At this stage, primarily a data-driven lore repository.
At some future stage, perhaps a specification for the game's internal state.
All users
Physical opjects in the game world; it's probable that
properties like 'mesh' and 'skin' will end up here.
Note that this key is special, as for every instance of
a game object there will be an object record, and thus, for example,
every character will have exactly one object record associated with
it; thus, for example, the key value in the character table will be
the key value of the associated object record.
Working notes about this object
Easting from the origin, in metres.
Northing from the origin, in metres.
Altitude above the mean sea level, in metres.
Contents of this object, if it is a container.
An object with agency: a hierarchy of needs, a planning
process, locomotion.
The function used to plan the next action for this agent.
A character with a repertoire: knowledge, dialect, voice,
et cetera.