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<html><head><meta charset="UTF-8" /><title>API Spec (unfinished)</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.3-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1"><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1"><a href="A-generic-planning-algorithm-for-craftworker-npcs.html"><div class="inner"><span>A Generic Planning Algorithm for craftworker NPCs</span></div></a></li><li class="depth-1 current"><a href="API_Spec.html"><div class="inner"><span>API Spec (unfinished)</span></div></a></li><li class="depth-1"><a href="Appraisal.html"><div class="inner"><span>Appraisal (unfinished)</span></div></a></li><li class="depth-1"><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1"><a href="Biomes_and_ecology.html"><div class="inner"><span>Biomes and ecology (unfinished)</span></div></a></li><li class="depth-1"><a href="Building_on_microworld.html"><div class="inner"><span>Building on Microworld</span></div></a></li><li class="depth-1"><a href="Canonical-dictionary.html"><div class="inner"><span>Canonical dictionary for this documentation</span></div></a></li><li class="depth-1"><a href="Division_of_tasks_between_server_and_client.html"><div class="inner"><span>Division of tasks between server and client</span></div></a></li><li class="depth-1"><a href="Dynamic-consequences.html"><div class="inner"><span>On the consequences of a dynamic game environment for storytelling</span></div></a></li><li class="depth-1"><a href="Economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1"><a href="Further-reading.html"><div class="inner"><span>Further Reading (and watching)</span></div></a></li><li class="depth-1"><a href="Game-engine-integration.html"><div class="inner"><span>Game-engine integration (unfinished)</span></div></a></li><li class="depth-1"><a href="Game_Play.html"><div class="inner"><span>Game Play</span></div></a></li><li class="depth-1"><a href="Genetic-buildings.html"><div class="inner"><span>Genetic Buildings</span></div></a></li><li class="depth-1"><a href="Gossip_scripted_plot_and_Johnny_Silverhand.html"><div class="inner"><span>Gossip, scripted plot, and Johnny Silverhand</span></div></a></li><li class="depth-1"><a href="MVP-Roadmap.html"><div class="inner"><span>Minimum Viable Product, and a road map</span></div></a></li><li class="depth-1"><a href="Modelling_democracy_and_morale.html"><div class="inner"><span>The Red Company: modelling democracy and morale (unfinished)</span></div></a></li><li class="depth-1"><a href="Modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk (unfinished)</span></div></a></li><li class="depth-1"><a href="Naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1"><a href="Not_my_problem.html"><div class="inner"><span> Not my problem</span></div></a></li><li class="depth-1"><a href="On-dying.html"><div class="inner"><span>On Dying, and Injury</span></div></a></li><li class="depth-1"><a href="On-sex-and-sexual-violence.html"><div class="inner"><span>On Sex, and Sexual Violence, in Games</span></div></a></li><li class="depth-1"><a href="Organic_Quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1"><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1"><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1"><a href="Roadmap.html"><div class="inner"><span>Roadmap (obsolete)</span></div></a></li><li class="depth-1"><a href="Sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1"><a href="Selecting_Character.html"><div class="inner"><span>Selecting the Player Character</span></div></a></li><li class="depth-1"><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1"><a href="Sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li><li class="depth-1"><a href="Simulated-genetics.html"><div class="inner"><span>Simulated Genetics</span></div></a></li><li class="depth-1"><a href="Simulation-layers.html"><div class="inner"><span>Simulation layers</span></div></a></li><li class="depth-1"><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1"><a href="Things_Voice_Interaction_Enables.html"><div class="inner"><span>Things Voice Interaction Enables</span></div></a></li><li class="depth-1"><a href="Uncanny_dialogue.html"><div class="inner"><span>The Uncanny Valley, and dynamically generated dialogue</span></div></a></li><li class="depth-1"><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1"><a href="Worlds-and-flats.html"><div class="inner"><span>Worlds and flats [obsolete]</span></div></a></li><li class="depth-1"><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>cc</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>journeyman</span></div></div></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.agent.schedule.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>schedule</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>buildings</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.buildings.module.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>module</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>location</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.location.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>lore</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.lore.digester.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>digester</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-5"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-6"><a href="cc.journeyman.the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.objects.character.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>character</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.playroom.html"><div class="inner"><span class="tree" style="top: -114px;"><span class="top" style="height: 123px;"></span><span class="bottom"></span></span><span>playroom</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>proving</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.proving.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.proving.sketches.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>sketches</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.time.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.heightmap.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>heightmap</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.mw.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>mw</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#api-spec-unfinished" id="api-spec-unfinished"></a>API Spec (unfinished)</h1>
<p>If the Gossip system is ever to be deployed in practice at all, it will need to be deployed as a library add-on to someone elses game, since in practice The Great Game will never be even nearly finished. The game engine already knows many of the things the Gossip system needs to know; that we need to define is an interface which allows Gossip, considered as a subsystem, to query the game engine.</p>
<p>My preference is still that Gossip should be written in a Lisp-like language - and, for now, in Clojure - simply because that is most comfortable to me. It needs bidirectional socket communication with the game engine, over which it sends either <a href="https://github.com/edn-format/edn">extensible data notation</a> or <a href="https://www.json.org/json-en.html">JavaScript Object Notation</a>, with a preference for the former.</p>
<h2><a href="#tracking-what-happens-in-the-world" id="tracking-what-happens-in-the-world"></a>Tracking what happens in the world</h2>
<p>Existing game engines dont tend to track in convenient form things which have happened off-camera - indeed, mostly, things dont happen at all when the player isnt present. They dont even track much that happens when the player is present, and they usually track what they do track in fairly ad-hoc ways. So generally Gossip-as-library will have to maintain its own history of what has happened, and who knows what about what has happened; and will have to model the major life events of non-player characters happening off-camera (if this is done at all) itself.</p>
<h2><a href="#interrogating-lore" id="interrogating-lore"></a>Interrogating lore</h2>
<p>Many games have a great deal of lore and many lore texts. Its reasonable to expect each non-player character to know a certain amount of lore, certainly lore which is local to their home location, or relevant to their trade. In order to make that available to Gossip, you probably need to construct a searchable corpus of all the lore, which can be simply queried.</p>
<p>That obviously then needs to be filtered by what the respondent can be expected to know, but thats a problem Gossip has to handle anyway.</p>
<h2><a href="#interrogating-the-map" id="interrogating-the-map"></a>Interrogating the map</h2>
<h3><a href="#get-character-location-id" id="get-character-location-id"></a>get-character-location <em>id</em></h3>
<p>Returns the player location in the world of the character with the specified id, as at minimum a three dimensional coordinate tuple, with heading; optionally with hierarchical region ids.</p>
<h3><a href="#get-potential-auditors-id" id="get-potential-auditors-id"></a>get-potential-auditors <em>id</em></h3>
<h3><a href="#get-potential-auditors-id-volume" id="get-potential-auditors-id-volume"></a>get-potential-auditors <em>id</em>, <em>volume</em></h3>
<p>Return an ordered list of ids of characters spatially close to the character with the specified id, ordered by their likelihood of being the character addressed (i.e. preferring characters in front of the character with the specified id to those off to the side or behind, on a sort of cardioid pattern). The set is bounded by the distance at which speech is deemed to be intelligible, which may be a constant, or maybe modified by some modelling of ambient noise, or the volume of the characters speech act.</p>
<h3><a href="#get-potentially-aware-id" id="get-potentially-aware-id"></a>get-potentially-aware <em>id</em></h3>
<h3><a href="#get-potentially-aware-id-volume" id="get-potentially-aware-id-volume"></a>get-potentially-aware <em>id</em>, <em>volume</em></h3>
<p>As above, but return a list of ids of characters within a distance in which speech may be heard but not intelligibly.</p>
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