y 39, :state :crop, :altitude 23, :gradient 48, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 52}"><a href="inspect?x=11&y=39"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 12, :y 39, :state :house, :altitude 13, :gradient 41, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 58}"><a href="inspect?x=12&y=39"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 13, :y 39, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 39, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 39, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 39, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 39, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 39, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 39, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 39, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=39"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 40, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="pasture" title="{:x 3, :y 40, :state :pasture, :altitude 13, :gradient 27, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 10}"><a href="inspect?x=3&y=40"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="ploughland" title="{:x 4, :y 40, :state :ploughland, :altitude 28, :gradient 26, :generation 103, :rule "if state is pasture and fertility is more than 10 and altitude is less than 100 and some neighbours are camp or some neighbours are house then state should be ploughland", :fertility 12}"><a href="inspect?x=4&y=40"><img alt="ploughland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/ploughland.png" width="32" /></a></td><td class="house" title="{:x 5, :y 40, :state :house, :altitude 14, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 15}"><a href="inspect?x=5&y=40"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 6, :y 40, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 7, :y 40, :state :house, :altitude 15, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 39}"><a href="inspect?x=7&y=40"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="house" title="{:x 8, :y 40, :state :house, :altitude 29, :gradient 49, :generation 103, :rule "if state is house and some neighbours are market then state should be house", :fertility 37}"><a href="inspect?x=8&y=40"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 9, :y 40, :state :grassland, :altitude 49, :gradient 46, :generation 103, :rule "if state is market then state should be grassland", :fertility 9}"><a href="inspect?x=9&y=40"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="climax" title="{:x 10, :y 40, :state :climax, :altitude 49, :gradient 38, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 68}"><a href="inspect?x=10&y=40"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="grassland" title="{:x 11, :y 40, :state :grassland, :altitude 42, :gradient 48, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 46}"><a href="inspect?x=11&y=40"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 12, :y 40, :state :pasture, :altitude 28, :gradient 50, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 77}"><a href="inspect?x=12&y=40"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 13, :y 40, :state :grassland, :altitude 18, :gradient 34, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 49}"><a href="inspect?x=13&y=40"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="water" title="{:x 14, :y 40, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 40, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=40"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 41, :state :water, :altitude 1, :gradient 12, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 41, :state :climax, :altitude 12, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 82}"><a href="inspect?x=3&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 41, :state :climax, :altitude 28, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 65}"><a href="inspect?x=4&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="scrub" title="{:x 5, :y 41, :state :scrub, :altitude 18, :gradient 27, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 17}"><a href="inspect?x=5&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="water" title="{:x 6, :y 41, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 7, :y 41, :state :house, :altitude 14, :gradient 28, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=7&y=41"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="scrub" title="{:x 8, :y 41, :state :scrub, :altitude 29, :gradient 49, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 62}"><a href="inspect?x=8&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="house" title="{:x 9, :y 41, :state :house, :altitude 50, :gradient 37, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 38}"><a href="inspect?x=9&y=41"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="scrub" title="{:x 10, :y 41, :state :scrub, :altitude 61, :gradient 19, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 54}"><a href="inspect?x=10&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="scrub" title="{:x 11, :y 41, :state :scrub, :altitude 51, :gradient 33, :generation 103, :rule "if state is in climax and more than 3 neighbours within 2 are house then state should be scrub", :fertility 53}"><a href="inspect?x=11&y=41"><img alt="scrub" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/scrub.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 41, :state :climax, :altitude 35, :gradient 33, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=12&y=41"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="pasture" title="{:x 13, :y 41, :state :pasture, :altitude 20, :gradient 34, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 75}"><a href="inspect?x=13&y=41"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="water" title="{:x 14, :y 41, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 41, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 41, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=41"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 42, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 42, :state :water, :altitude 1, :gradient 11, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 42, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 4, :y 42, :state :camp, :altitude 14, :gradient 27, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 21}"><a href="inspect?x=4&y=42"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="house" title="{:x 5, :y 42, :state :house, :altitude 12, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 22}"><a href="inspect?x=5&y=42"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 6, :y 42, :state :water, :altitude 1, :gradient 17, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 42, :state :water, :altitude 1, :gradient 28, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 8, :y 42, :state :climax, :altitude 24, :gradient 49, :generation 103, :rule "if state is forest and fertility is more than 5 and altitude is less than 70 then state should be climax", :fertility 36}"><a href="inspect?x=8&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="crop" title="{:x 9, :y 42, :state :crop, :altitude 32, :gradient 47, :generation 103, :rule "if state is ploughland then state should be crop", :fertility 20}"><a href="inspect?x=9&y=42"><img alt="crop" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/crop.png" width="32" /></a></td><td class="house" title="{:x 10, :y 42, :state :house, :altitude 40, :gradient 41, :generation 103, :rule "if state is house and some neighbours are ploughland then state should be house", :fertility 18}"><a href="inspect?x=10&y=42"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="grassland" title="{:x 11, :y 42, :state :grassland, :altitude 40, :gradient 33, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 33}"><a href="inspect?x=11&y=42"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 12, :y 42, :state :pasture, :altitude 32, :gradient 31, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 52}"><a href="inspect?x=12&y=42"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 42, :state :climax, :altitude 23, :gradient 34, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 73}"><a href="inspect?x=13&y=42"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 42, :state :water, :altitude 2, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 42, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 42, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=42"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 43, :state :water, :altitude 1, :gradient 16, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 2, :y 43, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=2&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 3, :y 43, :state :water, :altitude 2, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=3&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 4, :y 43, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 43, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 43, :state :water, :altitude 2, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 43, :state :water, :altitude 1, :gradient 23, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 8, :y 43, :state :house, :altitude 14, :gradient 31, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 38}"><a href="inspect?x=8&y=43"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="pasture" title="{:x 9, :y 43, :state :pasture, :altitude 20, :gradient 39, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 29}"><a href="inspect?x=9&y=43"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="grassland" title="{:x 10, :y 43, :state :grassland, :altitude 28, :gradient 39, :generation 103, :rule "if state is crop then state should be grassland and fertility should be fertility - 1", :fertility 30}"><a href="inspect?x=10&y=43"><img alt="grassland" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/grassland.png" width="32" /></a></td><td class="pasture" title="{:x 11, :y 43, :state :pasture, :altitude 28, :gradient 23, :generation 103, :rule "if state is in grassland or heath and some neighbours within 2 are house then state should be pasture", :fertility 50}"><a href="inspect?x=11&y=43"><img alt="pasture" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/pasture.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 43, :state :climax, :altitude 28, :gradient 25, :generation 103, :rule "if state is climax then 1 chance in 500 state should be fire", :fertility 73}"><a href="inspect?x=12&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 43, :state :climax, :altitude 23, :gradient 31, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 81}"><a href="inspect?x=13&y=43"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 43, :state :water, :altitude 2, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 43, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 43, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=43"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 44, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 2, :y 44, :state :house, :altitude 17, :gradient 36, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 6}"><a href="inspect?x=2&y=44"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="camp" title="{:x 3, :y 44, :state :camp, :altitude 28, :gradient 36, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 20}"><a href="inspect?x=3&y=44"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="water" title="{:x 4, :y 44, :state :water, :altitude 2, :gradient 36, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="camp" title="{:x 5, :y 44, :state :camp, :altitude 12, :gradient 21, :generation 103, :rule "if state is in grassland or heath and more than 3 neighbours are water and generation is more than 20 then state should be camp", :fertility 47}"><a href="inspect?x=5&y=44"><img alt="camp" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/camp.png" width="32" /></a></td><td class="climax" title="{:x 6, :y 44, :state :climax, :altitude 22, :gradient 14, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 95}"><a href="inspect?x=6&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 7, :y 44, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 44, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 44, :state :water, :altitude 1, :gradient 27, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="house" title="{:x 10, :y 44, :state :house, :altitude 20, :gradient 27, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house", :fertility 36}"><a href="inspect?x=10&y=44"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="climax" title="{:x 11, :y 44, :state :climax, :altitude 17, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 69}"><a href="inspect?x=11&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 12, :y 44, :state :climax, :altitude 22, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 88}"><a href="inspect?x=12&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 13, :y 44, :state :climax, :altitude 15, :gradient 27, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 88}"><a href="inspect?x=13&y=44"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 14, :y 44, :state :water, :altitude 1, :gradient 22, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 44, :state :water, :altitude 1, :gradient 1, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 44, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=44"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 45, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 2, :y 45, :state :climax, :altitude 19, :gradient 36, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 84}"><a href="inspect?x=2&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 45, :state :climax, :altitude 37, :gradient 26, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 68}"><a href="inspect?x=3&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 4, :y 45, :state :climax, :altitude 14, :gradient 36, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 78}"><a href="inspect?x=4&y=45"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="harbour" title="{:x 5, :y 45, :state :harbour, :altitude 2, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=45"><img alt="harbour" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/harbour.png" width="32" /></a></td><td class="house" title="{:x 6, :y 45, :state :house, :altitude 15, :gradient 21, :generation 103, :rule "if state is house and more than 2 neighbours are water then state should be house"}"><a href="inspect?x=6&y=45"><img alt="house" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/house.png" width="32" /></a></td><td class="water" title="{:x 7, :y 45, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 45, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 45, :state :water, :altitude 1, :gradient 19, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 45, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 45, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 45, :state :water, :altitude 1, :gradient 21, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 45, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 45, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=45"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr><tr><td class="water" title="{:x 0, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=0&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 1, :y 46, :state :water, :altitude 1, :gradient 18, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=1&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="climax" title="{:x 2, :y 46, :state :climax, :altitude 13, :gradient 36, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=2&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="climax" title="{:x 3, :y 46, :state :climax, :altitude 22, :gradient 35, :generation 103, :rule "if state is in forest or climax then fertility should be fertility + 1", :fertility 80}"><a href="inspect?x=3&y=46"><img alt="climax" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/climax.png" width="32" /></a></td><td class="water" title="{:x 4, :y 46, :state :water, :altitude 2, :gradient 36, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=4&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 5, :y 46, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=5&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 6, :y 46, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=6&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 7, :y 46, :state :water, :altitude 1, :gradient 14, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=7&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 8, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=8&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 9, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=9&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 10, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=10&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 11, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=11&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 12, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=12&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 13, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=13&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 14, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=14&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 15, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=15&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 16, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=16&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 17, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=17&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 18, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=18&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 19, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=19&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 20, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=20&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 21, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=21&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 22, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=22&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 23, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=23&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 24, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=24&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 25, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=25&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 26, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=26&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 27, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=27&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 28, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=28&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 29, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=29&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 30, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=30&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 31, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=31&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 32, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=32&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 33, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=33&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 34, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=34&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 35, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=35&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 36, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=36&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 37, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=37&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 38, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=38&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 39, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=39&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 40, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=40&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 41, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=41&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 42, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=42&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 43, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=43&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 44, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=44&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 45, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=45&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 46, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=46&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td><td class="water" title="{:x 47, :y 46, :state :water, :altitude 1, :gradient 0, :generation 103, :rule "if state is water then state should be water"}"><a href="inspect?x=47&y=46"><img alt="water" height="32" src="https://www.journeyman.cc/mw-ui-assets/img/tiles/water.png" width="32" /></a></td></tr></table></body></html> \ No newline at end of file diff --git a/resources/maps/noise.png b/resources/maps/noise.png new file mode 100644 index 0000000..8e9c001 Binary files /dev/null and b/resources/maps/noise.png differ diff --git a/resources/maps/noise.xcf b/resources/maps/noise.xcf new file mode 100644 index 0000000..9d78e5d Binary files /dev/null and b/resources/maps/noise.xcf differ diff --git a/src/cc/journeyman/the_great_game/agent/agent.clj b/src/cc/journeyman/the_great_game/agent/agent.clj new file mode 100644 index 0000000..79b4c99 --- /dev/null +++ b/src/cc/journeyman/the_great_game/agent/agent.clj @@ -0,0 +1,44 @@ +(ns cc.journeyman.the-great-game.agent.agent + "Anything in the game world with agency" + (:require [the-great-game.objects.game-object :refer [ProtoObject]] + [the-great-game.objects.container :refer [ProtoContainer]])) + +;; hierarchy of needs probably gets implemented here +;; I'm probably going to want to defprotocol stuff, to define the hierarchy +;; of things in the gameworld; either that or drop to Java, wich I'd rather not do. + +(defprotocol ProtoAgent + "An object which can act in the world" + (act + [actor world circle] + "Allow `actor` to do something in this `world`, in the context of this + `circle`; return the new state of the actor if something was done, `nil` + if nothing was done. Circle is expected to be one of + + * `:active` - actors within visual/audible range of the player + character; + * `:pending` - actors not in the active circle, but sufficiently close + to it that they may enter the active circle within a short period; + * `:background` - actors who are active in the background in order to + handle trade, news, et cetera; + * `other` - actors who are not members of any other circle, although + I'm not clear whether it would ever be appropriate to invoke an + `act` method on them. + + The `act` method *must not* have side effects; it must *only* return a + new state. If the actor's intention is to seek to change the state of + something else in the game world, it must add a representation of that + intention to the sequence which will be returned by its + `pending-intentions` method.") + (pending-intentions + [actor] + "Returns a sequence of effects an actor intends, as a consequence of + acting. The encoding of these is not yet defined.")) + +(defrecord Agent + ;; "A default agent." + [name home tribe] + ProtoObject + ProtoContainer + ProtoAgent +) diff --git a/src/the_great_game/gossip/gossip.clj b/src/cc/journeyman/the_great_game/gossip/gossip.clj similarity index 90% rename from src/the_great_game/gossip/gossip.clj rename to src/cc/journeyman/the_great_game/gossip/gossip.clj index af743f3..ee19889 100644 --- a/src/the_great_game/gossip/gossip.clj +++ b/src/cc/journeyman/the_great_game/gossip/gossip.clj @@ -1,7 +1,7 @@ -(ns the-great-game.gossip.gossip +(ns cc.journeyman.the-great-game.gossip.gossip "Interchange of news events between gossip agents" - (:require [the-great-game.utils :refer [deep-merge]] - [the-great-game.gossip.news-items :refer [learn-news-item]])) + (:require [cc.journeyman.the-great-game.utils :refer [deep-merge]] + [cc.journeyman.the-great-game.gossip.news-items :refer [learn-news-item]])) ;; Note that habitual travellers are all gossip agents; specifically, at this ;; stage, that means merchants. When merchants are moved we also need to diff --git a/src/the_great_game/gossip/news_items.clj b/src/cc/journeyman/the_great_game/gossip/news_items.clj similarity index 97% rename from src/the_great_game/gossip/news_items.clj rename to src/cc/journeyman/the_great_game/gossip/news_items.clj index 2b02479..988a7da 100644 --- a/src/the_great_game/gossip/news_items.clj +++ b/src/cc/journeyman/the_great_game/gossip/news_items.clj @@ -1,7 +1,7 @@ -(ns the-great-game.gossip.news-items +(ns cc.journeyman.the-great-game.gossip.news-items "Categories of news events interesting to gossip agents" - (:require [the-great-game.world.location :refer [distance-between]] - [the-great-game.time :refer [game-time]])) + (:require [cc.journeyman.the-great-game.world.location :refer [distance-between]] + [cc.journeyman.the-great-game.time :refer [game-time]])) ;; The ideas here are based on the essay 'The spread of knowledge in a large ;; game world', q.v.; they've advanced a little beyond that and will doubtless diff --git a/src/the_great_game/merchants/markets.clj b/src/cc/journeyman/the_great_game/merchants/markets.clj similarity index 95% rename from src/the_great_game/merchants/markets.clj rename to src/cc/journeyman/the_great_game/merchants/markets.clj index c4f0898..09bce1a 100644 --- a/src/the_great_game/merchants/markets.clj +++ b/src/cc/journeyman/the_great_game/merchants/markets.clj @@ -1,7 +1,7 @@ -(ns the-great-game.merchants.markets +(ns cc.journeyman.the-great-game.merchants.markets "Adjusting quantities and prices in markets." (:require [taoensso.timbre :as l :refer [info error]] - [the-great-game.utils :refer [deep-merge]])) + [cc.journeyman.the-great-game.utils :refer [deep-merge]])) (defn new-price "If `stock` is greater than the maximum of `supply` and `demand`, then diff --git a/src/the_great_game/merchants/merchant_utils.clj b/src/cc/journeyman/the_great_game/merchants/merchant_utils.clj similarity index 98% rename from src/the_great_game/merchants/merchant_utils.clj rename to src/cc/journeyman/the_great_game/merchants/merchant_utils.clj index 9cfb5b4..ae6b8b0 100644 --- a/src/the_great_game/merchants/merchant_utils.clj +++ b/src/cc/journeyman/the_great_game/merchants/merchant_utils.clj @@ -1,4 +1,4 @@ -(ns the-great-game.merchants.merchant-utils +(ns cc.journeyman.the-great-game.merchants.merchant-utils "Useful functions for doing low-level things with merchants.") (defn expected-price diff --git a/src/the_great_game/merchants/merchants.clj b/src/cc/journeyman/the_great_game/merchants/merchants.clj similarity index 94% rename from src/the_great_game/merchants/merchants.clj rename to src/cc/journeyman/the_great_game/merchants/merchants.clj index 9ef160d..fe0e319 100644 --- a/src/the_great_game/merchants/merchants.clj +++ b/src/cc/journeyman/the_great_game/merchants/merchants.clj @@ -1,4 +1,4 @@ -(ns the-great-game.merchants.merchants +(ns cc.journeyman.the-great-game.merchants.merchants "Trade planning for merchants, primarily." (:require [taoensso.timbre :as l :refer [info error spy]] [the-great-game.utils :refer [deep-merge]] diff --git a/src/the_great_game/merchants/planning.clj b/src/cc/journeyman/the_great_game/merchants/planning.clj similarity index 93% rename from src/the_great_game/merchants/planning.clj rename to src/cc/journeyman/the_great_game/merchants/planning.clj index e784036..dd2e622 100644 --- a/src/the_great_game/merchants/planning.clj +++ b/src/cc/journeyman/the_great_game/merchants/planning.clj @@ -1,12 +1,12 @@ -(ns the-great-game.merchants.planning +(ns cc.journeyman.the-great-game.merchants.planning "Trade planning for merchants, primarily. This follows a simple-minded generate-and-test strategy and currently generates plans for all possible routes from the current location. This may not scale. Also, routes do not currently have cost or risk associated with them." - (:require [the-great-game.utils :refer [deep-merge make-target-filter]] - [the-great-game.merchants.merchant-utils :refer :all] - [the-great-game.world.routes :refer [find-route]] - [the-great-game.world.world :refer [actual-price default-world]])) + (:require [cc.journeyman.the-great-game.utils :refer [deep-merge make-target-filter]] + [cc.journeyman.the-great-game.merchants.merchant-utils :refer [can-afford can-carry expected-price]] + [cc.journeyman.the-great-game.world.routes :refer [find-route]] + [cc.journeyman.the-great-game.world.world :refer [actual-price default-world]])) (defn generate-trade-plans "Generate all possible trade plans for this `merchant` and this `commodity` diff --git a/src/the_great_game/merchants/strategies/simple.clj b/src/cc/journeyman/the_great_game/merchants/strategies/simple.clj similarity index 92% rename from src/the_great_game/merchants/strategies/simple.clj rename to src/cc/journeyman/the_great_game/merchants/strategies/simple.clj index d43e952..7ccbdb2 100644 --- a/src/the_great_game/merchants/strategies/simple.clj +++ b/src/cc/journeyman/the_great_game/merchants/strategies/simple.clj @@ -1,4 +1,4 @@ -(ns the-great-game.merchants.strategies.simple +(ns cc.journeyman.the-great-game.merchants.strategies.simple "Default trading strategy for merchants. The simple strategy buys a single product in the local market if there is @@ -7,12 +7,12 @@ profitably, moves towards home with no cargo. If at home and no commodity can be traded profitably, does not move." (:require [taoensso.timbre :as l :refer [info error spy]] - [the-great-game.utils :refer [deep-merge]] - [the-great-game.gossip.gossip :refer [move-gossip]] - [the-great-game.merchants.planning :refer :all] - [the-great-game.merchants.merchant-utils :refer + [cc.journeyman.the-great-game.utils :refer [deep-merge]] + [cc.journeyman.the-great-game.gossip.gossip :refer [move-gossip]] + [cc.journeyman.the-great-game.merchants.planning :refer [augment-plan plan-trade select-cargo]] + [cc.journeyman.the-great-game.merchants.merchant-utils :refer [add-stock add-known-prices]] - [the-great-game.world.routes :refer [find-route]])) + [cc.journeyman.the-great-game.world.routes :refer [find-route]])) (defn plan-and-buy "Return a world like this `world`, in which this `merchant` has planned diff --git a/src/cc/journeyman/the_great_game/objects/container.clj b/src/cc/journeyman/the_great_game/objects/container.clj new file mode 100644 index 0000000..5d5b48f --- /dev/null +++ b/src/cc/journeyman/the_great_game/objects/container.clj @@ -0,0 +1,11 @@ +(ns cc.journeyman.the-great-game.objects.container + (:require + [cc.journeyman.the-great-game.objects.game-object :refer :all])) + +(defprotocol ProtoContainer + (contents + [container] + "Return a sequence of the contents of this `container`, or `nil` if empty.") + (is-empty? + [container] + "Return `true` if this `container` is empty, else `false`.")) diff --git a/src/cc/journeyman/the_great_game/objects/game_object.clj b/src/cc/journeyman/the_great_game/objects/game_object.clj new file mode 100644 index 0000000..992b378 --- /dev/null +++ b/src/cc/journeyman/the_great_game/objects/game_object.clj @@ -0,0 +1,19 @@ +(ns cc.journeyman.the-great-game.objects.game-object + "Anything at all in the game world") + +(defprotocol ProtoObject + "An object in the world" + (id [object] "Returns the unique id of this object.") + (reify-object + [object] + "Adds this `object` to the global object list. If the `object` has a + non-nil value for its `id` method, keys it to that id - **but** if the + id value is already in use, throws a hard exception. Returns the id to + which the object is keyed in the global object list.")) + +(defrecord GameObject + [id] + ;; "An object in the world" + ProtoObject + (id [_] id) + (reify-object [object] "TODO: doesn't work yet")) diff --git a/src/the_great_game/time.clj b/src/cc/journeyman/the_great_game/time.clj similarity index 99% rename from src/the_great_game/time.clj rename to src/cc/journeyman/the_great_game/time.clj index 2378937..b5bf753 100644 --- a/src/the_great_game/time.clj +++ b/src/cc/journeyman/the_great_game/time.clj @@ -1,4 +1,4 @@ -(ns the-great-game.time +(ns cc.journeyman.the-great-game.time (:require [clojure.string :as s])) (def game-start-time diff --git a/src/the_great_game/utils.clj b/src/cc/journeyman/the_great_game/utils.clj similarity index 71% rename from src/the_great_game/utils.clj rename to src/cc/journeyman/the_great_game/utils.clj index 98c2f6f..ff00cee 100644 --- a/src/the_great_game/utils.clj +++ b/src/cc/journeyman/the_great_game/utils.clj @@ -1,4 +1,4 @@ -(ns the-great-game.utils) +(ns cc.journeyman.the-great-game.utils) (defn cyclic? "True if two or more elements of `route` are identical" @@ -33,3 +33,13 @@ (list (first %) 'm) (nth % 1)) targets))))) + +(defn value-or-default + "Return the value of this key `k` in this map `m`, or this `dflt` value if + there is none." + [m k dflt] + (or (when (map? m) (m k)) dflt)) + +;; (value-or-default {:x 0 :y 0 :altitude 7} :altitude 8) +;; (value-or-default {:x 0 :y 0 :altitude 7} :alt 8) +;; (value-or-default nil :altitude 8) diff --git a/src/cc/journeyman/the_great_game/world/heightmap.clj b/src/cc/journeyman/the_great_game/world/heightmap.clj new file mode 100644 index 0000000..07864ae --- /dev/null +++ b/src/cc/journeyman/the_great_game/world/heightmap.clj @@ -0,0 +1,159 @@ +(ns cc.journeyman.the-great-game.world.heightmap + "Functions dealing with the tessellated multi-layer heightmap." + (:require [clojure.math.numeric-tower :refer [expt sqrt]] + [mw-engine.core :refer []] + [mw-engine.heightmap :refer [apply-heightmap]] + [mw-engine.utils :refer [get-cell in-bounds? map-world scale-world]] + [cc.journeyman.the-great-game.utils :refer [value-or-default]])) + +;; It's not at all clear to me yet what the workflow for getting a MicroWorld +;; map into The Great Game, and whether it passes through Walkmap to get here. +;; This file as currently written assumes it doesn't. + +;; It's utterly impossible to hold a whole continent at one metre scale in +;; memory at one time. So we have to be able to regenerate high resolution +;; surfaces from much lower resolution heightmaps. +;; +;; Thus to reproduce a segment of surface at a particular level of detail, +;; we: +;; 1. load the base heightmap into a grid (see +;; `mw-engine.heightmap/apply-heightmap`); +;; 2. scale the base hightmap to kilometre scale (see `scale-grid`); +;; 3. exerpt the portion of that that we want to reproduce (see `exerpt-grid`); +;; 4. interpolate that grid to get the resolution we require (see +;; `interpolate-grid`); +;; 5. create an appropriate purturbation grid from the noise map(s) for the +;; same coordinates to break up the smooth interpolation; +;; 6. sum the altitudes of the two grids. +;; +;; In production this will have to be done **very** fast! + +(def ^:dynamic *base-map* "resources/maps/heightmap.png") +(def ^:dynamic *noise-map* "resources/maps/noise.png") + +(defn scale-grid + "multiply all `:x` and `:y` values in this `grid` by this `n`." + [grid n] + (map-world grid (fn [w c x] (assoc c :x (* (:x c) n) :y (* (:y c) n))))) + + + +;; Each of the east-west curve and the north-south curve are of course two +;; dimensional curves; the east-west curve is in the :x/:z plane and the +;; north-south curve is in the :y/:z plane (except, perhaps unwisely, +;; we've been using :altitude to label the :z plane). We have a library +;; function `walkmap.edge/intersection2d`, but as currently written it +;; can only find intersections in :x/:y plane. +;; +;; TODO: rewrite the function so that it can use arbitrary coordinates. +;; AFTER TRYING: OK, there are too many assumptions about the way that +;; function is written to allow for easy rotation. TODO: think! + +(defn interpolate-altitude + "Return the altitude of the point at `x-offset`, `y-offset` within this + `cell` having this `src-width`, taken from this `grid`." + [cell grid src-width x-offset y-offset ] + (let [c-alt (:altitude cell) + n-alt (or (:altitude (get-cell grid (:x cell) (dec (:y cell)))) c-alt) + w-alt (or (:altitude (get-cell grid (inc (:x cell)) (:y cell))) c-alt) + s-alt (or (:altitude (get-cell grid (:x cell) (inc (:y cell)))) c-alt) + e-alt (or (:altitude (get-cell grid (dec (:x cell)) (:y cell))) c-alt)] + ;; TODO: construct two curves (arcs of circles good enough for now) + ;; n-alt...c-alt...s-alt and e-alt...c-alt...w-alt; + ;; then interpolate x-offset along e-alt...c-alt...w-alt and y-offset + ;; along n-alt...c-alt...s-alt; + ;; then return the average of the two + + 0)) + +(defn interpolate-cell + "Construct a grid (array of arrays) of cells each of width `target-width` + from this `cell`, of width `src-width`, taken from this `grid`" + [cell grid src-width target-width] + (let [offsets (map #(* target-width %) (range (/ src-width target-width)))] + (into + [] + (map + (fn [r] + (into + [] + (map + (fn [c] + (assoc cell + :x (+ (:x cell) c) + :y (+ (:y cell) r) + :altitude (interpolate-altitude cell grid src-width c r))) + offsets))) + offsets)))) + +(defn interpolate-grid + "Return a grid interpolated from this `grid` of rows, cols given scaling + from this `src-width` to this `target-width`" + [grid src-width target-width] + (reduce + concat + (into + [] + (map + (fn [row] + (reduce + (fn [g1 g2] + (into [] (map #(into [] (concat %1 %2)) g1 g2))) + (into [] (map #(interpolate-cell % grid src-width target-width) row)))) + grid)))) + +(defn excerpt-grid + "Return that section of this `grid` where the `:x` co-ordinate of each cell + is greater than or equal to this `x-offset`, the `:y` co-ordinate is greater + than or equal to this `y-offset`, whose width is not greater than this + `width`, and whose height is not greater than this `height`." + [grid x-offset y-offset width height] + (into + [] + (remove + nil? + (map + (fn [row] + (when + (and + (>= (:y (first row)) y-offset) + (< (:y (first row)) (+ y-offset height))) + (into + [] + (remove + nil? + (map + (fn [cell] + (when + (and + (>= (:x cell) x-offset) + (< (:x cell) (+ x-offset width))) + cell)) + row))))) + grid)))) + +(defn get-surface + "Return, as a vector of vectors of cells represented as Clojure maps, a + segment of surface from this `base-map` as modified by this + `noise-map` at this `cell-size` starting at this `x-offset` and `y-offset` + and having this `width` and `height`. + + If `base-map` and `noise-map` are not supplied, the bindings of `*base-map*` + and `*noise-map*` will be used, respectively. + + `base-map` and `noise-map` may be passed either as strings, assumed to be + file paths of PNG files, or as MicroWorld style world arrays. It is assumed + that one pixel in `base-map` represents one square kilometre in the game + world. It is assumed that `cell-size`, `x-offset`, `y-offset`, `width` and + `height` are integer numbers of metres." + ([cell-size x-offset y-offset width height] + (get-surface *base-map* *noise-map* cell-size x-offset y-offset width height)) + ([base-map noise-map cell-size x-offset y-offset width height] + (let [b (if (seq? base-map) base-map (scale-world (apply-heightmap base-map) 1000)) + n (if (seq? noise-map) noise-map (apply-heightmap noise-map))] + (if (and (in-bounds? b x-offset y-offset) + (in-bounds? b (+ x-offset width) (+ y-offset height))) + b ;; actually do stuff + (throw (Exception. "Surface out of bounds for map."))) + ))) + diff --git a/src/the_great_game/world/location.clj b/src/cc/journeyman/the_great_game/world/location.clj similarity index 96% rename from src/the_great_game/world/location.clj rename to src/cc/journeyman/the_great_game/world/location.clj index b7c3fd0..b4a5c3a 100644 --- a/src/the_great_game/world/location.clj +++ b/src/cc/journeyman/the_great_game/world/location.clj @@ -1,4 +1,4 @@ -(ns the-great-game.world.location +(ns cc.journeyman.the-great-game.world.location "Functions dealing with location in the world." (:require [clojure.math.numeric-tower :refer [expt sqrt]])) diff --git a/src/cc/journeyman/the_great_game/world/mw.clj b/src/cc/journeyman/the_great_game/world/mw.clj new file mode 100644 index 0000000..162a64c --- /dev/null +++ b/src/cc/journeyman/the_great_game/world/mw.clj @@ -0,0 +1,7 @@ +(ns cc.journeyman.the-great-game.world.mw + "Functions dealing with building a great game world from a MicroWorld world." + (:require [clojure.math.numeric-tower :refer [expt sqrt]] + [mw-engine.core :refer []] + [mw-engine.world :refer []])) + +;; It's not at all clear to me yet what the workflow for getting a MicroWorld map into The Great Game, and whether it passes through Walkmap to get here. This file as currently written assumes it doesn't. diff --git a/src/the_great_game/world/routes.clj b/src/cc/journeyman/the_great_game/world/routes.clj similarity index 93% rename from src/the_great_game/world/routes.clj rename to src/cc/journeyman/the_great_game/world/routes.clj index c45debc..64585b9 100644 --- a/src/the_great_game/world/routes.clj +++ b/src/cc/journeyman/the_great_game/world/routes.clj @@ -1,6 +1,6 @@ -(ns the-great-game.world.routes +(ns cc.journeyman.the-great-game.world.routes "Conceptual (plan level) routes, represented as tuples of location ids." - (:require [the-great-game.utils :refer [cyclic?]])) + (:require [cc.journeyman.the-great-game.utils :refer [cyclic?]])) (defn find-routes "Find routes from among these `routes` from `from`; if `to` is supplied, diff --git a/src/the_great_game/world/run.clj b/src/cc/journeyman/the_great_game/world/run.clj similarity index 75% rename from src/the_great_game/world/run.clj rename to src/cc/journeyman/the_great_game/world/run.clj index b324101..081d247 100644 --- a/src/the_great_game/world/run.clj +++ b/src/cc/journeyman/the_great_game/world/run.clj @@ -1,12 +1,12 @@ -(ns the-great-game.world.run +(ns cc.journeyman.the-great-game.world.run "Run the whole simulation" (:require [environ.core :refer [env]] [taoensso.timbre :as timbre] [taoensso.timbre.appenders.3rd-party.rotor :as rotor] - [the-great-game.gossip.gossip :as g] - [the-great-game.merchants.merchants :as m] - [the-great-game.merchants.markets :as k] - [the-great-game.world.world :as w])) + [cc.journeyman.the-great-game.gossip.gossip :as g] + [cc.journeyman.the-great-game.merchants.merchants :as m] + [cc.journeyman.the-great-game.merchants.markets :as k] + [cc.journeyman.the-great-game.world.world :as w])) (defn init ([] diff --git a/src/the_great_game/world/world.clj b/src/cc/journeyman/the_great_game/world/world.clj similarity index 99% rename from src/the_great_game/world/world.clj rename to src/cc/journeyman/the_great_game/world/world.clj index 9334237..4d873dc 100644 --- a/src/the_great_game/world/world.clj +++ b/src/cc/journeyman/the_great_game/world/world.clj @@ -1,4 +1,4 @@ -(ns the-great-game.world.world +(ns cc.journeyman.the-great-game.world.world "Access to data about the world") ;;; The world has to work either as map or a database. Initially, and for diff --git a/src/the_great_game/agent/agent.clj b/src/the_great_game/agent/agent.clj deleted file mode 100644 index 7a17103..0000000 --- a/src/the_great_game/agent/agent.clj +++ /dev/null @@ -1,7 +0,0 @@ -(ns the-great-game.agent.agent - "Anything in the game world with agency") - -;; hierarchy of needs probably gets implemented here -;; I'm probably going to want to defprotocol stuff, to define the hierarchy -;; of things in the gameworld; either that or drop to Java, wich I'd rather not do. - diff --git a/test/cc/journeyman/the_great_game/gossip/gossip_test.clj b/test/cc/journeyman/the_great_game/gossip/gossip_test.clj new file mode 100644 index 0000000..87b15b4 --- /dev/null +++ b/test/cc/journeyman/the_great_game/gossip/gossip_test.clj @@ -0,0 +1,4 @@ +(ns cc.journeyman.the-great-game.gossip.gossip-test + (:require [clojure.test :refer :all] + [cc.journeyman.the-great-game.gossip.gossip :refer :all])) + diff --git a/test/the_great_game/gossip/news_items_test.clj b/test/cc/journeyman/the_great_game/gossip/news_items_test.clj similarity index 95% rename from test/the_great_game/gossip/news_items_test.clj rename to test/cc/journeyman/the_great_game/gossip/news_items_test.clj index ca7788e..79137a6 100644 --- a/test/the_great_game/gossip/news_items_test.clj +++ b/test/cc/journeyman/the_great_game/gossip/news_items_test.clj @@ -1,7 +1,8 @@ -(ns the-great-game.gossip.news-items-test +(ns cc.journeyman.the-great-game.gossip.news-items-test (:require [clojure.test :refer :all] - [the-great-game.gossip.news-items :refer :all])) - + [cc.journeyman.the-great-game.gossip.news-items :refer + [degrade-location infer interest-in-location interesting-location? + learn-news-item make-all-inferences]])) (deftest location-test (testing "Interest in locations" diff --git a/test/the_great_game/merchants/markets_test.clj b/test/cc/journeyman/the_great_game/merchants/markets_test.clj similarity index 92% rename from test/the_great_game/merchants/markets_test.clj rename to test/cc/journeyman/the_great_game/merchants/markets_test.clj index 7cacd30..e86d173 100644 --- a/test/the_great_game/merchants/markets_test.clj +++ b/test/cc/journeyman/the_great_game/merchants/markets_test.clj @@ -1,8 +1,8 @@ -(ns the-great-game.merchants.markets-test +(ns cc.journeyman.the-great-game.merchants.markets-test (:require [clojure.test :refer :all] - [the-great-game.utils :refer [deep-merge]] - [the-great-game.world.world :refer [default-world]] - [the-great-game.merchants.markets :refer :all])) + [cc.journeyman.the-great-game.utils :refer [deep-merge]] + [cc.journeyman.the-great-game.world.world :refer [default-world]] + [cc.journeyman.the-great-game.merchants.markets :refer [adjust-quantity-and-price new-price run]])) (deftest new-price-test @@ -23,7 +23,7 @@ "The greater the relative oversupply, the more prices should fall") )) -(deftest adjust-qunatity-and-price-test +(deftest adjust-quantity-and-price-test (testing "Adjustment in quantity and price: supply only." (let [world (deep-merge default-world diff --git a/test/the_great_game/merchants/merchant_utils_test.clj b/test/cc/journeyman/the_great_game/merchants/merchant_utils_test.clj similarity index 92% rename from test/the_great_game/merchants/merchant_utils_test.clj rename to test/cc/journeyman/the_great_game/merchants/merchant_utils_test.clj index 086c691..69f40fe 100644 --- a/test/the_great_game/merchants/merchant_utils_test.clj +++ b/test/cc/journeyman/the_great_game/merchants/merchant_utils_test.clj @@ -1,8 +1,9 @@ -(ns the-great-game.merchants.merchant-utils-test +(ns cc.journeyman.the-great-game.merchants.merchant-utils-test (:require [clojure.test :refer :all] - [the-great-game.utils :refer [deep-merge]] - [the-great-game.world.world :refer [default-world]] - [the-great-game.merchants.merchant-utils :refer :all])) + [cc.journeyman.the-great-game.utils :refer [deep-merge]] + [cc.journeyman.the-great-game.world.world :refer [default-world]] + [cc.journeyman.the-great-game.merchants.merchant-utils :refer + [add-stock burden can-afford can-carry expected-price]])) (deftest expected-price-test (testing "Anticipated prices in markets" diff --git a/test/the_great_game/merchants/planning_test.clj b/test/cc/journeyman/the_great_game/merchants/planning_test.clj similarity index 92% rename from test/the_great_game/merchants/planning_test.clj rename to test/cc/journeyman/the_great_game/merchants/planning_test.clj index 5662e35..ef7595b 100644 --- a/test/the_great_game/merchants/planning_test.clj +++ b/test/cc/journeyman/the_great_game/merchants/planning_test.clj @@ -1,8 +1,8 @@ -(ns the-great-game.merchants.planning-test +(ns cc.journeyman.the-great-game.merchants.planning-test (:require [clojure.test :refer :all] - [the-great-game.utils :refer [deep-merge]] - [the-great-game.world.world :refer [default-world]] - [the-great-game.merchants.planning :refer :all])) + [cc.journeyman.the-great-game.utils :refer [deep-merge]] + [cc.journeyman.the-great-game.world.world :refer [default-world]] + [cc.journeyman.the-great-game.merchants.planning :refer [plan-trade select-cargo]])) (deftest plan-trade-test diff --git a/test/the_great_game/time_test.clj b/test/cc/journeyman/the_great_game/time_test.clj similarity index 91% rename from test/the_great_game/time_test.clj rename to test/cc/journeyman/the_great_game/time_test.clj index 4727fdd..eb5d856 100644 --- a/test/the_great_game/time_test.clj +++ b/test/cc/journeyman/the_great_game/time_test.clj @@ -1,7 +1,9 @@ -(ns the-great-game.time-test +(ns cc.journeyman.the-great-game.time-test (:require [clojure.test :refer :all] ;; [clojure.core.async :refer [thread <!]] - [the-great-game.time :refer :all])) + [cc.journeyman.the-great-game.time :refer + [date-string day days-in-season days-in-week game-day-length + game-time game-start-time now season week]])) (deftest now-tests (testing "Time progresses" diff --git a/test/the_great_game/utils_test.clj b/test/cc/journeyman/the_great_game/utils_test.clj similarity index 75% rename from test/the_great_game/utils_test.clj rename to test/cc/journeyman/the_great_game/utils_test.clj index 3181ea2..78c0654 100644 --- a/test/the_great_game/utils_test.clj +++ b/test/cc/journeyman/the_great_game/utils_test.clj @@ -1,6 +1,6 @@ -(ns the-great-game.utils-test +(ns cc.journeyman.the-great-game.utils-test (:require [clojure.test :refer :all] - [the-great-game.utils :refer :all])) + [cc.journeyman.the-great-game.utils :refer [cyclic?]])) (deftest cyclic-tests (testing "Detecting cyclic routes" diff --git a/test/the_great_game/world/location_test.clj b/test/cc/journeyman/the_great_game/world/location_test.clj similarity index 90% rename from test/the_great_game/world/location_test.clj rename to test/cc/journeyman/the_great_game/world/location_test.clj index 7303e1f..9753e1e 100644 --- a/test/the_great_game/world/location_test.clj +++ b/test/cc/journeyman/the_great_game/world/location_test.clj @@ -1,6 +1,6 @@ -(ns the-great-game.world.location-test +(ns cc.journeyman.the-great-game.world.location-test (:require [clojure.test :refer :all] - [the-great-game.world.location :refer :all])) + [cc.journeyman.the-great-game.world.location :refer :all])) (deftest get-coords-test (testing "Get coordinates of location" diff --git a/test/the_great_game/world/routes_test.clj b/test/cc/journeyman/the_great_game/world/routes_test.clj similarity index 84% rename from test/the_great_game/world/routes_test.clj rename to test/cc/journeyman/the_great_game/world/routes_test.clj index 1c40151..99cbfbf 100644 --- a/test/the_great_game/world/routes_test.clj +++ b/test/cc/journeyman/the_great_game/world/routes_test.clj @@ -1,7 +1,7 @@ -(ns the-great-game.world.routes-test +(ns cc.journeyman.the-great-game.world.routes-test (:require [clojure.test :refer :all] - [the-great-game.world.routes :refer :all] - [the-great-game.world.world :refer [default-world]])) + [cc.journeyman.the-great-game.world.routes :refer :all] + [cc.journeyman.the-great-game.world.world :refer [default-world]])) (deftest routing-test diff --git a/test/cc/journeyman/the_great_game/world/world_test.clj b/test/cc/journeyman/the_great_game/world/world_test.clj new file mode 100644 index 0000000..5ee7ceb --- /dev/null +++ b/test/cc/journeyman/the_great_game/world/world_test.clj @@ -0,0 +1,4 @@ +(ns cc.journeyman.the-great-game.world.world-test + (:require [clojure.test :refer :all] + [cc.journeyman.the-great-game.world.world :refer :all])) + diff --git a/test/the_great_game/gossip/gossip_test.clj b/test/the_great_game/gossip/gossip_test.clj deleted file mode 100644 index 176fab4..0000000 --- a/test/the_great_game/gossip/gossip_test.clj +++ /dev/null @@ -1,4 +0,0 @@ -(ns the-great-game.gossip.gossip-test - (:require [clojure.test :refer :all] - [the-great-game.gossip.gossip :refer :all])) - diff --git a/test/the_great_game/world/world_test.clj b/test/the_great_game/world/world_test.clj deleted file mode 100644 index 3770f9a..0000000 --- a/test/the_great_game/world/world_test.clj +++ /dev/null @@ -1,4 +0,0 @@ -(ns the-great-game.world.world-test - (:require [clojure.test :refer :all] - [the-great-game.world.world :refer :all])) - diff --git a/workspace.code-workspace b/workspace.code-workspace new file mode 100644 index 0000000..8af2609 --- /dev/null +++ b/workspace.code-workspace @@ -0,0 +1,17 @@ +{ + "folders": [ + { + "path": "." + }, + { + "path": "../gossip" + }, + { + "path": "../walkmap" + }, + { + "path": "../genbuildings" + } + ], + "settings": {} +} \ No newline at end of file