the-great-game/test/the_great_game/merchants/markets_test.clj

110 lines
4.3 KiB
Clojure

(ns the-great-game.merchants.markets-test
(:require [clojure.test :refer :all]
[the-great-game.utils :refer [deep-merge]]
[the-great-game.world.world :refer [default-world]]
[the-great-game.merchants.markets :refer :all]))
(deftest new-price-test
(testing "Adjustment of prices based on supply and demand"
(is (> (new-price 1 0 10 10) 1)
"If no stock but there is supply and demand, price should rise")
(is (> (new-price 1 0 0 10) 1)
"If no stock but there is demand, price should rise")
(is (> (new-price 1 5 0 10) 1)
"If there is insufficient stock to meet demand, price should rise")
(is (= (new-price 1 10 0 10) 1)
"If there is exactly sufficient stock to meet demand, price should not change")
(is (< (new-price 1 10 0 5) 1)
"If there is surplus stock beyond demand, price should fall")
(is (> (new-price 1 0 0 10) (new-price 1 5 0 10))
"The greater the relative undersupply, the more prices should rise")
(is (< (new-price 1 10 0 0)(new-price 1 10 0 5) 1)
"The greater the relative oversupply, the more prices should fall")
))
(deftest adjust-qunatity-and-price-test
(testing "Adjustment in quantity and price: supply only."
(let [world (deep-merge
default-world
{:cities
{:falkirk
{:stock {:iron 0}
:supplies {:iron 12}}}})
actual (adjust-quantity-and-price world :falkirk :iron)]
(is
(=
(-> actual :cities :falkirk :stock :iron)
(-> world :cities :falkirk :supplies :iron))
"If stock is empty it should be topped up by supply amount."))
(let [world (deep-merge
default-world
{:cities
{:falkirk
{:stock {:iron 5}
:supplies {:iron 12}
:prices {:iron 0.9}}}})
actual (adjust-quantity-and-price world :falkirk :iron)]
(is
(=
(-> actual :cities :falkirk :stock :iron)
(-> world :cities :falkirk :supplies :iron))
"If stock is not empty and price is below cost, stock should be topped up only to supply amount."))
(let [world (deep-merge
default-world
{:cities
{:falkirk
{:stock {:iron 5}
:supplies {:iron 12}
:prices {:iron 1.1}}}})
actual (adjust-quantity-and-price world :falkirk :iron)]
(is
(=
(-> actual :cities :falkirk :stock :iron)
(+ (-> world :cities :falkirk :supplies :iron)
(-> world :cities :falkirk :stock :iron)))
"If stock is not empty and price is above cost, stock should be topped up by supply amount.")))
(testing "Adjustment in quantity and price: supply and demand."
(let [world (deep-merge
default-world
{:cities
{:falkirk
{:stock {:iron 10}
:demands {:iron 5}
:supplies {:iron 12}
:prices {:iron 1.1}}}})
actual (adjust-quantity-and-price world :falkirk :iron)]
(is
(=
(-> actual :cities :falkirk :stock :iron)
17)
"Stock should be topped up by the difference between the supply and
the demand amount."))))
(deftest run-test
(let [world (deep-merge
default-world
{:cities
{:aberdeen
{:stock {:fish 5}
:supplies {:fish 12}
:prices {:fish 1.1}}
:falkirk
{:stock {:iron 10}
:demands {:iron 5}
:supplies {:iron 12}
:prices {:iron 1.1}}}})
actual (run world)]
(is
(=
(-> actual :cities :aberdeen :stock :fish)
(+ (-> world :cities :aberdeen :supplies :fish)
(-> world :cities :aberdeen :stock :fish)))
"If stock is not empty and price is above cost, stock should be topped up by supply amount.")
(is
(=
(-> actual :cities :falkirk :stock :iron)
17)
"Stock should be topped up by the difference between the supply and
the demand amount.")))