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<html><head><meta charset="UTF-8" /><title>Modelling trading cost and risk (unfinished)</title><link rel="stylesheet" type="text/css" href="css/default.css" /><link rel="stylesheet" type="text/css" href="css/highlight.css" /><script type="text/javascript" src="js/highlight.min.js"></script><script type="text/javascript" src="js/jquery.min.js"></script><script type="text/javascript" src="js/page_effects.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div id="header"><h2>Generated by <a href="https://github.com/weavejester/codox">Codox</a></h2><h1><a href="index.html"><span class="project-title"><span class="project-name">The-great-game</span> <span class="project-version">0.1.3</span></span></a></h1></div><div class="sidebar primary"><h3 class="no-link"><span class="inner">Project</span></h3><ul class="index-link"><li class="depth-1"><a href="index.html"><div class="inner">Index</div></a></li></ul><h3 class="no-link"><span 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<p>In a dynamic pre-firearms world with many small states and contested regions, trade is not going to be straightforward. Not only will different routes have different physical characteristics - more or less mountainous, more or fewer unbridged river crossings - they will also have different political characteristics: more of less taxed, more or less effectively policed.</p>
<p>Raids by outlaws are expected to be part of the game economy. News of raids are the sort of things which may propagate through the <a href="the-great-game.gossip.gossip.html">gossip</a> system. So are changes in taxation regime. Obviously, knowledge items can affect merchants trading strategy; in existing prototype code, individual merchants already each keep their own cache of known historical prices, and exchange historical price data with one another; and use this price data to select trades to make.</p>
<p>So: to what extent is it worth modelling the spread of knowledge of trade cost and risk?</p>
<p>Obviously the more we model, the more compute power modelling consumes. If the core objective is a Role Playing Games as currently understood, then there is no need to model very complex trade risk assessment behaviour.</p>
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