7 lines
13 KiB
HTML
7 lines
13 KiB
HTML
<!DOCTYPE html PUBLIC ""
|
||
"">
|
||
<html><head><meta charset="UTF-8" /><title>Building on Microworld</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.2-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Canonical-dictionary.html"><div class="inner"><span>A Canonical dictionary for this documentation</span></div></a></li><li class="depth-1 "><a href="Dynamic-consequences.html"><div class="inner"><span>On the consequences of a dynamic game environment for storytelling</span></div></a></li><li class="depth-1 "><a href="Game_Play.html"><div class="inner"><span>Game Play</span></div></a></li><li class="depth-1 "><a href="Gossip_scripted_plot_and_Johnny_Silverhand.html"><div class="inner"><span>Gossip, scripted plot, and Johnny Silverhand</span></div></a></li><li class="depth-1 "><a href="Organic_Quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Roadmap.html"><div class="inner"><span>Roadmap</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="Simulation-layers.html"><div class="inner"><span>Simulation layers</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Uncanny_dialogue.html"><div class="inner"><span>The Uncanny Valley, and dynamically generated dialogue</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 current"><a href="building_on_microworld.html"><div class="inner"><span>Building on Microworld</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>cc</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>journeyman</span></div></div></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>buildings</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.buildings.module.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>module</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.buildings.rectangular.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>rectangular</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.cloverage.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>cloverage</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>holdings</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.holdings.holding.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>holding</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>location</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.location.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-5"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-6"><a href="cc.journeyman.the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.playroom.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>playroom</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.time.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.heightmap.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>heightmap</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.mw.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>mw</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="document" id="content"><div class="doc"><div class="markdown"><h1><a href="#building-on-microworld" name="building-on-microworld"></a>Building on Microworld</h1>
|
||
<p>In <a href="Settling-a-game-world.html">Settling a Game World</a> I intended that a world should be populated by setting agents - settlers - to explore the map and select places to settle according to particular rules. In the meantime, I’ve built <a href="https://github.com/simon-brooke/mw-ui">MicroWorld</a>, a rule driven cellular automaton which makes a reasonably good job of modelling human settlement. It works, and I now plan to use it, as detailed in this note; but there are issues.</p>
|
||
<p>First and foremost, it’s slow, and both processor and memory hungry. That means that at continent scale, a cell of one kilometre square is the minimum size which is really possible, which isn’t small enough to create a settlement map of the density that a game will need. Even with 1 km cells, even on the most powerful machines I have access to, a continent-size map will take many days to run.</p>
|
||
<p>Of course it would be possible to do a run at one km scale top identify areas which would support settlement, and then to do a run on a ten metre grid on each of those areas to more precisely plot settlement. That’s an idea which I haven’t yet explored, which might prove fruitful.</p>
|
||
<p>Secondly, being a cellular automaton, MicroWorld works on a grid. This means that everything is grid aligned, which is absolutely not what I want! So I think the way to leverage this is to use MicroWorld to establish which kilometre square cells om the grid should be populated (and roughly with what), and then switch to <em>ad hoc</em> code to populate those cells.</p></div></div></div></body></html> |