Experimenting with defprotocol and defrecord.
This commit is contained in:
parent
efb4a9f46d
commit
faf3dae725
|
@ -1,7 +1,43 @@
|
||||||
(ns the-great-game.agent.agent
|
(ns the-great-game.agent.agent
|
||||||
"Anything in the game world with agency")
|
"Anything in the game world with agency"
|
||||||
|
(:require [the-great-game.objects.object :refer [ProtoObject]]
|
||||||
|
[the-great-game.objects.container :refer [ProtoContainer]]))
|
||||||
|
|
||||||
;; hierarchy of needs probably gets implemented here
|
;; hierarchy of needs probably gets implemented here
|
||||||
;; I'm probably going to want to defprotocol stuff, to define the hierarchy
|
;; I'm probably going to want to defprotocol stuff, to define the hierarchy
|
||||||
;; of things in the gameworld; either that or drop to Java, wich I'd rather not do.
|
;; of things in the gameworld; either that or drop to Java, wich I'd rather not do.
|
||||||
|
|
||||||
|
(defprotocol ProtoAgent
|
||||||
|
"An object which can act in the world"
|
||||||
|
(act
|
||||||
|
[actor world circle]
|
||||||
|
"Allow `actor` to do something in this `world`, in the context of this
|
||||||
|
`circle`; return the new state of the actor if something was done, `nil`
|
||||||
|
if nothing was done. Circle is expected to be one of
|
||||||
|
|
||||||
|
* `:active` - actors within visual/audible range of the player
|
||||||
|
character;
|
||||||
|
* `:pending` - actors not in the active circle, but sufficiently close
|
||||||
|
to it that they may enter the active circle within a short period;
|
||||||
|
* `:background` - actors who are active in the background in order to
|
||||||
|
handle trade, news, et cetera;
|
||||||
|
* `other` - actors who are not members of any other circle, although
|
||||||
|
I'm not clear whether it would ever be appropriate to invoke an
|
||||||
|
`act` method on them.
|
||||||
|
|
||||||
|
The `act` method *must not* have side effects; it must *only* return a
|
||||||
|
new state. If the actor's intention is to seek to change the state of
|
||||||
|
something else in the game world, it must add a representation of that
|
||||||
|
intention to the sequence which will be returned by its
|
||||||
|
`pending-intentions` method.")
|
||||||
|
(pending-intentions
|
||||||
|
[actor]
|
||||||
|
"Returns a sequence of effects an actor intends, as a consequence of
|
||||||
|
acting. The encoding of these is not yet defined."))
|
||||||
|
|
||||||
|
;; (defrecord Agent
|
||||||
|
;; "A default agent."
|
||||||
|
;; ProtoObject
|
||||||
|
;; ProtoContainer
|
||||||
|
;; ProtoAgent
|
||||||
|
;; )
|
||||||
|
|
11
src/the_great_game/objects/container.clj
Normal file
11
src/the_great_game/objects/container.clj
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
(ns the-great-game.objects.container
|
||||||
|
(:require
|
||||||
|
[the-great-game.objects.game-object :refer :all]))
|
||||||
|
|
||||||
|
(defprotocol ProtoContainer
|
||||||
|
(contents
|
||||||
|
[container]
|
||||||
|
"Return a sequence of the contents of this `container`, or `nil` if empty.")
|
||||||
|
(is-empty?
|
||||||
|
[container]
|
||||||
|
"Return `true` if this `container` is empty, else `false`."))
|
19
src/the_great_game/objects/game-object.clj
Normal file
19
src/the_great_game/objects/game-object.clj
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
(ns the-great-game.objects.game-object
|
||||||
|
"Anything at all in the game world")
|
||||||
|
|
||||||
|
(defprotocol ProtoObject
|
||||||
|
"An object in the world"
|
||||||
|
(id [object] "Returns the unique id of this object.")
|
||||||
|
(reify-object
|
||||||
|
[object]
|
||||||
|
"Adds this `object` to the global object list. If the `object` has a
|
||||||
|
non-nil value for its `id` method, keys it to that id - **but** if the
|
||||||
|
id value is already in use, throws a hard exception. Returns the id to
|
||||||
|
which the object is keyed in the global object list."))
|
||||||
|
|
||||||
|
(defrecord GameObject
|
||||||
|
[id]
|
||||||
|
;; "An object in the world"
|
||||||
|
ProtoObject
|
||||||
|
(id [_] id)
|
||||||
|
(reify-object [object] "TODO: doesn't work yet"))
|
Loading…
Reference in a new issue