Material Pong Rock : Common/MatDefs/Light/Lighting.j3md { MaterialParameters { Shininess : 2.0 DiffuseMap : Repeat Textures/Terrain/BrickWall/BrickWall.dds NormalMap : Repeat Textures/Terrain/BrickWall/BrickWall_normal_parallax.dds PackedNormalParallax : true } }