# Further Reading (and watching) Work by other people which is relevant to what I'm doing, and which I should study. ## Modelling the natural environment ### Forests 1. [Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems](https://storage.googleapis.com/pirk.io/projects/synthetic_silviculture/index.html) — see also [this video](https://youtu.be/8YOpFsZsR9w). ### Water 1. [Effective Water Simulation from Physical Models](https://developer.nvidia.com/gpugems/gpugems/part-i-natural-effects/chapter-1-effective-water-simulation-physical-models) 2. [Modelling Ocean Water](https://people.computing.clemson.edu/~jtessen/reports/papers_files/coursenotes2004.pdf) ## Systemic games 1. [This video](https://youtu.be/SnpAAX9CkIc) is thought provoking with excellent examples. ## Procedural animation 1. [This video](https://youtu.be/LNidsMesxSE) builds really impressive character animation on extremely simple foundations. I'm not saying this is easy, but it looks doable.