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<html><head><meta charset="UTF-8" /><title>cc.journeyman.the-great-game.world.heightmap documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.3</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1"><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1"><a href="3D-formats.html"><div class="inner"><span>3D file formats</span></div></a></li><li class="depth-1"><a href="A-generic-planning-algorithm-for-craftworker-npcs.html"><div class="inner"><span>A Generic Planning Algorithm for craftworker NPCs</span></div></a></li><li class="depth-1"><a href="API_Spec.html"><div class="inner"><span>API Spec (unfinished)</span></div></a></li><li class="depth-1"><a href="Appraisal.html"><div class="inner"><span>Appraisal (unfinished)</span></div></a></li><li class="depth-1"><a href="Architecture.html"><div class="inner"><span>Architecture</span></div></a></li><li class="depth-1"><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1"><a href="Biomes_and_ecology.html"><div class="inner"><span>Biomes and ecology (unfinished)</span></div></a></li><li class="depth-1"><a href="Building_on_microworld.html"><div class="inner"><span>Building on Microworld</span></div></a></li><li class="depth-1"><a href="Canonical-dictionary.html"><div class="inner"><span>Canonical dictionary for this documentation</span></div></a></li><li class="depth-1"><a href="Division_of_tasks_between_server_and_client.html"><div class="inner"><span>Division of tasks between server and client</span></div></a></li><li class="depth-1"><a href="Dynamic-consequences.html"><div class="inner"><span>On the consequences of a dynamic game environment for storytelling</span></div></a></li><li class="depth-1"><a href="Economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1"><a href="Further-reading.html"><div class="inner"><span>Further Reading (and watching)</span></div></a></li><li class="depth-1"><a href="Game_Play.html"><div class="inner"><span>Game Play</span></div></a></li><li class="depth-1"><a href="Genetic-buildings.html"><div class="inner"><span>Genetic Buildings</span></div></a></li><li class="depth-1"><a href="Gossip_scripted_plot_and_Johnny_Silverhand.html"><div class="inner"><span>Gossip, scripted plot, and Johnny Silverhand</span></div></a></li><li class="depth-1"><a href="MVP-Roadmap.html"><div class="inner"><span>Minimum Viable Product, and a road map</span></div></a></li><li class="depth-1"><a href="Modelling_democracy_and_morale.html"><div class="inner"><span>The Red Company: modelling democracy and morale (unfinished)</span></div></a></li><li class="depth-1"><a href="Modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk (unfinished)</span></div></a></li><li class="depth-1"><a href="Naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1"><a href="Not_my_problem.html"><div class="inner"><span> Not my problem</span></div></a></li><li class="depth-1"><a href="On-dying.html"><div class="inner"><span>On Dying, and Injury</span></div></a></li><li class="depth-1"><a href="On-sex-and-sexual-violence.html"><div class="inner"><span>On Sex, and Sexual Violence, in Games</span></div></a></li><li class="depth-1"><a href="Organic_Quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1"><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1"><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1"><a href="Pseudo-object-inheritance.html"><div class="inner"><span>Pseudo object inheritance</span></div></a></li><li class="depth-1"><a href="Roadmap.html"><div class="inner"><span>Roadmap (obsolete)</span></div></a></li><li class="depth-1"><a href="Sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1"><a href="Selecting_Character.html"><div class="inner"><span>Selecting the Player Character</span></div></a></li><li class="depth-1"><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1"><a href="Sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li><li class="depth-1"><a href="Simulated-genetics.html"><div class="inner"><span>Simulated Genetics</span></div></a></li><li class="depth-1"><a href="Simulation-layers.html"><div class="inner"><span>Simulation layers</span></div></a></li><li class="depth-1"><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1"><a href="Things_Voice_Interaction_Enables.html"><div class="inner"><span>Things Voice Interaction Enables</span></div></a></li><li class="depth-1"><a href="Towards-a-procedural-animation-api.html"><div class="inner"><span>Towards a procedural animation API</span></div></a></li><li class="depth-1"><a href="Tree-library-evaluation.html"><div class="inner"><span>Tree library evaluation</span></div></a></li><li class="depth-1"><a href="Uncanny_dialogue.html"><div class="inner"><span>The Uncanny Valley, and dynamically generated dialogue</span></div></a></li><li class="depth-1"><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1"><a href="Worlds-and-flats.html"><div class="inner"><span>Worlds and flats [obsolete]</span></div></a></li><li class="depth-1"><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>cc</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>journeyman</span></div></div></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.agent.schedule.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>schedule</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>buildings</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.buildings.module.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>module</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.buildings.rectangular.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>rectangular</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>character</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.character.sex.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>sex</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>holdings</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.holdings.holding.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>holding</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.launcher.html"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>launcher</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.location.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>lore</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.lore.digester.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>digester</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -114px;"><span class="top" style="height: 123px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.objects.character.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>character</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.playroom.html"><div class="inner"><span class="tree" style="top: -114px;"><span class="top" style="height: 123px;"></span><span class="bottom"></span></span><span>playroom</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>proving</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.proving.core.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>core</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.proving.sketches.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>sketches</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.time.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-5 branch current"><a href="cc.journeyman.the-great-game.world.heightmap.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>heightmap</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.mw.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>mw</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="cc.journeyman.the-great-game.world.heightmap.html#var-*base-map*"><div class="inner"><span>*base-map*</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.world.heightmap.html#var-*noise-map*"><div class="inner"><span>*noise-map*</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.world.heightmap.html#var-excerpt-grid"><div class="inner"><span>excerpt-grid</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.world.heightmap.html#var-get-surface"><div class="inner"><span>get-surface</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.world.heightmap.html#var-interpolate-altitude"><div class="inner"><span>interpolate-altitude</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.world.heightmap.html#var-interpolate-cell"><div class="inner"><span>interpolate-cell</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.world.heightmap.html#var-interpolate-grid"><div class="inner"><span>interpolate-grid</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.world.heightmap.html#var-scale-grid"><div class="inner"><span>scale-grid</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">cc.journeyman.the-great-game.world.heightmap</h1><div class="doc"><div class="markdown"><p>Functions dealing with the tessellated multi-layer heightmap.</p>
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</div></div><div class="public anchor" id="var-*base-map*"><h3>*base-map*</h3><h4 class="dynamic">dynamic</h4><div class="usage"></div><div class="doc"><div class="markdown"><p><strong>TODO</strong>: write docs</p>
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</div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/clj/cc/journeyman/the_great_game/world/heightmap.clj#L31">view source</a></div></div><div class="public anchor" id="var-*noise-map*"><h3>*noise-map*</h3><h4 class="dynamic">dynamic</h4><div class="usage"></div><div class="doc"><div class="markdown"><p><strong>TODO</strong>: write docs</p>
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</div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/clj/cc/journeyman/the_great_game/world/heightmap.clj#L32">view source</a></div></div><div class="public anchor" id="var-excerpt-grid"><h3>excerpt-grid</h3><div class="usage"><code>(excerpt-grid grid x-offset y-offset width height)</code></div><div class="doc"><div class="markdown"><p>Return that section of this <code>grid</code> where the <code>:x</code> co-ordinate of each cell is greater than or equal to this <code>x-offset</code>, the <code>:y</code> co-ordinate is greater than or equal to this <code>y-offset</code>, whose width is not greater than this <code>width</code>, and whose height is not greater than this <code>height</code>.</p>
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</div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/clj/cc/journeyman/the_great_game/world/heightmap.clj#L105">view source</a></div></div><div class="public anchor" id="var-get-surface"><h3>get-surface</h3><div class="usage"><code>(get-surface cell-size x-offset y-offset width height)</code><code>(get-surface base-map noise-map cell-size x-offset y-offset width height)</code></div><div class="doc"><div class="markdown"><p>Return, as a vector of vectors of cells represented as Clojure maps, a segment of surface from this <code>base-map</code> as modified by this <code>noise-map</code> at this <code>cell-size</code> starting at this <code>x-offset</code> and <code>y-offset</code> and having this <code>width</code> and <code>height</code>.</p>
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<p>If <code>base-map</code> and <code>noise-map</code> are not supplied, the bindings of <code>*base-map*</code> and <code>*noise-map*</code> will be used, respectively.</p>
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<p><code>base-map</code> and <code>noise-map</code> may be passed either as strings, assumed to be file paths of PNG files, or as MicroWorld style world arrays. It is assumed that one pixel in <code>base-map</code> represents one square kilometre in the game world. It is assumed that <code>cell-size</code>, <code>x-offset</code>, <code>y-offset</code>, <code>width</code> and <code>height</code> are integer numbers of metres.</p>
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</div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/clj/cc/journeyman/the_great_game/world/heightmap.clj#L135">view source</a></div></div><div class="public anchor" id="var-interpolate-altitude"><h3>interpolate-altitude</h3><div class="usage"><code>(interpolate-altitude cell grid src-width x-offset y-offset)</code></div><div class="doc"><div class="markdown"><p>Return the altitude of the point at <code>x-offset</code>, <code>y-offset</code> within this <code>cell</code> having this <code>src-width</code>, taken from this <code>grid</code>.</p>
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</div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/clj/cc/journeyman/the_great_game/world/heightmap.clj#L52">view source</a></div></div><div class="public anchor" id="var-interpolate-cell"><h3>interpolate-cell</h3><div class="usage"><code>(interpolate-cell cell grid src-width target-width)</code></div><div class="doc"><div class="markdown"><p>Construct a grid (array of arrays) of cells each of width <code>target-width</code> from this <code>cell</code>, of width <code>src-width</code>, taken from this <code>grid</code></p>
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</div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/clj/cc/journeyman/the_great_game/world/heightmap.clj#L69">view source</a></div></div><div class="public anchor" id="var-interpolate-grid"><h3>interpolate-grid</h3><div class="usage"><code>(interpolate-grid grid src-width target-width)</code></div><div class="doc"><div class="markdown"><p>Return a grid interpolated from this <code>grid</code> of rows, cols given scaling from this <code>src-width</code> to this <code>target-width</code></p>
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</div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/clj/cc/journeyman/the_great_game/world/heightmap.clj#L89">view source</a></div></div><div class="public anchor" id="var-scale-grid"><h3>scale-grid</h3><div class="usage"><code>(scale-grid grid n)</code></div><div class="doc"><div class="markdown"><p>multiply all <code>:x</code> and <code>:y</code> values in this <code>grid</code> by this <code>n</code>.</p>
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</div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/clj/cc/journeyman/the_great_game/world/heightmap.clj#L34">view source</a></div></div></div></body></html> |