the-great-game/src/cc/journeyman/the_great_game/agent/agent.clj

46 lines
2 KiB
Clojure

(ns cc.journeyman.the-great-game.agent.agent
"Anything in the game world with agency; primarily but not exclusively
characters."
(:require [cc.journeyman.the-great-game.objects.game-object :refer [ProtoObject]]
[cc.journeyman.the-great-game.objects.container :refer [ProtoContainer]]))
;;; hierarchy of needs probably gets implemented here
;;; I'm probably going to want to defprotocol stuff, to define the hierarchy
;;; of things in the gameworld; either that or drop to Java, wich I'd rather not do.
(defprotocol ProtoAgent
"An object which can act in the world"
(act
[actor world circle]
"Allow `actor` to do something in this `world`, in the context of this
`circle`; return the new state of the actor if something was done, `nil`
if nothing was done. Circle is expected to be one of
* `:active` - actors within visual/audible range of the player
character;
* `:pending` - actors not in the active circle, but sufficiently close
to it that they may enter the active circle within a short period;
* `:background` - actors who are active in the background in order to
handle trade, news, et cetera;
* `other` - actors who are not members of any other circle, although
I'm not clear whether it would ever be appropriate to invoke an
`act` method on them.
The `act` method *must not* have side effects; it must *only* return a
new state. If the actor's intention is to seek to change the state of
something else in the game world, it must add a representation of that
intention to the sequence which will be returned by its
`pending-intentions` method.")
(pending-intentions
[actor]
"Returns a sequence of effects an actor intends, as a consequence of
acting. The encoding of these is not yet defined."))
(defrecord Agent
;; "A default agent."
[name craft home culture]
ProtoObject
ProtoContainer
ProtoAgent
)