Reorganised resources, to differentiate between original and third party

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Simon Brooke 2024-04-23 11:15:18 +01:00
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# README for jME3 sourced assets
These should hold assets sourced from jMonkeyEngine, which are under this
[BSD style license](https://jmonkeyengine.org/license/).
I'm excluding third party asset files from the public repository for now.
The files here at present are:
* images/Monkey.jpg
* textures/terrain/brickwall/BrickWall.dds
* textures/terrain/brickwall/BrickWall_dxt5.dds
* textures/terrain/brickwall/BrickWall_height.jpg
* textures/terrain/brickwall/BrickWall.j3m
* textures/terrain/brickwall/BrickWall.jpg
* textures/terrain/brickwall/BrickWall_normal.jpg
* textures/terrain/brickwall/BrickWall_normal_parallax.dds
* textures/terrain/brickwall/BrickWallPBR2.j3m
* textures/terrain/brickwall/BrickWallPBR.j3m
* textures/terrain/pond/Pond.dds
* textures/terrain/pond/Pond_dxt5.dds
* textures/terrain/pond/Pond.j3m
* textures/terrain/pond/Pond.jpg
* textures/terrain/pond/Pond_normal.png
* textures/terrain/rock/Rock.j3m
* textures/terrain/rock/Rock_normal.png
* textures/terrain/rock/Rock.PNG
* textures/terrain/splat/alpha1.png
* textures/terrain/splat/alpha2.png
* textures/terrain/splat/alphamap2.png
* textures/terrain/splat/alphamap.png
* textures/terrain/splat/dirt.jpg
* textures/terrain/splat/dirt_normal.png
* textures/terrain/splat/fortress512.png
* textures/terrain/splat/grass.jpg
* textures/terrain/splat/grass_normal.jpg
* textures/terrain/splat/mountains1024.jpg
* textures/terrain/splat/mountains128.png
* textures/terrain/splat/mountains512.png
* textures/terrain/splat/pools.png
* textures/terrain/splat/road.jpg
* textures/terrain/splat/road_normal.png
These are all taken from the [jME3 3.6.1-stable distribution zip](https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.6.1-stable). Feel free to download it if you need them.

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# README for original assets
These are assets original to The Great Game, and are under this [GNU General Public License, version 2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html).

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# README for assets sourced from Poly Haven
This directory should hold assets sourced from [Poly Haven](https://polyhaven.com/),
which are made available under
[Creative Commons Zero (CC0) license](https://creativecommons.org/publicdomain/zero/1.0/).
These are high quality, but they're also pretty big! For this reason they're
excluded from the public repository.
Files which are here at present are:
* from [Pine Bark](https://polyhaven.com/a/pine_bark)
* textures/pine_bark_4k.blend
* textures/pine_bark_diff_4k.jpg
* textures/pine_bark_disp_4k.png
* textures/pine_bark_nor_4k.exr
* textures/pine_bark_rough_4k.blend
* from [Sakura (cherry) bark](https://polyhaven.com/a/sakura_bark):
* textures/sakura_bark_4k.blend
* textures/sakura_bark_diff_4k.jpg
* textures/sakura_bark_disp_4k.png
* textures/sakura_bark_nor_gl_4k.exr
* textures/sakura_bark_rough_4k.exr
If you need these feel free to download them yourself.

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Material Pong Rock : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
Shininess : 2.0
DiffuseMap : Repeat Textures/Terrain/BrickWall/BrickWall.dds
NormalMap : Repeat Textures/Terrain/BrickWall/BrickWall_normal_parallax.dds
PackedNormalParallax : true
}
}

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Material Pong Rock PBR : Common/MatDefs/Light/PBRLighting.j3md {
MaterialParameters {
Roughness : 1.0
Metallic : 0.0
BaseColorMap : Repeat Textures/Terrain/BrickWall/BrickWall.jpg
NormalMap : Repeat Textures/Terrain/BrickWall/BrickWall_normal_parallax.dds
PackedNormalParallax: true
}
}

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Material Pong Rock PBR : Common/MatDefs/Light/PBRLighting.j3md {
MaterialParameters {
Roughness : 1.0
Metallic : 0.0
BaseColorMap : Repeat Textures/Terrain/BrickWall/BrickWall.jpg
ParallaxMap : Repeat Textures/Terrain/BrickWall/BrickWall_height.jpg
}
}

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Material Pong Rock : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
DiffuseMap: Repeat Textures/Terrain/Pond/Pond.jpg
NormalMap: Repeat Textures/Terrain/Pond/Pond_normal.png
UseMaterialColors : true
Shininess: 32.0
Ambient : 0.2 0.2 0.2 1.0
Diffuse : 0.8 0.8 0.8 1.0
Specular : 0.3 0.3 0.3 1.0
}
}

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Material Rock : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
Shininess: 16.0
DiffuseMap : Textures/Terrain/Rock/Rock.PNG
NormalMap : Textures/Terrain/Rock/Rock_normal.png
}
}

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