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<html><head><meta charset="UTF-8" /><title>cc.journeyman.the-great-game.utils documentation</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.2-SNAPSHOT</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1 "><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span class="inner">Topics</span></h3><ul><li class="depth-1 "><a href="Baking-the-world.html"><div class="inner"><span>Baking the world</span></div></a></li><li class="depth-1 "><a href="Canonical-dictionary.html"><div class="inner"><span>A Canonical dictionary for this documentation</span></div></a></li><li class="depth-1 "><a href="Dynamic-consequences.html"><div class="inner"><span>On the consequences of a dynamic game environment for storytelling</span></div></a></li><li class="depth-1 "><a href="Game_Play.html"><div class="inner"><span>Game Play</span></div></a></li><li class="depth-1 "><a href="Gossip_scripted_plot_and_Johnny_Silverhand.html"><div class="inner"><span>Gossip, scripted plot, and Johnny Silverhand</span></div></a></li><li class="depth-1 "><a href="Organic_Quests.html"><div class="inner"><span>Organic Quests</span></div></a></li><li class="depth-1 "><a href="Pathmaking.html"><div class="inner"><span>Pathmaking</span></div></a></li><li class="depth-1 "><a href="Populating-a-game-world.html"><div class="inner"><span>Populating a game world</span></div></a></li><li class="depth-1 "><a href="Roadmap.html"><div class="inner"><span>Roadmap</span></div></a></li><li class="depth-1 "><a href="Settling-a-game-world.html"><div class="inner"><span>Settling a game world</span></div></a></li><li class="depth-1 "><a href="Simulation-layers.html"><div class="inner"><span>Simulation layers</span></div></a></li><li class="depth-1 "><a href="The-spread-of-knowledge-in-a-large-game-world.html"><div class="inner"><span>The spread of knowledge in a large game world</span></div></a></li><li class="depth-1 "><a href="Uncanny_dialogue.html"><div class="inner"><span>The Uncanny Valley, and dynamically generated dialogue</span></div></a></li><li class="depth-1 "><a href="Voice-acting-considered-harmful.html"><div class="inner"><span>Voice acting considered harmful</span></div></a></li><li class="depth-1 "><a href="building_on_microworld.html"><div class="inner"><span>Building on Microworld</span></div></a></li><li class="depth-1 "><a href="economy.html"><div class="inner"><span>Game world economy</span></div></a></li><li class="depth-1 "><a href="intro.html"><div class="inner"><span>Introduction to the-great-game</span></div></a></li><li class="depth-1 "><a href="modelling_trading_cost_and_risk.html"><div class="inner"><span>Modelling trading cost and risk</span></div></a></li><li class="depth-1 "><a href="naming-of-characters.html"><div class="inner"><span>Naming of Characters</span></div></a></li><li class="depth-1 "><a href="on-dying.html"><div class="inner"><span>On Dying</span></div></a></li><li class="depth-1 "><a href="sandbox.html"><div class="inner"><span>Sandbox</span></div></a></li><li class="depth-1 "><a href="sexual-dimorphism.html"><div class="inner"><span>Sexual dimorphism</span></div></a></li></ul><h3 class="no-link"><span class="inner">Namespaces</span></h3><ul><li class="depth-1"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>cc</span></div></div></li><li class="depth-2"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>journeyman</span></div></div></li><li class="depth-3"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>the-great-game</span></div></div></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.agent.agent.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>agent</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>buildings</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.buildings.module.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>module</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.buildings.rectangular.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>rectangular</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.cloverage.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>cloverage</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.gossip.gossip.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>gossip</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.gossip.news-items.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>news-items</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>holdings</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.holdings.holding.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>holding</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>location</span></div></div></li><li class="depth-5"><a href="cc.journeyman.the-great-game.location.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -52px;"><span class="top" style="height: 61px;"></span><span class="bottom"></span></span><span>merchants</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.markets.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>markets</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.merchant-utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchant-utils</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.merchants.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>merchants</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.merchants.planning.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>planning</span></div></a></li><li class="depth-5"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>strategies</span></div></div></li><li class="depth-6"><a href="cc.journeyman.the-great-game.merchants.strategies.simple.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>simple</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree" style="top: -207px;"><span class="top" style="height: 216px;"></span><span class="bottom"></span></span><span>objects</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.objects.container.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>container</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.objects.game-object.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>game-object</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.playroom.html"><div class="inner"><span class="tree" style="top: -83px;"><span class="top" style="height: 92px;"></span><span class="bottom"></span></span><span>playroom</span></div></a></li><li class="depth-4 branch"><a href="cc.journeyman.the-great-game.time.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>time</span></div></a></li><li class="depth-4 branch current"><a href="cc.journeyman.the-great-game.utils.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>utils</span></div></a></li><li class="depth-4"><div class="no-link"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></div></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.heightmap.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>heightmap</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.location.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>location</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.mw.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>mw</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.routes.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>routes</span></div></a></li><li class="depth-5 branch"><a href="cc.journeyman.the-great-game.world.run.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>run</span></div></a></li><li class="depth-5"><a href="cc.journeyman.the-great-game.world.world.html"><div class="inner"><span class="tree"><span class="top"></span><span class="bottom"></span></span><span>world</span></div></a></li></ul></div><div class="sidebar secondary"><h3><a href="#top"><span class="inner">Public Vars</span></a></h3><ul><li class="depth-1"><a href="cc.journeyman.the-great-game.utils.html#var-cyclic.3F"><div class="inner"><span>cyclic?</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.utils.html#var-deep-merge"><div class="inner"><span>deep-merge</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.utils.html#var-inc-or-one"><div class="inner"><span>inc-or-one</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.utils.html#var-make-target-filter"><div class="inner"><span>make-target-filter</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.utils.html#var-truthy.3F"><div class="inner"><span>truthy?</span></div></a></li><li class="depth-1"><a href="cc.journeyman.the-great-game.utils.html#var-value-or-default"><div class="inner"><span>value-or-default</span></div></a></li></ul></div><div class="namespace-docs" id="content"><h1 class="anchor" id="top">cc.journeyman.the-great-game.utils</h1><div class="doc"><div class="markdown"><p><strong>TODO</strong>: write docs</p></div></div><div class="public anchor" id="var-cyclic.3F"><h3>cyclic?</h3><div class="usage"><code>(cyclic? route)</code></div><div class="doc"><div class="markdown"><p>True if two or more elements of <code>route</code> are identical</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/cc/journeyman/the_great_game/utils.clj#L3">view source</a></div></div><div class="public anchor" id="var-deep-merge"><h3>deep-merge</h3><div class="usage"><code>(deep-merge &amp; maps)</code></div><div class="doc"><div class="markdown"><p>Recursively merges maps. Stolen from <a href="https://dnaeon.github.io/recursively-merging-maps-in-clojure/">https://dnaeon.github.io/recursively-merging-maps-in-clojure/</a></p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/cc/journeyman/the_great_game/utils.clj#L8">view source</a></div></div><div class="public anchor" id="var-inc-or-one"><h3>inc-or-one</h3><div class="usage"><code>(inc-or-one val)</code></div><div class="doc"><div class="markdown"><p>If this <code>val</code> is a number, return that number incremented by one; otherwise, return 1. TODO: should probably be in <code>utils</code>.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/cc/journeyman/the_great_game/utils.clj#L54">view source</a></div></div><div class="public anchor" id="var-make-target-filter"><h3>make-target-filter</h3><div class="usage"><code>(make-target-filter targets)</code></div><div class="doc"><div class="markdown"><p>Construct a filter which, when applied to a list of maps, will pass those which match these <code>targets</code>, where each target is a tuple [key value].</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/cc/journeyman/the_great_game/utils.clj#L18">view source</a></div></div><div class="public anchor" id="var-truthy.3F"><h3>truthy?</h3><div class="usage"><code>(truthy? val)</code></div><div class="doc"><div class="markdown"><p>Returns <code>true</code> unless <code>val</code> is <code>nil</code>, <code>false</code> or an empty sequence. Otherwise always false; never any other value.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/cc/journeyman/the_great_game/utils.clj#L47">view source</a></div></div><div class="public anchor" id="var-value-or-default"><h3>value-or-default</h3><div class="usage"><code>(value-or-default m k dflt)</code></div><div class="doc"><div class="markdown"><p>Return the value of this key <code>k</code> in this map <code>m</code>, or this <code>dflt</code> value if there is none.</p></div></div><div class="src-link"><a href="https://github.com/simon-brooke/the-great-game/blob/master/src/cc/journeyman/the_great_game/utils.clj#L37">view source</a></div></div></div></body></html>